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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #1    
Old March 27th, 2012, 03:55 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Hi!

There is some command for this?
If I have 6 Pokemon in my team, I want that it gets into the computer the Egg or Pokemon that give me.
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  #2    
Old March 27th, 2012, 08:09 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
pbAddPokemon(PBSpecies::species,level)
Adds a pokemon. If the party is full its automatically sends to the pc

Don't know about eggs though
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Don't know what happened to the last thread, new one coming soon

A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #3    
Old March 27th, 2012, 04:05 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Adding Eggs that can go to the PC is difficult. There's no easy method for it - you need to piece it together yourself:

Code:
species=PBSpecies::TOGEPI
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,species,21)
eggsteps=dexdata.fgetw
dexdata.close
poke=PokeBattle_Pokemon.new(species,EGGINITIALLEVEL,$Trainer)
poke.calcstats
poke.name=_INTL("Egg")
poke.eggsteps=eggsteps
pbAddToPartySilent(poke)
You'll also need to include a message. The reason why pbAddToParty isn't used is because it gives the name of the Pokémon being added, which you don't want to show because it's an Egg and the player shouldn't know the species.

Frankly, you shouldn't have a situation where the game wants to give an Egg to the player when they have a full party. It's messy, and rather uncaring if you send an Egg straight off to storage.

To give the player an Egg when they have a free space in their party, simply use pbGenerateEgg(PBSpecies::TOGEPI). You'll still need to add in your own message. The Wiki has more information about Eggs (and about giving Pokémon too).
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  #4    
Old March 28th, 2012, 11:50 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Thank you, but I believe that it me will not work.

I put this in an event to obtain random Eggs in a lottery
Quote:
i=rand(247)
Kernel.pbGenerateEgg(
PBSpecies::CATERPIE,1
)if i==0
Kernel.pbGenerateEgg(
PBSpecies::WEEDLE,1
) if i==1
Kernel.pbGenerateEgg(
PBSpecies:IDGEY,1
)if i==2
Or for this:
Quote:
p=PokeBattle_Pokemon.new(
PBSpecies::ARCEUS,100,$Trainer
)
# Arceus Eigakan Event
pbAutoLearnMove(p,PBMoves::JUDGMENT)
pbAutoLearnMove(p,PBMoves::ROAROFTIME)
pbAutoLearnMove(p,PBMoves:PACIALREND)
pbAutoLearnMove(p,PBMoves:HADOWFORCE)
# Add the Pokemon
$Trainer.party.push(p)
I need it for these two things.
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  #5    
Old March 29th, 2012, 09:05 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Just include a check before playing your lottery, so that you can't play with a full party. Then you can use your code just fine. This is by far the best and simplest solution.
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  #6    
Old March 29th, 2012, 09:16 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Maruno View Post
Just include a check before playing your lottery, so that you can't play with a full party. Then you can use your code just fine. This is by far the best and simplest solution.
Good idea!
Thanks you
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