The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Reply
Click here to go to the first staff post in this thread.  
Thread Tools
  #176    
Old July 10th, 2012 (12:02 PM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Pokemon 3000 View Post
A few bugs, that I found in the latest release (Version 8):

Castform doesn't change his form. I tried it with the weathertype rain and storm. When the battle was starting, it simply says "Castform transformed", but nothing happenes. Neither his sprite nor his type is changing.

If you defeat a foe pokémon, your pokémon doesn't gain exp. (Both battle against a wild pokemon and against a trainer)

During a trainer battle, the foe trainer doesn't call the next pokemon (sometimes), if you defeat the previous pokémon. Your pokémon is attacking "nothing" and the message "But there's no target" will appear. I testet it with the magma traier, next to the water.

If you change the weather type with an event, e.g on the "Test Map" map, the weather will continue if you entering a non Outdoor Map.

Of course i startet a new game before, so an error due to an old savegame is so be excludet from it. I'm not sure, if this are really bugs or if I'm doing something wrong (Or if anyone here understand my miserable english)
What, you wanted a version that worked?

Your first two bugs (non-changing sprite, no Exp gain) were legitimate, and I've fixed them.

I've never experienced the "foe doesn't send out a Pokémon" bug. If it's new, it might possibly be related to the Exp gain bug and thus also be fixed.

The weather bug is a known problem, and is solved by defining weather for the same map (with a probability of 0). However, such a situation (using an event to change the weather) would never occur in a real game, so it doesn't matter that it's a bit buggy.

I've fixed version 8, so you should download it again.
__________________
Reply With Quote
  #177    
Old July 11th, 2012 (12:59 AM).
Tiago_Uchiha
Beginning Trainer
 
Join Date: Jun 2012
Gender: Male
Please if someone can help me
in my project when I was moving in and setting up the metadata
[HealingSpot] put the map of the city's pokemon center and the exact coordinates of where it would appear so was defeated.
but when dying on the map that was set to return to the pokemon center of the city he always returned the last pokemon center and not recovered expecificamente I selected the back.
Reply With Quote
  #178    
Old July 11th, 2012 (05:44 AM).
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
HealingSpot is the front door of the PokéCenter, to show when this building is entered, this is where you would go if all your Pokémon feint... You should then have the nurse with switch 5 (or whatever your starting over switch is) set on another page, to trigger automatically, with the exact same page as the original healing "transaction", then turn switch 5 off at the end.
Reply With Quote
  #179    
Old July 11th, 2012 (01:55 PM).
Ratty524's Avatar
Ratty524
 
Join Date: Jan 2011
Gender: Male
Nature: Calm
Quote:
Originally Posted by Maruno View Post
Delete your save file and try again.
It's strange. I don't have any save files in the folder of the latest release, yet I'm still receiving this error.
Reply With Quote
  #180    
Old July 11th, 2012 (03:54 PM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Ratty524 View Post
It's strange. I don't have any save files in the folder of the latest release, yet I'm still receiving this error.
Make sure you're looking in the correct folder.

C:\Users\Ratty524\Saved Games\Pokémon Essentials
__________________
Reply With Quote
  #181    
Old July 11th, 2012 (05:15 PM).
Pokemon 3000's Avatar
Pokemon 3000
huh?
 
Join Date: Sep 2005
Location: Germany
Gender: Male
Nature: Rash
When I try to start a double trainer battle, this error will appear:

Code:
Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
Exception: NoMethodError
Message: undefined method `itemRecycle=' for nil:NilClass
PokeBattle_Battle:328:in `initialize'
PokeBattle_Battle:327:in `each'
PokeBattle_Battle:327:in `initialize'
PokemonTrainers:239:in `new'
PokemonTrainers:239:in `pbDoubleTrainerBattle'
PokemonDebug:603:in `pbDebugMenu'
PokemonDebug:285:in `loop'
PokemonDebug:628:in `pbDebugMenu'
PokemonPauseMenu:242:in `pbStartPokemonMenu'
PokemonPauseMenu:241:in `pbFadeOutIn'
Reply With Quote
  #182    
Old July 11th, 2012 (05:28 PM).
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Ok. Last time I downloaded essentials (7) I got an error as soon as I opened the test game, without changing anything. I already had a file, so I ignored it. I just downloaded version 8, and I think it is the same error. I haven't changed anything. What does this mean? How do I fix it?

