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Old March 4th, 2012, 07:37 AM
miltankRancher's Avatar
miltankRancher
Mega Ampharos is the one.
 
Join Date: May 2010
Location: Philippines
Age: 19
Gender: Male
Nature: Jolly
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Uncharted Waters

Somewhere down the depths, there exists a treasure beyond compare…
Co-GMed by Ray Maverick



Background Story:

In a parallel Pokémon Universe, there exists a world, much different than the ones Pokémon are used to. Instead of the presence of large land masses, that world is composed of primarily of water, with a single land form in the middle of it, called Terra. This is where the Naval Army resides, the ruling body of Pokémon over the world. Very few civilians live on Terra, primarily because 80% of the world’s population is living on floating houses, and some individuals chose to live on ships. These individuals are what the Naval Army calls Pirates, though very few of them actually engage in the act of criminality. Most of the Pirates are peaceful Pokémon, only interested in finding lost treasure, adventures, and such on the wide seas. Therefore, because of their peace-loving personality, the Naval Army and the Pirates were pretty much at ease with each other, with very little tension between them.


Plot:

An excerpt from Fleet Admiral Jin Inozama’s Diary

Second of Taurus, Year 17xx

The headquarters was stagnant. The buzz of activity rarely rang throughout the place and, believe me, that is not common considering the size of the Naval Army headquarters, and the duty we were tasked to. But, we don’t have anything against it. No activity means no chaos or something somewhere. Since Pirate Glub’s death, Pirates were less foolish to start a ruckus that might get attention. There were all nice children under our belt.

Jin Inozama

Fourth of Taurus, Year 17xx

Someone sent the Naval Headquarters a letter. This was from someone named the Forsaken. From the looks of it, he’s pretty much a foolish pirate. Imagine threatening the Naval Army that we should fortify our defense, and get ready for his take over. I mean, who would do such thing? Take over us? Glub the Rascal did not manage to do it. How could this Forsaken pirate do that? And he said, he is just a lone Pirate. That we should easily be able to defeat him. A lone pirate? No pirate exists without a crew. Does that mean he wants to take over the HQ alone? We dismissed the letter as pointless threat.

Jin Inozama

Tenth of Taurus, Year 17xx

Sorry for the long time on not posting anything. Several complications arose here for the past few days. It seemed to us that Forsaken is serious about his threat. He made his first move, and it was terrible. According to his second letter, he stole the two weather essence, the Kyogre’s Raindrop, and Groudon’s Ray. These two were of folklore status. Very few believe in their existence, and yet, this Forsaken managed to steal the two. We verified his claims since, before his letter came, we received reports of drastic weather changes in the four sea zones. The Forsaken’s letter told us more. His plan is to gather all the essences’ power to help him conquer the HQ, and thereby conquering the world. Our Supreme Admiral Yale Gerbert immediately mobilized all his forces for the worldwide hunt for the Forsaken.

Jin Inozama

Thirteenth of Taurus, Year 17xx

The essences were not yet returned to their proper places, and the Forsaken have not yet been found. It is hard to single out a new Pirate among many thousands. Yale was getting restless. He resorted, finally, to a drastic move; call on the help of the Pirate Council. He asked for their help in apprehending Forsaken, in which they agree. Now, the whole world is searching for him. He can’t possibly escape.

Jin Inozama

You:

You are a Pirate, belonging to the Pirate council. You are one of the higher ranking members, though not the most. But, your voice is still counted in the council. You are tasked by your Council Leaders, and the Naval Army to assist them in uncovering Forsaken’s identity, and apprehending him. During the course of the RP, you will meet up with your co-Council Pirates to plan on what to do, send in reports and such. You must be quick, since the Forsaken is slowly getting his plans hatched. Note: You are a Captain of the Crew.

Things to Know:

Spoiler:
Essences- the essences are, according to folklore, a part of the soul of a god, in jewel forms. They holds the world in balance, like how the two Weather Essence rules the over the weather. Very few believed in their existence. However, when the Forsaken claimed to steal the two Weather Essences, folklore was suddenly found to be true. The Naval Library dug up the folklores and kept a record of the remaining essences.

Mew’s Gene
Ho-oh’s Rainbow
Lugia’s Whirlpool
Rayquaza’s Squall
Uxie’s Knowledge
Mesprit’s Heart
Azelf’s Will
Dialga’s Temporal Jewel
Palkia’s Spatial Jewel
Zekrom’s Bolt of Thunder
Reshiram’s Tongue of Flame
Kyurem’s Icy Heart

These essences were featured in the folklores told by the Pokémon living on the world’s smallest islands. Yale and the other admirals assumed there are more.

Forbidden Fruits- these are fruits known to possess undefined power. Unlike the essences, these fruits are real, and there are many individuals who ate these fruits, thereby gaining their power. However, these fruits, despite how powerful they are, only exist one at a time per specie. For example, a Flamethrower fruit exists in the world. No other Flamethrower fruits exist anymore. This includes already ingested fruits. Let’s take Pirate X has Y fruit. No Y fruit exists anymore, nor does another Z pirate possess Y fruit. Also unlike normal moves, fruit-induced moves are stronger. An individual cannot ingest more than one fruit, as the fruits are theorized to be parasitic in nature. *Mechanics on obtaining a forbidden fruit will be explained later*

Pirate Ship/Crew/Insignia- Being a captain pirate, there are several staple objects you must possess. First of all, a Ship. One cannot venture out to sea without a ship. Even the most foolish of the Terranians would not go out to sea without a seaworthy ship. Usually, pirate crews start out with small ships. However, as they grew bigger, the need for a larger ship arises. The larger a ship, the stronger the crew is, if a direct relationship could be said.

A crew. This is fairly self-explanatory. A crew composes the main source of manpower on your ship. Pirate crews number on average at least thirty individuals, but some crews are known to have only less than ten crew members, excluding the captain. These crews are known to really strong and could rival those of much more members.

Insignia. This is the symbol of each crew. Each crew possesses a unique insignia that will make them known to the world. Whenever another pirate sees an insignia, he/she will know what pirate crew another pirate belongs to. Insignia are usually tattooed on the skin, though some embed them on accessories.

