The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Emulation & ROM Hacking > Team Discussions
Register New Account FAQ/Rules Chat Blogs Mark Forums Read

Notices

Team Discussions Team up, start a formation of dedicated hackers and helpers. Here, you can discuss production of hacks with other groups, or make your own hacking group (through approval processes).



Closed Thread
Thread Tools
  #276  
Unread May 29th, 2012, 09:13 AM
Ark_Silvanos's Avatar
Ark_Silvanos
Trainer
 
Join Date: Jan 2009
Location: India
Age: 21
Gender: Male
@partially, this is the breakdown so far:

Cosmotone8: trainer sprites, fakemon sprites, some overworlds
Nino (think she's sick): trainer sprites, fakemon sprites and some overworlds
SnakeJynx: shes a spriter, but i dont know whats her forte...
Ark: temporary tiling (just till we got a tile artist)

thats all the spriters so far, i think....

I wasn't planning on actually graphically contributing, mainly because i've got an idea for a hack i'm trying to do by myself , i joined cuz i liked that this team had a bunch of new members who were actually keen on getting a hack done ... so since u've joined, u could do the tiles, i'll go back to background help

the plan was a complete revamp of all the tiles + whatever may be needed. Outkin's posted what he needs... i think the other mappers are a bit shy, they dont seem to wanna ask for what they need

----------------------------------------------------------------------------------------------------------------------------------------------------

@outkin, why dont u make it like a script instead? like if a pokemon is in the party, and a certain item is in the inventory, then ___________ happens. I dont kno if thats possible through scripts tho, but i think it might be. Scripters, is it possible?
Even if its not, getting an asm routine to just search through the party for a certain pokemon shouldnt be too complex... but then we would need to be able to call a script when the item is being used... is that possible?

also, i think you guys (mappers, should really aim for getting the first beta mapped) delegating maps next to each other would really make sure all ur maps merge, after all, having different ppl map a set of towns/routes would seem a little odd if you guys map differently. So instead of splitting up the entire game in the beginning, start with how long u want the beta to be and work from there....

its just my opinion, but i always feel its smarter to start from the beginning and work forwards than to do everything separately and then try to piece it together in the end....
__________________


  #277  
Unread May 29th, 2012, 11:08 AM
tajaros's Avatar
tajaros
Hi I'm dawg
 
Join Date: Apr 2012
Location: Philippines
Age: 14
Gender: Male
Nature: Timid
Send a message via Windows Live Messenger to tajaros
@ark_silvanos

Yeah I know that it wouldn't be too complex to do it on ASM because I read JPAN's tut but I haven't tried it yet because I don't have time I got some other things to do...

It's possible if we use checkflag or checkitem for the script for the certain event to work so it wouldn't be a problem if we do that....

Hmm...
It seems the mappers are getting quieter by the time..
__________________
  #278  
Unread May 29th, 2012, 07:32 PM
Pokehacker1's Avatar
Pokehacker1
a kid with a knack for mapping
 
Join Date: Apr 2012
Location: Somewhere over the rainbow
Age: 12
Gender: Male
Nature: Calm
Hey guys! I'm back! I've got a weeks of catching up to do.
I'm sorry I was gone so long.
Welcome all new members!
I just wanted you guys to know that I've done the bottom part of the forest. I've also inserted 6 new tiles.
I can also Insert some more-I'm really good at it.
Just need the pic.

EDIT:
I'm going to insert Arks's trees. Don't worry-I wont't replace any tiles. Just insert.
__________________
Who wants lunch?



Hacks I support:


Part of:

*currently looking for a tiler

Last edited by Pokehacker1; May 29th, 2012 at 07:52 PM.
  #279  
Unread May 29th, 2012, 10:12 PM
mineox100's Avatar
mineox100
Elgyem!
 
Join Date: Jun 2010
Location: Canada, ON
Gender: Male
Nature: Calm
Send a message via Windows Live Messenger to mineox100 Send a message via Skype™ to mineox100
Wow, where's all the mappers? I'm quiet because I'm getting some work done.

I have some quick donations:



These tiles aren't the best, and I won't be making much, since I can only do tiny little things.
__________________
  #280  
Unread May 29th, 2012, 11:50 PM
nobo71's Avatar
nobo71
Beginning Trainer
 
Join Date: Aug 2010
Gender: Male
Have you made a alot of tiles.
__________________
Currently Looking For New Team
Former Member of Team Astra
SurvivorHuey @ Youtube
  #281  
Unread May 29th, 2012, 11:55 PM
mineox100's Avatar
mineox100
Elgyem!
 
