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  #1    
Old March 7th, 2012 (06:21 AM).
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The long awaited epic city builder simulation, Simcity makes a comeback. Fans out there were waiting and begging for years for a Simcity 5 and they were NOT let down. EA Announced a new Simcity (without 5) at the GDC Conference, which is currently developed by our beloved Maxis.
They also left us with an Announcment trailer, check it out below:

http://www.youtube.com/watch?v=kztNWdhRdnw&feature=player_embedded

So, Simcity fans, CHEERS! Post your thoughts about the new sequel. What you like and what you fear, do you think a great future for this game? START POSTING
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Old March 7th, 2012 (06:30 AM).
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Maybe this time around I could get into a Simcity. I've played it before but I feel like I'm just...not good enough at planning and I'm constantly doing damage control on my city till it all falls apart. xD
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Old March 7th, 2012 (06:51 AM).
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I think there is something important to note...

"Images not representative of actual gameplay"

I like the look of it, but I will have to check it out a little more when we have more information; would love to get my hands on it though.
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Old March 7th, 2012 (06:52 AM).
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Quote originally posted by Toujours:
Maybe this time around I could get into a Simcity. I've played it before but I feel like I'm just...not good enough at planning and I'm constantly doing damage control on my city till it all falls apart. xD
Hmmmm...If you ask me, I am a bit scared. I am a casual player of Simcity, and as a fan, I have to say I LOVED Simcity 4, it was the best Simcity title. Then came Simcity Societies, where the calamity took place. From the trailer I have seen, the game looks quite a bit like Societies such that you build your City and it changes its theme according to what you build...which is ridiculous and horrible. Trust me, you DONT WANT TO PLAY ANYTHING LIKE SIMCITY SOCIETIES. If this new Simcity is gonna be much more like it, then expect it to fail.

However on the bright side, the whole Societies related features were not confirmed but hinted. The graphics looks beautiful and well polished. And for the first time ever, they are including MULTIPLAYER ( I know O_O)

So I shall wait, the trailer wasn't a good start, but I shall give it a chance. But one thing is certain, if the game mechanics are not like SC4, then this title wouldn't be anything great. Why don't they listen to the fan base for a change!!!!!
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Old March 7th, 2012 (07:17 AM).
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As I said on GBAtemp,

Definitely an upgrade from

Which I played when I was 10 years old. (I STILL DO WITH DOSBOX :SMILE: )

Take my money Maxis. Sim City is so much fun not to pass up.
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Old March 7th, 2012 (07:18 AM).
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I'm pretty excited about this! I used to play the crap out of Simcity 2(?) when I was younger with my cousins. We would always recreate Kanto or make our on regions in it for the hell of it.
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Old March 7th, 2012 (07:55 AM).
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Simcity is Simcity, I'm happy. And think about this if you don't like that this isn't real footage, would you rather have a trailer like that, or a bunch a buggy screenshots and not even close to complete gameplay?
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Old March 7th, 2012 (08:10 AM).
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Isn't Simcity more about the gameplay than the graphics as it stands anyway? This isn't meant to tell you how good the game will be in any way; it also doesn't show how complex it is or anything like that. Just meant to announce that it's coming.
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Old March 7th, 2012 (08:12 AM).
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Quote originally posted by Outkin:
Simcity is Simcity, I'm happy. And think about this if you don't like that this isn't real footage, would you rather have a trailer like that, or a bunch a buggy screenshots and not even close to complete gameplay?
Well, the point of the trailer is to showcase the concept no? So....I AM scared.
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Old March 7th, 2012 (10:24 AM).
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Quote originally posted by Toujours:
Isn't Simcity more about the gameplay than the graphics as it stands anyway? This isn't meant to tell you how good the game will be in any way; it also doesn't show how complex it is or anything like that. Just meant to announce that it's coming.
It is true. It is one of the few games that have nothing to do with graphics, but in a industry that has such powerful graphical capabilities, better graphics go hand in hand. I know where you are coming from, but it just goes hand in hand now. :)

EITHER WAY, moving away from the point there, I have been thinking about the game and I am starting to get a bit excited for it. I enjoy games like this and I think it could be awesome.
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Old March 7th, 2012 (10:54 AM).
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I used to always suck at city management in Sim City, so I'd use cheats or custom content to balance my budgets. I still use them, but that's because I don't want to spend hours of my time just letting the simulation run so I can actually build something.

