Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Scripts & Tutorials
Reload this Page [Essentials script] Elite Battle 2015

Notices
For all updates, view the main page.

Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.



Reply
 
Thread Tools
  #1    
Old February 6th, 2015 (04:50 PM). Edited 2 Weeks Ago by Luka S.J..
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919







[Currently tested and compatible with v15/15.1]
[Also compatible with the Gen 6 Project]
[Can be used with the Easy Mouse System]


New Features:
• Fully animated Pokemon sprites (spritesheet format)
• Fully animated Trainer sprites (spritesheet format)
• Support for static sprites
• Dynamic battle scene motion
• Dynamic and fully animated in-battle weather
• Custom UI
• Support for in-battle Trainer dialogue
Included resources:
• All 649 B2/W2 Pokemon sprites [front,back,shiny,formes] fully formatted and indexed are provided (see credits below)
• All B2/W2 Trainer sprites fully formatted but not indexed are provided (see credits below)
• Resource pack containing all the UI elements
• Several B2/W2 battle bases and backgrounds (see credits below)
• A new pokemon.txt file containing data for proper sprite positioning
• Slight modification to the EditorScript for easy sprite positioning
• Audio files for several animations
Additional tools:
• GIF to PNG spritesheet converter (by dragonnite/Lucy)
• Batch PNG 2 > 1 resizer (instructions in script; section PokeBattle_BitmapWrappers)
Retained functionality:
• Mega-evolution
• Safari Zone
• Double Battles
• Form Changes
• Shadow Pokemon
• Other Essentials specific battle functionality

Alongside all the Battle System specific scripts, EB2015 offers more than just a visual overhaul. Packed with completely new, and highly functional BitmapWrappers, for complete control over animated sprites, and nifty sprite functions such as the .skew command; using even sections of this system can improve your games.


Getting the new system to work is really easy. All the scripts have been written with only one goal in mind: to be completely plug and play. There is no need for you to worry and try to figure out how to do something, as everything will be done for you. From the Download section (below), download all the graphical resources, and extract into the proper folders. Trainer sprites are not indexed, you will have to do that yourself with regards to what sprites you want to use for what trainer type.

[NOTE: there is a pokemon.txt PBS file in one of the resource kits which contains all the data for proper Pokemon positioning. If you have made alterations to your pokemon.txt file, you have been warned]

Once you've extracted the graphical resources from their respective archives, head over to the Download section (below) once more, and this time click on the links that will take you to all the scripts. Copy and paste the scripts into your game, above Main. All EliteBattle scripts have to be below the following:
  • PokeBattle_AnimationPlayer
  • PokeBattle_ActualScene
  • PokeBattle_Battle
  • PokeBattle_SafariZone
  • PBattle_Safari
  • PField_FieldWeather
  • PSystem_Utilities
Spoiler:

(or just simply put them directly above Main. Since following these staggeringly easy instructions is too difficult for certain people)


Once you have successfully followed the instructions, start up your game, and enjoy the new system! If you're using the Easy Mouse System, make sure it (the mouse system script) is placed above all the EB scripts.

[NOTE: When adding custom/new sprites into your game, and if you're using this battle system, make sure the sprites have equal width and height. Also make sure that they are in the 1*1 pixel resolution, instead of Essential's usual (upscaled) 2*2 pixel resolution. Alternatively you can change the POKEMONSPRITESCALE and TRAINERSPRITESCALE values to do that automatically for you]

You can change the value of USENEWUI (in EliteBattle_Battle) to false should you wish to use the default Essentials UI. If you want to add in-battle text for your trainers, turn their speech field (of the trainer event script) into an array of form [end speech,in-battle speech].

Please read this post to change your Pokedex, to accommodate for the sprite change.