Spoiler:
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: scss

PokemonLoad:308:in `pbStartLoadScreen'

DebugIntro:6:in `main'

Main:37:in `mainFunctionDebug'

Mainin `mainFunction'

Mainin `pbCriticalCode'

Mainin `mainFunction'

Main:47

Main:46:in `loop'

Main:55



This exception was logged in

C:\Users\Administrator\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
__________________
Reply With Quote
  #183    
Old July 11th, 2012 (05:52 PM).
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
Quote:
Originally Posted by Maruno
delete your saved game
Quote:
Originally Posted by Nickalooose
delete your saved game
Quote:
Originally Posted by The Wiki
delete your saved game
Quote:
Originally Posted by Every Page Since The Release Of Essentials 7
delete your saved game
Quote:
Originally Posted by Burger King's Meal 5 Fine Print
delete your saved game
Quote:
Originally Posted by God Himself
delete your saved game
Quote:
Originally Posted by Arnold Schwarzenegger
We need to get to the chopperrrr
Quote:
Originally Posted by Your Fart Bubble In The Bathtub
delete your saved game
I can do this all day...

Quote:
Originally Posted by Ratty524 View Post
It's strange. I don't have any save files in the folder of the latest release, yet I'm still receiving this error.
Yes you do, we wouldn't make it up and say you do when you don't... And I'm gonna take a stab and say Maruno isn't going to lie to you!

Quote:
Originally Posted by Maruno View Post
Make sure you're looking in the correct folder.

C:\Users\username\Saved Games\Pokémon Essentials
I'll quote this because it's as simple as ABC... Copy and paste this into a URL bar, anywhere, but replace username with YOUR USERNAME for YOUR laptop or PC:

C:\Users\username\Saved Games\Pokémon Essentials

Quote:
Originally Posted by Rayd12smitty View Post
Ok. Last time I downloaded essentials (7) I got an error as soon as I opened the test game, without changing anything. I already had a file, so I ignored it. I just downloaded version 8, and I think it is the same error. I haven't changed anything. What does this mean? How do I fix it?
I think you need to read a lot more... Where did you download Essentials... If it's from the only place Maruno leaves a download link, then you would have seen a nice big warning sign saying what you'd have to do upon downloading any Essentials after version 6...

I'm beginning to think WARNINGs are useless to the simplest of breed... And it's becoming such a neusence to keep repeating the same thing to the same question, to the same error every day...
Reply With Quote
  #184    
Old July 11th, 2012 (06:19 PM).
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by Nickalooose View Post
I can do this all day...



Yes you do, we wouldn't make it up and say you do when you don't... And I'm gonna take a stab and say Maruno isn't going to lie to you!



I'll quote this because it's as simple as ABC... Copy and paste this into a URL bar, anywhere, but replace username with YOUR USERNAME for YOUR laptop or PC:

C:\Users\username\Saved Games\Pokémon Essentials



I think you need to read a lot more... Where did you download Essentials... If it's from the only place Maruno leaves a download link, then you would have seen a nice big warning sign saying what you'd have to do upon downloading any Essentials after version 6...

I'm beginning to think WARNINGs are useless to the simplest of breed... And it's becoming such a neusence to keep repeating the same thing to the same question, to the same error every day...
I'm sorry i feel really bad now. I can't believe I didn't see that warning. Ive been on the page about 100 times. I saw it said to everyone else, I didn't realize it applied when downloading a new folder too. Sorry but thank you
__________________
Reply With Quote
  #185    
Old July 12th, 2012 (03:22 AM).
stranger's Avatar
stranger
 
Join Date: Apr 2009
Age: 21
Quote:
Originally Posted by Nickalooose View Post
I can do this all day...



Yes you do, we wouldn't make it up and say you do when you don't... And I'm gonna take a stab and say Maruno isn't going to lie to you!



I'll quote this because it's as simple as ABC... Copy and paste this into a URL bar, anywhere, but replace username with YOUR USERNAME for YOUR laptop or PC:

C:\Users\username\Saved Games\Pokémon Essentials



I think you need to read a lot more... Where did you download Essentials... If it's from the only place Maruno leaves a download link, then you would have seen a nice big warning sign saying what you'd have to do upon downloading any Essentials after version 6...

