Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Scripts & Tutorials
Reload this Page [Script] Pokemon StarterKit VX Ace

Notices
For all updates, view the main page.

Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.



Reply
 
Thread Tools
  #126    
Old August 12th, 2012 (09:00 AM).
UltimateDillon's Avatar
UltimateDillon UltimateDillon is offline
Veteran Gamer (Sort Of)
 
Join Date: Aug 2012
Location: Scotland
Gender: Male
Nature: Modest
Posts: 87
Haha I came across this earlier and I nearly had a heart attack... until I looked at the post date:

Quote:
Quote:
Originally Posted by My Profile
If anyone is reading my profile, i've left PokeCommunity for good to concentrate on Character Developing RPGs. You can however still contact me on my site, PlanetDev.

So err, thanks for everything, and maybe i'll see you around
Sorry to let everyone down, but this will be my last post here on PokeCommunity, for good this time, i'm leaving.

It's been a good run, but i don't enjoy making Pokemon games as much as i used to, it's all the character developing games, and it always has been really.

So sorry, and goodbye!
(As the quote says, you can still contact me on PlanetDev!)
Well I don't think that plan lasted long since you're still here and still bringing the updates in. :D

Can't wait for the starter kit.
Reply With Quote
  #127    
Old August 13th, 2012 (02:03 AM).
RESHIRAM123's Avatar
RESHIRAM123 RESHIRAM123 is offline
 
Join Date: Jun 2011
Gender: Male
Posts: 16
Looking good. Cant wait till its completed
Reply With Quote
  #128    
Old August 27th, 2012 (04:12 AM).
Alternate_Fantasy's Avatar
Alternate_Fantasy Alternate_Fantasy is offline
 
Join Date: Jun 2012
Gender: Female
Posts: 5
As soon as its out I will download it and use it.
Reply With Quote
  #129    
Old September 1st, 2012 (03:16 PM).
p.claydon p.claydon is offline
 
Join Date: Jan 2011
Gender:
Posts: 300
im assuming this can not be used alongside 'normal' rpgmaker vxace battles (using the actual hero with there own skills and equipment) and allowing the whole capture and using in battle as a way to get more heroes?
Reply With Quote
  #130    
Old September 4th, 2012 (02:14 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Quote originally posted by p.claydon:
im assuming this can not be used alongside 'normal' rpgmaker vxace battles (using the actual hero with there own skills and equipment) and allowing the whole capture and using in battle as a way to get more heroes?
You're right there, it can't!
Pokemon uses way more data than the database can currently handle. (I'm sure it could handle it, but it's just not supported as we can't edit the tabs etc)

I think I may have to change the style of this kit to R/S/E because of the lack of resources.
I will however add the newer features as I see fit. Animated battlers etc.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #131    
Old September 4th, 2012 (07:25 AM).
carmaniac's Avatar
carmaniac carmaniac is offline
Where the pickle surprise at?
 
Join Date: Apr 2009
Location: England
Age: 20
Nature: Relaxed
Posts: 681
Quote originally posted by Crazyninjaguy:
You're right there, it can't!
Pokemon uses way more data than the database can currently handle. (I'm sure it could handle it, but it's just not supported as we can't edit the tabs etc)

I think I may have to change the style of this kit to R/S/E because of the lack of resources.
I will however add the newer features as I see fit. Animated battlers etc.
Good idea my fine sir. At the end of the day, it's still going to be at least one kit that lets people make a pokemon game on VXAce. Keep up the fine work.
__________________

Pokémon: Lost Souls.







Developed by Carmaniac.
Reply With Quote
  #132    
Old September 4th, 2012 (07:28 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Heh, yeah.
Well I'll make it a mixture of styles anyway, but so they blend well.

Progress today:

+More Configuration added
+Title Screen made, and coded
+Load Screen coded

And here's a bonus screenshot!

__________________
PlanetDev - Game Development Community
Reply With Quote
  #133    
Old September 4th, 2012 (08:46 AM).
khkramer's Avatar
khkramer khkramer is offline
 
Join Date: Apr 2010
Gender: Male
Posts: 248
Quote originally posted by Crazyninjaguy:
You're right there, it can't!
Pokemon uses way more data than the database can currently handle. (I'm sure it could handle it, but it's just not supported as we can't edit the tabs etc)

I think I may have to change the style of this kit to R/S/E because of the lack of resources.
I will however add the newer features as I see fit. Animated battlers etc.
If you need some resources, just pm me I'll probably be able to get whatever you need. I can compile tilesets etc
__________________

Check out the MMORPG I'm developing:

• Trading • PvP • Co-Op
Reply With Quote
  #134    
Old September 4th, 2012 (09:00 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Quote originally posted by khkramer:
If you need some resources, just pm me I'll probably be able to get whatever you need. I can compile tilesets etc
Awesome, will do thanks!

Small update, Menu has been coded.
All the scenes that branch off however have not, they still need to be coded.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #135    
Old September 4th, 2012 (10:09 AM).
ppooookkkkkkk ppooookkkkkkk is offline
Banned
 
Join Date: May 2012
Location: Newbud town (Pokemon Morning/Night)
Age: 14
Gender: Male
Nature: Gentle
Posts: 229
just asking will it still be 3d and have bw tiles
Reply With Quote
  #136    
Old September 4th, 2012 (10:32 AM).
Lord Varion's Avatar
Lord Varion Lord Varion is offline
Guess who's back?
 
