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View Poll Results: What should I improve on?
Shading 3 9.68%
Outline Shading 0 0%
Outline Shading and Shading 9 29.03%
Design 18 58.06%
Colors 1 3.23%
Voters: 31. You may not vote on this poll

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  #1    
Old April 1st, 2012 (10:03 AM). Edited April 7th, 2012 by mineox100.
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My Sprites

Hello everyone! Here's a whole lot of sprites I made, completely from scratch!

Now for the things you all been waiting for...

Fakemon:
Spoiler:
001:Bunneaf
Type: Grass
Description: Bunneaf are small bunny-like Pokemon. They often hide from stranger for unknown reasons, making them rare.

002:Leaferclaw
Type: Grass/Steel
Description: Leaferclaw had existed from the Ice Age. It is probably because it's bones are extremely hard and it claws are one of the sharpest.

003:Metaleaf
Type: Grass/Steel
Description: Metaleaf's metal body is super hard. It's claws are sometime described as a scythe.
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  #2    
Old April 1st, 2012 (11:30 AM).
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There's nothing on the poll that you should improve upon first. You don't need to fuss about shading on outlines and colors, or on your design per say yet. You need to refine your actual drawing abilities. Not that you have to become a master artist or something, but trying to make better shapes. They are currently very lumpy.

Just trying to make spheres and circles for your grass starter's hand, for instance. Try to make things curve more. Your first two grass starters do a lot better than the last one in terms of blockiness.
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  #3    
Old April 1st, 2012 (11:38 AM).
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Well. Firstly, there isn't much design to them. I mean, what makes that grass starter anyway related to grass besides being a rabbit? There are no leaves, roots, etc. Your outlines are shaky, so you might want to go in and polish those up. And the shading needs a lot of work. I suggest you take a look at this page for some help. http://www.dragonflycave.com/recoloring.aspx#scratching
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  #4    
Old April 1st, 2012 (11:54 AM).
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Thanks for the advice guys!

Quote originally posted by IceyPinkLemons:
Well. Firstly, there isn't much design to them. I mean, what makes that grass starter anyway related to grass besides being a rabbit? There are no leaves, roots, etc.
Do you have any suggestions for a grass-related thing for the grass starter?
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  #5    
Old April 1st, 2012 (11:59 AM).
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Well, I don't want to ruin your imagination. Try taking a specific plant and incorporating it into the design on your bunnies.
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  #6    
Old April 1st, 2012 (12:33 PM).
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I added some leaves to them:



New:
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  #7    
Old April 1st, 2012 (12:50 PM).
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Mmm, dear, I don't think just adding a leaf will do it. It would be better to come up with a new design centered around the grass element, instead of just adding it on in the end. I think you need to come up with a solid design for just one evolution, either first or last, keep refining that idea, then make the other evolutions. So far they just look like different sizes of the same thing. Work on one concept, THEN expand.

Also again, you should refine your sprites by trying to make the shapes smoother.
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  #8    
Old April 5th, 2012 (02:09 AM).
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Hmm... I think the thing you need to work on is actually the outline. At the moment it looks rather straight and blocky. Same goes for the shading. Try to use more curves, it makes it look more anatomically correct. I would personally recommend the in depth spriting tutorial at the cave of dragonflies, it covers curves and everything.

On the other hand, keep up the sprites, you'll only get better.
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  #9    
Old April 6th, 2012 (09:21 AM).
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Hey guys! How about these I made in the past few days:




Included shinies!
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  #10    
Old April 6th, 2012 (10:19 AM).
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Quote originally posted by mineox100:
Hey guys! How about these I made in the past few days:




Included shinies!
These are definitely better. The designs are more interesting, and the sprites are better-executed. However, judging by these sprites, it's kind of obvious that you're a beginner to spriting, which is fine (every spriter is a beginner at some point). I would suggest looking at some experienced spriters' sprites for inspiration (don't copy, though). There is even a good tutorial on these forums (I'm using it, it's really useful), I would suggest looking at it.