Join Date: Jun 2010
Location: Canada, ON
Gender: Male
Nature: Calm
Send a message via Windows Live Messenger to mineox100 Send a message via Skype™ to mineox100
No, those 3 are my first.
__________________
  #282  
Unread May 30th, 2012, 04:48 AM
Partially's Avatar
Partially
Slow like Shuckle
 
Join Date: May 2012
Location: WA
Age: 20
Gender: Female
Nature: Quirky
What are you wanting in the tiles? Like... specific new things, how to you want others re-done, and is there a graphic theme for buildings?

Also, if there are multi-tile images, what size should they be?
  #283  
Unread May 30th, 2012, 05:08 AM
tajaros's Avatar
tajaros
Hi I'm dawg
 
Join Date: Apr 2012
Location: Philippines
Age: 14
Gender: Male
Nature: Timid
Send a message via Windows Live Messenger to tajaros
Hey guys I started learning spriting but I can't make things from scratch..

Let me know what you guys think...

I made a Cooltrainer male and female...

Attachment 64665

Attachment 64666

Well I know they can use some editing I just wanted to know what you guys think about it...... :D

__________________

Last edited by tajaros; July 28th, 2012 at 10:27 AM.
  #284  
Unread May 30th, 2012, 06:48 AM
Ark_Silvanos's Avatar
Ark_Silvanos
Trainer
 
Join Date: Jan 2009
Location: India
Age: 21
Gender: Male
@mineox100: rocks look pretty good grass could use some work tho, color wise and design wise. first off, u need a better color combination, more contrast, more variations, so the grass would seem more natural. If your going to detail blades, you gotta make the lines flow and curve, instead of adding random vertical lines. Also, you need to work on eliminating the grid, try applying the grass tile to a large area nd u can see where each tile starts and repeats.

@tajaros: looks good scratches are exactly that hard, use photoshop or gimp so u get layers, start with the outline, then color in the next layer and so forth, that way u can always correct whatever u need to. start with basic shapes, and try to plan your work, (pose, features, anatomy, etc.) before u actually start.

@partially: ummm... outkin wanted a PC/Mart building combo, a fountain, and newish buildings for the cities, some snow covered buildings, snow tiles and a tile that links the ice and snow. no1 else has mentioned anything so far. Everything else is a blank slate, so go with whatever style u prefer (except its gotta have the 45 deg top down view thing that pokemon always has), then the basics, 16x16 tiles, character height is approx 19 pixels (fr style), trees are 48 pixels high, cliffs are, surprisingly, only 16 pixels high (though we could make em bigger, i guess), buildings have 16x16 pixel doors, but more important than an accurate height portrayal is to make sure they can be tiled, so we can get buildings of variable heights and widths.... thats bout it, i think... if u need any more details, just ask.

not sure of what overworlds we're using, i know there was a discussion about this, but any type of overworld can be used, DPPt, HgSs, RSE, or even custom over worlds, the sizes supported i believe are 32x16, 32x32, 64x64. since all of the games overworlds fit within 32x16, any of em can be used...

@mappers, guys, u should keep on mapping, things like trees, grass, paths will not be added, but overwritten. Make place holders for the buildings/tiles u need, but dont have... dont wait for a complete new tileset-inserted base....
__________________


  #285  
Unread May 30th, 2012, 10:44 AM
Pokehacker1's Avatar
Pokehacker1
a kid with a knack for mapping
 
Join Date: Apr 2012
Location: Somewhere over the rainbow
Age: 12
Gender: Male
Nature: Calm
Uh... @Ark S.
Can you make that tree in that picture earlier sycronysed with the Tileset 34 Pallete?
I already did a pretty bad job with it. I just thought you might be able to do it better.
__________________
Who wants lunch?



Hacks I support:


Part of:

*currently looking for a tiler
  #286  
Unread May 30th, 2012, 11:11 AM
Ark_Silvanos's Avatar
Ark_Silvanos
Trainer
 
Join Date: Jan 2009
Location: India
Age: 21
Gender: Male
lol are we using it? i thought it was fugly kinda weird looking ish ... nd dude, each tileset uses all 15 palettes (well only like 9 are used ingame, and only 12 are able to be used in AM)

nd i cant believe u were trying to rip it from the picture that was just to show how they could be used , i got all the individual files with me ... but since we got a tile artist, i was thinking we could give her free reign, let her re-design the tiles in her style?...

just map using the default tiles, when we overwrite the un-needed tiles, it'll all change anyway, then u guys can revisit the maps and fix any tile errors caused by the change....

edit:
i didnt mean to be rude by the second paragraph, i just meant i didnt kno u were inserting it if u had asked, i would've sent u the tree
__________________


  #287  
Unread May 30th, 2012, 11:54 AM
Pokehacker1's Avatar
Pokehacker1
a kid with a knack for mapping
 
Join Date: Apr 2012
Location: Somewhere over the rainbow
Age: 12
Gender: Male
Nature: Calm
Oh! That's fine.
Idid rip it from the pic pretty well, though.
I copied it, and sorounded it with black.
Can you post the individual tile then?
Because I really like it.
__________________
Who wants lunch?



