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Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
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  #126  
Unread August 12th, 2012, 05:00 PM
UltimateDillon's Avatar
UltimateDillon
Veteran Gamer (Sort Of)
 
Join Date: Aug 2012
Location: Scotland
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Haha I came across this earlier and I nearly had a heart attack... until I looked at the post date:

Quote:
Quote:
Originally Posted by My Profile
If anyone is reading my profile, i've left PokeCommunity for good to concentrate on Character Developing RPGs. You can however still contact me on my site, PlanetDev.

So err, thanks for everything, and maybe i'll see you around
Sorry to let everyone down, but this will be my last post here on PokeCommunity, for good this time, i'm leaving.

It's been a good run, but i don't enjoy making Pokemon games as much as i used to, it's all the character developing games, and it always has been really.

So sorry, and goodbye!
(As the quote says, you can still contact me on PlanetDev!)
Well I don't think that plan lasted long since you're still here and still bringing the updates in. :D

Can't wait for the starter kit.
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  #127  
Unread August 13th, 2012, 10:03 AM
RESHIRAM123's Avatar
RESHIRAM123
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Join Date: Jun 2011
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Looking good. Cant wait till its completed
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  #128  
Unread August 27th, 2012, 12:12 PM
Alternate_Fantasy's Avatar
Alternate_Fantasy
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Join Date: Jun 2012
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As soon as its out I will download it and use it.
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  #129  
Unread September 1st, 2012, 11:16 PM
p.claydon
Smoochum
 
Join Date: Jan 2011
im assuming this can not be used alongside 'normal' rpgmaker vxace battles (using the actual hero with there own skills and equipment) and allowing the whole capture and using in battle as a way to get more heroes?
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  #130  
Unread September 4th, 2012, 10:14 AM
Crazyninjaguy's Avatar
Crazyninjaguy
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Quote:
Originally Posted by p.claydon View Post
im assuming this can not be used alongside 'normal' rpgmaker vxace battles (using the actual hero with there own skills and equipment) and allowing the whole capture and using in battle as a way to get more heroes?
You're right there, it can't!
Pokemon uses way more data than the database can currently handle. (I'm sure it could handle it, but it's just not supported as we can't edit the tabs etc)

I think I may have to change the style of this kit to R/S/E because of the lack of resources.
I will however add the newer features as I see fit. Animated battlers etc.
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  #131  
Unread September 4th, 2012, 03:25 PM
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Quote:
Originally Posted by Crazyninjaguy View Post
You're right there, it can't!
Pokemon uses way more data than the database can currently handle. (I'm sure it could handle it, but it's just not supported as we can't edit the tabs etc)

I think I may have to change the style of this kit to R/S/E because of the lack of resources.
I will however add the newer features as I see fit. Animated battlers etc.
Good idea my fine sir. At the end of the day, it's still going to be at least one kit that lets people make a pokemon game on VXAce. Keep up the fine work.
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  #132  
Unread September 4th, 2012, 03:28 PM
Crazyninjaguy's Avatar
Crazyninjaguy
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Heh, yeah.
Well I'll make it a mixture of styles anyway, but so they blend well.

Progress today:

+More Configuration added
+Title Screen made, and coded
+Load Screen coded

And here's a bonus screenshot!

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  #133  
Unread September 4th, 2012, 04:46 PM
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khkramer
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Quote:
Originally Posted by Crazyninjaguy View Post
You're right there, it can't!
Pokemon uses way more data than the database can currently handle. (I'm sure it could handle it, but it's just not supported as we can't edit the tabs etc)

I think I may have to change the style of this kit to R/S/E because of the lack of resources.
I will however add the newer features as I see fit. Animated battlers etc.
If you need some resources, just pm me I'll probably be able to get whatever you need. I can compile tilesets etc
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  #134  
Unread September 4th, 2012, 05:00 PM
Crazyninjaguy's Avatar
Crazyninjaguy
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Quote:
Originally Posted by khkramer View Post
If you need some resources, just pm me I'll probably be able to get whatever you need. I can compile tilesets etc
Awesome, will do thanks!

Small update, Menu has been coded.
All the scenes that branch off however have not, they still need to be coded.
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  #135  
Unread September 4th, 2012, 06:09 PM
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ppooookkkkkkk
Creator of Amberstonè Studios.
 
Join Date: May 2012
Location: Newbud town (Pokemon Morning/Night)
Age: 12
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just asking will it still be 3d and have bw tiles
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  #136  
Unread September 4th, 2012, 06:32 PM
Nintendork15
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Join Date: Feb 2009
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''still be''
I don't think any starter kit has been 3D.

