Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub

Notices
For all updates, view the main page.

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.



Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #1    
Old February 8th, 2012 (04:39 PM).
SYLUX6
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
Hi everyone, I'm new to rom hacking and have learned a lot from people kind enough to post tutorials and from tinkering with advance map.

However I'm having issues with adding blocks to a tileset so I can add my own tiles to it. When I change the amount of blocks to tileset 2, the behavior byte and backround byte of all existing tiles that I wanted to use in tileset 1 are wiped out to 0 and even if I set them back to the way they were they either respond or don't. Any ideas of whats going on or if I'm handling this the wrong way? Thanks in advance.
  #2    
Old February 8th, 2012 (04:48 PM).
abnegation's Avatar
abnegation
the wild card
 
Join Date: Apr 2009
Age: 21
Wrong forum, wrong section. This is the Game Development section, not the ROM Hacking section.

Locked.
__________________
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 12:58 PM.