Hacks I support:


Part of:

*currently looking for a tiler
  #288  
Unread May 30th, 2012, 12:54 PM
Ark_Silvanos's Avatar
Ark_Silvanos
Trainer
 
Join Date: Jan 2009
Location: India
Age: 21
Gender: Male
ur gonna have to palette hack... do u kno how? cuz my tree uses more colors than the default tree, so it can't exactly be converted to the default green palette without screwing up the look...

i did however make it match the default mostly, but u gotta do some work, k? when u first open the block editor, go to palette ----> palette editor, and there will be a bright pink color in palette 0, click on it, change the values to 14 24 10 and click apply. Then go about normally inserting the tile. thats the only way the tree will actually look ok with the changed palette.

unchanged palette:




changed palette:




i think we should let partially do the tile work from now tho. So just use the default for now
__________________


  #289  
Unread May 30th, 2012, 06:45 PM
Cosmotone8
silhouette of the past
 
Join Date: Jan 2012
Location: Boston, MA, USA, Earth, Sun Solar System, Milky Way Galaxy, Universe
Gender: Male
Nature: Careful
@Tajaro's sprites They are okay.... But need some work. Do you mind if I spruce it up?
@partially WE FINALLY HAVE A TILER! *rejoices* Ark mentioned all we need atm, so if you could just do those that would be fantastic.
@mappers Could you PM me and Outkin your maps when you are done with them? Or maybe post them in the thread? Either way is fine.
Sorry I haven't been on, busy with other stuff.
__________________
I'm a silhouette, asking every now and then
Is it over yet? Will I ever feel again?
I'm a silhouette, chasing rainbows on my own
But the more I try to move on, the more I feel alone
So I watch the summer stars to lead me home.

  #290  
Unread May 30th, 2012, 06:53 PM
Ark_Silvanos's Avatar
Ark_Silvanos
Trainer
 
Join Date: Jan 2009
Location: India
Age: 21
Gender: Male
oh good, ur back, i wanted to ask you, are v sticking to DPPt overworld style or the FireRed style? either can be used... i think you should finalize that so every1's on the same page
__________________


  #291  
Unread May 30th, 2012, 06:54 PM
Cosmotone8
silhouette of the past
 
Join Date: Jan 2012
Location: Boston, MA, USA, Earth, Sun Solar System, Milky Way Galaxy, Universe
Gender: Male
Nature: Careful
I was planning on using FRLG overworlds after talking w/Nino.... Hope she gets better soon.
__________________
I'm a silhouette, asking every now and then
Is it over yet? Will I ever feel again?
I'm a silhouette, chasing rainbows on my own
But the more I try to move on, the more I feel alone
So I watch the summer stars to lead me home.

  #292  
Unread May 30th, 2012, 07:54 PM
mineox100's Avatar
mineox100
Elgyem!
 
Join Date: Jun 2010
Location: Canada, ON
Gender: Male
Nature: Calm
Send a message via Windows Live Messenger to mineox100 Send a message via Skype™ to mineox100
Yay! We have a tiler! :D

By the way, I think this is the mapper's claim right now:

Outkin:
Ice
???

Pokehacker:
Ground (?)
???

Nobo:
Rock
Bug

Me:
Grass
Flying
__________________

Last edited by mineox100; June 1st, 2012 at 09:08 PM.
  #293  
Unread May 30th, 2012, 09:53 PM
tajaros's Avatar
tajaros
Hi I'm dawg
 
Join Date: Apr 2012
Location: Philippines
Age: 14
Gender: Male
Nature: Timid
Send a message via Windows Live Messenger to tajaros
@cosmotone8
Sure you can spruce them up they're my first try on spriting...

OW are really hard if were gonna made an original one....
And we don't have anyone to do those...

Well FRLG OW sounds good..... :D
__________________
  #294  
Unread May 31st, 2012, 12:41 AM
Partially's Avatar
Partially
Slow like Shuckle
 
Join Date: May 2012
Location: WA
Age: 20
Gender: Female
Nature: Quirky
Okay. C: Since you mentioned Pallet, what are color limitations? I looked this up but I want to know what you guys have to say about it in case my info was bad.