Paste the following scripts above Main, in the order they are listed
All script sections are regularly updated. Changelog:
Spoiler:
Code:
#=============================================
# Elite Battle
# Change log
# 
# Key:
# 	added 	: +
#	removed : -
#	changed : ~
#=============================================
	# 7th Feb 2015
	v 1.0
	Initial Release
		+ EliteBattle_Battle
		+ EliteBattle_Scene
		+ EliteBattle_Animations
		+ EliteBattle_UI
		+ EliteBattle_Sprites
		+ EliteBattle_BitmapWrappers
		
		+ GIF Converter
		+ Sprite Pack
		+ Trainer Pack
		+ Resource Pack
		
	# 7th Feb 2015
	v 1.0.1
	Bugfixes
		~ EliteBattle_BitmapWrappers
		
	# 8th Feb 2015
	v 1.0.2
	Pokemon cries
		~ EliteBattle_Scene
		
	# 28th Feb 2015
	v 1.1
	Animations and Sprites
		~ EliteBattle_Animations
		~ EliteBattle_UI
		
	# 1st Mar 2015
	v 1.2
	New shadows
		~ EliteBattle_Scene
		~ EliteBattle_Sprites
		
	# 21st Mar 2015
	v 1.2.1
	Bugfixes
		~ EliteBattle_UI
		
	# 27th Mar 2015
	v 1.3
	Shadow Pokemon + Trainer speech
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		
	# 27th Mar 2015
	v 1.3.1
	Movement
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		~ EliteBattle_UI
		~ EliteBattle_Sprites
		
	# 28th Mar 2015
	v 1.3.2
	Bugfixes
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		
	# 6th Apr 2015
	v 1.4
	Old UI compatibility
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		~ EliteBattle_UI
		~ EliteBattle_Sprites
		~ EliteBattle_BitmapWrappers
		
	# 23rd Apr 2015
	v 1.5
	Safari Zone
		~ EliteBattle_Scene
		~ EliteBattle_UI
		~ EliteBattle_Sprites
		
	# 24th Apr 2015
	v 1.6
	Dynamic Weather
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		~ EliteBattle_UI
		
	# 25th Apr 2015
	Bugfixes
		~ EliteBattle_Scene
		
	# 26th Apr 2015
	v 1.7
	Gen 6 Project compatibility
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		~ EliteBattle_UI
		~ EliteBattle_Sprites
		~ EliteBattle_BitmapWrappers
		
	# 26th Apr 2015
	v 1.7.1
	Ability Messages
		~ Resource Pack
		+ abilityMessages.png
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		
	# 27th Apr 2015
	v 1.8
	Bag Interface
		~ Resource Pack
		+ (new bag UI element)
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		~ EliteBattle_UI
		
	# 28th Apr 2015
	v 1.8.1
	Bugfixes
		~ EliteBattle_Scene
		~ EliteBattle_UI
		
	# 2nd May 2015
	v 1.8.2
	Bugfixes
		~ EliteBattle_Scene
		~ EliteBattle_UI
		
	# 3rd May 2015
	v 2.0
	Vector redesign
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		~ EliteBattle_UI
		~ EliteBattle_Sprites
		+ EliteBattle_Math
		
	# 3rd May 2015
	v 2.0.1
	Bugfixes
		~ EliteBattle_Animations
		~ EliteBattle_UI
		
	# 4th May 2015
        v 2.0.2
        Performance issues addressed
                ~ EliteBattle_Scene
		~ EliteBattle_Animations
	
	# 5th May 2015
	v 2.1
	Sprite Positioning
		~ EliteBattle_Scene
		~ EliteBattle_Sprites
		~ EliteBattle_Animations
		~ Resource Pack
		+ Sprite Positioner
		
	# 7th May 2015
	v 2.2
	Battle Entry Animations
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		+ EliteBattle_EntryAnimations
		~ Resource Pack
		
	# 9th May 2015
	v 2.2.1
	Tweaks and Sounds
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ Resource Pack
		
	# 10th May 2015
	v 2.2.2
	Bugfixes
		~ EliteBattle_Scene
		
	# 11th May 2015
	v 2.2.3
	Tweaks and Bugfixes
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		~ EliteBattle_UI
		~ EliteBattle_Math
		