The first thing I'm hoping happens is truly curved roads. Which looks like it may be the case for once. And what I'd like to see is the continuation of the trends from the earlier installments such as increased numbers of features and gameplay options. And none of this DLC nonsense. And plenty of FREE tools to create content for the game, so the game has a lifespan well beyond what it would with EA's releases.
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Old March 7th, 2012 (11:47 AM).
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Speaking of DLCs, does that mean Modders will be limited. I mean, if Modders are given tools, DLCs would be kinda pointless, which ruins their whole plan. Does that means Simcity will not be Moddable ;( If so, then I believe the game will live short (without DLCs).
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Old March 7th, 2012 (01:48 PM).
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SimCity 4 was a terrific game. After the game faded away while Maxis concentrated on the Sims and other SimCity spinoffs, fans picked up the slack with terrific realism and traffic modds that perfected the game further than the Rush Hour expansion pack did. Gave it a short extension of life.

Really glad to hear that SimCity is back. The SC4 Modds were good and all, but... really its been a long time since SimCity got an update. For a lot of people, playing Cities XL just wasn't the same.

I hope they do this right. It's a different era now. Don't go all Sims-like on it with twelve different expansion packs. One is enough, if that. What's important is the ability for fans to modify the game like they could with SC4.

Curved roads is an interesting an idea. I wonder how that can apply to zones, rather than just blank land.
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Old March 7th, 2012 (04:13 PM).
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I was only playing sim city 4 recently. I love these games and really can't wait for this new one.

I am hoping modding can still be done as modding is one thing I love about PC games. They often improve the game as did some simcity 4 mods making it last longer.
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Old March 7th, 2012 (08:51 PM).
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I haven't played Sim City in like years and all I can remember is spending hours on building a city just so I could wreck it with a tornado. Kinda like dominoes only you're less likely to ruin it part way through building it. Was disappointed with the trailer due to lack of tornadoes and possibly other natural disasters that could appear.
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Old March 7th, 2012 (10:58 PM). Edited March 7th, 2012 by Mynewusernameiskuzronkjustlookthatup.
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Took long enough and i was shocked it was made by EA Maxis instead of some random EA team Like the sims 3




You can pre order it here and there is also a Origin only Digital Deluxe Edition
Spoiler:
As well as all the great content in the Limited Edition, the Digital Deluxe includes three European City packs. Recreate European inspired neighborhoods in the center of your city! Place world renowned landmarks including the Eiffel Tower, Brandenburg Gate or Big Ben to help your tourism business in your city. Receive exclusive missions, complete unique achievements and earn big bucks as waves of Sims visit the landmarks. Watch as the businesses, homes and vehicles around your landmarks start to take on the flavor, style, and architecture of those countries.
  • Signature Landmarks
  • Be the envy of your region by placing exclusive landmarks to give your city district a fresh new look. Sims will visit your city to see the beautiful wonders.
  • Change in the Streets
  • Watch the streets, homes, businesses, and vehicles around your landmarks start to take on the flavor of those countries.
  • More Ploppables
  • Move your Sims in style with new transportation ploppables. Double Decker buses from London, High-Speed Rail from Germany, and police and fire services from Paris.



Spoiler:
The defining city simulation is back! Create the city you desire and make the choices that shape your city and power the Sims within it. Every decision, big or small, has real consequences. Invest in heavy industry and your economy will soar—but at the expense of your Sims’ health as pollution spreads. Implement green technology and improve your Sims’ lives while risking higher taxes and unemployment. Team up with your friends to solve global challenges: launch a space shuttle, reduce carbon emissions, or build magnificent wonders. Compete on global and regional leader boards to be the richest, the dirtiest, the happiest or the best place to visit!
  • More Details
  • Multi Player 1-16
  • Online Only
  • Genre: Simulation
  • Release Date: 2013
  • Developers: Maxis Emeryville
  • Publisher: Electronic Arts

Key Features:

Constructible WorldsCreative and customizable world that offers unique gameplay benefits, all with a fun tactile interface.Sims MatterThe Sims in your city speak to you directly and it’s up to you to respond to their needs. Will you listen and be the toast of the town? Or abuse your power for fame and fortune?Specialize in What You LoveMold your city as a casino resort, manufacturing hub, educational enclave, and more, and then watch as a unique look and feel spread throughout your city.MultiplayBuild a region with friends for the first time! Collaborate or compete in regional and global challenges and make decisions that impact the greater SimCity World.GlassBox EngineSimCity introduces GlassBox, the revolutionary simulation technology that gives you the power to impact individual Sims lives, manage city level simulation, and balance multiple city simulations at once.


