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  #126    
Old September 7th, 2012, 09:35 AM
Superjub's Avatar
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Quote:
Originally Posted by Anastasia.R View Post


Oh, monkeys! They look cute, but not completely like monkeys. I think because of the body of Bronkey, I think it looks less like a monkey. Maybe it's just me. XD

So, lets see what I can get out of not working on pixel art in forever!
So, I'd like to start off with that they're nice sprites, I like the fact it looks somewhat the style of Pokemon sprites in the third generation games. I always liked that style of shading for the sprites. I hope that's what you were aiming for! I think the sprite would have been posed differently, shaded and outlined differently if it was meant to be a sprite style of that of the fourth and fifth generation of Pokemon sprites.

I'd have to say, though, there's some unnecessary shading and a great use of dithering. When I mean "great use", I just mean a lot of use of the shading style. It looks nice until it's over done. Unfortunately, I think Bronkey's sprites has too much dithering. That, and the values for the shades and colors look really weird together. The shading on its stomach, tail-leaf and face doesn't look like they're shaded from the same lightsource. The shading on the stomach, I think, is not needed. It looks out of place, I'd advise to not shade so much on it's stomach.

The value of the colors you used to shade around the ears looks funky. I can't see the grey ish peach color as much due to the dark lime green color beside it.

I think Bronkey's body shape is really circular. o..o Is it meant to be like that? It doesn't look like it has much of a neck.

Now, onto Moncree. I think this has a much better body shape than Bronkey. I want to say, before going onto shading and such - I think that purple color for the shiny sprite isn't such a good idea. It's probably the same value as the brown shading, so it's kind of hard to see it. Actually, taking a look into the color and shadings, I think in both sprites, the shading colors are the same values so it's really hard to see the colors on the knees, for example. Both of the shadings for green and the peachy yellow(?) have the same values, so it's kind of hard to seem them clash together like that. x..x

For shading, I think the shading under the leaves (under or on the neck) is not necessary, due to its shading and light source. Also, I think the brown outline against the leaves (I think) on its neck should be darker. Hmm, judging by the face and body shading, I would have less of the lime green shading color on the knees. The shading on the knees make it look as if the light is coming from above it.

Uh, that was a lot more than I wanted to write, but I hope this helped you out! Sorry I wrote a lot! =x
Sorry I didn't respond sooner. XD Firstly, thanks a lot. Your response means a lot to me. :3 I... actually agree with most things. XP I did notice the shiny colours for Moncree does blend in a little too much, and I see what you mean about the dithering. XP Thanks for all the other tid-bits too. :D And don't worry about writing too much; writing in more detail definitely helps a lot. :D And yeah, the circular look was intentional for Bronkey. XD I might shape it a bit more though so it seems a little bit more natural.
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  #127    
Old September 7th, 2012, 08:42 PM
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Doesn't anyone reply to questions in this thread? I was asking for help in my previous post... errr... 2 or 3 days ago now, but still nobody has helped me.
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  #128    
Old September 10th, 2012, 09:54 AM
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here is my first sprite
terrible, but
cc please



i call it potag potato+bag!

it is rubbish but is my first completly scratch

even the pallete!

so some cc please
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  #129    
Old September 17th, 2012, 12:27 PM
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Rodriguezjames55
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hi i have a Erika sprite i dont like something about it at 1st i thought it was the outlining but after zooming i realized it wasn't this is for my 64x64 trainer resource if you can critique those to
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  #130    
Old September 17th, 2012, 09:39 PM
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rodruigez, that left arm needs to lighten up, try to make the sleeve look like it is going is the wind or something

hero's and cons,
i dislike the bug ice on as it's eyes look rather out of place,
i also dislike the water flying one as it looks like you made a fusion of the 3 legendary birds and retyped it.
however i rather like the other 2 so

keep it up!
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Last edited by danaxe; September 17th, 2012 at 09:44 PM. Reason: Your double post has been automatically merged.
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  #131    
Old September 22nd, 2012, 06:56 AM
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Quote:
Originally Posted by Retribution View Post
Sorry I didn't respond sooner. XD Firstly, thanks a lot. Your response means a lot to me. :3 I... actually agree with most things. XP I did notice the shiny colours for Moncree does blend in a little too much, and I see what you mean about the dithering. XP Thanks for all the other tid-bits too. :D And don't worry about writing too much; writing in more detail definitely helps a lot. :D And yeah, the circular look was intentional for Bronkey. XD I might shape it a bit more though so it seems a little bit more natural.
I finally got around to editing it. XD I decided to still keep it quite circular as that's really what my original concept for it was anyway. xD I did edit the shape though to make it more 'realistic'. I also edited the palette and shading too. :D

Old=
New=

Now to do the evolution. xD
Also, yay, 2000th post. :D

EDIT: I also made a backsprite for Bronkey. I've also updated Moncree too.


