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  #176    
Old January 16th, 2013 (11:44 AM).
ppooookkkkkkk ppooookkkkkkk is offline
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Quote originally posted by WinterKirby:
This would be the first trainer I ever sprited from scratch.



I screwed up on the everything.

This is a more recent one, but the shape of the arms kind of suck.



Also there's a Vs Sprite and an Overworld, both of which also made by me.
It looks pretty great to me. But yeah the arms need improve metn


Heres my first scratch trainer sprite its fail i know.


It is not affiliated with morning night.
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  #177    
Old January 16th, 2013 (01:24 PM).
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Well this is the tutorial I used to do trainer sprites.

http://browse.deviantart.com/#/d2rm2hh

She says not to use it because she wants to update it but she hasn't yet and it's still useable anyway.
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  #178    
Old January 17th, 2013 (01:36 AM).
ppooookkkkkkk ppooookkkkkkk is offline
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I actually usedcthis too!
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  #179    
Old January 18th, 2013 (04:39 AM).
C_r_e_a_m_p_u_f_f C_r_e_a_m_p_u_f_f is offline
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This is a simple Fennekin Pixel-Over sprite that I have made. Even though I have a showcase, I feel this isn't "worthy" enough to be put there, besides, there are many other things there too.



And no, don't get any plans to steal this sprite. (Yes, I'm very paranoid)
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  #180    
Old January 20th, 2013 (06:19 PM).
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Eh, it's not Pokemon-related but I sprited Mr. House from Fallout: NV.
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  #181    
Old January 26th, 2013 (09:33 PM).
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Felt like making some Chespin fanart so I made this about a week ago, hope you guys like
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  #182    
Old January 29th, 2013 (05:00 AM).
C_r_e_a_m_p_u_f_f C_r_e_a_m_p_u_f_f is offline
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Elygem, that is one cool portrait. I like the way you blended the outlines with the black background, and you made him look good by using minimum colours.

Geo, that Chespin looks nice, but I suggest you rethink that shading on the head. Other than that, it is pretty nice.
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  #183    
Old January 29th, 2013 (06:58 AM).
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What would you suggest needs to be re-shaded on the head, because the current shading is accurate for the light source.
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  #184    
Old January 29th, 2013 (08:25 PM).
C_r_e_a_m_p_u_f_f C_r_e_a_m_p_u_f_f is offline
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Maybe the three head piece hair on the middle. It is monocoloured.
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  #185    
Old January 30th, 2013 (07:18 AM).
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It's monocolored for a reason, its bright enough that it doesn't need shade, but also doesn't have a highlight to show that its a little farther back and very slighlty darker than the other pieces who have highlights.
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  #186    
Old January 31st, 2013 (03:37 AM).
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Oh, fine. I never gave much attention to the pose, so I thought it wasn't pushed back or anything.
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  #187    
Old January 31st, 2013 (10:59 AM).
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So I recently started getting into pixel art for my game, since I'd rather use my own graphics, but I'm in need of some critique.



This is one of the gym leaders. As one of the first pixel sprites I've made, I'd really appreciate some critique and help in ways to improve and what not. (I can't seem to make the hair look non-sharp and stale)
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  #188    
Old January 31st, 2013 (02:39 PM).
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That's pretty good! Unfortunately, hair tends to be a problem for novices and experienced spriters alike, as there's no hard fast rule about how it should look. The only advice I can offer is to think of it as more of a fluid than a solid, liable to come apart the farther it is from the source, and to try shading with lower contrast. Whenever you're replicating an existing style, it's also helpful to closely examine and play around with the original sprites, to get a feel for what looks good and what doesn't.



Here's a slight modification of the hair from the sprite you posted. While it's just a few small changes, they have a big impact on the design. Take a close look at differences between the two, then try applying the same principles to other characters' hair.

You may also want to avoid using #000000 (true black) and #FFFFFF (true white) in sprites.
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  #189    
Old January 31st, 2013 (02:48 PM).
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Quote originally posted by Chesu:
Wow, that's much better! Thanks for the tips. You actually fixed up her hair exactly the way I imagined it. I created her VS. sprite first, then went on to to her trainer sprite.



As you can see, you pretty much fixed the bangs the way I wanted them to be (now just to manipulate the bangs in this picture as well). Thanks again! I'll get to fixing the sprite and artwork up.
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  #190    
Old January 31st, 2013 (03:07 PM).
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I didn't mean for you to use the modified hair (although you're free to, of course), I just wanted to show you a practical application of what I described. Make sure to keep these things in mind when working on future sprites.
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  #191    
Old January 31st, 2013 (03:51 PM).
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Oh, yeah of course. I meant I was going to apply what you showed me, but in my own way. (: This is how it came out.