Spoiler:
Processor:
AMD Athlon 64 X2 Dual-Core 4000+ or better or Intel Core 2 Duo Processor 2.0GHz or better
Operating System:
Windows XP/Vista/7
RAM:
Windows XP: 1.5GB
Windows Vista and Windows 7: 2GB
PCs using a built-in graphical chipset are recommended to have 2GB RAM
Graphics Card:
ATI X1800 or better*
nVidia 7800 or better*
Intel 4100 Integrated Graphics or better*
DVD-ROM:
8x or better
*Minimum of 256MB of on-board RAM and Shader 3.0 or better support.

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Old March 8th, 2012 (12:11 AM).
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According to this article, the game is absolutely designed to support mods. Something for which I am absolutely giddy.

http://www.shacknews.com/article/72768/simcity-designed-to-support-mods?utm_source=dlvr.it&utm_medium=twitter#

Though I am displeased with the whole "Online Only" aspect, unless that just means that I have to have Origin installed to play (which I already am aware of), as I don't mind the Origin client at all. It's just as lightweight as the Steam client is, and just as simple to navigate, too, if not simpler.

And there also has apparently been footage of gameplay released, but I'm not finding it anywhere.

Considering development was stated to be roughly 30% of the way done, I'd say we've still got quite an upgrade in the graphics side of things still to come yet, and that's saying something considering how well it compares to its main competitor CitiesXL already.
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Old March 8th, 2012 (03:10 AM).
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Considering Sim City 4 was out years ago I didn't expect a Sim City 5 at all but I'm really eager about this game now! Also this is the first I've heard of it.
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Old March 8th, 2012 (07:18 AM).
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Quote originally posted by donavannj:
Designed to support mods.
Day 1 purchase.

Though I agree, the online only aspect is horrible. EA really needs to learn their mistakes, especially after the whole Spore fiasco.
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Old March 8th, 2012 (08:18 AM).
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Quote originally posted by Cello:


Day 1 purchase.
Same here.

I've never tried Spore, but I just hope it isn't as bad as it sounds. =\
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Old March 8th, 2012 (08:38 AM). Edited March 8th, 2012 by Cello.
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Quote originally posted by Team Fail:
Same here.

I've never tried Spore, but I just hope it isn't as bad as it sounds. =\
Spore was a great game, don't get me wrong, but it was published by EA much like the Sims series is.

Spore is to this date the most pirated game ever mainly because of the DRM EA set on making it to where you can only install Spore 3 times in order to prevent piracy. They also require you to be online constantly if i'm not mistaken, which is bad for people who can't always be online.
For some reason the online requirements caused my cousin to lose all of his save data at one point as well, but I don't remember the entire story behind that.

Well, now that I think about it, if it turns out EA does set all these restrictions I guess everyone will just pirate it as well since the hackers know how to get rid of these restrictions. :P
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Old March 8th, 2012 (08:44 AM).
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On paper, the online aspect is good, but when put into the hands of gamers... not so much.

It is seriously going to be a buy on release for me! :D
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Old March 8th, 2012 (11:04 AM).
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Having experienced the Cities XL beta back in 2008, I sincerely hope for either a better executed online element if online only play is the case. I had to leave my computer on overnight to finish uploading to that game's servers after playing for a few hours in a new city.
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Old March 9th, 2012 (06:18 AM).
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The development team just made a live chat to respond to questions at Reddit. And man was I happy! :D

Disasters are back with a cool physics engine. Zoning is pretty much the same as SC4, and actually better, we WONT be restricted to grids but actually gonna be zoning relative to roads (due to curved roads).

I also was dazzled by the simulation of every single sim in the city. The people do not vanish, every single resident has a simulated life. It sounds soo cool! Traffic jam are now reasonably caused. One thing I am not satisfied with is the map size, they aren't generally big, but you will actually be linking cities in your region...
Single Player is an Option as well and its a big focus for the game (no forced online YAY!)

So much more, I think I am gonna love it. Thanks Maxis, for a beautiful sequel. (I hope I didn't misjudge)



The replies are here: http://www.reddit.com/user/maxis
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Old March 9th, 2012 (10:02 AM).
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Quote originally posted by Charicific:
Disasters are back with a cool physics engine. Zoning is pretty much the same as SC4, and actually better, we WONT be restricted to grids but actually gonna be zoning relative to roads (due to curved roads).

I cannot express in words how excited I am for this now.
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