Bounty- the bounty is a large sum of money put upon a Pirate by the Naval Army. The money is a theoretical symbol of a single Pirate’s strength; the higher the bounty, the stronger you are. However, since the Pirates and Naval Army were in good terms with one another, bounties served as a back-up plan, just in case that Pirate decides to backstab the alliance.


Non-playable Characters

Spoiler:
This list includes the Supreme Admiral, the four Fleet Admirals, the Forsaken, and the Five Threats, the group leading the Pirate Council and is considered to be the strongest Pirates alive.

Supreme Admiral Yale “Blast” Gerbert- this Druddigon had been a member of the Naval Army since he was still a wee child. His father, and his grandfather before him, had been Admirals for the navy during their time of service, but only Blast managed to secure the top spot. Blast had been known to be a ruthless Marine, but a kind-hearted and jolly fellow. He acquired the Fire Blast fruit during one of his recently concluded travels.

Fleet Admiral Jin “Bolt” Inozama- Bolt, a Vaporeon is the newest addition to the Admirals. He has been promoted by Yale for his intelligence and great strategy former. However, he is under-experienced when it comes to combat. He has the Volt Tackle fruit.

Fleet Admiral Wei “Quake” Zho- Quake, at first glance is not much of a Marine. Among the top officers, this Smeargle is the oldest, already at 59, one year junior to retirement. Many navy soldiers think of Wei as more of an artist, than a soldier. He is too soft-hearted and forgiving to be one of the top guns in the Naval Army. Wei, unlike the other admirals, has not managed to acquire any fruit, but he managed to Sketch a fruit-boosted Earthquake.

Fleet Admiral Luna “Flood” Storm- this Medicham, known as Flood among the marines, is not the most favorite of all Admirals. She is known as the most ruthless among the Naval Officers. She has certainly a masochistic way of thinking, enjoying inflicting pain on others. When Yale comes off as a very ruthless Marine, he himself admits that he is afraid of the Medicham. However, she respects her co-Admirals, and would never dare betray them. She ate the Surf fruit.

Fleet Admiral Yami- this Admiral was the rarest of all admirals. This Shiftry is seldom seen, and more seldom to show up at the headquarters. Not much is known about him, except that he possesses the Hurricane Fruit.

The Five Threats- these five pirates were pirates that have been viewed as a “threat” by the naval army, though without the former causing such trouble. Each one of them could instantly topple half of the Naval Army, singlehandedly, because of their sheer power. Their capture reward reaches as high as 5 million Pokedollars. Not much is known about their past lives, except they originated from the different sea zones. They are also the head of the Pirate Council, the group that all Pirates should answer to.

Captain Ingo- this Gengar originated from the north-east zone, born to two pirates. By the age of thirty five, Ingo managed to control much of the North-East Sea. He gained much respect of the pirate world, with a reward of two million Pokedollars, and a respectable crew, the Poltergeists, fourth Pirate Crew, to boot. He has the Bug Buzz fruit.

Captain Popo- this Furret originated from the south- west zone. Popo was a runaway orphan, or that was what was rumored to be. He joined the Crackle pirates by the age of fourteen, led then by Yale’s rival, Juno, a Jolteon. When Juno fell, Popo took control of the crew and brought them up. To date, the Crackle Pirates is the second, most infamous pirate crew. Popo has a bounty of four point five million. Popo gained the Night Slash fruit.

Captain Morrison Faglio- this Manectric is the most famous of the five threats, being an ex-Navy Officer and such. His reason to become a pirate was unknown, though it is rumored that a previous Admiral pressured him to quit the Navy. All that is known about Faglio is that he originated from the south-east zone, and is leading the Howl Pirates, third Pirate Crew in the world. Faglio has a bounty of three million Pokedollars, with the possession of the Dragon Pulse fruit.

Captain “Azure Flute”- this Roserade is known by many names, but she is most commonly called the “Azure Flute,” the item that is required to speak to Arceus directly. She originated from the north-west zone, and is the daughter of a respectable merchant there, Merchant Iliad. “Azure Flute,” or Azure, is the captain of the all-female pirate crew, Rose Pirates, fifth strongest pirate crew. Azure has a bounty of one point nine million pokedollars, despite having no possessed fruit.

Captain Heil of the Axe- Heil is considered as the strongest pirate alive, after Glub the Great’s death. This Haxorus originated from the central zone, born in the middle of Navy officers and civilians. It is a great wonder what made Heil choose to become a pirate. Haxorus founded the great pirate crew, the Claymore Pirates, strongest Pirate Crew in the world. Heil has a bounty of five million, and in possession of the Metal Burst fruit. He is the President of the Pirate Council.

The pirates under the Five Threats would be introduced when the time comes.

The Forsaken Pirate- the lone Pirate. His identity is unknown. Nothing is known about him really, except of his desire to steal all the remaining essences. His reason for doing this is also unknown.


World Map:

Spoiler:


Description of Places.

1. Balanar Port-town: Located on the North-West Island of Terra. This port town is not frequently docked by ships, as most pirates prefer docking on Nartanos, the busier NW Island Port-town. However, despite this, Balanar is known for its ale, the only reason why Pirate dock here. There are a few establishments dotting the town, but they come rarely. A single tavern, the Blind Dunsparce, stood near the pier. Most of the citizens of Balanar are rowdy old man, and their wives, along with the occasional children.

2. Nartanos Port-town: The port town that has access to the Naval Headquarters. This is a busy port with many Pirates, and Naval Soldiers alike. New establishments seem to spring out of nowhere here. Nartanos is known for its festivities.

3. Linaya Port-town: Not technically a town, but certainly a port. This place has nothing to offer to anybody, except a small stall where a merchant-pirate decided to sell various useful things. The list includes food supplies, berries, several amulets, and the very rare fruits.

4. Kirin Port-town: Kirin is a modern town. Unlike the other port-towns, Kirin is the closest thing to a city. It has several two-story buildings. Most of this are commercial esttablishments, offering different kind of services to Pirates, Soldiers, and normal people alike. Most of the buildings here are two-floored, the first floor for the business, and the top floor for the owner's house.

