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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1  
Unread May 14th, 2012, 10:56 AM
captnotatroll's Avatar
captnotatroll
Unhatched Egg
 
Join Date: Apr 2012
Are you tired of new games where the Pokemon sprites actually look like the Pokemon they are supposed to be? Does the idea of Pokemon who don't have oversized heads and weirdly shaped eyes make you sad? Do you wish we could go back to the days of the Gameboy when all the sprites looked totally ridiculous?

Well now you can! In this hack, two months in the making, all 151 of the original Pokemon have been replaced with revamped versions of their original sprites, revamped to fully fit alongside generation III sprites! Playing Pokemon FireRed has never been so Nostalgic!

Features:
-New front sprites for all 151 Pokemon
-Standard "Firered 151" adjustments to make it possible to get all 151 Pokemon in the wild in one game!

And now it is complete! Comes in two modes: Normal mode where only the sprites have changed, and DELUXE mode with wild Pokemon changed and some gym leader teams changed (they now have Pokemon all of the right type and don't have more than one Pokemon of the same species).
Download here!

Also: I hereby give permission for anyone wanting to use this as a base for their own hack, as long as some credit is given (just mention my username). Thanks. Also note that you can't just add this hack on top of another hack, the sprites take up more space than the originals did so it overwrites some free space that other hacks are likely to use. Sorry for the inconvenience caused by this, someone with more knowledge of GBA ROMs than me might want to create a version that can be applied over other hacks.
Attached Images
File Type: png Pokehack_04.png‎ (6.8 KB, 921 views)
File Type: png Pokehack_05.png‎ (5.7 KB, 803 views)
File Type: png Pokehack_06.png‎ (6.8 KB, 706 views)
File Type: png Pokehack_08.png‎ (5.7 KB, 762 views)
Attached Files
File Type: zip FireRed Nostalgia.zip‎ (490.0 KB, 690 views)

Last edited by captnotatroll; May 27th, 2012 at 05:06 PM. Reason: Added link and completion
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  #2  
Unread May 15th, 2012, 10:59 PM
PKMNTRNCha0tic
Beginning Trainer
 
Join Date: May 2012
Gender: Male
How to put mew in the game?Since the 1st (and only) legit mew I got was lvl5 and I got it as soon as I started Red,I opened up an area near route 1 which has a lvl5 mew in it,and it's right after a small maze.Just throwing an idea there.

Or use one of the unused Sevii island maps.
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  #3  
Unread May 15th, 2012, 11:10 PM
Projectwolfie
Togepi
 
Join Date: Jan 2011
Gender: Male
Put Mew under the truck.

Or, you can definitely stick it in Altering Cave. There is absolutely nothing else in there, since Nintendo even ditched the idea they had for AC in the first place.
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  #4  
Unread May 15th, 2012, 11:53 PM
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blazerj13
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hmm........ maybe add in brick town or some extra side story.
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  #5  
Unread May 16th, 2012, 04:32 AM
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miksy91
A GB/C Rom Hacker since 2010
 
Join Date: Oct 2008
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Why not put Mew in the same way it's obtained in R/B: "Glitch".
Make it so that there is a trigger event two steps away from that youngster in Route 25 and if you challenge him there and fly to Lavender Town and try to go west, Mew will appear.

(Although putting it under a truck could be more user-friendly indeed)
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  #6  
Unread May 16th, 2012, 04:44 AM
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Update: Completed hack, added download in OP
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  #7  
Unread May 16th, 2012, 06:52 PM
PKMNTRNCha0tic
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Can you please post a gastly pic?PRETTY PLEASE?
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  #8  
Unread May 16th, 2012, 07:08 PM
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machomuu
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Already done? Awesome, I'll give it a try.
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  #9  
Unread May 17th, 2012, 12:25 AM
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captnotatroll
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Quote:
Originally Posted by PKMNTRNCha0tic View Post
Can you please post a gastly pic?PRETTY PLEASE?
...actually I can't I haven't made enough posts. Hang on I'll put it as an attachment.
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File Type: png 92.png‎ (2.0 KB, 2284 views)
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  #10  
Unread May 17th, 2012, 01:21 AM
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poopydude
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By any chance could you post Charizard, Venasaur, Blastoise and Dragonite? Thank You!
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  #11  
Unread May 17th, 2012, 02:19 AM
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captnotatroll
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Here are all of the sprites.
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File Type: png 000.png‎ (235.6 KB, 547 views)
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  #12  
Unread May 17th, 2012, 10:55 PM
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bwburke94
2013: A new beginning. 000/649
 
Join Date: Mar 2010
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Age: 18
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Put Mew under the truck. Don't forget to code in a way to get there...
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  #13  
Unread May 17th, 2012, 11:10 PM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 18
Gender: Male
Nature: Naughty
This seems like a good idea, yet so little of what could be done is done.
Why not take it a step further and revamp tiles and overworlds?