	# 16th May 2015
	v 2.2.4 
	Bugfixes 
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_UI
		
	# 26th May 2015
	v 2.2.5
	Bugfixes
		~ EliteBattle_Scene
		~ EliteBattle_Animations
		
	# 1st June 2015
	v 2.2.6
	Bugfixes
		~ EliteBattle_Animations
		~ EliteBattle_UI

	# 6th August 2015
	v 2.2.7
	Bugfixes
		~ EliteBattle_Scene
		~ EliteBattle_UI
		~ EliteBattle_Sprites
		~ EliteBattle_BitmapWrappers
		
	# 11th August 2015
	v 2.3
	Mouse Support
		~ EliteBattle_Battle
		~ EliteBattle_Scene
		~ EliteBattle_UI

Sprites:
• GameFreak | Original sprites from B/W/2 games
Pokecheck.org | Ripping the sprites from B2/W2 roms
• Luka S.J. | Indexing and formatting the sprites
dragonnite (Lucy) | GIF to PNG conversion
Tebited15 | B/W styled trainer Red sprite
Spriters-Resource (redblueyellow) | Gen 5 ball sprites
Battle Backgrounds:
Eli | Ripping and compiling the backgrounds
Custom UI:
• Luka S.J. | Design, formatting and implementation
Scripts:
• Luka S.J. | Elite Battle System 2015
• Luka S.J. | Additional sprite manipulation methods and all new BitmapWrappers
• Luka S.J. | EditorScripts modification + PBS/pokemon.txt repositions
Maruno | General help and support
dragonnite (Lucy) | GIF to PNG converter
Pokemon Essentials (Maruno + Poccil + Flameguru +contibutors) | Base system
Sound Effects:
• GameFreak | Original sound effects from B/W/2 games
BadSamaritan | Ripping the sound effects
__________________
Reply With Quote
  #2    
Old February 6th, 2015 (04:55 PM).
Delta Stream's Avatar
Delta Stream Delta Stream is offline
depressing user title
Silver Tier
 
Join Date: Sep 2008
Location: California
Gender: Male
Nature: Jolly
Posts: 1,481
I've been waiting for the release of this and holy crap it's sexy. I'm not developing anything right now but I'm downloading this for future use.

Literally no reason to use this

Good job!
__________________
"Friends are just tools to deal with lonliness"
Reply With Quote
  #3    
Old February 6th, 2015 (05:10 PM).
Florio's Avatar
Florio Florio is offline
Pokemon Crimson Skies Owner
 
Join Date: Nov 2008
Location: Canada
Gender: Male
Nature: Lax
Posts: 341
I'm so glad it's finally out... TESTING NOW!
__________________
Reply With Quote
  #4    
Old February 6th, 2015 (05:23 PM). Edited April 6th, 2015 by Luka S.J..
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
Quote originally posted by Luka S.J.:
Change the following four values in PokeBattle_SceneConstants, to
Code:
  MESSAGEBASECOLOR  = Color.new(255,255,255)
  MESSAGESHADOWCOLOR  = Color.new(32,32,32)
  HPGAUGESIZE  = 168
  EXPGAUGESIZE = 260
For those of you who missed if from the Edited post. I apologize for the inconvenience. It was an oversight on my part when I was writing the instructions.

[EDIT]
Oh and this sprite by tebited15 as an example of B/W formatted backsprites.
Reply With Quote
  #5    
Old February 7th, 2015 (06:15 AM). Edited February 7th, 2015 by miniking.
miniking's Avatar
miniking miniking is offline
 
Join Date: Jul 2013
Location: São paulo,Brazil
Gender: Male
Nature: Adamant
Posts: 35
Lukas S.L. Have a error, when open the pokedex, all sprites no anime , only static the PngGif monster.

You can with help moruno, add new dynamic for battles .
Ex: Bolt Strike, when the zekrom fly to over enemy, can move the camera in cenary.And return to original position.
best use for Brave bird, Bonce/Fly and any attack need this feature :D

Thank you for the AWSOME add-on *-*


Sorry the bad inglish.
__________________
Reply With Quote
  #6    
Old February 7th, 2015 (06:43 AM). Edited February 7th, 2015 by Luka S.J..
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
Quote originally posted by miniking:
Lukas S.L. Have a error, when open the pokedex, all sprites no anime , only static the PngGif monster.

