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  #1    
Old February 19th, 2016 (7:16 PM). Edited February 21st, 2016 by KJGungeon.
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Hello everyone! Let's make this thread clean and simple. So let's get to the point!

I been noticing that we don't have a lot of NDS Rom Hackers in the scene; with this thread I want to bring more people into the NDS Hacking Scene. I know a lot of you guys out there can script and do a lot of different stuff just not inserting 3D maps. This Base Rom I'm making will be using the 5th generation games BW/B2W2.
Please note once I mapped up to Petalburg I will release an ALPHA!

Plans and Future Plans:
  • Base RSE(Ruby,Sapphire,Emerald) NDS Rom
  • Hoenn Overworlds fully inserted
  • Get the Scripting systems down
  • This GAME will be using a whole new Matrix System(Maps and Headers) with new map data, only thing is there aren't enough research to try and fix future errors but for now the game is playable so far.
  • New Intro System
  • Player in the Car scene
  • Fixed Battles/WildPKMNs/Rivals
  • MORE FUTURE UPDATES COMING ANY SUGGESTIONS ARE HIGHLY RECOMMENDED NOW!
VIDEO


Before said my goal is to create a base rom for people to use. You will have benefits of creating your own textures for the game since I mapped many things perfectly. Also if you have full control of the scripting tools it's a win for you.

IMAGES
Spoiler:












  • Tools used and Thanks
    - Markitus95 for his awesome Spiky DS Map Editor v1.81b
    - Mikelan95 for inspiring many others with his works
    - KazoWar for his 5th Gen Tools
    - Everyone else who worked with Markitus95 earns their respectable references.
    - Google Sketchup 8
    - FluidRaysImporter OBJ Plugin for Sketchup 8
    - 3DS Max Studios 8
    - Adobe Photoshop CC 2015
    - Gericom's MKDS Course Modifier
    - and Many others at PokeCommunity's Rom Hack Section!
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  #2    
Old February 20th, 2016 (7:27 AM).
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I'm exiticed for this.Good luck.
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  #3    
Old February 20th, 2016 (10:39 AM).
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Thanks :D I finished Odale Town earlier today!
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  #4    
Old February 20th, 2016 (11:30 AM).
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This is awesome :D I was thinking of doing something like this.
I know its a rom base but it really should be in progressing hacks! I have a few ideas, like changing some of the textures (I'm pretty sure it's possible) and stuff, but overall the idea you have is great.
Keep it up!
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  #5    
Old February 20th, 2016 (11:53 AM).
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Upcoming progress I can't wait to finish it!
ROUTE 103
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  #6    
Old February 20th, 2016 (12:31 PM).
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Look like a really bold project. Hope you can complete it

Just a question: Why are you not using a Black 2 / White 2 rom since they have some graphical updates compared to BW? (And even have some Hoenn sprites inserted into them)
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  #7    
Old February 20th, 2016 (12:39 PM).
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Quote:
Originally Posted by Nylon View Post
Look like a really bold project. Hope you can complete it

Just a question: Why are you not using a Black 2 / White 2 rom since they have some graphical updates compared to BW? (And even have some Hoenn sprites inserted into them)
Well the maps can be inserted into Black 2 and White 2. So in the future maybe I could extract the map datas in put them into B2/W2. It will just be a lot of hassles, but hopefully until I finish mapping the game I'll think about it. Also yea I totally forgot about the Tournament Sprites from B2/W2!

Update ROUTE 103
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  #8    
Old February 20th, 2016 (12:49 PM).
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Originally Posted by KJGungeon View Post
Well the maps can be inserted into Black 2 and White 2. So in the future maybe I could extract the map datas in put them into B2/W2. It will just be a lot of hassles, but hopefully until I finish mapping the game I'll think about it. Also yea I totally forgot about the Tournament Sprites from B2/W2!

Update ROUTE 103
I get it. Let's see how this progress.