Old=
New=

Also, after looking at it, I might still adjust the palette a little to make it stand out slightly more, but eh... I think you can really see the difference so far. :D
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Last edited by Superjub; September 23rd, 2012 at 01:41 PM.
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  #132    
Old September 24th, 2012, 08:39 AM
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Who knew something so small could take 4 hours...
This is the first real sprite work I've done, I just wanted to practice as well as make an avatar (kill two birds with one stone) and it turned out pretty good for my first try, I think.
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File Type: png trainer1_2.png‎ (6.1 KB, 9 views)
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  #133    
Old September 25th, 2012, 07:29 AM
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danaxe
I long for kyurem powerz
 
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hey can someone please put cc on my sprite
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  #134    
Old September 25th, 2012, 09:52 AM
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Quote:
Originally Posted by danaxe View Post
here is my first sprite
terrible, but
cc please
I don't mean to sound harsh, but there's quite a lot that can be improved. Assuming this is supposed to be a fakemon, here's some crit for ya.

1. It's flat. It looks like a 2-dimensional object. Pokemon sprites are supposed to be angled slightly towards the player at the bottom left.

2. No shading. The light source comes from the top left on Pokemon sprites. Having no sense of depth due to lack of shading adds to the 2-dimensional issue. Your outline is all black, which is also a no-no. Black should only be used for the darkest parts of the outline.

3. Lack of design. I don't even know what it's supposed to be. You've got a bunch of random dots and markings on a formless blob. Try drawing out your ideas first. Use references.

4. Palette. Pokemon sprites have a limit of 16 colors. That includes black, white, and a background color used as "transparency" in-game. It's not bad for making your own, but you have a lot more open colors you can work with. Use additional colors to give it depth with shading and highlights.

Look around at other people's sprites, or the official ones to give you more of an idea on what would be considered good spriting. And practice, of course.
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  #135    
Old September 30th, 2012, 03:20 PM
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Hi people, I just started drawing randomly (in GIMP) and this came out, a bug/dragon fakemon lol. It may be ugly, but from a spriting point of view, please comment and criticize. This is the first time I read tutorials and put some time on spriting, so I'm on my first steps and eager to learn as quick as possible Have no mercy!
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File Type: png bug dragon in fondo.png‎ (2.6 KB, 216 views)
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  #136    
Old September 30th, 2012, 04:12 PM
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Here is one of my fakemon. Plz rate and give tips.
Attached Images
File Type: png 5.png‎ (787 Bytes, 216 views)
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  #137    
Old September 30th, 2012, 04:41 PM
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Quote:
Originally Posted by Acecaldwell01 View Post
Here is one of my fakemon. Plz rate and give tips.
It's simple but i like it. I suggest that you check the lightening though. You see, if you look at the body or hands, the light seem to come from up-and-left, since shadows are down and to the right. But in the head, you only lightened the left cheek and not the top, and so it seems that the light is not coming from upside but directly from the left. Try to light the top and put some shadows down and to the righ, like in its belly. Also, add some light/shadow to the eye.

Thoughts on my sprite?
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  #138    
Old October 2nd, 2012, 04:40 PM
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Yours is good but i dont like the eyes...the red i think is just a little to light. Just make it a little darker and will be good! Here is my edit:
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  #139    
Old October 7th, 2012, 07:27 AM
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Ace I feel your sprite is fine but the shading on the body is off..

What do you think about my sprites? Er... Sprite.. Not my first tho

Cade yours is pretty good..

Quote:
Originally Posted by blackmoonflower View Post
I don't mean to sound harsh, but there's quite a lot that can be improved. Assuming this is supposed to be a fakemon, here's some crit for ya.

1. It's flat. It looks like a 2-dimensional object. Pokemon sprites are supposed to be angled slightly towards the player at the bottom left.