You can with help moruno, add new dynamic for battles .
Ex: Bolt Strike, when the zekrom fly to over enemy, can move the camera in cenary.And return to original position.
best use for Brave bird, Bonce/Fly and any attack need this feature :D

Thank you for the AWSOME add-on *-*


Sorry the bad inglish.
Your Pokedex not animating sprites in it, is not an error that has anything to do with my system. In fact it has everything to do with the Pokedex, and it's structure which is obviously lacking sprite updates. In any case, that is none of my concern.

As for the animations. I'm not interested in coding manual per-animation movement. Those extra details are up to you to figure out and do, should you so desire.
Reply With Quote
  #7    
Old February 7th, 2015 (07:04 AM).
miniking's Avatar
miniking miniking is offline
 
Join Date: Jul 2013
Location: São paulo,Brazil
Gender: Male
Nature: Adamant
Posts: 35
Quote originally posted by Luka S.J.:
Your Pokedex not animating sprites in it, is not an error that has anything to do with my system. In fact it has everything to do with the Pokedex, and it's structure that is obviously missing sprite updates. In any case, that is none of my concern.

As for the animations. I'm not interested in coding manual per-animation movement. Those extra details are up to you to figure out and do, should you so desire.
Who I modify the pokedex to anime the new Png files?

thank you for help
__________________
Reply With Quote
  #8    
Old February 7th, 2015 (07:32 AM).
Zeak6464's Avatar
Zeak6464 Zeak6464 is offline
The MMO bringer
 
Join Date: Mar 2013
Location: USA
Gender: Male
Nature: Calm
Posts: 344
Pokedex Error :
__________________
"Here one day gone the next!"
http://www.indiedb.com/games/pokemon-legends-of-kanto
Reply With Quote
  #9    
Old February 7th, 2015 (07:40 AM). Edited February 7th, 2015 by Radical Raptr.
Radical Raptr's Avatar
Radical Raptr Radical Raptr is offline
#BAMFPokemonNerd
 
Join Date: Mar 2011
Location: everywhere
Age: 20
Gender: Male
Nature: Sassy
Posts: 1,116
Send a message via Skype™ to Radical Raptr
Quote originally posted by Zeak6464:
Pokedex Error :
Spoiler:
Did you check this post?

I'm about to test it out
__________________

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

Reply With Quote
  #10    
Old February 7th, 2015 (07:57 AM). Edited February 7th, 2015 by Luka S.J..
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
Quote originally posted by Luka S.J.:
Read this post to change up your Pokedex
Guys, the instructions are all there, including the one that asks to post any potential bugs/errors within [SPOILER] tags. I want to keep the thread tidy, so that it's easier for me to keep track of things.
Reply With Quote
  #11    
Old February 7th, 2015 (12:51 PM). Edited March 1st, 2015 by Luka S.J..
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
BitmapWrapper section has been updated to fix issues concerning Spinda, and other potential Pokemon that would utilize the "alterBitmap" function from MultipleForms.

Spot drawing has been removed from animated Spinda sprites. This has been done due to the issue of the spot drawing not accounting for sprite movement. The compatibility is still there, and you can manually remove the check from the scripts (everything is annotated in the script itself) to enable drawing spots on animated sprites. Static Spinda sprites will still have their spots drawn on them though.

+ Optimized UI performance for large screen option
Reply With Quote
  #12    
Old February 8th, 2015 (04:35 AM).
Pumone Pumone is offline
 
Join Date: Oct 2013
Gender: Female
Posts: 41
Wow, this is a huge work you've made for us!! Thank you so much for sharing with us this beauty!! 10/10!!
Reply With Quote
  #13    
Old February 8th, 2015 (07:25 AM).
iZackefx iZackefx is offline
 
