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  #26    
Old February 7th, 2012 (03:23 PM).
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I think the best one should be the hgss pokedex !! Or bw one with platinum index look!
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  #27    
Old February 7th, 2012 (04:12 PM). Edited February 7th, 2012 by Ho-oh 112.
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Quote originally posted by Maruno:
Please do have a go. I know the Triple Triad system is lacking a "library" screen for you to view your cards (the one just before a battle is fairly shoddy), and all its graphics are drawn lines rather than actual pictures so it looks quite basic.


I just gotta figure out WHERE the script creates the "images"*Coughs* lines *Coughs* but I did find where to increase the board size (needs more triad cards though) so I'll be adding a customizable board size when I'm done....


EDIT: found em:
bitmap.fill_rect(0,i*4,84,2,Color.new(128,255,128))
bitmap.fill_rect(0,i*4+2,84,2,Color.new(64,128,64))

now how can I change Those 2 lines into an image......
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  #28    
Old February 7th, 2012 (05:58 PM).
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Quote originally posted by Maruno:
I really don't know what to do about the Pokédex. Opinions and art would be very welcome. Which game's Pokédex should it look like, or (horror!) should it be a custom design?
I thing the Black/White Version Pokédex would be the easiest to adapt to one screen. I'll assemble some pics and do some concept are tomorrow.
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Old February 12th, 2012 (10:50 AM).
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Quote originally posted by Maruno:
Feel free to make your own concept art (however sketchy) and post it here. This thread isn't just for me to show off my designs, you know.
I made two designs that use the icon interface for bag, sorry about my lack of graphics skills.
Maybe when you're hit the up/left/right/down you can select to change the pockets.
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iconbag1.jpg‎   iconbag2.jpg‎  
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Old February 19th, 2012 (04:40 PM).
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Hey Maruno, you remember a long, long time ago when actually suggested using Black/White's Pokédex GUI since it would be easy to adapt to one screen? Well, I actually did it now. A couple of weeks late, I know. Anyway, here's what we got going on now:



Both of these too realatively little modification to get working on a single screen. I'll get to work on the last few bits once I get your opinion.

Also, I am highly in favor of a way to view different forms in the Pokedex. My first reason is that you recently enhanced the way alternate forms work for Pokemon as it is, and second off is the pure number of different forms that the base games have in the first place. In my opinion, it's less unnecessary than even the feature to play a Pokémon's cry.
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Old February 20th, 2012 (05:36 PM). Edited February 20th, 2012 by Maruno.
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Quote originally posted by IceGod64:
Hey Maruno, you remember a long, long time ago when actually suggested using Black/White's Pokédex GUI since it would be easy to adapt to one screen? Well, I actually did it now. A couple of weeks late, I know. Anyway, here's what we got going on now:



Both of these too realatively little modification to get working on a single screen. I'll get to work on the last few bits once I get your opinion.
That looks nice. I only have a couple of issues with it, the first being that there are only almost 6 species visible at once - that's probably too few for people's tastes, even if there are icons next to the names. There's no room for a scroll bar, but that's not really important. The second issue is that it's BW graphics, which don't match with the various other concept art in here (nor with what I've already done, which is primarily HGSS style).

I've had a go at a Pokédex list design myself, which is attached. I've not started on the other screens that are part of the Pokédex, though.


Quote originally posted by IceGod64:
Also, I am highly in favor of a way to view different forms in the Pokedex. My first reason is that you recently enhanced the way alternate forms work for Pokemon as it is, and second off is the pure number of different forms that the base games have in the first place. In my opinion, it's less unnecessary than even the feature to play a Pokémon's cry.
I'd like that too, but it's a huge task. The game needs to keep track of all the forms seen, both gender and form (and potentially both, although no official Pokémon has both gender and form differences), and then shiny versions of all of them. It'd need some fancy codework to allow for different combinations and numbers of forms, and get them recorded properly. Then there's the names of the forms to record. Then there's remembering which form was last seen, and potentially changing other information depending on it (e.g. Wormadam's type changes depending on the form, which should be reflected in the entry screen).

Then there's the pain of inventing a whole new screen to go into the Pokédex to choose and show the various forms. And then properly incorporate the nest screen into the entry screen for consistency.

It's all doable, but it's at the limit of my skills, and it's a big job. For now I just want Essentials to use the whole of the larger screen; I'll worry about adding new features afterwards.