2. No shading. The light source comes from the top left on Pokemon sprites. Having no sense of depth due to lack of shading adds to the 2-dimensional issue. Your outline is all black, which is also a no-no. Black should only be used for the darkest parts of the outline.

3. Lack of design. I don't even know what it's supposed to be. You've got a bunch of random dots and markings on a formless blob. Try drawing out your ideas first. Use references.

4. Palette. Pokemon sprites have a limit of 16 colors. That includes black, white, and a background color used as "transparency" in-game. It's not bad for making your own, but you have a lot more open colors you can work with. Use additional colors to give it depth with shading and highlights.

Look around at other people's sprites, or the official ones to give you more of an idea on what would be considered good spriting. And practice, of course.
Excellent Advice Blackmoon

Just made this pokemon fusion.. can you tell what i used?

Yeah and cc please

I can also do requests for anyone...
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File Type: png Gundam X-Wing.png‎ (1.2 KB, 182 views)
File Type: png Sprite 1.png‎ (979 Bytes, 179 views)
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Last edited by Logiedan; October 8th, 2012 at 12:32 PM.
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  #140    
Old October 7th, 2012, 02:31 PM
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Yeah I no the shading is off..... your trainer sprite is good but make the second pokeball that is falling be kind of slanted. On your fusion you used an electrike a houndar(possibly) and thats all I can pick up... what about this fusion can you tell what i used?
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File Type: png 9.png‎ (601 Bytes, 176 views)
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  #141    
Old October 7th, 2012, 06:27 PM
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All i can tell is wooper and bagon maybe??
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  #142    
Old October 8th, 2012, 09:29 AM
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Whooper for the head thing and the body is from charmander with a little scratch. I completely scratched the arms and most of the head. Thanks jm0913
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  #143    
Old October 8th, 2012, 12:42 PM
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Please keep in mind that the Official Pokecommunity rules apply. That means no double posting (let alone quintuple posting) and please have at least 4 words and 25+ characters in your post.
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  #144    
Old October 11th, 2012, 03:27 PM
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Here is another sprite that I have made:
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  #145    
Old October 13th, 2012, 07:19 PM
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I'm in a Halloweeny mood....though this one was way out of my skill range. I need help with the mist stuff TTwTT
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  #146    
Old October 14th, 2012, 04:53 PM
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hi, this is my first pixel art i did just now, i'm new to this, and i appreciate your comments and suggestions about it this is Rein

EDIT:
been practicing with refences and came up to this new version of Rein -- the second attachment.
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File Type: png rein.png‎ (1.7 KB, 135 views)
File Type: png rein new.png‎ (2.1 KB, 118 views)
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Last edited by loucas; October 16th, 2012 at 05:23 PM.
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  #147    
Old October 15th, 2012, 03:25 PM
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Quote:
Originally Posted by XanderO View Post


I'm in a Halloweeny mood....though this one was way out of my skill range. I need help with the mist stuff TTwTT
The edges and lines of the Pumpkin are somewhat straight but not a huge problem. If you need help with the mist stuff, a very good idea is to look at Gastly sprites for an obvious reference.

The mist doesn't look as.. misty because it looks more like a chunk or a blob. A good way to stop this is to remove some dithering near the edges of the mist like so:



---

Also, I added the link to the Pixel Art Terminology thread to the first post of this thread. I'll unstick the thread to have less stickies, but we'll always have a directory for it.
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  #148    
Old October 16th, 2012, 03:41 PM
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GolurkIsDaBomb
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Okay, so new to spriting, this is the first one I've really done. (I tried a couple of times before, had problems and quit. XD)

Basically, I just want to know if I'm going in the right direction...

Sorry it's attached, it didn't show up when I copied and pasted.

Here's a little description, for fun.

Torbat, the cave light pokemon. (Fire)

For hikers and spelunkers, Torbats are signs of good luck. The ghostly flames on their ears light up even the darkest cavern.
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  #149    
Old October 16th, 2012, 05:30 PM
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loucas
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Quote:
Originally Posted by loucas View Post
hi, this is my first pixel art i did just now, i'm new to this, and i appreciate your comments and suggestions about it this is Rein

EDIT:
been practicing with refences and came up to this new version of Rein -- the second attachment.

just had them compared. o.O
i first pixel art suckx.
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  #150    
Old October 18th, 2012, 03:49 PM
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This is my first scratch sprite that I thought was good enough to post.
It is some kind of fairy thing...
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