Join Date: Apr 2013
Gender: Male
Posts: 14
I have a question. How come when I attack a Pokemon, the opponent doesn't attack unless I switch out? I had a Pikachu use quick attack on a Rattata and the rattata did not attack.
Reply With Quote
  #14    
Old February 8th, 2015 (07:32 AM).
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
Quote originally posted by iZackefx:
I have a question. How come when I attack a Pokemon, the opponent doesn't attack unless I switch out? I had a Pikachu use quick attack on a Rattata and the rattata did not attack.
There are AI issues pertaining to wild Pokemon in v15 of Essentials. These issues have been fixed in the 15.1 release. Download that. My system makes no change to the core functions and AI of the battle system. It's a purely cosmetic overhaul.
Reply With Quote
  #15    
Old February 8th, 2015 (11:43 AM).
Pumone Pumone is offline
 
Join Date: Oct 2013
Gender: Female
Posts: 41
I'm not sure if it's just me, but when I send a pokemon to battle, its cry sound does not start, please correct me if I'm wrong.
Reply With Quote
  #16    
Old February 8th, 2015 (11:47 AM).
ROCK7JD ROCK7JD is offline
 
Join Date: Jan 2014
Gender: Male
Posts: 2
a little doubt ... that the essentials version is compatible , is exclusively for V.15 ?
Reply With Quote
  #17    
Old February 8th, 2015 (12:13 PM). Edited March 1st, 2015 by Luka S.J..
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
Quote originally posted by ROCK7JD:
a little doubt ... that the essentials version is compatible , is exclusively for V.15 ?
I've coded it with v15 and 15.1 in mind. And tested it on those versions too. I'm not sure about older versions, but unless something drastic changed in the ActualScene of the PokeBattle scripts I think it could work. One way to find out though: test it out.

Quote originally posted by Pumone:
I'm not sure if it's just me, but when I send a pokemon to battle, its cry sound does not start, please correct me if I'm wrong.
It's not just you. It seems I have forgotten to add cries for player and enemy trainer Pokemon in their sendout animation. Unfortunately, I don't have a machine to work on this atm, so I'll have to get back to fixing it a bit later.

[EDIT]
I added the cries of Pokemon when they are sent out into battle by either player or opposing trainer. The updated script section is DynamicScene.
Reply With Quote
  #18    
Old February 9th, 2015 (03:08 PM).
carmaniac's Avatar
carmaniac carmaniac is offline
Where the pickle surprise at?
 
Join Date: Apr 2009
Location: England
Age: 20
Nature: Relaxed
Posts: 682
I'll be one of the few to says this but thanks for making the effort for everyone out there at making this, I must admit this is in a handful of generous things to do. Not encountered any bugs yet other than ones caused by myself, the movement and UI is fluid while looking at the coding probably one of the most efficiently coded public scripts out there. Good job Luka.
__________________

Pokémon: Lost Souls.







Developed by Carmaniac.


Quote originally posted by Luka S.J.:
My balls seem to be fine.
Reply With Quote
  #19    
Old February 10th, 2015 (05:33 PM).
xTHx's Avatar
xTHx xTHx is offline
 
Join Date: Dec 2013
Gender: Male
Nature: Calm
Posts: 12
Hey Luka! Nice script
I have a question: The same pokeDex bug occours with the Trainer Card, when put the converted trainer images. Has some way to fix it?
Reply With Quote
  #20    
Old February 10th, 2015 (06:08 PM).
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
Quote originally posted by xTHx:
Hey Luka! Nice script
I have a question: The same pokeDex bug occours with the Trainer Card, when put the converted trainer images. Has some way to fix it?
You can replace the default bitmap call in PScreen_TrainerCard
Code:
@sprites["trainer"].setBitmap(pbPlayerSpriteFile($Trainer.trainertype))
with my new wrappers
Code:
@sprites["trainer"].bitmap=AnimatedBitmapWrapper.new(pbPlayerSpriteFile($Trainer.trainertype)).bitmap
But I honestly never considered anything like that, since you don't really see animated sprites for trainers on the trainer card and so I didn't think you'd have an animation sheet for your trainer. Setting up a normal static sprite is pretty much your instant fix.
Reply With Quote
  #21    
Old February 11th, 2015 (02:03 PM).
xTHx's Avatar
xTHx xTHx is offline
 
