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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #201    
Old July 15th, 2012, 04:58 AM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by Maruno View Post
I'll think about releasing version 8.1 with a bunch of bug fixes. It would help if everyone tried out all the new effects and things that were added in version 8, and reported them if they're incorrect.
I agree. I thinks that only the double battle fix is urgent, but the choice is yours.
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  #202    
Old July 15th, 2012, 05:06 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Maruno View Post
The sprites disappearing has never happened to me. What move/animation did you use, and have you mucked around with anything?
Sand-Attack, Quick Attack and all those that I use.
Sand-Attack's "sand" does not appear either.

Is it possible that it is because I lack some file .dat? My game is advanced and I do not know if I would lose things if I take all the files .dat of the essential.

Only I took the file EditorScript of the folder "Data". Other files are of the old version.

There is some file .dat that it has got up-to-date and to put in my game to solve the problem of the animations?



EDIT:

Other bugs. It happens when I use Strenght from the menu of the pokemon.
In addition in the Debug Mode I cannot use HMs interacting with the event.
Quote:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `strengthUsed=' for #<PokemonGlobalMetadata:0x42f4948>

PokemonHiddenMoves:369

PokemonHiddenMoves:365:in `call'
I have tested it from the current Essential without modifying.


EDIT2:

pbAddPokemonToParty don't works!! :\

Last edited by TACHAN; July 15th, 2012 at 08:26 AM.
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  #203    
Old July 15th, 2012, 08:05 AM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by TACHAN View Post
Sand-Attack, Quick Attack and all those that I use.
Sand-Attack's "sand" does not appear either.

Is it possible that it is because I lack some file .dat? My game is advanced and I do not know if I would lose things if I take all the files .dat of the essential.

Only I took the file EditorScript of the folder "Data". Other files are of the old version.

There is some file .dat that it has got up-to-date and to put in my game to solve the problem of the animations?



EDIT:

Other bugs. It happens when I use Strenght from the menu of the pokemon.
In addition in the Debug Mode I cannot use HMs interacting with the event.
I have tested it from the current Essential without modifying.


EDIT2:

pbAddPokemonToParty don't works!! :\


I can help with one of those. For the HMs in Debug mode, you have to hold down the "Control" key on your keyboard, or else they won't do anything
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  #204    
Old July 15th, 2012, 09:15 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by TACHAN View Post
Sand-Attack, Quick Attack and all those that I use.
Sand-Attack's "sand" does not appear either.

Is it possible that it is because I lack some file .dat? My game is advanced and I do not know if I would lose things if I take all the files .dat of the essential.

Only I took the file EditorScript of the folder "Data". Other files are of the old version.

There is some file .dat that it has got up-to-date and to put in my game to solve the problem of the animations?
The data file PkmnAnimations.rxdata contains all the animations. You'll also need move2anim.dat as well, which matches moves to animations. I don't know whether this is your problem, though.

Again, animations display properly in Essentials, and so if you're still having a problem with them, you should make your own thread (because it's something you've done that caused the problem, and this thread isn't meant for those kinds of problems).


Quote:
Originally Posted by TACHAN View Post
Other bugs. It happens when I use Strenght from the menu of the pokemon.
In addition in the Debug Mode I cannot use HMs interacting with the event.
I have tested it from the current Essential without modifying.


EDIT2:

pbAddPokemonToParty don't works!! :\
No one ever uses Strength from the party screen, which will be why that was never spotted before (it's always been broken), but I've fixed that anyway. I've also improved it so it can be used anywhere (from the party screen), not just while in front of boulders.

I suppose it is a bit stupid that you can only use field moves in Debug mode if you hold Ctrl (when you normally couldn't). The reason I did was because one person complained it made their testing harder, although I don't know how. I'll change it back, unless I get a storm of protest.

There's no such method as pbAddPokemonToParty. There's pbAddToParty, which works fine.
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  #205    
Old July 15th, 2012, 10:53 AM
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Pokemon 3000
huh?
 
Join Date: Sep 2005
Location: Germany
Gender: Male
Nature: Rash
Quote:
Originally Posted by FL . View Post
In some events scripts the Essentials change '$game_variables[64] == "Bizzar" ' to 'pbGet(64) == "Bizzar" '. Try this change.
Before a number input try to make the variable that you will put the number equals a fixnumber,
I've already tried to use pbGet() instead of $game_variables[], but nothin works... Well, as I sy, I will check the event. Maybe I've made a mistake.

Quote:
Originally Posted by Pokemon 3000 View Post
And some pokémon, that have a particular move, can not attack, eg. if they have the move "Punishment". There is more moves, that prevend pokemon to attack, but I don't know whichever.
An another move that doesn't work is Camouflage.