5. Humos Port-town: Being close to the Sierra Madre Mountain Range, this place offers fresh produce from the forests and farms around. Soldiers never come here, and pirate seldom consider docking in this place, because: There is no access to the Central Sea from here. However, this is the only way to explored the nearby forests and the Sierra Mountain Range.

6. L'Jutal Port-town: The grandest of all port-towns. It is a mixture of Kirin and Nartanos. This place is popular because majority of the non-Terranian citizens of Wayard came from the SW Sea zone. L'Jutal is the capital of Terra, and therefore the prime spot in the world to meet various characters from all the seas.


Rules

Spoiler:
1. First of all rules: All PC and Roleplay Corner Rules apply. (No godmodding, bunnying, powerplaying. Four words: 25 characters rule apply in the OOC/SU thread, and the four neat lines of entry on the IC thread)

2. This is an R-16 Roleplay.

3. Romance is allowed, but not encouraged. Remember, you are a pirate, and thus love is hard to come by on the dangerous seas. If ever it arose, nothing past kissing is allowed.

4. Cursing is allowed; though keep it to the minimum. We do not want posts full of cuss words and no substance at all.

5. I will play as the Naval Army officers, and the Five Threats Pirates, including the Forsaken. This includes the any prominent soldier and pirate to be introduced during the course of the Roleplay.

6. I am the word here. When I tell you to go to a certain in-game place, make sure you do so within five posts. Also, anything I say will be final, unless stated otherwise.

7. Try to be active! Anybody that is gone for at least a week without a post will be kicked out, unless you give me an acceptable excuse and a warning beforehand.

8. Only one character is allowed per person. I will be accepting ten Captains.

9. The RP will start once there are five participating captains already. During the course of the story, I will allow you to recruit. Warn me beforehand if you are planning on recruiting a crew member. Any sudden recruitment will not be tolerated.

10. At any time of the RP, you may PM me if you want to consume a fruit, and I will tell you if you can. The fruit is random. You still have the option to use it or not. However, you may SU with a character who had already consumed a fruit, though I need a VERY GOOD SU for it.

11. There may come a point on the RP where you are required to fight with each other. Decide beforehand the outcome of the duel between the two parties involved.

12. The password is: Strawhat. No matter what is written on the Sign-up sheet, Strawhat is the password.


Sign-up Sheet

Spoiler:
Name: If you don’t know what to put here, I think you need to go back from the beginning of your life.

Species: Are you a Slowpoke? Or a Snorlax? Be reasonable! Legendaries are not allowed, and aquatic Pokémon that has no means to stand around. Examples are Gyarados, Milotic, Wailord, any fish, and such.

Age: You are a Captain, so around 27 above.

Gender: Your call.

Appearance: Pictures are allowed; just add in four good lines. Or at least one paragraph, without pic.

Personality: I require at least six lines here.

History: from the moment you were born, where you originated, your parents, your life before becoming a pirate, and formation of your crew. At least three paragraphs long.

Fruit: If applicable. You don’t need to PM me these. I will only accept top-notch SU’s for a fruit.

Moves: Maximum of six. Be reasonable! You may only include level up moves, breeding moves (state parents on History Section) , TM/HM moves and move tutor moves. No event-moves, or incompatible moves.

Pirate Crew Name: Be creative!

Ship Name: Be creative!

Insignia: At least 1 paragraph. Or a picture. A picture is better.

Crew Members: You are one of the Captains who have few strong members. You may only include two members, making four including the captain, at the start of the RP. Recruitment will be made possible. You could also leave both spots or one spot blank for other RP'ers to join your Pirate Crew. Example. I am playing as a Captain. I decide to have a crew member, an Elekid here, and leave the other spot blank for another RP'er to fill up. More like a Mystery Dungeon Roleplay.

Council Captain: This is an element added lately in the story. Among the five Pirate Council high leaders, you have to choose one. Details regarding this will be revealed later. Only two spots per captain is accepted.

Password: Sanji Blackleg

Also, fill this up:

Council Captain: [Choose from the Five Threats]
Team:
Captain: [your name]
Members:
1.
2.


Crew Member SU
Spoiler:
Note: PM the Captain you want to apply for before posting your SU here. If the Captain accepts you on his crew, you have the permission to post your SU here so I can judge whether you are worthy of a spot.

Name: If you don’t know what to put here, I think you need to go back from the beginning of your life.

Species: Are you a Slowpoke? Or a Snorlax? Be reasonable! Legendaries are not allowed, and aquatic Pokémon that has no means to stand around. Examples are Gyarados, Milotic, Wailord, any fish, and such.

Age: Self-Explanatory

Gender: Your call.

Appearance: Pictures are allowed; just add in four good lines. Or at least one paragraph, without pic.

Personality: I require at least six lines here.

History: from the moment you were born, where you originated, your parents, your life before becoming a pirate, and joining the said crew. At least three paragraphs long.

Fruit: If applicable. You don’t need to PM me these. I will only accept top-notch SU’s for a fruit.

Moves: Maximum of six. Be reasonable! You may only include level up moves, breeding moves (state parents on History Section) , TM/HM moves and move tutor moves. No event-moves, or incompatible moves.

Pirate Captain:

Password: Sanji Blackleg




Slots

Spoiler:
Captain Ingo
Spoiler:
1. miltankRancher- Yuna "Temptress" Amore Dream Magi Pirates, 1 slot open
First Snow- Crew member under Alabaster Zol Arthur

Captain Popo
Spoiler:
1. Mr. Mammoth- Alabaster “The Pseudo-Psychic” Zol Scorching Mind Pirates, 1 slot open.

Morrison Faglio
Spoiler:
1.zapdos926- Kainon Norsage The Reflectionists, 1 slot open

Azure Flute
Spoiler:
1. Greiger- Tylor "The Phantom" Grubas The Dread Crew, no slots open.
-Ray Maverick- Crew member under Tylor Grubas Nautilus "The Madman of the Sea" Morrigan, also known as Taz Jr.