Good luck!
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  #9    
Old February 20th, 2016 (5:27 PM).
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Route 103 Update and Wild Pokemons!
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  #10    
Old February 20th, 2016 (7:50 PM).
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All notes aside I will now FOCUS the game into Pokemon Black 2 direction as my maps render out really nice and even better than the BW engine. There is way more space in the header and the matrix data doesn't get corrupted easily. There are no words to explain how beautifully done this Base Rom will go through. The game feels a bit better and more like RSE Style you could say.
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  #11    
Old February 20th, 2016 (8:40 PM).
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Nice progress so far! I hope this will turn out to be a great base ROM!
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  #12    
Old February 20th, 2016 (8:47 PM).
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Originally Posted by WWTEpicFail View Post
Nice progress so far! I hope this will turn out to be a great base ROM!
Thanks! Once the Alpha is complete I'm positive it's going to be amazing! Worth all the research on NDS!
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  #13    
Old February 21st, 2016 (12:39 AM).
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Quote:
Originally Posted by KJGungeon View Post
All notes aside I will now FOCUS the game into Pokemon Black 2 direction as my maps render out really nice and even better than the BW engine. There is way more space in the header and the matrix data doesn't get corrupted easily. There are no words to explain how beautifully done this Base Rom will go through. The game feels a bit better and more like RSE Style you could say.
Its beautiful! I think it would be awesome if you made custom sprites for trainers. And are you using Wesley fgs rse bw overworlds?
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  #14    
Old February 21st, 2016 (1:01 AM).
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Its beautiful! I think it would be awesome if you made custom sprites for trainers. And are you using Wesley fgs rse bw overworlds?
Speaking of which, I was thinking of doing custom sprites for an NDS-style FR/LG update, if you or someone else were to do FR/LG for an NDS base rom.
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  #15    
Old February 21st, 2016 (1:20 AM).
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Will this game have Hidden Grottos?
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  #16    
Old February 21st, 2016 (8:33 AM).
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Speaking of which, I was thinking of doing custom sprites for an NDS-style FR/LG update, if you or someone else were to do FR/LG for an NDS base rom.
Oh really! That idea popped into my head a few times, but right now I'm working on a HGSS demake.
If I ever lose motivation my second project was definitely gonna be FRLG NDS rom lol.
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  #17    
Old February 21st, 2016 (8:47 AM).
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I really like what you're doing here, actually. It's about time someone stepped up to the plate.

I did happen to notice though, your trees are all flat and makes the spaces between the trees really awkward. Aren't they supposed to be in a cross-shape? Or are you doing this intentionally?
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  #18    
Old February 21st, 2016 (9:23 AM).
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I also wait for this project finishment. Since I want seen Hoenn in NDS style
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  #19    
Old February 21st, 2016 (10:47 AM).
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Quote:
Originally Posted by Team Fail View Post
I really like what you're doing here, actually. It's about time someone stepped up to the plate.

I did happen to notice though, your trees are all flat and makes the spaces between the trees really awkward. Aren't they supposed to be in a cross-shape? Or are you doing this intentionally?
Yea I want to make the texture editing easier for people to use. With this kind of setup you can import textures from any good artist out there. It will display the textures better if edited correctly.

Quote:
Fotomac
Speaking of which, I was thinking of doing custom sprites for an NDS-style FR/LG update, if you or someone else were to do FR/LG for an NDS base rom.
Also I'm still trying to figure out which Overworlds I want to use since now I'm using the B2W2 Roms they have every gym leaders I needed. Just the main sprites that i'm trying to figure out.
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  #20    
Old February 21st, 2016 (11:12 AM).
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My bad on my previous thread update yesterday. It seems I failed and called Petalburg City Vermillion City. I'm going to release an Alpha once I mapped up to Petalburg.

Route 102.1 out of 2 maps:


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  #21    
Old February 21st, 2016 (12:17 PM).
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I think the only thing I can point out from this us that you are making the maps, too big IMO. I mean, the layout is good, but towns will look too much empty wiht big maps :/

Great job, keep going on man :D
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  #22    
Old February 21st, 2016 (12:46 PM).
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I think the only thing I can point out from this us that you are making the maps, too big IMO. I mean, the layout is good, but towns will look too much empty wiht big maps :/

Great job, keep going on man :D
Yea I was thinking about that too as I progress. But I'm sure that since we have a building editor some people might use it to add more stuff onto the maps.
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  #23    
Old February 21st, 2016 (2:52 PM).
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Route numbers and City/Town names now appear!
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  #24    
Old February 26th, 2016 (1:52 AM).
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As a ROM base, will you try to include XY Pokémon or is that impossible?
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  #25    
Old February 26th, 2016 (9:39 PM).
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Can you include mega evolve?
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