As for these sprites, I would suggest shading them a bit more. They appear a bit under-shaded, and I would suggest a bit more contrast within the shading. The concepts still don't "grab" me, and I would suggest improvements in the design (Incorporate the whole "plant" idea more into the design, as the Pokemon you made could still be recolored to look like any type). Besides that, though, they're good for a beginning attempt, but don't get discouraged by my critique.
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  #11    
Old April 6th, 2012 (01:13 PM).
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I like those grass starters, but they are too neon. Other than that, keep up the good work
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  #12    
Old April 7th, 2012 (03:50 PM).
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The new sprites still need some work... More shading and better design, mostly. The only difference I see between the first two evolutions is that the second one's slightly bigger and has the metal claws. Their face seems too simple, too. You should be able to recognize a Pokemon by it's face, but the faces on these are all the same.
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  #13    
Old April 23rd, 2012 (01:28 PM).
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Randomly made this:

Any comments?
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  #14    
Old April 23rd, 2012 (08:23 PM).
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Quote originally posted by mineox100:
Randomly made this:

Any comments?
Well your darkest colors aren't dark enough for one. The outermost color should be dark so that you can distinguish between the outlines and the shading within. Also, the skin seems very plain; I'm assuming this is related to Lapras, so you should add some spots or blotches. The tail changes width and gets fatter again at the end. You should skinny it up or fatten the mid-section. The flippers have no shading. There's no highlights on the back of the tail. And a little dithering might work for a sprite this big, between the darkest color and the next color up the palette.
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Old May 2nd, 2012 (01:59 PM).
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@Above Yes, it's related to Lapras.

Tried something simple and cute
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  #16    
Old May 3rd, 2012 (08:51 PM).
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I got just a couple things to say, the sprites are too 2D, the colors arnt very realistic, and the outlines are a bit dark. But on the bright side the shading is good apart from a bit of blending. keep up trying and praticing thats how you get really good.
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  #17    
Old May 7th, 2012 (03:02 PM). Edited May 7th, 2012 by CyanFlame.
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Quote originally posted by mineox100:
@Above Yes, it's related to Lapras.

Tried something simple and cute
I love it. You should add more color to it though. Just don't change the design.
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  #18    
Old May 18th, 2012 (01:33 AM).
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Improve on your shading and basic colouring
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Old June 16th, 2012 (11:14 AM).
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Thanks for all the comments! :D
It's been quiet lately, so...

I tried a new way of spriting Fakemon! I found that way on someone's tutorial...
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  #20    
Old June 16th, 2012 (11:40 AM).
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woah ho ho, these sprites are le le legit!
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  #21    
Old June 16th, 2012 (12:09 PM).
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Quote originally posted by Lila.:
woah ho ho, these sprites are le le legit!
Thanks! I've been practicing the last month.
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Old June 16th, 2012 (12:17 PM).
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You have improved from before, but you still need work on your contrast and colours. Perhaps using colours from official Pokemon sprites?
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Old June 23rd, 2012 (11:06 AM).
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Quote originally posted by mineox100:
Thanks for all the comments! :D
It's been quiet lately, so...

I tried a new way of spriting Fakemon! I found that way on someone's tutorial...
Man, its a heck of a lot better. A massive step up. Like Logiedan said try to give your colours a little more contrast, especially on the outline. Also on that sprite in particular, try to make the purple darker, it looks too light compared to the blue.
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Old June 23rd, 2012 (03:08 PM).
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Quote originally posted by mineox100:
Thanks for all the comments! :D
It's been quiet lately, so...

I tried a new way of spriting Fakemon! I found that way on someone's tutorial...
Wow. Just wow. That is a HUGE step up from before. I suggest you return to your older Fakemon and resprite them with this style. These are quite better than the older ones.
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  #25    
Old June 23rd, 2012 (04:12 PM).
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Quote originally posted by Logiedan:
You have improved from before, but you still need work on your contrast and colours. Perhaps using colours from official Pokemon sprites?
Quote originally posted by Comerion:
Man, its a heck of a lot better. A massive step up. Like Logiedan said try to give your colours a little more contrast, especially on the outline. Also on that sprite in particular, try to make the purple darker, it looks too light compared to the blue.
Quote originally posted by Elgyem:
Wow. Just wow. That is a HUGE step up from before. I suggest you return to your older Fakemon and resprite them with this style. These are quite better than the older ones.
Thanks. I don't like using color from official Pokemon, it seems so lazy
And yeah, I noticed that about the blue before.
Maybe I should resprite the old ones...
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