Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Reload this Page [Release] Pokémon Essentials, version 6 - 23rd April 2012

Notices
For all updates, view the main page.

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



Closed Thread
 
Thread Tools
  #1    
Old April 23rd, 2012 (08:14 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
Pokémon Essentials, version 6 - 23rd April 2012
Download

That's right, it's out!

It's been almost 3 months since the last release, but I'd say it's been worth the wait. The screen size has now been upped to 512x384 (i.e. the size of a single DS screen), but that's not all. Pretty much everything you can see in Essentials (except the maps!) has now been redesigned to suit the larger screen size.

There has been a host of related improvements too, such as in style, presentation, speed and information. All in all, I'm sure you'll agree with me when I say that Essentials is now miles better than it used to be.

I should stress that the goal of this release was to resize the screen, not to redesign everything. The various redesigns that have been made were the necessary ones. This is why the Pause menu looks the same as it used to, for one - it didn't need changing for it to carry on working. Other aspects of Essentials that weren't improved here may well be improved in future.

I've made many many changes in this release, and I'm sure I haven't written them all down in the changelog. If you spot any tweaks that haven't been noted, share them below!

Enjoy!


This thread is only for discussion about this release.
__________________
  #2    
Old April 23rd, 2012 (08:30 AM).
Pharetra's Avatar
Pharetra Pharetra is offline
MOM GET THE CAMERA
 
Join Date: Jun 2011
Age: 18
Gender: Male
Posts: 453
Dude, you are awesome. Great work so far, I haven´t tested everything at the moment. The DP font isn´t working correctly anymore though, so I´ll fix that soon. I´ll send you a PM when I´m done.

__________________
  #3    
Old April 23rd, 2012 (09:04 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
Quote originally posted by P-Sign:
Dude, you are awesome. Great work so far, I haven´t tested everything at the moment. The DP font isn´t working correctly anymore though, so I´ll fix that soon. I´ll send you a PM when I´m done.
I don't think the DP gender symbols were ever fixed - they were just rarely used so it was barely noticeable. Small text uses a different font to normal text, and now all the gender symbols are shown in normal text rather than small.

Thanks for getting on it.

I knew the first reply would be a bug.
__________________
  #4    
Old April 23rd, 2012 (10:10 AM).
AmethystRain's Avatar
AmethystRain AmethystRain is offline
Crystaline
 
Join Date: Apr 2012
Gender: Female
Posts: 234
Then allow me to give you a reply that isn't one.

I love that you're putting this all together so neatly. You've done a fantastic job so far, and this new update looks gorgeous as well.

I was poking around this forum a week or so ago and I saw some snarky comment degrading this project on account of only one game having been completed with it. In rebuttal, and speaking from experience, I'd profess that this kit facilitates production practically to light-speed (at least relative to other amateur game design).

While the both of you are here, by the way, is there anything I might need to be aware of applying P-Sign's Ultimate BW Add-on to this version or should it work just as well as with the old one?
__________________
With Love, Your Shadow~
Proud owner of Reborn and spearhead of the Pokemon Reborn game~
  #5    
Old April 23rd, 2012 (10:37 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
Thanks very much. I fully agree that it's not the kit's fault if developers lose interest or get into a DNF loop.

Regarding the BW add-on thingy (I know what it's called; I'm calling it "thingy" anyway), you'll need the graphics and audio as normal. You won't need moves.txt, items.txt or abilities.txt as they're all up to date in Essentials. I recommend you leave the existing species in pokemon.txt alone, and just tag on the extra Gen 5 ones after it, rather than replace the whole file. As for tm.txt, I've attached my Gen 5 version of it, which may or may not be better than the add-on's version.
Attached Files
File Type: txt tm gen5.txt‎ (212.2 KB, 10 views) (Save to Dropbox)
__________________
  #6    
Old April 23rd, 2012 (10:38 AM). Edited April 23rd, 2012 by Pharetra.
Pharetra's Avatar
Pharetra Pharetra is offline
MOM GET THE CAMERA
 
Join Date: Jun 2011
Age: 18
Gender: Male
Posts: 453
Quote originally posted by AmethystRain:
Then allow me to give you a reply that isn't one.

I love that you're putting this all together so neatly. You've done a fantastic job so far, and this new update looks gorgeous as well.

I was poking around this forum a week or so ago and I saw some snarky comment degrading this project on account of only one game having been completed with it. In rebuttal, and speaking from experience, I'd profess that this kit facilitates production practically to light-speed (at least relative to other amateur game design).

