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  #1    
Old February 11th, 2015 (10:58 AM). Edited 3 Weeks Ago by Luka S.J..
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Multiple Title Screens for Pokemon Essentials




The following is an add-on to Pokemon Essentials. The point of this add-on is to bundle multiple animated title screens, resembling the title screens of the official Pokemon Games.

The settings for the script are pretty simple, and are explained in the comments of the script itself, but for convenience I will list them here:

SCREENSTYLE sets the style of the title screen you want to use
SPECIES sets the species whose cry will be played (and whose sprite will be displayed for the gen 5 style)
RESTART_TITLE decides whether or not your game restarts after a certain period of time has passed on the title screen
PLAY_ON_DEBUG decides whether or not the title screen will load even if $DEBUG is on

There are also multiple BGM config variables, so be sure to look at them.

Currently featured Title Screens:All of the styles are compatible with stock Essentials, and Klein's and Venom's kits. The Title Screens will unpack into full DS styles, should a DS layout be detected in your game.

The script and resources are plug-and-play. Just copy and paste the script above main, and the resources in the appropriate folders.


Credits:
  • Mario Gamer and YoshiCLONE - Spritesheet rips of FRLG intro
  • GameFreak and Nintendo - BGMs for the official Title Screen tracks
  • Luka S.J. - everything else
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  #2    
Old February 11th, 2015 (1:18 PM).
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Florio Florio is offline
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Thanks for the free godlike scripts.
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  #3    
Old February 13th, 2015 (5:06 PM).
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These are great. I'll definitely use these for my game and give full credit. If I could say one thing, when I tried to download either the script or the resources McAfee kept saying that this website could be dangerous or something like that. So what I'm asking is, are these downloads safe?
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  #4    
Old February 14th, 2015 (5:44 AM).
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Quote:
Originally Posted by Sam24 View Post
These are great. I'll definitely use these for my game and give full credit. If I could say one thing, when I tried to download either the script or the resources McAfee kept saying that this website could be dangerous or something like that. So what I'm asking is, are these downloads safe?
McAfee thinks most sites / resources are not safe due to it's done by an Unknown Developer.... hate that anti-virus ...
They are safe to download , I have added this into my game already along with other new features.
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  #5    
Old February 27th, 2015 (12:57 AM).
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Awesome, Plug and Play is as easy as it gets.

Thanks a bunch


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  #6    
Old March 29th, 2015 (11:15 AM).
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This is pretty amazing. I made some tweaks naturally to customize it for my own game, and it works like a charm.

Thanks for this script it is greatly appreciated.
Creator of the fangame Pokemon Alabaster
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  #7    
Old April 30th, 2015 (2:41 PM).
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This script is great, I have two months looking for a script like this.
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  #8    
Old June 7th, 2015 (11:55 PM).
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Just curious, say I wanted to show a Gif file instead of a Png for the Pokemon image or whatever.
What would I need to do to get the animated file to actually display? For me currently, it doesn't at all if it's a Gif, however I know that essentials supports them for other scripts.
Am I missing something?
(P.s hope I'm not like necro-posting or something?)
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  #9    
Old October 11th, 2015 (3:11 PM). Edited October 18th, 2015 by Luka S.J..
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Update!

I have updated the main script, and the resource pack to add a brand new Title Screen style. Set your SCREENSTYLE variable to 4, to check it out.


If you have any questions how to utilize the various quirks of the new Screen Style, let me know.
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  #10    
Old October 16th, 2015 (9:01 AM). Edited October 18th, 2015 by Luka S.J..
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Update!


So I've created yet another Title Screen style, this time resembling the gen 5 games. The main script and resource pack have been updated. Now some of you may or may not like this, but this style is a bit different - it is fully automated. The background colour and sprite get determined by the SPECIES constant. The scrolling pattern is easily changed by swapping the graphics, but the complete background displayed gets rendered drawn by actual png and then coloured by the code. Just giving you a heads up should you wish to edit the titlescreen yourself.
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  #11    
Old October 16th, 2015 (10:55 AM).
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Hey Luka!
Can you repost the script? Because the link you posted is a little... messed up...
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  #12    
Old October 16th, 2015 (11:58 AM).
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Quote:
Originally Posted by xTHx View Post
Hey Luka!
Can you repost the script? Because the link you posted is a little... messed up... :P
Looks fine to me. What's the issue?
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  #13    
Old October 17th, 2015 (11:37 AM). Edited October 18th, 2015 by Luka S.J..
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Another day, another title screen. This one is probably the most complex out of all of them. There is an unfortunate side-effect to all those fancy visuals. On resolutions greater than the default 1.0, you'll experience some frame-rate issues. Since applying angles to large sprites is a big No No in RMXP.
As always, I've updated the main script, and resource pack.
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  #14    
Old October 18th, 2015 (5:52 AM).
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You are the best, thanks Luka S.J.
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  #15    
Old October 18th, 2015 (10:40 AM). Edited October 21st, 2015 by Luka S.J..
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I've done some tweaks to the main script and resource pack, to further improve the aesthetics of the Gen 6 styled Title Screen. I've also added a secret little thing for those of you who are using this script alongside my EBS system.
(HINT: Play the Gen 6 title screen, and let it play all the way).

