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  #26    
Old April 9th, 2012 (01:35 PM).
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I'm blind so 3d doesn't matter to me but it will to my players.
I think I'll release a 3d and a regular version since this 3d version is still in beta.
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  #27    
Old April 17th, 2012 (10:34 AM).
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do you think there will be a way to make 3D optional when this is completed? I was just thinking this would be good for my game, but only for one map.
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  #28    
Old April 18th, 2012 (04:22 AM).
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I know you say not to report anything about animated tiles or whatever, but I wanna make sure you know..

Water tiles seem to trap the player. Even if you try surfing, you'll get stuck as soon are you walk onto a water tile. You can't even escape it by holding CTRL.

Pretty sure you know the grass crashes though.

Anyway, looking good so far! It needs to be tidied up a little in terms of bugs, but it's coming along great!
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  #29    
Old April 18th, 2012 (05:43 AM).
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Quote originally posted by IceGod64:
I know you say not to report anything about animated tiles or whatever, but I wanna make sure you know..

Water tiles seem to trap the player. Even if you try surfing, you'll get stuck as soon are you walk onto a water tile. You can't even escape it by holding CTRL.

Pretty sure you know the grass crashes though.

Anyway, looking good so far! It needs to be tidied up a little in terms of bugs, but it's coming along great!
no that's different, I meant the error report from grass tiles.
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  #30    
Old April 18th, 2012 (02:00 PM).
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Quote originally posted by Ho-oh 112:
no that's different, I meant the error report from grass tiles.
Oh, another idea...

Could you change the HMode07 data for the map to be read from map metadata or determine it by a maps ID from the script instead of by adding funky brackets and such that alter the maps name? A bit technical, but I'd imagine it's not too hard if you know the script, and since you adapted the script, I'm thinking you would.
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  #31    
Old April 19th, 2012 (04:59 AM).
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Quote originally posted by IceGod64:
Oh, another idea...

Could you change the HMode07 data for the map to be read from map metadata or determine it by a maps ID from the script instead of by adding funky brackets and such that alter the maps name? A bit technical, but I'd imagine it's not too hard if you know the script, and since you adapted the script, I'm thinking you would.

good idea I'll use that instead.
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  #32    
Old April 24th, 2012 (03:20 PM).
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It doesn't seem to be compatible with the new version of essentials.
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  #33    
Old April 25th, 2012 (05:36 AM).
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Quote originally posted by IceGod64:
It doesn't seem to be compatible with the new version of essentials.
I needs ALOT of mods.... I'll get working on this soon I gotta finish working on my new website (yes this one is mine and I think people will like it.)
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  #34    
Old June 7th, 2012 (11:27 PM).
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  #35    
Old November 21st, 2012 (04:52 AM). Edited December 8th, 2013 by ultimatewolf.
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so far this is awesome i'll follow this project because i want to make a 3d game. and it would be cool if you could add the walking with pokemon script.
edit: can you import 3d models with blender.
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