Join Date: Dec 2013
Gender: Male
Nature: Calm
Posts: 12
Thanks Luka, I'm making tests to put something on my game, the battle system are so beautiful, and I like the idea of the Trainers have an animation.
Reply With Quote
  #22    
Old February 12th, 2015 (06:09 PM).
BadSamaritan's Avatar
BadSamaritan BadSamaritan is offline
Gone Fishin'
 
Join Date: May 2009
Location: In a galaxy far away...
Gender: Male
Nature: Timid
Posts: 223
Eh, it's okay......I kid, I kid. This is really something Luka! I was worried that game development might have lost one of it's best coders in you after you lost interest in Blue Chrome, but I think's it's phenomenal you managed to turn the situation around an help out the community more than a single fan-game could.

Two pieces of advice in terms of distribution. First, I feel like(and it may very well be you're plan post bug-fixes), that it should be packaged as single essentials download. Namely because I think it's safe to say no-one will only be using parts of this package, it's pretty much all or nothing. And I think it's safe to say after the famous "mulch" update, Essentials probably isn't going to be getting any major updates in the near future that would require too many re-releases.

Secondly, if that's not the case, I feel like a video showing off the system would be nice. The picture is helpful, but honestly it's a complete crapshoot as to what you actually getting.

Anyways, thanks again for the marvelous resource. I'm almost mad my game is too far in development to add this XD
Reply With Quote
  #23    
Old February 12th, 2015 (08:01 PM).
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 919
I understand what you mean with the packaging. There is currently 10 separate things, so it's not the nicest of methods of distribution. But you're wrong with regards to using just "parts" of this package. The Bitmap Wrappers and new sprite classes I wrote can be used in Essentials as a standalone, and they are pretty nifty to have. If someone wanted just the animated sprites portion of this here system, they can do that. Also segmentation makes it easier for me to update, and fix parts of the system (as I already have done). Instead of having to reupload the whole package over and over again, and getting people to unnecessarily download the whole thing over and over again, this way I can just update the things that need updating. Not just that, but there are people currently just using parts of this package, and not the whole thing. And since I've made everything plug-n-play, I think it's nice to have that option.

With regards to your second point, you pretty much get what's illustrated in the screenshot. Actually, those who follow me through things like deviantArt, had the opportunity to see videos of the system in action while I was still building it. (If you're interested they're here). I didn't feel the need to include it here, since most of the people who came for the system here, already knew what to expect.
Reply With Quote
  #24    
Old February 13th, 2015 (01:26 PM).
BadSamaritan's Avatar
BadSamaritan BadSamaritan is offline
Gone Fishin'
 
Join Date: May 2009
Location: In a galaxy far away...
Gender: Male
Nature: Timid
Posts: 223
Quote originally posted by Luka S.J.:
Also segmentation makes it easier for me to update, and fix parts of the system (as I already have done). Instead of having to reupload the whole package over and over again, and getting people to unnecessarily download the whole thing over and over again, this way I can just update the things that need updating.
Which is why I said post-bug fixes.

Also I didn't necessarily mean you shouldn't keep your set-up that you have here, just to make a separate upload with all of it together for the lazy people(me).
Reply With Quote
  #25    
Old February 21st, 2015 (08:00 PM). Edited February 22nd, 2015 by Zoruarockszoroark.
Zoruarockszoroark's Avatar
Zoruarockszoroark Zoruarockszoroark is offline
 
Join Date: Jun 2012
Gender: Male
Posts: 13
Hey Luka.
I believe that there is a bug with the way attack animations with the "User and Target" focus are shown.
The user and target animations should be flipped or stretched when they are used by an opponent.
But, the way they are displayed with your battle system shows the same animation for both the user and opponent. They don't flip when used by an opponent.
This causes problems for Common animations such as Leech Seed.
If you can get this fixed I would really appreciate it. (Note: It's just a graphical glitch, so it yields no error message.)
Very nice script btw.
Reply With Quote
Reply
Quick Reply

Sponsored Links

You may also like.. (Beta)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 01:03 AM.