Edit: Shadow Punch doesn't work too. The Pokémon uses the move, but nothing happenes (Not even the message that it has failed).

Edit 2: I used your corrected version of Punishment, but nothing changed. The pokémon can still not attack.

Last edited by Pokemon 3000; July 15th, 2012 at 11:59 AM.
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  #206    
Old July 15th, 2012, 11:10 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Rayd12smitty
I can help with one of those. For the HMs in Debug mode, you have to hold down the "Control" key on your keyboard, or else they won't do anything
Thanks you!


Quote:
Originally Posted by Maruno View Post
The data file PkmnAnimations.rxdata contains all the animations. You'll also need move2anim.dat as well, which matches moves to animations. I don't know whether this is your problem, though.

Again, animations display properly in Essentials, and so if you're still having a problem with them, you should make your own thread (because it's something you've done that caused the problem, and this thread isn't meant for those kinds of problems).
Great! It was because of it. Already the animations work well.

Thanks you! :D
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  #207    
Old July 15th, 2012, 02:14 PM
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AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
Gonna be retesting the whole of my game so far in the next few days, so chances are I'll find more than a few problems with the new stuff. c:

Here's one to start off:
Brick Break clears Reflect even if it isn't up.
"Scraggy used Brick Break!
The opposing team's Reflect wore off."
Damage is dealt after that message.
Happens every time.
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  #208    
Old July 15th, 2012, 03:13 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Pokemon 3000 View Post
An another move that doesn't work is Camouflage.

Edit: Shadow Punch doesn't work too. The Pokémon uses the move, but nothing happenes (Not even the message that it has failed).

Edit 2: I used your corrected version of Punishment, but nothing changed. The pokémon can still not attack.
All three moves work properly. I don't know why they're not working for you, but it's not the fault of Essentials.


Quote:
Originally Posted by AmethystRain View Post
Gonna be retesting the whole of my game so far in the next few days, so chances are I'll find more than a few problems with the new stuff. c:
That's good to hear.
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  #209    
Old July 16th, 2012, 04:15 AM
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Pokemon 3000
huh?
 
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The bug only occurs during a trainer battle. Wild foe pokémon can use there move, but a trainer pokémon can not.

I tested it with a clean Pokémon Essentials version and get the same bug.
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  #210    
Old July 16th, 2012, 05:11 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Pokemon 3000 View Post
The bug only occurs during a trainer battle. Wild foe pokémon can use there move, but a trainer pokémon can not.

I tested it with a clean Pokémon Essentials version and get the same bug.
:\
I tested it in my game and in the clean essential. (versus wild foe pokemon and trainer battle)

The trainer/wild foe pokemon uses Shadow Punch and works well.
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  #211    
Old July 16th, 2012, 05:22 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Pokemon 3000 View Post
The bug only occurs during a trainer battle. Wild foe pokémon can use there move, but a trainer pokémon can not.

I tested it with a clean Pokémon Essentials version and get the same bug.
I just tested it, and trainer Pokémon can move just fine. If you can't provide better information (e.g. what moves/ability/item the trainer's Pokémon had), then I'll conclude this isn't a bug.
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  #212    
Old July 16th, 2012, 06:03 AM
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Pokemon 3000
huh?
 
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I testet it with diverse pokémon, most of them were pokémon of the 5th generation. But in the last test, I used a Arceus at level 1. The trainer was defined as follows:

Code:
#-------------------
HIKER
A
1
ARCEUS,1,,SEISMICTOSS,COSMICPOWER,NATURALGIFT,PUNISHMENT,,,,false,,,,,false
In my previous test, if I replace the Move Punishment with an another move (e.g Nasty Plot), the foe pokémon can attack.
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  #213    
Old July 16th, 2012, 07:11 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Pokemon 3000 View Post
I testet it with diverse pokémon, most of them were pokémon of the 5th generation. But in the last test, I used a Arceus at level 1. The trainer was defined as follows:

Code:
#-------------------
HIKER
A
1
ARCEUS,1,,SEISMICTOSS,COSMICPOWER,NATURALGIFT,PUNISHMENT,,,,false,,,,,false
In my previous test, if I replace the Move Punishment with an another move (e.g Nasty Plot), the foe pokémon can attack.
Then surely you would say it's a problem with the move Punishment, not just "trainer Pokémon in general" as you stated?

Besides, just yesterday I posted a fix for Punishment. Try reading a bit before making inaccurate statements.
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  #214    
Old July 16th, 2012, 09:23 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Bug:
Darmanitan with Zen Mode changes of form 3 or 4 times for turn when it has less than 50 % of HP.
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  #215    
Old July 16th, 2012, 09:58 AM
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Pokemon 3000
huh?
 