Heil of the Axe
Spoiler:
1.Supervegeta- Armond "The King" Roberts Shattered Skull Pirates, no slots open.
-Sir Bastian- Crew member under Armond Roberts- Dexter Aroughs
--Deep Impact- - Crew member for Armond Roberts- Glaedr
2. Saturated Hue- Jeanis "The Scourge" Rousseau Ivory Pirates, 1 slot open.

Reserved
Spoiler:

__________________

I am a Roleplayer


...and I am PROUD of it.
Lanistae Jacet [Lies of a Trainer]

Last edited by miltankRancher; April 10th, 2012 at 12:34 AM.
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  #2    
Old March 6th, 2012, 03:56 PM
Mr. Mammoth's Avatar
Mr. Mammoth
One cool snowman
 
Join Date: Aug 2011
Location: Wherever there is ice
Age: 18
Gender: Male
Nature: Relaxed
This seems interesting, yes... A quick question, how long do reservations last?
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  #3    
Old March 6th, 2012, 05:07 PM
ShadowTheDarkrai's Avatar
ShadowTheDarkrai
AKA: Dapper Snivy
 
Join Date: Nov 2011
Gender: Male
Nature: Adamant
I believe I would like to join! Wait is this dead? I don't care. *starts typing*
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As Darkness Unfolds I Watch. As Chaos Is Unleashed I Bring It.
White Friend Code: 4598-8774-9735

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  #4    
Old March 6th, 2012, 07:42 PM
SV's Avatar
SV
Moshi Moshi?
 
Join Date: Mar 2011
Gender: Male
Nature: Relaxed
Strawhat.

Name: Armand Roberts AKA= "The Skull King"

Species: Marowak

Age: 28

Gender: Male

Appearance:
As with all Marowak, Armand Roberts stands approximately a meter tall. His front part of his body is a very light brown in contrast the the rest of his body which is relatively darker brown. He wields a club, as most other Marowak do, but here the differences emerge. The club is a few inches longer than most Marowak clubs. Armand also carries one additional, smaller club on a black belt around his waist. It is used primarily as a backup club in fighting, and bolsters his Bonemerang, Bone Club, and Bone Rush attacks. His eyes, of which most Marowak are a dark brown, is more of a bright hazel. His skull has been crack going from the top of his left eye, across the eye, and down the bottom to his cheek.

Armand also wears a black band on his arm, with the symbol of the Shattered Skull pirates, which is a jolly roger flag with the skeleton face of a Marowak instead of a human skeleton. (See insignia section). He also wears a necklace, in the center of which is a red jewel, given to him by a friend, long ago.

Personality
: Armand has been described by many in different ways. Some, many of whom were apart of the Naval Army, have called him scoundrel and a criminal. They see him as dishonest, greedy, and unscrupulous, and who cares for nothing but treasure and pleasure. His known nickname as the "Skull King", add fuel to those stories. Then there are other stories of him that speak of one who is intensely enthusiastic, passionately excited, but also borderline senseless, rash and impractical. In many ways, both descriptions are true. He is, by all accounts, a true pirate. He loves the excitement of finding and taking treasure, and always loves to find new pieces of it. But he isn't as greedy as he is made out to be, at least, not to the extent. His love of treasure is overpowered, and sometimes fueled, more by his love of adventure. Armand had become a pirate to explore vast new places, sail the world, and embark on all manner of paths, whether unusual, exciting, and often hazardous. It is here that his senseless and rash behavior is implicated. Armand is one who believes that nothing cannot be done, and that anything is possible, if you have the nerve and courage to attempt it. His high risk and free-spirited personality has more than once got him into crazy situations and tough positions in the past. It has also gained him quite a reputation because of this, but he would have it no other way. To him, a life without adventure is no life at all.

Armand enjoys adventures, but what he loves even more is sharing them with others. He has a deep sense of friendship, and to those he calls friend or comrade, he would sail the ends of the world for, and if necessary, fight side by side to protect. He is as much loyal to his crew as he hopes they would be to him. Yet despite all this, his behavior has caused many to find it hard to understand him, and therefore it is only to a chosen few he calls ally, comrade, and friend.

In regards to fighting, Armand has no problem doing so. He is not, however, one who fights senselessly and without purpose, and never chooses to harm those who cannot fend for themselves, like children. This isn't to say that he wouldn't lie, cheat, steal, or do any other manner of piracy to achieve that which he wants, whether a treasure map, or the freedom of a crewmate or friend, whatever the scenario made be.

History
: Armand was born to two Marowak in the south-east zone of the world. His parents were normal, everyday Pokemon, who had relatively normal jobs as shopkeepers. Armand always had a great relationship with his parents. His dad would always tell him stories as a child. Stories of far off adventures, and mythical tales, and such. But Armand's favorite stories were about Pirates. Armand was a dreamer. For as long as he could remember, he's had his head in the clouds. He would always ask his dad to retell stories of pirate's adventures, and his father obliged him. Frequently, they were tales that Armand conjured up from his mind, about great treasures that exist, or tales of famous pirates with no names. But ever so often, he would hear news, and tell Armand of true adventures pirates have. Armand always listened with interest and eager. It sounded like the most exciting life to live, and he constantly said as a child, when he would grow up, he would too become a pirate. His mother didn't really think it was a good idea, but his father always encouraged him to follow his dreams, no matter how dangerous. He always told him: 'seek that which you desire, and no matter the peril, no matter the difficulty, no matter what, stand tall and that dream will be reality'. Armand always kept his father's words in his mind, even as he grew older. He developed a no-matter-what-it-can-be-done way of thinking, and followed that belief throughout his life. His father was proud that his son was going to pursue his goals, but he and his mother still worried about him when the day would finally come that he would want to set off. Secretly, Armand's father assumed, or wished, that he would change his mind on his dreams, and pursue a less dangerous path.