It would make it a hell of a lot funner to play.
With that being said if you did revamp tiles, you'd need to shrink alot of maps. :l
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  #14  
Unread May 18th, 2012, 08:10 AM
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Asuf
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Sprites really cool, you could more with this however to give that nostalgic feel, like doing what Nintendork is suggesting and also removing all Gen II & III attack moves and replacing movesets and such!
But the sprites look awesome though, good work!
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  #15  
Unread May 18th, 2012, 08:54 AM
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Ash493
Destiny cannot be changed...
 
Join Date: Jul 2008
Location: Tachiwaki City, Isshu
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I don't know for sure but doesn't Mew have routine that makes it unwilling to listen to orders?
What use would it have to put it under the truck beside the nostalgia feel? :D
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  #16  
Unread May 18th, 2012, 11:18 PM
js1210
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Join Date: Jul 2011
Nice. I was going to do a hack of FireRed that makes the movesets and trainers exactly as they were in the original. I shall use this as my base.
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  #17  
Unread May 18th, 2012, 11:41 PM
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Asuf
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Quote:
Originally Posted by js1210 View Post
Nice. I was going to do a hack of FireRed that makes the movesets and trainers exactly as they were in the original. I shall use this as my base.
I don't think you can without the owners permission...

By the way Captnotatroll I can offer to help you with the Pokemons movesets if you'd like? (make them as they were in Red/Blue)
Also what do you plan to do about the Sevii Islands and 3rd Gen Pokemon? Or is it going to far! XP
I imagine it will take a lot of time to make this into a fully fledged Red/Blue game, but I think it'll be worth it.
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  #18  
Unread May 20th, 2012, 04:38 AM
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Quote:
Originally Posted by Nintendork15 View Post
This seems like a good idea, yet so little of what could be done is done.
Why not take it a step further and revamp tiles and overworlds?

It would make it a hell of a lot funner to play.
With that being said if you did revamp tiles, you'd need to shrink alot of maps. :l
Well I mean... there's already a game that exists that's like that. And it's called "Pokemon Red and Blue."

I give permission to anyone wanting to use this as a base, either for other "sideshow showcase" hacks or for original plots, as long as credit is given. Frankly, I only really made this hack because I'd revamped all the sprites as a side project to post on Reddit, the actual hack was only made in a few hours.
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  #19  
Unread May 20th, 2012, 07:28 AM
Asuf's Avatar
Asuf
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Cool, I might use it as well in the near future for a sideshow project I might work on...
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  #20  
Unread May 20th, 2012, 04:24 PM
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Panek_Enflei
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Downloaded this yesterday and I absolutely love it!! Having the pokemon from leafgreen catchable is a nice touch.
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  #21  
Unread July 8th, 2012, 04:19 AM
pokekym
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Join Date: Jun 2012
Hi,

what rom did you use for a base? i've searched everywhere and can't seem to find a firered 151 rom or info on the standard hacks to enable that. could u point me in the right direction?
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  #22  
Unread July 23rd, 2012, 01:52 AM
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captnotatroll
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Quote:
Originally Posted by pokekym View Post
Hi,

what rom did you use for a base? i've searched everywhere and can't seem to find a firered 151 rom or info on the standard hacks to enable that. could u point me in the right direction?
The base is just Fire Red.
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  #23  
Unread July 23rd, 2012, 10:57 AM
XsauroxPlayer
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Mew under the truck would be soooo cool! :D
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  #24  
Unread July 23rd, 2012, 05:02 PM
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K2 XTREME
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Age: 24
was the other generations of pokemon removed?
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  #25  
Unread July 23rd, 2012, 05:11 PM
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SacredMurathJohn
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Join Date: Jul 2012
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The maps would be like this, in example:
Spoiler:




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Last edited by SacredMurathJohn; July 23rd, 2012 at 05:15 PM. Reason: SS Arrangement
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