Join Date: Feb 2009
Age: 20
Gender: Other
Nature: Naughty
Posts: 2,648
''still be''
I don't think any starter kit has been 3D.

I'm not 100% sure if there is a 3D like code for VXAce.
__________________
gone.
Reply With Quote
  #137    
Old September 4th, 2012 (10:40 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Quote originally posted by ppooookkkkkkk:
just asking will it still be 3d and have bw tiles
For now, I think i'm going to use HGSS tiles. Simply because there's more available.

Quote originally posted by Nintendork15:
''still be''
I don't think any starter kit has been 3D.

I'm not 100% sure if there is a 3D like code for VXAce.
I don't think so either!
I haven't seen a Mode07 script at all made for Ace.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #138    
Old September 5th, 2012 (07:00 AM).
ppooookkkkkkk ppooookkkkkkk is offline
Banned
 
Join Date: May 2012
Location: Newbud town (Pokemon Morning/Night)
Age: 14
Gender: Male
Nature: Gentle
Posts: 229
there is an h-mode 7 script for vx ace
Reply With Quote
  #139    
Old September 5th, 2012 (08:00 AM).
UltimateDillon's Avatar
UltimateDillon UltimateDillon is offline
Veteran Gamer (Sort Of)
 
Join Date: Aug 2012
Location: Scotland
Gender: Male
Nature: Modest
Posts: 87
Quote originally posted by ppooookkkkkkk:
there is an h-mode 7 script for vx ace
just out of interest, whats h-mode 7?
__________________
Reply With Quote
  #140    
Old September 5th, 2012 (08:08 AM).
ppooookkkkkkk ppooookkkkkkk is offline
Banned
 
Join Date: May 2012
Location: Newbud town (Pokemon Morning/Night)
Age: 14
Gender: Male
Nature: Gentle
Posts: 229
its an 3d script that is a bit more advanced than neo mode 7
Reply With Quote
  #141    
Old September 5th, 2012 (08:10 AM).
UltimateDillon's Avatar
UltimateDillon UltimateDillon is offline
Veteran Gamer (Sort Of)
 
Join Date: Aug 2012
Location: Scotland
Gender: Male
Nature: Modest
Posts: 87
Quote originally posted by ppooookkkkkkk:
its an 3d script that is a bit more advanced than neo mode 7
ok, ill need to look that up it seems interesting...
__________________
Reply With Quote
  #142    
Old September 5th, 2012 (08:44 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Quote originally posted by ppooookkkkkkk:
there is an h-mode 7 script for vx ace
Aha! Thank you for finding that out.
I'm not that fussed about adding it in, perhaps i'll just include it as an add-on.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #143    
Old September 5th, 2012 (08:53 AM).
UltimateDillon's Avatar
UltimateDillon UltimateDillon is offline
Veteran Gamer (Sort Of)
 
Join Date: Aug 2012
Location: Scotland
Gender: Male
Nature: Modest
Posts: 87
Quote originally posted by Crazyninjaguy:
Aha! Thank you for finding that out.
I'm not that fussed about adding it in, perhaps i'll just include it as an add-on.
is it hard to use one of these scripts? i suppose it would take a lot more tiles and work?
__________________
Reply With Quote
  #144    
Old September 5th, 2012 (09:05 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Nono, it uses the same tiles!
It's just whether people want it in or not, it's just plug and play really.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #145    
Old September 5th, 2012 (09:49 AM).
UltimateDillon's Avatar
UltimateDillon UltimateDillon is offline
Veteran Gamer (Sort Of)
 
Join Date: Aug 2012
Location: Scotland
Gender: Male
Nature: Modest
Posts: 87
yeah but say i wanted to use it and get the HGSS 3d effect, would i have to do the side tiles? i was considering it for my game
__________________
Reply With Quote
  #146    
Old September 5th, 2012 (10:04 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Ah, yes you would.
Although I probably won't add H-Mode07, but it won't be that hard to integrate.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #147    
Old September 5th, 2012 (10:21 AM).
UltimateDillon's Avatar
UltimateDillon UltimateDillon is offline
Veteran Gamer (Sort Of)
 
Join Date: Aug 2012
Location: Scotland
Gender: Male
Nature: Modest
Posts: 87
Quote originally posted by Crazyninjaguy:
Ah, yes you would.
Although I probably won't add H-Mode07, but it won't be that hard to integrate.
Well ill have a look at adding it into my game. although if it looks like it will take too long, i might wait until after the main game is complete.
__________________
Reply With Quote
  #148    
Old September 5th, 2012 (11:45 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Small update today, I've made the windowskin and changed the text colours.
Doesn't look fantastic, i'll change it around a bit before the release though.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #149    
Old September 5th, 2012 (03:08 PM).
KingCharizard's Avatar
KingCharizard KingCharizard is offline
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Posts: 1,245
good to see you're progressing steadily with this.. keep at it man.. I've also noticed the change with your site and I doubt i'll be joining again but good luck in the future CNG
__________________
My personal website. UPDATED 8/29/2013
Reply With Quote
  #150    
Old September 6th, 2012 (04:21 AM). Edited September 6th, 2012 by Battin.
Battin's Avatar
Battin Battin is offline
 
Join Date: Jun 2012
Gender: Male
Posts: 20
Quote originally posted by Crazyninjaguy:
I think I may have to change the style of this kit to R/S/E because of the lack of resources.
Wait, you want to work with R/S/E style tiles?
Or HGSS tiles? They are pretty, if you ask me.

Tell me the word and i'll edit the tilesets that i already have
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 02:18 AM.