Join Date: Sep 2005
Location: Germany
Gender: Male
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Quote:
Originally Posted by Maruno View Post
Then surely you would say it's a problem with the move Punishment, not just "trainer Pokémon in general" as you stated?
What I can definitely say is that in trainer battle (And only in trainer battle) the foe pokémon can't make any move if they knows the move "Punishment" or "Camouflage". If I replace Punishment/Camouflage with an another move, then they can attack, so I guess the problem is the move. But that's only my guess.

Quote:
Originally Posted by Maruno View Post
Besides, just yesterday I posted a fix for Punishment. Try reading a bit before making inaccurate statements.
I don't blame you if you can't clearly understand my english, but I already wrote, that I have used your fix and the problem is still occuring.

Quote:
Originally Posted by Pokemon 3000 View Post
Edit 2: I used your corrected version of Punishment, but nothing changed. The pokémon can still not attack.
I can only say when the problem appears, not why. I'm just supposing that the move is the problem.

Edit:

Quote:
Originally Posted by TACHAN View Post
Bug:
Darmanitan with Zen Mode changes of form 3 or 4 times for turn when it has less than 50 % of HP.
Same thing happenes to me.
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  #216    
Old July 16th, 2012, 11:06 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Pokemon 3000 View Post
What I can definitely say is that in trainer battle (And only in trainer battle) the foe pokémon can't make any move if they knows the move "Punishment" or "Camouflage". If I replace Punishment/Camouflage with an another move, then they can attack, so I guess the problem is the move. But that's only my guess.


I don't blame you if you can't clearly understand my english, but I already wrote, that I have used your fix and the problem is still occuring.



I can only say when the problem appears, not why. I'm just supposing that the move is the problem.
Sorry, I see what you mean now. Punishment/Camouflage have problems with their AI, and do indeed bug things up as you described. Duly noted.

Thanks for sticking to your assertions; I would have just ignored it otherwise.



Once people have had the chance to go through all the effects, or when I've just had enough of the bug reports, I'll release a new version with all the fixes. I've fixed all the ones mentioned so far, but it's a hassle to explain them.
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  #217    
Old July 16th, 2012, 05:34 PM
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
I've searched this thread and nothing came up, but, the Voltorb flip game and the slots are amazing haha... Getting Bulbasaur and PokéDex works, then I walked up to the double battle left of the red door and an error came:

Exception: RuntimeError
Message: Script error within event 13, map 25 (Test Map 2):
Exception: NoMethodError
Message: Section068:323:in `initialize'undefined method `itemRecycle=' for nil:NilClass
***Full script:
pbTrainerBattle(PBTrainers::LEADER_Roxanne,"Roxanne",_I("I enjoyed it."),false,0)
Interpreter:243:in `pbExecuteScript'
PokeBattle_Battle:322:in `each'
PokeBattle_Battle:322:in `initialize'
PokemonTrainers:369:in `new'
PokemonTrainers:369:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'

Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'

I'm not sure if this has been sorted but I posted it anyways.
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  #218    
Old July 16th, 2012, 06:30 PM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by Nickalooose View Post
I've searched this thread and nothing came up, but, the Voltorb flip game and the slots are amazing haha... Getting Bulbasaur and PokéDex works, then I walked up to the double battle left of the red door and an error came:

Exception: RuntimeError
Message: Script error within event 13, map 25 (Test Map 2):
Exception: NoMethodError
Message: Section068:323:in `initialize'undefined method `itemRecycle=' for nil:NilClass
***Full script:
pbTrainerBattle(PBTrainers::LEADER_Roxanne,"Roxanne",_I("I enjoyed it."),false,0)
Interpreter:243:in `pbExecuteScript'
PokeBattle_Battle:322:in `each'
PokeBattle_Battle:322:in `initialize'
PokemonTrainers:369:in `new'
PokemonTrainers:369:in `pbTrainerBattle'
(eval)in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'

Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'

I'm not sure if this has been sorted but I posted it anyways.
This was reported. Maruno posted the fix a page or two back
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  #219    
Old July 16th, 2012, 07:23 PM
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AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
Okay, this is weird, and I regret to admit I was keying too quickly to be sure of exactly what message it started on, but:

In a trainer battle, Scraggy vs Herdier (working with P-Sign's add-on, and some minor changes to pokemon.txt).
Herdier uses Take Down, Scraggy uses Brick Break (which had the error I mentioned before but I don't know if that's related). Scraggy goes first on the next turn, uses Brick Break again, KOs Herdier.
That's all normal. It asked if I wanted to switch, I said No to get Scraggy some more EXP. Enemy Growlithe came out, and then on the next turn I chose to switch in Dewott.
Then this started happening:

That's not the first message, like I said, I was clicking too fast, but it was probably when I switched Scraggy out or switch Dewott in that it started.
Rest of the messages for the battle were like that too.

