Yes, I
can post this thread here.
Anyway, PRM is actually in playable builds, development has started, but I don't think I have enough work to warrant it a proper thread with screenshots. Yet.
It's this thing, called a game, and you can do things in it, like move around, open doors, and
screw it up by going to something worse than glitch city find secrets. Actually, it's a text-based adventure, like Zork, but... different story. Yes, seriously.
No Pokemon relation whatsoever, don't ask.
World Background: You are in a dark and gloomy cell. You leave the cell and go outside. From there, you get onto a small boat and explore the ever-growing world.
What can you do: You can explore the world in many simple ways, such as take lantern, burn house, use axe, burn other house... you get the idea.
Screenshots:
Project Completion:
Story (written): 10%
Story (programmed of written): 5%
Music: 2 tracks
Graphics: 100%
Estimated Release Date: By 2017
Tools used:
Adobe Audition, FL Studio, paulstretch and recordings of life from my DS for music
VB .NET 2010 Express as my IDE (Engine was written for this game)
Photoshop for my non-existent graphics
Requirements:
50MB of HDD/SSD space
.NET Framework 4.0
Immediate Updates: Clicky
Sorry that the thread looks so hopeless, I rushed a bit and practically forgot all the CSS I know.