Special graphics for the Gen 6 Project also added.
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  #16    
Old October 19th, 2015 (2:45 AM).
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Ok so how to fudge do I copy this script? probably very simple but I fail to understand.
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  #17    
Old October 19th, 2015 (11:07 AM).
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Luka, this is awesome man. Really appreciate this script and I think it is a really nice one for Essentials and the community. Title screens are an area where there is little being discussed, shared, or publicly developed - this resource is fantastic at filling that gap.



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  #18    
Old October 19th, 2015 (1:05 PM).
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Never mind about my problem but about this script its absolutely AMAZING! I would like to have it in the format of the BW Essentials but I don't know how I would do that.
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  #19    
Old October 19th, 2015 (1:23 PM).
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Quote:
Originally Posted by BlackOutG5 View Post
Never mind about my problem but about this script its absolutely AMAZING! I would like to have it in the format of the BW Essentials but I don't know how I would do that.
Code:
# Config value for selecting title screen style
SCREENSTYLE = 6
# 1 - FR/LG
# 3 - R/S/E
# 4 - D/P/PT
# 5 - B/W
# 6 - X/Y
It is in the first part of the script, you cannot possibly miss it if you look at the script.

Change SCREENSTYLE = 6 to SCREENSTYLE = 5.

Follow the rest of the script to do other changes you want to make. Really simple.



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  #20    
Old October 19th, 2015 (1:42 PM).
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I should have been more specific....... The BW Essentials like v3_1_1 It contains the Dual Screen module. When the title screens are played the are in the middle of the screen. Sorry for my bad miscommunication skills.
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  #21    
Old October 19th, 2015 (1:57 PM).
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I see why you were confused, WorldSlayer, but he did say "BW Essentials", not just BW.
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  #22    
Old October 19th, 2015 (4:09 PM). Edited October 19th, 2015 by Luka S.J..
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Quote:
Originally Posted by Worldslayer608 View Post
Luka, this is awesome man. Really appreciate this script and I think it is a really nice one for Essentials and the community. Title screens are an area where there is little being discussed, shared, or publicly developed - this resource is fantastic at filling that gap.
I too haven't seen many TS resources around here. In fact, I just know of the one tutorial by Rayd, and that's all.

Quote:
Originally Posted by BlackOutG5 View Post
I should have been more specific....... The BW Essentials like v3_1_1 It contains the Dual Screen module. When the title screens are played the are in the middle of the screen. Sorry for my bad miscommunication skills.
You're completely in luck my man. I'm working on pushing this script to being the most extensive Title Screen resource for Essentials. And just as it happens, I devoted a large chunk of my day today, working on said resource. DS compatibility was one of the things that popped into my mind, and I've actually made the Title Screens super easy to adapt to whatever DS kit you may happen to use. There are two new constants
  • SCREEN_HEIGHT # Height of a single screen
  • VIEWPORT_OFFSET # Y amount that separates the top and bottom screens
Now, you can leave both of these at their stock values, and the screens will be formatted for proper single screen (and top DS screen) automatically. But...some title screens (gen 5 and 6) style, have built in DS compatibility, so if you set the VIEWPORT_OFFSET to 16, you will have a proper DS styled Title Screen. I'll probably do more DS compatibility for the already existing styles in the future, but for now these 2 will suffice.

In order to use this system upgrade, you'll need both the new script and the new resource pack.
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  #23    
Old October 19th, 2015 (6:48 PM).
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Soooo sick.



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  #24    
Old October 20th, 2015 (2:24 AM).
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You are AWESOME!
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  #25    
Old October 21st, 2015 (8:29 AM).
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The main script and resource pack are updated again. The update is not huge, I've just done some tweaks to various parts of the script. The noteworthy thing is that the Gen 3 and 4 styles have been reworked for full DS support. The gen 3 style takes some visual queues from ORAS when in DS mode. DS compatibility for both Klein's and Venom's kits are now built in. So should you wish to use the title screens in any of those, the styles will automatically adjust themselves.
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