But as Armand got older, he never faltered in his way of thinking. He set on his desired path, and upon his 16th birthday, he decided it was time to see the world. His mother didn't want him to go, and his father was reluctant as well, but he knew if he didn't let him go, it would be against everything he had told him years earlier. So, Armand left. He set off on his father's small fishing boat, and set sail for open sea. For a while, he was content with just riding along the open sea, but eventually, he had begun to run out of food, and made port in a small, but unknown (at least to him) port. It was here that he really set foot on his first land away from home. It was also here that he had met his first group of pirates. Around the same time he came into port did he run into the small group of pirates, who introduced themselves as the Rising Sun Pirates. Their Captain was a veteran Lucario named Joel Spade, a hardy Pokemon, who wore a blue bandanna and a necklace around his neck. There was also a Sawk that went by "Hawk", a Throh named Garrett, who was Hawk's brother, John, a Meowth, and an Electabuzz named Paul. At first when Armand went to try to join them, he was denied, Spade stating that Armand was nothing more than a boy. Armand was not one to give up, however, and tried again, multiples times while Spade and his pirate crew remained on the port. Spade was impressed with the boy's persistence, and eventually, after many attempts, Spade allowed the young Cubone to come aboard the ship.

He was the Pirate Ship's cabin boy, though, and wasn't truly apart of the ship as a crew mate. It was begrudging for Armand, but he at least began to know the odds and ends of the piracy. He watched and observed the others while attending to his duties as the cabin boy. They often treated him like the runt of the group, but Armand eventually got used to it. For a year, he watched the ways pirates interact. They would go off on wild adventures to find buried treasure on strange islands. Many times, it was false readings, or wrong coordinates. Many times, they found nothing at all, despite sailing for days, or even weeks at a certain destination at a time. Armand didn't mind one bit, though. He was exploring new lands, and looking for treasure. Even as a cabin boy, what more could he ask for?

It was then that fate came rolling. A storm had brewed, and the ship of the Rising Sun Pirates was caught in the middle of it. The storm was intense, and the ship broke in many areas as it tried to ride out the heavy rain and thunder. In an attempt to escape an oncoming wave of water, Joel Spade was thrown off the boat, and into the water. Water crushing upon him, it appeared that the captain was lost, until Armand dived into the ocean after him, and attempted to rescue him. He was in no condition to escape the waves of water himself either, and the two appeared to be on the verge of drowning. His father's words resonated inside him as he remember his most basic and ideal rule: nothing was impossible, anything could be done. It was at this moment that the young Armand had evolved into a Marowak, and found the courage and strength to pull them back onto the boat. The ship eventually made it out of the storm alright, but Joel Spade knew his life may have been over if not for the efforts of Armand. From that day on, Armand was made an honorary crewmate of the Rising Sun Pirates, a cabin boy no longer, and he was never disrespected or looked down upon by any of them. To all of them, and especially Captain Spade, they were his equal, and their friend.

The next adventures Armand had with the pirates were the best. He explored vast regions in attempts to find treasure of all manner. It was some of the most fun and exciting times of Armand's life. On one specific occasion, Armand found what he would later find out to be a Forbidden Fruit. Eating it, Armand felt the effect immediately, and knew he had stumbled upon something truly special. Needless to say, Armand's reputation grew even more among the pirates, but even more in the world as well, as slowly some began to know his name, the reckless young rookie, they'd say. Armand had eventually been named the second in command of the pirates. He remained loyal to them even as a full year had passed, and then two, and even upon his third year. Around that time, they stopped at a certain large port for a few weeks for ship repairs. It was then that Paul had announced that he had fallen in love one day as they were in port. Armand understood that what it meant, and accepted that his friend would leave them. A few weeks, John would depart too, seeking to gain employment as a cartographer from all of the places he had gone and seen. Hawk and Garrett had decided that they too would retire from the life of pirates, and return home to help their family. For a month, it was just Armand and Spade. Armand assumed that the Captain would simply gather a new crew, and they would soon be off to more adventures. But the captain surprised Armand when he said that the time of the Rising Sun pirates had come to an end. He did not look it, but the Lucario was getting old, far too old to continue on the life of piracy. It saddened Armand deeply, but he had to accept that the time of the Rising Star Pirates was over. In what would be the last time he would see his captain and deer friend, Space reached around his neck, and gave Armond his necklace, as a reminder of their time together, and so that hey would never forget. And he never did. The memories of his friends and adventures remained with him, always. He would often look back at the great times they had together.

The ship repairs were eventually finished, but Armand decided to leave the ship and instead take his father's small fishing boat instead, deciding he would not need a large ship for only himself. He set sail, eager to go on more adventures, and perhaps now gather a crew for himself. For a while, he was slowly establishing his own name for himself. Although he was slightly known as a member of the Rising Suns, his reputation increased much more as a singular pirate. His was establishing a name for himself by all of his borderline insane, and downright reckless, yet stunningly successful and brave plots and adventures. For three more years did he roam the see mostly by himself, or with companions for a short time. Yet most of the time, they would leave him, often because they didn't want to be apart of his insane ploys. It was hard for him to find a crew mate, a true friend, that would stay by him for a long time.

Then he met Dexter Aroughs. It was all chance really, but then, perhaps it was more than that. Armand was investigating a rumor of possible treasure on an island, when he stumbled upon the Wartortle. He had apparently recently been apart of a near death experience, and Armand did his best to nurture the Pokemon back to health. But Dexter was down, having lost his family and village to other pirates. It appeared as if he would give up, and lose all hope, but Armand would have none of it. He convinced the Wartortle that the only way to beat him is to get stronger himself. He then told Dexter his trademark, his words to live by: nothing was impossible. Anything could be done. All it took was the courage and heart to never give up, to never turn away. Armand extended an invitation to join him on his adventures, to which Dexter accepted.