As you can see, you helped me out a lot here. Thanks again!
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  #192    
Old January 31st, 2013 (09:40 PM). Edited February 2nd, 2013 by geoisevil.
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These are my Fakemon starters for my personal region. I actually made their sprites in like July, but I wasn't really active on this site at the time, so here they are now :D The fire is Hyember, grass is Chemling, and water is Phantide.
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  #193    
Old February 8th, 2013 (07:51 PM).
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This is my first semi-scratch trainer sprite
(I took one hand, and the two boots from another trainer sprite(official))

Inspiration/Based off of Amon (I am not trying to make an exact amon sprite I just like amon's look, and thought it could work from my hack)
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  #194    
Old February 9th, 2013 (12:02 PM). Edited February 9th, 2013 by Superjub.
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A fire-based Elite Four member.



(copy & pasted from another website where I posted this sprite.)

Elite Four Russell (name meaning "little red" which I found VERY appropriate.)
"WOAH, WOAH WOAH! I'm on FIRE!"

• Magcargo
• Ninetales
• Magmar
• Flareon
• Houndoom

Russell is a man of a very short stature. He has a very fiery and excitable personality and often shouts when speaking. He is also easily angered.

Due to his size and love for fire, before becoming an Elite Four member he was a member of the Ekkul circus. Since a young age he's been infatuated with flames, and this passion has often caused him problems. He has mastered arts such as fire-breathing and juggling torches because of this, which has assisted him many times when he was a part of the circus. In recent years, mostly due to not being occupied with the circus anymore, he has took on experimenting with chemicals to, as he puts it, "create the most shockingly-amazing explosions! BOOM!"

Despite his seeming less-than-intimidating appearance, he as proven to be a powerful trainer and the Champion himself while watching him at the circus took him in as his student and Russell is now the fourth and strongest member of the Elite Four.
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  #195    
Old February 11th, 2013 (03:24 PM). Edited February 11th, 2013 by Trainer Jun.
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So... I decided to draw my own sprite of Retribution's character...


EDIT:Whoops! Forgot the bangs. Oh, well. Finishing it with my left hand (because my right one is feeding me Hot & Spicy Cheez-Its).

EDIT 2: Here is the left-hand-edited pic.


FINAL EDIT: ... Sorry, guys. I just had to make sure I really liked it. The angular symmetry is fixed on the pigtails.
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  #196    
Old February 22nd, 2013 (05:54 PM). Edited February 24th, 2013 by Logiedan.
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What's up fellas.

I need feedback on this. I'm working this sprite for my hack, and I need it to be convincing that it will look like the original character.

So here is the trainer sprite I made resembling Tyler Durden from fightclub.



If u don't know who the fluff he is. here is a pic:
warning: big image
Spoiler:

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  #197    
Old February 22nd, 2013 (09:52 PM).
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@ JamZx - Looks like he needs more curve in his abdomen so he doesn't look so blocky. You want to retain the human look, and the way you have your middle section right now is just too thick to do that.
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  #198    
Old February 23rd, 2013 (04:33 AM).
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Nice sprite you've got there Retribution. It's clean enough, the hairstyle is good, but I really don't understand what's with his right hand (left from here) and what's putting off the smoke on the right side. The legs look a bit stubby, but maybe that's just his character. I think the right leg (again, left from here) needs a little less curve since that's making him awkward.

Trainer Jun, I can't see your sprite.
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  #199    
Old February 23rd, 2013 (08:16 AM). Edited February 23rd, 2013 by Superjub.
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Quote originally posted by ★Hoenn★:
Nice sprite you've got there Retribution. It's clean enough, the hairstyle is good, but I really don't understand what's with his right hand (left from here) and what's putting off the smoke on the right side. The legs look a bit stubby, but maybe that's just his character. I think the right leg (again, left from here) needs a little less curve since that's making him awkward.

Trainer Jun, I can't see your sprite.
Thanks for the compliments. As for what's going on with the right hand, it's meant to be an explosive solution of sorts, hence the smoke. I could try and make it a bit more obvious I guess though. xD As for the legs, yeah they're meant to be stubby but I guess I could elongate them a little. And yeah, I agree with you on the curve. I'll sort that out now. Thanks for the constructive criticism.

And I'm flattered Jun. I can't really see the sprite either though. :o

And so this isn't completely irrelevant, you're welcome to offer your thoughts on this:

One thing I know is going to be brought up is the legs, but for some reason I can't seem to make them look... 'right'? Idk, maybe I need to expand the skirt a little or make it flatter. Any other advice would be nice though.

Also, just to give you a bit more of an insight onto this sprite, it's meant to be a revamp/correction of this:
Which in turn is a revamp of this:

Both of the previous versions are really old so brace yourself because they're pretty bad. xD

EDIT: Updated her a little. Fixed up the more glaring issues.

EDIT: Updated Russell

>
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  #200    
Old February 23rd, 2013 (07:53 PM).
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Thanks! I'll get that fixed
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