Well, I'm working on a text-based adventure game. Simple enough, but it's also an RPG. I guess you can guess where this is going. I'm working on making enemies and characters and a lazy storyline, but there's one thing I want to do for sure.
Just like how the old Pokemon games could be broken and stuff. I'm defining 16 characters, 256 items, 256 enemies, etc... but note that this is not meant to be possible as you only have 5 characters at most (so 9 are meant to break), I'm definitely not using all 256 items, all 256 enemies probably won't be used, etc. So, here's my question- how should I make my game break using objects that aren't possible?
Idea really heavily based off the broken engine of Pokemon RGBY.
"No calendar today. Oh, that's a shame. What day is it today? It is no day. The calendar does not exist anymore. Today does not exist." - Professional Idiot