The two of them together got into quite a bit of exciting adventures. There was one memorable story of how the two of them discovered a cavern that was told by many to be haunted. Indeed it was, but when the prize of a priceless jewel was at stake, and the thrill of a grand adventure on the line, Armand couldn't back down, and wouldn't. He didn't receive much protest from Dexter, who followed his captain after a brief moment of protest. The results of the cavern was a set of booby-trapped close calls that resulted in an entire cavern collapse at the hand of Ghost Pokemon who made the cave their home. Narrowly escaping an entire cave-in, the two barely avoided getting crushed, Armand actually getting his skull partially cracked around his eye. The story spread like wildfire, and the two's reputations dramatically increased as a result. Armand didn't know how it came to pass from then, but the symbol of his skull almost getting crushed had become a focal point of the story, and the most talked about part of it. They were daredevils to many, pirates who showed no fear. From then, Dexter and Armand coined the name for their two-man crew: The Shattered Skull Pirates.

However, it was the next story that established their reputation upon an even grander scale. Armand and Dexter heard of a certain pretty high Naval officer who had discovered a map to a rather legendary treasure. Dexter and Armand knew: they had to have it. In the deep of night, the two successfully commandeered the unsuspecting ship and stole the map to the treasure. After being discovered, the officer pursued the two for quite some time, employing all his resources he could to get the map back, and the two of them behind bars. Yet at every turn, despite being rather close calls at times, the two managed to outwit the Navy every time. Eventually, they couldn't keep up with them, and gave up initiate pursuit. The bounties of the two had been added. Many of the Navy's personnel dubbed Armand "The Skull King", a name he took quite a liking to. Notoriety had been achieved. To many, the two pirates didn't just not show fear: it was quite possible that they had none.

Seeing the need for a slightly larger boat, and having the resources to use it, Armand traded in his father's fishing boat, and from its parts, with the help of Dexter, they built another boat, one twice as big: The Immortality. The ship served them well as they set sail once more, ready to craft more adventures between the two of them.

It was then that they picked up the third member of their crew, a Dragonite named Glaedr. Although only recently becoming a member a month ago, Armand believes the third crew member is a keeper, and can't wait to see what possible adventures the three would soon get into. No doubt, it would be for tales of grand adventures, freedom, treasure, and excitement, all wrapped up in a little bit of reckless grandeur from Captain Armand Roberts, "The Skull King".

Fruit: Thunder Bolt Fruit

Moves:Bone Club, Bonemerang, Thrash, Bone Rush, Brick Break, Facade

Pirate Crew Name: Shattered Skull Pirates

Ship Name: The Immortality

Insignia:


Crew Members: Dexter Aroughs, the first true crewmate of the Shattered Skull Pirates, and true friend of Armands. The two shared years of adventures together. Glaedr joined the Shattered Skull pirates about a month prior to the start of the RP.

Council Captain: Captain Heil of the Axe

Password: Strawhat

Council Captain: Captain Heil of the Axe
Team:
Captain: Armand Roberts
Members:
1. Dexter Aroughs (Sir Bastian)
2. Glaedr (Deep Impact)
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Last edited by SV; April 16th, 2012 at 09:17 AM.
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Old March 6th, 2012, 08:59 PM
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I'm secretly a typhlosion, shh
 
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I want to join, but i need to know if it's dead or not
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Old March 6th, 2012, 10:46 PM
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Mega Ampharos is the one.
 
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Why do people ask if this is dead? LOL. this thing was just accepted today, so no worries.

@Mr. Mammoth: I'm not strict with reservations. Maybe a week or two is enough. Shall I have the reservation up for you?

@Zapdos926 and ShadowTheDarkrai: Nope, not dead. Both RESERVED!

@Supervegeta: Yup yup. RESERVED!
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Old March 6th, 2012, 11:20 PM
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Yes please! Reserve me my good sir! Onepiece + Pokémon = WIN!
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Old March 6th, 2012, 11:46 PM
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Mega Ampharos is the one.
 
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Alright, good sir. Reserved!
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Old March 7th, 2012, 12:25 AM
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Sir Bastian
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Oh, HELLS yeah, One Piece and Pokémon? Talk about a super effective combo ;D

I'd have loved to join this RP, if it weren't both for the fact that I've got a good couple of different RPs I'm in already, as well as the fact that I'm actually rather horrible at taking charge of anything, even if it is just a crew that I decide over myself xP

If I could've been the crewmember of one of the captains, that would've been perfect, but hey, can't always get what you want Still, good luck with this! This is a forumla that I'm sure will succeed, and I wish you all the best of luck in the future :3

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Old March 7th, 2012, 12:38 AM
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miltankRancher
Mega Ampharos is the one.
 
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When I checked here again and saw that you, Sir Bastian, posted, I though 'oh yeah! too many awesome people' oh well. Anyway, the idea of having people play as crewmembers was scrapped early in this RP's development. it takes too much time, and I fear I cannot handle it as a GM. anyway, glad to have you checked this out.

oh, and that pic. I loved it.
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Old March 7th, 2012, 12:58 AM
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Awh, you're flattering me Still, I -really-, really would have loved joining this RP due to it's 9001 points of win, but the idea of having control over an entire crew on my own is just a tad much for me.

This still intruiges me greatly! Like, I'd like to know how the fruits work. Are they basically like TMs, but more powerful, and you can only use one fruit per Pokémon? Do they only teach you one move, or does a Flamethrower Fruit like... make you able to set on fire?

Also! What kind of interaction between players are you thinking about? I mean, considering each person has their own ship and their own crew, it seems like interaction between one another seems a little odd, unless they go ashore somewhere (Which seems unlikely given the setting).

I might seem like I'm trying to tear this RP apart, but I'm really just super excited to learn more about this. (And possibly be talked into making an SU XD)
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Old March 7th, 2012, 01:14 AM
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Mega Ampharos is the one.
 
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The fruits kind of work like a TM, yes. And they simply teach you that move (albeit more powerful. we're talking like thrice the power here)

Interaction will be very minimal, I am telling you this. But not non-existent. Hmmm... Wait a minute... I am thinking of something to add...

Okay, I have decided.

Announcement: I will be accepting SU's for pirate crew members. However, the SU for them will start once I have three pirate crews entering already. I will modify the SU sheet for all who cares to recruit a fellow RP'er.

There, Sir Bastian. You can now enter!
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Old March 7th, 2012, 01:19 AM
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Danger Zone
All Men Must Die.
 