Oh, and the only "enhancing" I did for multiple forms is allowing form-specific level-up movesets and improving the colour of Spinda's spots. Not sure if that's what you were thinking of.
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  #32    
Old February 20th, 2012 (09:12 PM).
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Quote originally posted by Maruno:
I've had a go at a Pokédex list design myself, which is attached. I've not started on the other screens that are part of the Pokédex, though.
Since you're going for HG/SS style, I like the look of that Pokédex. I'm all for going with that design.
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  #33    
Old February 21st, 2012 (11:34 AM).
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Quote originally posted by Maruno:
I've mocked up the rest of the screens now, for your amusement. I couldn't fit all the move information into half a screen, so I surrendered and had the extra panel. The purple and green colours were invented by me, and I hope they're alright.



There's still the need to create the icons from scratch to "match" the HGSS Pokégear background. The apps themselves, I'm not sure what to do with them yet.



If the existing projects haven't messed with the GUI, then a new one won't matter to them at all - they'll just have the new one. If they have been messing with it, then they (should) know what they've done and how much work it was, and can then replicate it if necessary. Alternatively, it's really easy to not upgrade.


EDIT: I've also attached a mock-up Bag screen. I'm not so sure about it, though.
I like the mock ups and I'd think it would be nice to be able to chose different colors while playing the game, yeah this will take extra work but it shouldn't be too difficult if you like the idea, I also was thinking maybe i'll try my hand at some RGSS I think i'll download the latest kit and if i can i'll perhaps assist in anyway but dont count on it
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  #34    
Old February 25th, 2012 (11:55 AM).
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About Pokédex Screen I prefer the IceGod64 ones, but with HgSs colors.

I also like to, even late, upgrade the pokédex screen to show more things that info, cry and area like forms. I think that Maruno have done more hard things before. You only need to pick arrays similar to seen/owned, but for male/female and other forms (maybe two-dimensional) and other with the form names that also it's used to check when you can activate this feature. After you need to detect if female/male sprites exist and when both conditions are true.

My designs are completely ignored! I make one for Items PC, you can scroll this 10x5 up and down.
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  #35    
Old February 25th, 2012 (01:14 PM).
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I looked at maruno's Pokemon screens, and thought they look decent.
I liked the idea of the bag and the icon colours at the top.
But the layout I would make more similar to the Pokemon's page.
So using both of maruno's provided pictures I cobbled this together.

I have had a quick plonk together, the colour doesnt neccesarily have to be pink, I was using that to represent that where in the Items pocket as that was the colour of the icon.

Instead you could just have a red version/ blue version and the icons be red and blue respectively.
My screenshot doesn't have text on, sorry. But you can roughly guess what goes where, the big grey space is for a picture of the bag.
Hope this includes the picture.
Click image for larger version

Name:	ItemPockets.png
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Size:	6.2 KB
ID:	63557
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  #36    
Old February 25th, 2012 (05:53 PM).
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Quote originally posted by FL .:
About Pokédex Screen I prefer the IceGod64 ones, but with HgSs colors.

I also like to, even late, upgrade the pokédex screen to show more things that info, cry and area like forms. I think that Maruno have done more hard things before. You only need to pick arrays similar to seen/owned, but for male/female and other forms (maybe two-dimensional) and other with the form names that also it's used to check when you can activate this feature. After you need to detect if female/male sprites exist and when both conditions are true.

My designs are completely ignored! I make one for Items PC, you can scroll this 10x5 up and down.
To be honest, I don't like your designs. You put more items on the screen at once, but you sacrifice legibility (e.g. seeing quantities/item names immediately) and other Bag features (like the picture of the Bag). For your Bag design, it's harder to see how one would change the pocket, since left/right now navigate around the current pocket as well as up/down.

The aspect of having arrays to record the forms, while difficult, is perfectly doable for me. My main issue is needing to insert a whole new screen into the Pokédex for it, in a place where there's no existing feature like that (the nest screen doesn't count). I'm not too comfortable with inventing whole new screens like that, because I've never done it before. Obviously I'll have a go, but I'm not promising anything.


Quote originally posted by PenguinBoy10:
I looked at maruno's Pokemon screens, and thought they look decent.
I liked the idea of the bag and the icon colours at the top.
But the layout I would make more similar to the Pokemon's page.
So using both of maruno's provided pictures I cobbled this together.