I'm beginning to think WARNINGs are useless to the simplest of breed... And it's becoming such a neusence to keep repeating the same thing to the same question, to the same error every day...
Hey, watch it. I know it can be frustrating but people who are new to Pokemon Essentials aren't necessarily going to notice everything. Remember how daunting it was the first time you stepped into Game Development? Watch the tone you take with members in future. If you're not going to be kind with your answer, then don't post at all.

As I say, I know it can be frustrating, but consider the fact that there's actually some people who don't pick up on every detail, no matter how obvious. We've all made simple mistakes. So cut new members some slack.

Anyway, don't reply to this here, but just be kind to one another guys okay? This isn't the first instance I've seen. I don't want to have to come in here more times, I defiantly don't want to be handing out warnings or infractions.
__________________
stranger now so the eye can see
that this is not real but fantasy

surrounded by sweet easing pressure
no room for thoughts, but time for adventure
Reply With Quote
  #186    
Old July 12th, 2012 (05:51 AM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
This error is too frequent. Maruno really need to use a begin/rescue clause that show this alert or even automatic delete (caution on this) the save file.
__________________
Reply With Quote
  #187    
Old July 12th, 2012 (06:57 AM).
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
Quote:
Originally Posted by FL . View Post
This error is too frequent. Maruno really need to use a begin/rescue clause that show this alert or even automatic delete (caution on this) the save file.
The error is too frequent and it's an unneccasary error to come across.
Reply With Quote
  #188    
Old July 12th, 2012 (07:07 AM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by FL . View Post
This error is too frequent. Maruno really need to use a begin/rescue clause that show this alert or even automatic delete (caution on this) the save file.
There is already code that does that, but the game quits before it can do so. I've now rearranged things so that, if the save file is corrupt or incompatible, it will say so and then offer the player the chance to delete the save file and start anew. If they refuse, then the game closes with the scss error.

After the next release, we will instead be flooded with questions asking why the save file is corrupted. People just won't learn, particularly if what they need to learn is "how to read", so there's no way we can actually stop these questions.
__________________
Reply With Quote
  #189    
Old July 12th, 2012 (11:28 AM). Edited July 12th, 2012 by TACHAN.
TACHAN
 
Join Date: Jan 2010
Gender: Female
Move Relearner don't works:

Spoiler:
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError
Message: Script error within event 29, map 25 (Test Map 2):
Exception: NameError
Message: Section116in `pbEachNaturalMove'undefined local variable or method `k' for #<Interpreter:0x3f80140>
***Full script:
pbChoosePokemon(1,3,proc{|p|
pbHasRelearnableMove?(p)
},true)
Interpreter:243:in `pbExecuteScript'
PokemonMoveRelearnerin `each'
PokemonMoveRelearnerin `pbEachNaturalMove'
PokemonMoveRelearnerin `pbGetRelearnableMoves'
PokemonMoveRelearnerin `pbHasRelearnableMove?'
(eval)in `pbExecuteScript'
(eval)in `call'
PokemonParty:1261:in `pbChooseAblePokemon'
PokemonParty:1260:in `each'
PokemonParty:1260:in `pbChooseAblePokemon'
Interpreter:276:in `pbExecuteScript'
Interpreter:1599:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'


Move Deleter bug:
Spoiler:

Reply With Quote
  #190    
Old July 12th, 2012 (12:50 PM).
Pokemon 3000's Avatar
Pokemon 3000
huh?
 
Join Date: Sep 2005
Location: Germany
Gender: Male
Nature: Rash
When a foe pokémon has the ability Prankster, you can not battle this pokémon. If you choose a move, you will return to the command menu instead of using the move.
Reply With Quote
  #191    
Old July 13th, 2012 (12:03 AM).
DarkGrey's Avatar
DarkGrey
 
Join Date: Sep 2011
Gender: Female
Just seconding that the game crashes when double battles start.
Reply With Quote
  #192    
Old July 14th, 2012 (01:58 PM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by Maruno View Post
After the next release, we will instead be flooded with questions asking why the save file is corrupted. People just won't learn, particularly if what they need to learn is "how to read", so there's no way we can actually stop these questions.
So put after the corrupted message something like "Please note that you need to delete your save when updating Essentials. Your save can be found in C:\Users\yourusernamenamehere\Saved Games\Pokémon Essentials" when the debug is on or even when it is off.