However, the 'What will Dewott do?' text was normal.
EndSpeech Trainer text suffered as well.
Out of battle it's normal again...
Next battle it was normal.
Tried switching out Scraggy for Dewott at the start of the battle, it didn't reproduce.
Declining the free switch and switching out after the first KO again also had no effect.
I hope this can be reproduced somehow. o.o
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  #220    
Old July 16th, 2012, 08:51 PM
iLakerz
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
I'm not gaining any EXP when I'm using this version.... Is there anyway to fix this?
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  #221    
Old July 16th, 2012, 09:59 PM
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DarkGrey
 
Join Date: Sep 2011
Gender: Female
The Move relearner doesn't work on Test Map 2
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  #222    
Old July 17th, 2012, 03:17 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Bug:
Snow Warning is not OK. To the fifth turn it finishes the hail. It is supposed that it has to be infinite.

I do not know if the same thing will happen with Drought, Sands Stream and Drizzle.

EDIT:
I have tested with Drought, Drizzle and Sands Stream, and work well. So only this happens with Snow Warning.

EDIT2:
Does Snow Warning's bug only happen if the trainer has an Abomasnow? If I use it it works well.
I don't understand this.

EDIT3: OK. When the user of Snow Warning is not in the field, on having spent 5 turns, the hail disappears.
Also I have tested it with Drizzle, and the same thing happens.

It should not happen.

Last edited by TACHAN; July 17th, 2012 at 04:15 AM.
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  #223    
Old July 17th, 2012, 03:44 AM
I-Like-Shiny-Pichu's Avatar
I-Like-Shiny-Pichu
Eevee
 
Join Date: Mar 2010
Location: Somewhere that might be near you, but most likely isn't.
Age: 19
Gender: Female
Nature: Lonely
When giving the player a Meloetta (And possibly other pokemon with formes) after the Pokédex has been received an error is displayed (I'll cause the error again in a sec so I can C+P what it says). This does not occur if the player receives a Meloetta before the Pokédex has been received (I am not sure if receiving a Meloetta before the Pokédex is received stops this error after the 'Dex has been received).

Sorry if this doesn't make much sense, I'm not great at explaining things. But you should be able to see what I mean if you give the player a Meloetta before and after getting the dex.

Edit: I can confirm that if you get a Meloetta before the dex is received, the error no longer occurs. I can confirm that this doesn't happen upon the Meloetta being added to the party after receiving the dex...which is odd, cos that is when I thought it occured...the only other thing I can think of is a combo of dex + PC (I already tested no dex + pc and the error does not occur)
Edit 2: Ok...this is bizarre, I can't seem to reproduce this error today. Last night it kept happening over and over...the only other thing I can think of is that I think I was on debug last night, and I'm on the regular game today
Edit 3: Ok, I can't seem to replicate this again, I'm not sure what the problem was last night, but it's not happening today. Maybe someone else will experience this error and be able to give more detail so it can be fixed.
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Last edited by I-Like-Shiny-Pichu; July 17th, 2012 at 03:59 AM.
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  #224    
Old July 17th, 2012, 04:49 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by AmethystRain View Post
Then this started happening:


The thing of the tiny letters happens to me also, in this scene of battle:

*Double Battle*
Electrode and Gengar vs Zoroark and Lapras

Electrode used Explosion. Electrode fainted, Lapras fainted, It does not affect Gengar, Zoroark survives.
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  #225    
Old July 17th, 2012, 05:11 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by TACHAN View Post
Bug:
Snow Warning is not OK. To the fifth turn it finishes the hail. It is supposed that it has to be infinite.

I do not know if the same thing will happen with Drought, Sands Stream and Drizzle.

EDIT:
I have tested with Drought, Drizzle and Sands Stream, and work well. So only this happens with Snow Warning.

EDIT2:
Does Snow Warning's bug only happen if the trainer has an Abomasnow? If I use it it works well.
I don't understand this.

EDIT3: OK. When the user of Snow Warning is not in the field, on having spent 5 turns, the hail disappears.
Also I have tested it with Drizzle, and the same thing happens.

It should not happen.
According to this, ability-induced weather only persists for 5 rounds after the bearer leaves the battle. That's the only reference to this scenario that I can find, and nowhere is it stated that the weather lasts forever in such a situation.

As far as I'm concerned, weather works fine. It makes sense, too.
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