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Quote:
Originally Posted by miltankRancher View Post
The fruits kind of work like a TM, yes. And they simply teach you that move (albeit more powerful. we're talking like thrice the power here)

Interaction will be very minimal, I am telling you this. But not non-existent. Hmmm... Wait a minute... I am thinking of something to add...

Okay, I have decided.

Announcement: I will be accepting SU's for pirate crew members. However, the SU for them will start once I have three pirate crews entering already. I will modify the SU sheet for all who cares to recruit a fellow RP'er.

There, Sir Bastian. You can now enter! :)
NOW I'MA TEMPTED. I had pretty much the same reasons as Sir Bastian, I wouldn't be able to enter if I had to control a crew xD But now, I'm pretty sure I'd be willing to give it a shot, being a crew member d: Oh god, I was sure I was going to join once I saw the One Piece theme!

SUPERVEGETA PLZ ACCEPT ME INTO YOUR CREW KTHNXBAI
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Old March 7th, 2012, 01:27 AM
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Sir Bastian
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... mR, you're my saviour. Amazing! I can't wait to get my SU written! Already now, I will begin forming a plan on what kind of Pokémon to create. The world is at my fingertips, BWUAHAHAHAHAAAA~

On a serious note though, I'm pretty curious! Should the ones making crew members send a VM or a PM to the captain, asking if it would be alright to join their crew? Considering they would be the captains, they should at least have some kind of influence on who joins their crew, yeah?

Awh man, can't wait to get started with this! One Piece has been a passion of mine for a long, long time!
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Old March 7th, 2012, 01:28 AM
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Moshi Moshi?
 
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Awesome add in, miltankrancher! Character interaction is, I think, a crucial part of any RP. I'm willing to add any two people into my crew if they want to be apart of it. I posted some of the basic information of it already in case anyone's interested. PM or VM me if you're interested.
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Old March 7th, 2012, 01:53 AM
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Mega Ampharos is the one.
 
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wow. all the attention is making me cry. :')

@Supervegata: Awesome inisgnia! Love it.

@Deep Impact and Sir Bastion: Shall I have the Crew Reservation up?

I need all the help I can get of course. Sir Bastian, awesome recommendation!
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Old March 7th, 2012, 02:03 AM
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Sir Bastian
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Yeah, please set me up as a reservation! I may have alot of RP to focus on right now, but two of the greatest things in the world coming together is definitely worth putting time aside to. Especially with a great RP'er like mR leading it :3 *suckup suckup*

I'll wait with choosing a crew that I'd like to join until I've seen a bit of info about the captain, but Vegeta has an awesome rep, so I might just make a character for his crew ;P

Also! In this world, would Pokémon be able to wear clothes? I'm not thinking Jack Sparrow like clothes, where they're just completely plastered up, but maybe a vest, or perhaps a hat or something like it. How sophisticated are the Pokémon in this universe?

P.S. At any time, you can tell me to shut up, mR XD I realise my constant pestering can be annoying.
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Old March 7th, 2012, 02:05 AM
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Danger Zone
All Men Must Die.
 
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Quote:
Originally Posted by miltankRancher View Post
wow. all the attention is making me cry. :')

@Supervegata: Awesome inisgnia! Love it. :)

@Deep Impact and Sir Bastion: Shall I have the Crew Reservation up?

I need all the help I can get of course. Sir Bastian, awesome recommendation! :)
Well, if you are opening reservations d: I'll reserve for a crew member then. I was kinda thinking about the same thing, but Sir Bastian spoke up before me :D Thanks to you, I'm getting a spot in this RP xD
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Old March 7th, 2012, 02:06 AM
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Mega Ampharos is the one.
 
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No, Sir Bastian, keep them coming. I still like to see what improvements I can add to this RP.

To your question: hey, it's your call! But keep it limited though. You're pirates, so no fancy armors and such. And also no weapons. Absolutely no weapons.

@Deep Impact and Sir Bastian: Yup. Two Crew member Reservations coming up. Reserved!No expiry on this slots though. We never know how many captains there are going to be, and when they will post their crews. Also, when we have a surplus of crew members, and few captains, I may increase the slots of crew members.
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Last edited by miltankRancher; March 7th, 2012 at 02:14 AM.
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Old March 7th, 2012, 03:31 AM
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ShadowTheDarkrai
AKA: Dapper Snivy
 
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Wow! So this isn't dead! I must have gotten the date on the top confused. I wish I started typing earlier! *types for real*
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Old March 7th, 2012, 03:45 AM
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Mega Ampharos is the one.
 
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Go! I am expecting you to write a good SU! BTW, is there a certain Council captain you wanted to be reserved of?
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Old March 7th, 2012, 03:49 AM
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Huh? What do you mean? I'm confused...
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Old March 7th, 2012, 03:59 AM
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Mega Ampharos is the one.
 
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Look at the SU sheet. There is a Council Captain option. You need to choose among the five threats (Ingo, Popo, Morrison Faglio, Azure Flute, and Heil of the Axe) as your Council Leader. There are only two captain spots in each of them, so you might want to get reservation under one.
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Old March 7th, 2012, 04:01 AM
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Finished.

Name: Necro Stel

Species: Pawniard (under-evolved to be a smaller target and quicker)

Age: 27 years old

Gender: male

Appearance: Necro is smaller and younger than most pirates. He has a prized rounded straw hat that he wears slanted on his head with a maroon feather in the back and a slit in the front for his head blade. It is always on his head and almost never comes off. He also has a scar under his left eye. Besides these traits he looks generally like a normal Pawniard. He doesn't wear other clothes besides his hat. Necro used to wear a black tricornered hat with a maroon feather in the back until he lost it and replaced it with this.

Personality: Necro is often very calm and lays back and relaxes while the ship is heading along. He enjoys the way his opponents often get nervous since they don't often hit him. Necro is swift on his feet and gracefully dances around his opponent swinging his sword. Necro is often seen raiding other ships for information about essences and their locations. Necro is determined to find the essences and will stop at no means to obtain them. Unfortunately for Necro, boat rides are very long so he just kicks back and relaxes.