Quote:
Originally Posted by DarkGrey View Post
Just seconding that the game crashes when double battles start.
I also find this error in Multi Battles.
__________________
Reply With Quote
  #193    
Old July 14th, 2012 (02:58 PM).
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by FL . View Post
So put after the corrupted message something like "Please note that you need to delete your save when updating Essentials. Your save can be found in C:\Users\yourusernamenamehere\Saved Games\Pokémon Essentials" when the debug is on or even when it is off.

I also find this error in Multi Battles.
I third the double battle error. Just tried it.
__________________
Reply With Quote
  #194    
Old July 14th, 2012 (03:13 PM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Okay, I get it! Double battles don't work! Stop reporting it!

For those who want a fix, go into PokeBattle_Battle to line 315. Change the following code like so:

Code:
    for i in 0..3
      battlers[i]=PokeBattle_Battler.new(self,i)
    end
    for i in @party1
      next if !i
      i.itemRecycle=0
      i.itemInitial=i.item
    end
    for i in @party2
      next if !i
      i.itemRecycle=0
      i.itemInitial=i.item
    end
    @decision=0
    @opponent=opponent
    @weather=0
__________________
Reply With Quote
  #195    
Old July 14th, 2012 (03:22 PM). Edited July 14th, 2012 by Pokemon 3000.
Pokemon 3000's Avatar
Pokemon 3000
huh?
 
Join Date: Sep 2005
Location: Germany
Gender: Male
Nature: Rash
Well, I found two more bugs:

1. If I create an event, that has the command "pbSet(64,pbEnterText("Deine Meinung?",1,14))" and afterwars it has the conditional branch that checks if the variable 64 has a particular value (In this case, a word), the conditional branch doesn't work.

eg.: You type the word "biarr" and the cinditional branch checks this input:

Conditional Branch: Script: $game_variables[64] == "Bizzar"

Even if variable 64 has the value "Bizarr" (without the quote sign), the script goes to the else-section instead.

2. If you use the "Input Number"-Command, the game will crash with this error:

Code:
Exception: ArgumentError
Message: comparison of String with 0 failed
PokemonMessages:851:in `<'
PokemonMessages:851:in `clamp'
PokemonMessages:807:in `initialNumber'
PokemonMessages:872:in `pbChooseNumber'
PokemonMessages:1087:in `pbMessageChooseNumber'
PokemonMessages:1086:in `call'
PokemonMessages:1575:in `pbMessageDisplay'
PokemonMessages:1088:in `pbMessageChooseNumber'
PokemonMessages:660:in `command_101'
Interpreter:304:in `execute_command'
In the previous version both things has been working.

An another minor bug: The move "Flame Charge" doesn't increase the user's speed. And some pokémon, that have a particular move, can not attack, eg. if they have the move "Punishment". There is more moves, that prevend pokemon to attack, but I don't know whichever.

Edit: An another bug: A scenario:
Your pokémon choose a move (e.g Flame Burst)
Foe pokémon fainted, before your pokémon use the choosen move.
You're switching your pokémon out, the trainer is calling his next pokémon.
Your switched pokemon uses the move of the previous pokémon (Flame Burst)

The bug is that the new pokémon uses the move from the previous pokémon.
Reply With Quote
  #196    
Old July 14th, 2012 (05:27 PM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Pokemon 3000 View Post
Well, I found two more bugs:

1. If I create an event, that has the command "pbSet(64,pbEnterText("Deine Meinung?",1,14))" and afterwars it has the conditional branch that checks if the variable 64 has a particular value (In this case, a word), the conditional branch doesn't work.

eg.: You type the word "biarr" and the cinditional branch checks this input:

Conditional Branch: Script: $game_variables[64] == "Bizzar"

Even if variable 64 has the value "Bizarr" (without the quote sign), the script goes to the else-section instead.

2. If you use the "Input Number"-Command, the game will crash with this error:

Code:
Exception: ArgumentError
Message: comparison of String with 0 failed
PokemonMessages:851:in `<'
PokemonMessages:851:in `clamp'
PokemonMessages:807:in `initialNumber'
PokemonMessages:872:in `pbChooseNumber'
PokemonMessages:1087:in `pbMessageChooseNumber'
PokemonMessages:1086:in `call'
PokemonMessages:1575:in `pbMessageDisplay'
PokemonMessages:1088:in `pbMessageChooseNumber'
PokemonMessages:660:in `command_101'
Interpreter:304:in `execute_command'
In the previous version both things has been working.
Neither of those features is broken. I've attached a picture of two events which use them perfectly. I've no idea what you did for the number input in order to get that error, though.