And, are you re-doing all tiles? Sorry if it seems repetitive I just want to be clear. •_•; I'm going to start with your specific ones though first anyway, so it's not too urgent to know.
  #295  
Unread May 31st, 2012, 07:24 AM
Ark_Silvanos's Avatar
Ark_Silvanos
Trainer
 
Join Date: Jan 2009
Location: India
Age: 21
Gender: Male
aight so heres a basic rundown:

fire red has 16 usable palettes, however, advance map limits us to 13 (might just be me, but no1 answered when i asked in the AM thread )

Each of these palettes have 16 colors each, but the first color in the palette is the transparency color, so we're restricted to 15x12 = 180 colors in total.

Tiles sizes used in game are 16x16, however they are inserted into the rom as 8x8 sections.

Now each tileset can contain tiles that have any of the above palette, however, each individual tile (16x16) can be made up of 4 8x8 subtiles, but each of these 8x8 subtiles must use only 1 of the palettes.

For the sake of ease of inserting tho, dont worry bout 8x8 tiles, just make them all 16x16.

Try to first plan out what palettes ur gonna use overall as well, so u can keep in mind how many colors to use in ur tiles.
For example:

Fire Red uses palette 0 for greens,
so under this palette, grass, trees, bushes, hedges etc are sprited. Now in addition to this, there are 2 brown colors used for the tree trunks.

So before starting a tile, plan which palette ur gonna use (or if ur gonna use a blank one), this way you'll know how many colors u'll have to work with and how many colors u can add, etc.

I hope that was clear , if not, just ask me, i'll explain more .

-------------------------------------------

I was asking bout the overworlds because i was going thru the earlier posts, and all the sprites cosmo made were in DPPt style anyway, but yeah... lets stick to the default style, that way we wont have to replace any of the default npcs we may use.

------------------------------------------------

I still think the mappers should start from the beginning. Are we planning on releasing a complete game? or releasing betas first?

edit:
stupid me. 15x13 = 195 colors total
__________________


  #296  
Unread May 31st, 2012, 10:40 AM
nobo71's Avatar
nobo71
Beginning Trainer
 
Join Date: Aug 2010
Gender: Male
I claimed rock and something else a couple of pages ago.
__________________
Currently Looking For New Team
Former Member of Team Astra
SurvivorHuey @ Youtube
  #297  
Unread June 1st, 2012, 07:37 AM
Partially's Avatar
Partially
Slow like Shuckle
 
Join Date: May 2012
Location: WA
Age: 20
Gender: Female
Nature: Quirky
Would it be too much to ask if you could set up an image with all of the game's current pallets pasted on? I've spent a while googling this and it's not turning out...
=u=

I want to see them to get an idea of what all they chose for things.~ But if thats too much it's fine too, I'll just closer inspect current tiles.
  #298  
Unread June 1st, 2012, 06:24 PM
Ark_Silvanos's Avatar
Ark_Silvanos
Trainer
 
Join Date: Jan 2009
Location: India
Age: 21
Gender: Male
lol...hmmm... that might take a while... what program are u using if i may ask? i COULD get u a picture with just the colors, but thats all they would be... just colors. Plus it'll take me a while cuz there are around 140ish colors used and i have no idea how to get em other than manually putting each color into the picture 1 by 1. I could do it, but with my exams in 2 days, i dont think i'll have time to get to it till atleast the 6th... can u just use random colors till i can do it, if u really need it? we can swap the colors later.

also if u have advance map, u can check the colors each tile uses from the block and palette editor. u can also extract the palette (.pal, .act, etc) and u can also save the tilset with each palette and see whats been used.

but since we are doing a revamp, feel free to use ur own colors, just restrict it to what i stated above (13 palettes, each with 15 usable colors, and 1 transparency color).
__________________


  #299  
Unread June 1st, 2012, 09:03 PM
Outkin's Avatar
Outkin
OM*G PIKMIN 3!!!
 
Join Date: Feb 2012
Location: Canada B.C.
Gender: Male
Nature: Quirky
You got rock and bug nobo. :D

Keep up the good work, working on my own things, going well minus the custom tiles, just wish I had less work on my hands >_< (In real life)
__________________





  #300  
Unread June 3rd, 2012, 02:55 PM
Pokehacker1's Avatar
Pokehacker1
a kid with a knack for mapping
 
Join Date: Apr 2012
Location: Somewhere over the rainbow
Age: 12
Gender: Male
Nature: Calm
I don't think I'm gonna be available until summmer.
You see, i've got to study for my finals.
And my sister needs her "end of year computer time.
She's in the bathroom.
I just heard the toilet flush!
Cya!!!
__________________
Who wants lunch?



Hacks I support:


Part of:

*currently looking for a tiler
Closed Thread
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC. The time now is 03:44 PM.


Style by Perdition Haze, artwork by Sa-Dui.
Like our Facebook Page Follow us on TwitterMessage Board Statistics | © 2002 - 2013 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2013 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User posts belong to the user.