The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > The PokéCommunity Archives > ARCHIVED: Battle Center > Competitive Team Help
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.


 
 
Thread Tools
  #1    
Old March 27th, 2012, 03:02 AM
tinyranitar's Avatar
tinyranitar
 
Join Date: Mar 2012
Location: Hoenn
Gender: Male
Nature: Relaxed
Rate and fix my paralyze support team pls
Jirachi @ Leftovers
Traits: Serene Grace
EVs: 100 HP / 252 Atk / 156 Spd
Jolly Nature (+Spd, -SAtk)
- Body Slam
- Iron Head
- Thunder Wave
- Substitute
This set is quite self-explantory. Jirachi is used to spread paralysis and flinch opponent to death. The EVs given to make Jirachi bulky so him (her) actually can tank some hit such as Scarfed Landorus Earthquake. Thunder Wave to paralyze Ghost and Body Slam take care of Ground type. Golurk is too slow to be concerned about anyway...

Dragonite (M) @ Leftovers
Traits: MultiScale
EVs: 252 HP / 128 Def / 128 SDef
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Substitute
- Dragon Tail
- Roost
One of the few dragon have tanking ability. MultiScale and Careful nature makes Ice Beam sometimes 3HKO him and before that get paralyzed and knock away by a home run of Dragon Tail. This dude spread paralysis easier thanks to ability to phaze.

Haxorus (M) @ Leftovers
Traits: Mold Breaker
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Brick Break
Thanks to paralysis support, an Adamant Nature and extra HP EVs can be run for more bulk and power. Dual Chop become more powerful than Outrage after a SD most of the time thanks to Haxorus montrous 147 Base Atk. Dual Chop can also be used to deal with Sub user and breaking through sashes. Earthquake and Brick Break for coverage. Leftovers is used for longevity because Life Orb and Dual Chop don't have much synergy.

Scizor (M) @ Life Orb
Trats: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
My REVENGE killer. Works awesomely even without the paralysis support. Make opp slower make him sweep easier with BB.

Blissey (F) @ Leftovers
Traits: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Thunder Wave
- Stealth Rock
- Seismic Toss
Special tanker and supporter. Wish can heal off damage Jirachi and Rotom-W taken. Max Deffense is given to hold it ground against powerful fighting attack that dominate the tier. Stealth Rock to do residual damage and break Sashes.

Heracross (M) @ Toxic Orb
Traits: Guts
EVs: 4 HP /252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Close Combat
- Facade
- Swords Dance
The forgotten wonder of the ADV metagame. Its Spd is the only reason that this Herculean beetle disappeared from OU metagame. Thanks to paralysis support, he's back for more. Spd EVs and Jolly nature to make him not-so-useless when opposing Pokémon is not paralyzed.


It's really exhausting to come up with and type those descriptions down. Now I know how Smogon folks feel...
__________________

You don't have to be Rock to Rock!!!

Pokemon Online name: Tinyranitar

Last edited by tinyranitar; March 31st, 2012 at 04:38 PM.
  #2    
Old March 27th, 2012, 03:20 AM
PlatinumDude's Avatar
PlatinumDude
Nyeh?
Community Supporter
 
Join Date: Aug 2010
Location: Canada
Age: 20
Gender: Male
Nature: Hasty
Send a message via Yahoo to PlatinumDude Send a message via Skype™ to PlatinumDude
For Jirach, choose between Body Slam and Thunder Wave. I can kind of see why you have both, but for the most part, it's better to stick to one or the other so that moveslots are freed (for something like Fire Punch to deal with Steels). I'd also use Substitute over Zen Headbutt to block status and ease prediction before you paralyze something. Use this EV spread too; it provides a bit more bulk and power, at the cost of Speed (which should be made up for by paralysis): 80 HP/252 Atk/176 Spe.

Use Outrage over Dual Chop on Haxorus; it really needs the power here, and there are times when Dual Chop can't KO something (and SD-boosted Outrage is stronger than SD-boosted Dual Chop). You can also consider a double-dancing set with Dragon Dance so that Haxorus can fix its average Speed.

If you're using Aggron, Brick Break is redundant with Earthquake. Use a secondary STAB move like Iron Head or Iron Tail; you can also use Aqua Tail to help deal with bulky Grounds like Hippowdon.
__________________

  #3    
Old March 27th, 2012, 04:40 AM
tinyranitar's Avatar
tinyranitar
 
Join Date: Mar 2012
Location: Hoenn
Gender: Male
Nature: Relaxed
Actually DC is more powerful than Outrage because it abuse Haxorus montrous attack power twice and can OHKO Sashed Cloyster.
__________________

You don't have to be Rock to Rock!!!

Pokemon Online name: Tinyranitar
  #4    
Old March 27th, 2012, 06:45 AM
Overlord Drakow's Avatar
Overlord Drakow
-CONQUERER
 
Join Date: Oct 2007
Location: Hell
Nature: Serious
Outrage is 50% stronger than Dual Chop.
__________________
"Power through ambition." - Overlord Drakow
Forum Set // Pair
  #5    
Old March 27th, 2012, 06:58 AM
Dark Azelf's Avatar
Dark Azelf
ThisWillBeTheEndOfEveryth ing.
Community Supporter
 
Join Date: Jun 2007
Age: 23
Gender: Male
Nature: Impish
Um no its not @ op.

Dual Chop: 40 (hit 1) + 40 (hit two) = 80 + STAB = 120 BP

Outrage: 120 + STAB = 180 BP

Also sash Cloyster argument is pretty moot considering Jirachi pretty much poops on it.

You lack Stealth Rocks also, so id suggest squeezing them in. Put it on Blissey over Heal Bell, putting Softboiled over Wish and moving Wish to Jirachi. Heracross and Blissey can take status for you so tbh i dont see Heal Bell as even needed.

Toxic Orb >>>> Burn Orb also. Chances are Hera wont be staying in more than 3 turns, so Toxic Orb will cause less net damage;

Burn Orb

Turn 1. 12%
Turn 2. 12%

24% damage over turns.

Toxic Orb

Turn 1. 6%
Turn 2. 12%

18% damage over two turns.

As you can see.

Rotom wants Volt Switch > Thunderbolt to keep your teams momentum. Pain Split is also much more useful than HP Ice really.

The main concern here is just lack of speed pretty much, i know you have T-Wave support and all but if something gets in ONE boost you're pretty much 6-0'd. Id probably look into replacing Aggron/Heracross for something with priority or something faster like a scarfer to give you some revenge killing capability.
__________________
Pair x [23:25] =Sanguine: take meh with your mighty staff

Last edited by Dark Azelf; March 27th, 2012 at 07:19 AM.
 
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 02:25 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.