Quote:
Originally Posted by Pokemon 3000 View Post
An another minor bug: The move "Flame Charge" doesn't increase the user's speed. And some pokémon, that have a particular move, can not attack, eg. if they have the move "Punishment". There is more moves, that prevend pokemon to attack, but I don't know whichever.
Flame Charge isn't defined properly in moves.txt (its additional effect chance needs to be 100 rather than 0). Fiery Dance is the same, except with a chance of 50. There may be others.

Punishment's effect is incorrect. Here's the working version:

Code:
class PokeBattle_Move_08F < PokeBattle_Move
  def pbBaseDamage(basedmg,attacker,opponent)
    multiplier=0
    for i in [PBStats::ATTACK,PBStats::DEFENSE,PBStats::SPEED,
              PBStats::SPATK,PBStats::SPDEF,PBStats::ACCURACY,PBStats::EVASION]
      multiplier+=opponent.stages[i] if opponent.stages[i]>0
    end
    ret=20*(multiplier+3)
    ret=200 if ret>200
    return ret
  end
end
The old code tried checking the HP's stage value, which didn't exist, so this method was exited without defining a base damage (resulting in the rest of the move not working).


Quote:
Originally Posted by Pokemon 3000 View Post
Edit: An another bug: A scenario:
Your pokémon choose a move (e.g Flame Burst)
Foe pokémon fainted, before your pokémon use the choosen move.
You're switching your pokémon out, the trainer is calling his next pokémon.
Your switched pokemon uses the move of the previous pokémon (Flame Burst)

The bug is that the new pokémon uses the move from the previous pokémon.
That's been reported previously (quite a while ago, I think), although I haven't looked into it yet.
Attached Thumbnails
pic.png‎  
__________________
Reply With Quote
  #197    
Old July 14th, 2012 (06:32 PM).
Pokemon 3000's Avatar
Pokemon 3000
huh?
 
Join Date: Sep 2005
Location: Germany
Gender: Male
Nature: Rash
Quote:
Originally Posted by Maruno View Post
Neither of those features is broken. I've attached a picture of two events which use them perfectly. I've no idea what you did for the number input in order to get that error, though.
Hm, I will take a look on my event later. I've changed many scripts, so one of the changes could be the wrongdoer (btw I'm not sure if wrongdoer is the correct translation for that what I mean, dict.leo gave me five words for the german word "übeltäter").

As always, thank you very much.
Reply With Quote
  #198    
Old July 15th, 2012 (04:14 AM).
TACHAN
 
Join Date: Jan 2010
Gender: Female
Chilan Berry, Passho Berry and all other types berries don't work.

Also I found another bug. When an attack is done by animation, the sprites disappear.
Spoiler:
Reply With Quote
  #199    
Old July 15th, 2012 (04:20 AM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I predict several people calling "Double battles don't work!" before the next release.
Quote:
Originally Posted by Pokemon 3000 View Post
Hm, I will take a look on my event later. I've changed many scripts, so one of the changes could be the wrongdoer (btw I'm not sure if wrongdoer is the correct translation for that what I mean, dict.leo gave me five words for the german word "übeltäter").

As always, thank you very much.
In some events scripts the Essentials change '$game_variables[64] == "Bizzar" ' to 'pbGet(64) == "Bizzar" '. Try this change.
Before a number input try to make the variable that you will put the number equals a fixnumber,
__________________
Reply With Quote
  #200    
Old July 15th, 2012 (04:24 AM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by TACHAN View Post
Chilan Berry, Passho Berry and all other types berries don't work.

Also I found another bug. When an attack is done by animation, the sprites disappear.
Spoiler:
The sprites disappearing has never happened to me. What move/animation did you use, and have you mucked around with anything?


I'll think about releasing version 8.1 with a bunch of bug fixes. It would help if everyone tried out all the new effects and things that were added in version 8, and reported them if they're incorrect.
__________________
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 03:19 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.