I have had a quick plonk together, the colour doesnt neccesarily have to be pink, I was using that to represent that where in the Items pocket as that was the colour of the icon.

Instead you could just have a red version/ blue version and the icons be red and blue respectively.
My screenshot doesn't have text on, sorry. But you can roughly guess what goes where, the big grey space is for a picture of the bag.
Hope this includes the picture.
Attachment 63557
When I make concept art I worry about having two screens looking too similar to each other. I figure they're supposed to be different because, well, they're different screens.

Your design, however, seems to manage to stay unique, albeit a little on the Dark Side. My main thought when it comes to the Bag is the number of items visible at once; the Items pocket can have up to 216 different items in it (although that'll be horribly unlikely), so the more you can see at once, the better. I included a scroll bar because I thought it would help convey the size of a pocket.

It's almost a shame I've already remade the Bag to look like my design. I can still redo it if popular opinion wants it to - there just aren't many voices in this thread, so I can't tell what the best designs would be.



So far no one's mentioned the battle screen. Any opinions about any part of it?
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Old February 25th, 2012 (09:14 PM).
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Quote originally posted by Maruno:
It's almost a shame I've already remade the Bag to look like my design. I can still redo it if popular opinion wants it to - there just aren't many voices in this thread, so I can't tell what the best designs would be.

So far no one's mentioned the battle screen. Any opinions about any part of it?
I like your bag screen a bit more Maruno. His isn't too bad really, but I prefer what you can up with.

As for the battle scene, it hasn't gotten mentioned so I didn't say anything. Also, it seems the battle scene will be a little harder to centralize to one screen seeing how the DS games do it. I'll take a whack at it tomorrow.
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  #38    
Old February 26th, 2012 (03:16 AM).
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Yes, do your second bag design!
Quote originally posted by Maruno:
So far no one's mentioned the battle screen. Any opinions about any part of it?
Quote originally posted by FL .:
Maybe is right to jump forward and design the battle screen like BW with backsprites full body and bases for supporting this.
Ignored again =/
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  #39    
Old February 27th, 2012 (10:07 AM).
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Quote originally posted by FL .:
Ignored again =/
We aren't going with a Gen V battle scene. I've discussed this with Maruno already. Gen V's battle scene is, too "Dynamic" and would be annoying to code. It is also 3d, which would be annoying to simulate. Without the animations, GenV's battle screen is also very ugly. Not to mention I practically just spent a couple of weeks or so compiling the entire roster of Gen IV Pokémon sprites for essentials.

With that said, it would be best to keep our designs HG/SS styled so as the fit withe rest of the kit.
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Old February 27th, 2012 (10:31 AM).
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Quote originally posted by IceGod64:
We aren't going with a Gen V battle scene. I've discussed this with Maruno already. Gen V's battle scene is, too "Dynamic" and would be annoying to code. It is also 3d, which would be annoying to simulate. Without the animations, GenV's battle screen is also very ugly. Not to mention I practically just spent a couple of weeks or so compiling the entire roster of Gen IV Pokémon sprites for essentials.

With that said, it would be best to keep our designs HG/SS styled so as the fit withe rest of the kit.
That's not an excuse, it could have been done in less than two hours. It's a matter of downloading a HG-SS Pokemon Sprites Pack on DeviantArt and then Batch Compressing the whole pack. Very fast and easy.

I agree with F.L.. It may be a pain to script indeed, but you'll get very much back in return. It just makes the battle screen way less boring.
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  #41    
Old February 27th, 2012 (03:01 PM). Edited February 27th, 2012 by Maruno.
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It's in no way essential to have a floaty-cam battle scene, and indeed it would make several things harder for the user (such as needing to dictate how the camera moves during an attack, and making the animations for those attacks). I also don't like it because pixels.

No, it's not happening.


EDIT: In other news, how does this storage screen look?
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  #42    
Old February 27th, 2012 (07:09 PM).
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Quote originally posted by Maruno:
It's in no way essential to have a floaty-cam battle scene, and indeed it would make several things harder for the user (such as needing to dictate how the camera moves during an attack, and making the animations for those attacks). I also don't like it because pixels.

No, it's not happening.
EDIT: In other news, how does this storage screen look?
That's one crazy Spinarak.

Looks good to me. It's pretty much exactly how I would've done it.