Necro doesn't follow orders from anyone older than himself unless he respects them like Captain Ingo. Necro is often full of himself, but goes into depression upon defeat. Necro enjoys the company of a crew and dreams to have one someday. Necro seems one step ahead of many people due to the long time of thinking things through while he relaxes.

History: Necro was born a while ago to two Bisharp. They were adventures and had traveled around many of the islands. They lived in a small cottage by the sea with all their artifacts. They wanted Necro to grow up to be an adventurer like them. They started training him on his fifth birthday and Necro happily trained. Necro did many things, some with his father and some with his mother. Some parts Necro really enjoyed like looking at maps of the explored islands and what was discovered there, while other parts were tedious or boring like learning how to properly cut down foliage in his way.

His mother and father trained him for twenty years and eventually Necro had learned how to tie over one hundred knots, read maps properly, navigate with compasses and other devices and many many other skills important for exploration. By this long a time his mother and father had decided that Necro was mature enough to take one final test for a new skill. This skill was to be defense and infiltration techniques. This skill was essential because pirates often steal treasure from people like themselves and as Necro's parents had often said "pirates are extremely dangerous".

His parents cautiously suggested this to Necro as it was dangerous to even practice things like this. Necro accepted again eager to be so close to becoming an adventurer like his parents. Unfortunately for his parents, they couldn't manage to find the right equipment to test his skills. They walked together through the forest discussing how they were going to do this and where they could find the proper area when they stumbled upon a desert like area with what appeared to be a temple or at least the ruins of one. They slowly entered the structure and found it to be rigged with all sorts of traps such as sandpits and tripwires.

They realized that this was the perfect place to train him and it might actually contain some ancient artifacts. They of course couldn't get in due to low entrances so Necro doing it for them was a bit of a bonus. They hurriedly ran back to their house and told Necro about it excitedly. Together the family ran back to the temple. Necro tried entering only to be stuck in quicksand, at which his father helped him out of it. Necro kept going onward and got caught in traps multiple times, but over time it got easier for him to identify them. Necro kept on going further from day to night only stopping to eat berries back at the house.

After a long tedious year of trying to reach the end Necro could ease his way through almost all the traps. He told his mother and father and they said that once he got to the end get an artifact and bring it to the house. Necro said yes, but he thought that was just part of the test since there was also training in how to avoid tricks before. Necro causally walked to the temple, but this time there was someone near it. Necro continued into the temple ignoring them. Necro dodged a couple of traps while the person watched him. Necro saw this and asked the stranger if they wanted help getting through. They accepted and so Necro held their arms and went further into the temple. After a couple of hours, they had reached the end.

There was a strange crystalline thing on a pedestal. The figure saw it, took it and ran out. Necro ran out of the temple because it had triggered a mechanism of self destruction. Necro got out and watched the temple turn to rubble. He ran back to the house, opened the door and excitedly exclaimed his success. Unfortunately his mother and father didn't seem to notice. Necro was confused, why wouldn't they express their joy? He grabbed and shook them only to discover blood on them. They were dead. Necro looked around the house and noticed that numerous things like gold were missing.

Necro noticed that there was some gold left, his father's favorite fruit hadn't been touched and the cap his father was going to give to Necro when he finished was still there. Necro sat down and cried over their bodies for a couple of hours. He took a shovel and buried their bodies hastily under the sand. Necro took the hat, put it on his head and pinned the fruit under it and he took a bag of gold. Necro sluggishly walked towards the nearby harbor. A thief in the streets spotted the hat and snatched it off Necro's head and ran.

Necro suddenly noticed the hat was missing and ran towards the thief. Necro caught up and used his arm-blades to drive the thief towards a docked ship. Necro drove him even further and made the thief fall off the ship with the hat. Necro suddenly realized that the hat was with the thief and watched it fall down to the bottom of the ocean. Necro sighed and realized that he was powerful and dangerous like a pirate. Necro went to a store and bought a new straw hat and a small boat. He set off to an island where a lot of pirates were and bought his own ship there. He also signed up to be under Captin Ingo's troops.

It was hard for him to become a captain for a while but after he showed them his agility and speed they gave in. Necro heard tell of the essences and set off to find them. After a couple raids he realized he needs a crew and put up a notice. He now waits for a crew to sign up.

Fruit: Used to have a fruit until lost in the sea. Unknown Fruit.

Moves: Shadow Claw, Swords Dance, Guillotine, Night Slash, Metal Sound and Embargo

Pirate Crew Name: Blackhearts

Ship Name: Shrouded Mystery

Insignia: A torn up Reapers Cloak item with the tail out and the opposite side tied to the flagpole. It has large black sploches in the corners of the flag. There also is a much much larger purple splotch in the very middle. This has tiny little trails like the paint has run down. In the splotch there is a Shadow Claw picture in maroon and black. (I will try to make an image of it and will post it later)

Crew Members: N/A Looking for recruits PM or post in the thread if you want to join.

Council Captain: Captain Ingo

Password: Sanji Blackleg isn't but strawhat is.

Council Captain: Captain Ingo
Team: Blackhearts
Captain: Necro
Members: Looking for Recruits
1.
2.



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Last edited by ShadowTheDarkrai; March 9th, 2012 at 03:56 AM.
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Old March 7th, 2012, 04:08 AM
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miltankRancher
Mega Ampharos is the one.
 
Join Date: May 2010
Location: Philippines
Age: 19
Gender: Male
Nature: Jolly
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Ok, before you finish, let me ask a few questions and recommendations.

Used to have a fruit until lost in the sea. Unknown Fruit.

What do you mean by this? Like he had a fruit but he have not yet ingested it? Take note, you need to ingest the fruit to actually take in its effects.

Also, there is still two more slots for your move. You may want to fill it up.

Also, being a Captain signifies that you are experienced enough. Are you sure to play as an underevolved Pokemon?

I know you are not yet finish, but I am very picky with appearance, personality and history. If you could lengthen it a bit more, the better.

Also, if it is POSSIBLE, I want a picture of the insignia. But if not, then it's jut fine.
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