I'm not 100% sure if there is a 3D like code for VXAce.
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  #137  
Unread September 4th, 2012, 06:40 PM
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Crazyninjaguy
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Quote:
Originally Posted by ppooookkkkkkk View Post
just asking will it still be 3d and have bw tiles
For now, I think i'm going to use HGSS tiles. Simply because there's more available.

Quote:
Originally Posted by Nintendork15 View Post
''still be''
I don't think any starter kit has been 3D.

I'm not 100% sure if there is a 3D like code for VXAce.
I don't think so either!
I haven't seen a Mode07 script at all made for Ace.
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  #138  
Unread September 5th, 2012, 03:00 PM
ppooookkkkkkk's Avatar
ppooookkkkkkk
Creator of Amberstonè Studios.
 
Join Date: May 2012
Location: Newbud town (Pokemon Morning/Night)
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there is an h-mode 7 script for vx ace
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  #139  
Unread September 5th, 2012, 04:00 PM
UltimateDillon's Avatar
UltimateDillon
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Quote:
Originally Posted by ppooookkkkkkk View Post
there is an h-mode 7 script for vx ace
just out of interest, whats h-mode 7?
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  #140  
Unread September 5th, 2012, 04:08 PM
ppooookkkkkkk's Avatar
ppooookkkkkkk
Creator of Amberstonè Studios.
 
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Location: Newbud town (Pokemon Morning/Night)
Age: 12
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its an 3d script that is a bit more advanced than neo mode 7
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  #141  
Unread September 5th, 2012, 04:10 PM
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UltimateDillon
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Quote:
Originally Posted by ppooookkkkkkk View Post
its an 3d script that is a bit more advanced than neo mode 7
ok, ill need to look that up it seems interesting...
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  #142  
Unread September 5th, 2012, 04:44 PM
Crazyninjaguy's Avatar
Crazyninjaguy
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Quote:
Originally Posted by ppooookkkkkkk View Post
there is an h-mode 7 script for vx ace
Aha! Thank you for finding that out.
I'm not that fussed about adding it in, perhaps i'll just include it as an add-on.
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  #143  
Unread September 5th, 2012, 04:53 PM
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UltimateDillon
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Quote:
Originally Posted by Crazyninjaguy View Post
Aha! Thank you for finding that out.
I'm not that fussed about adding it in, perhaps i'll just include it as an add-on.
is it hard to use one of these scripts? i suppose it would take a lot more tiles and work?
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  #144  
Unread September 5th, 2012, 05:05 PM
Crazyninjaguy's Avatar
Crazyninjaguy
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Nono, it uses the same tiles!
It's just whether people want it in or not, it's just plug and play really.
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  #145  
Unread September 5th, 2012, 05:49 PM
UltimateDillon's Avatar
UltimateDillon
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yeah but say i wanted to use it and get the HGSS 3d effect, would i have to do the side tiles? i was considering it for my game
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  #146  
Unread September 5th, 2012, 06:04 PM
Crazyninjaguy's Avatar
Crazyninjaguy
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Ah, yes you would.
Although I probably won't add H-Mode07, but it won't be that hard to integrate.
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  #147  
Unread September 5th, 2012, 06:21 PM
UltimateDillon's Avatar
UltimateDillon
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Join Date: Aug 2012
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Quote:
Originally Posted by Crazyninjaguy View Post
Ah, yes you would.
Although I probably won't add H-Mode07, but it won't be that hard to integrate.
Well ill have a look at adding it into my game. although if it looks like it will take too long, i might wait until after the main game is complete.
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  #148  
Unread September 5th, 2012, 07:45 PM
Crazyninjaguy's Avatar
Crazyninjaguy
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Small update today, I've made the windowskin and changed the text colours.
Doesn't look fantastic, i'll change it around a bit before the release though.
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  #149  
Unread September 5th, 2012, 11:08 PM
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 24
Gender: Male
Nature: Bold
good to see you're progressing steadily with this.. keep at it man.. I've also noticed the change with your site and I doubt i'll be joining again but good luck in the future CNG
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  #150  
Unread September 6th, 2012, 12:21 PM
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Battin
Beginning Trainer
 
Join Date: Jun 2012
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Quote:
Originally Posted by Crazyninjaguy View Post
I think I may have to change the style of this kit to R/S/E because of the lack of resources.
Wait, you want to work with R/S/E style tiles?
Or HGSS tiles? They are pretty, if you ask me.

Tell me the word and i'll edit the tilesets that i already have

Last edited by Battin; September 6th, 2012 at 12:26 PM.
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