That reminds me that the PC scene doesn't have a sound for picking up/dropping a pokemon.
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  #43    
Old March 3rd, 2012 (03:06 PM).
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Quote originally posted by Maruno:
It's in no way essential to have a floaty-cam battle scene, and indeed it would make several things harder for the user (such as needing to dictate how the camera moves during an attack, and making the animations for those attacks). I also don't like it because pixels.

No, it's not happening.


EDIT: In other news, how does this storage screen look?
Good Screen!

For the battle scene, the main question isn't the zooms and other effects, but the full-body backsprites! Sooner or later you must add it for having the Unova Pokémon.

Good storage screen anyway. Please put a function that when the F5 or other command is pressed the hand goes orange that just move (deposit and withdraw in other modes) the pokémon without the menu, just like in official games.
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Old March 4th, 2012 (08:11 AM).
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I can't figure out the Gui of the traid thing.... (I'm terrible with graphics)
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  #45    
Old March 12th, 2012 (10:11 AM).
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Quote originally posted by Ho-oh 112:
I can't figure out the Gui of the traid thing.... (I'm terrible with graphics)
Did you mean "Trade" or "Triad"? Spelling is important here, because what you you just said was really very vague. There's the trade scene in Pokémon Essentials, but there's the Triple Triad as well.
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  #46    
Old March 13th, 2012 (12:33 AM). Edited March 13th, 2012 by Elyssia.
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Nice redesigning work!
I'll be looking forward to the next update(Still using the old 24th December 2011 update xD), does it mean Touch-Screen and such will be added as well? Just to make the Starter kit a little more Modern Style? <<< Just a suggestion
But in overall, it's a huge transformation compared with the old GUI.

I don't actually really mind it, which style will be used. B/W style would look too since it's more modern styled(released in the year 2010/2011) in replacement of HG/SS style which was release back in 2009/2010 which is a slight different between those two and should be acceptable since there's a tiny different of 1 - 2 year(s)on both game releases.

If I had to choose, I would go for the HG/SS style. I have my reasons for it
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Old March 13th, 2012 (06:58 AM).
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Quote originally posted by IceGod64:
Did you mean "Trade" or "Triad"? Spelling is important here, because what you you just said was really very vague. There's the trade scene in Pokémon Essentials, but there's the Triple Triad as well.

Yeah, triad sorry, I keep getting that confused.
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  #48    
Old March 13th, 2012 (12:00 PM).
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Quote originally posted by Elyssia:
Nice redesigning work!
I'll be looking forward to the next update(Still using the old 24th December 2011 update xD), does it mean Touch-Screen and such will be added as well?
Sorry, it's been stated on multiple occasions that a touch screen will not be added, because it simply doesn't have a purpose on a normal computer. All it does is give you something to click and break the aspect ratio.
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Old March 13th, 2012 (06:00 PM).
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If anyone could find for me charsets for all NPCs in FRLG, that'd be great. A sheet of graphics is fine too. Preferably ones that don't require permissions. Alternatively, if anyone knows how to rip those kinds of graphics from the ROMs, let me know how and I'll do it myself.


Quote originally posted by IceGod64:
Sorry, it's been stated on multiple occasions that a touch screen will not be added, because it simply doesn't have a purpose on a normal computer. All it does is give you something to click and break the aspect ratio.
Clearly someone can't tell the difference between a touch screen (using the mouse) and a dual screen (an extra display segment). It's the dual screen that will never appear in Essentials, but a touch screen is a different matter.

Touch screen would certainly be appropriate for Essentials, since it's played on a computer and all self-respecting computers have mice. They don't usually have two (tiny) monitors, though, which is why the dual screen makes no sense being in a computer game. That's my reasoning.

Essentials already includes mouse support (how else can you move maps around to connect them together?), but it doesn't have the scripts required to make use of the mouse during the actual game. It won't have those scripts any time soon - they're really not necessary. It's not a "never", it's a "when everything else works" (and who knows when that'll be?).
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Old March 15th, 2012 (07:23 AM).
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So I came up with this design for the load game screen. The Pokémon are animated. What do you think?

Interesting point: I had to change how the game information is saved just so I could include the location name in there. You will absolutely need to delete your old savegame before even running the new Essentials - it'll crash immediately otherwise, and won't even let you start a new game. Worth it? Yeah, why not.
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