While the both of you are here, by the way, is there anything I might need to be aware of applying P-Sign's Ultimate BW Add-on to this version or should it work just as well as with the old one?
For as far as I tested my Add-on with this version of Essentials, the graphics behave properly. You might want to watch out with the PBS files, they might be formatted incorrectly. I recommend adding the lines of the PBS files containing data not included in this release of Essentials to the PBS files of this Essentials version. If you need any help, please post in the thread of the add-on.
__________________
  #7    
Old April 23rd, 2012 (11:42 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
There's a bug where trying to plant a berry causes the game to crash. The fix is on the wiki.
__________________
  #8    
Old April 23rd, 2012 (01:34 PM). Edited April 23rd, 2012 by ~Angel~.
~Angel~'s Avatar
~Angel~ ~Angel~ is offline
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 17
Gender: Male
Nature: Quiet
Posts: 272
I also keep getting this Error message for a door can you tell me how to fix that? Never mind about the start screen post. I just need the door one
Pokemon Essentials
---------------------------
Exception: SystemStackError

Message: stack level too deep

PokemonControlsin `pbSameThread'

PokemonControls:46:in `updateKeyState'

PokemonControls:241:in `triggerex?'

PokemonControls:216:in `trigger?'

PokemonControls:216:in `any?'

PokemonControls:216:in `each'

PokemonControls:216:in `any?'

PokemonControls:216:in `trigger?'

PokemonSystem:137:in `update'

PokemonMessages:1734:in `pbWait'
  #9    
Old April 23rd, 2012 (02:14 PM).
salva123 salva123 is offline
 
Join Date: May 2011
Gender: Male
Posts: 24
I get this error when I try to start it:

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: scss

PokemonLoad:308:in `pbStartLoadScreen'

DebugIntro:6:in `main'

Main:37:in `mainFunctionDebug'

Mainin `mainFunction'

Mainin `pbCriticalCode'

Mainin `mainFunction'

Main:47

Main:46:in `loop'

Main:55



This exception was logged in

C:\Users\Salvador1\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
Aceptar
---------------------------
  #10    
Old April 23rd, 2012 (02:22 PM).
~Angel~'s Avatar
~Angel~ ~Angel~ is offline
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 17
Gender: Male
Nature: Quiet
Posts: 272
^ I have to tell you this but just Start a new game I learned that through the Wiki. Ctrl+Down+X
  #11    
Old April 23rd, 2012 (02:53 PM). Edited April 23rd, 2012 by Nickalooose.
Nickalooose Nickalooose is offline
--------------------
 
Join Date: Mar 2008
Gender: Female
Posts: 1,125
Just to answer the last answer with another answer...
He means, when he clicks play test... The error occurs!
I get the same error.

To fix that... ERASE, the save game already within the folder, incase anybody has the same problem... Then there is no need to post that as an error.
  #12    
Old April 23rd, 2012 (09:54 PM).
Pharetra's Avatar
Pharetra Pharetra is offline
MOM GET THE CAMERA
 
Join Date: Jun 2011
Age: 18
Gender: Male
Posts: 453
Quote originally posted by Essentials Wiki:
Important!
Due to changes in how data is saved, older savegames are incompatible with this version of Essentials. You must delete your old savegame before running this project. It can be found at C:\Users\<Your username>\Saved Games\Pokémon Essentials.
Just pointing something out...

Now that the screensize is edited, how can I edit the BattlerPlayerY, BattlerEnemyY and Battleraltitude more easily? I don´t really want to mess with those values without a graphical interface, as the editor probably won´t do this properly.
__________________
  #13    
Old April 24th, 2012 (03:19 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
Quote originally posted by P-Sign:
Just pointing something out...

Now that the screensize is edited, how can I edit the BattlerPlayerY, BattlerEnemyY and Battleraltitude more easily? I don´t really want to mess with those values without a graphical interface, as the editor probably won´t do this properly.
The Sprite Repositioner (in the External Editor) was one of the things I changed to suit the new screen size. The auto-position calculations were also improved. It's very easy to use, and I assure you it works just fine.
__________________
  #14    
Old April 24th, 2012 (04:41 AM). Edited April 24th, 2012 by IceGod64.
IceGod64's Avatar
IceGod64 IceGod64 is offline
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 27
Gender: Male
Nature: Naive
Posts: 604


I get this problem on a fresh new file. All I do is go to the PC and choose "Deposit".

Also, the shop in the main area crashed because it can't find the item "POKeBALL".

Edit: And one more note. I gave myself a Deoxys and set it's form to its Defense form, but it's not showing at all in the Pokédex.
__________________

  #15    
Old April 24th, 2012 (06:43 AM). Edited April 24th, 2012 by Maruno.
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
Quote originally posted by IceGod64:
I get this problem on a fresh new file. All I do is go to the PC and choose "Deposit".

Also, the shop in the main area crashed because it can't find the item "POKeBALL".

Edit: And one more note. I gave myself a Deoxys and set it's form to its Defense form, but it's not showing at all in the Pokédex.
I only ever use "Move Pokémon", so I didn't notice this. In PokemonStorage, go to line 1299 and make it say self.y=Graphics.height-352. Fixed.

The shop problem is easily fixed (all item names are in all capitals now).

Do you mean Deoxys' Defence Forme doesn't appear in the list of available forms in the Form page (i.e. it only shows "Genderless")? Yeah, that's not completed yet - it only shows form 0 options at the moment. I want to add an extra line in pokemon.txt which will contain the names of all the forms of a species, but figuring out how to do that was unnecessary for this release. It'll be improved in the future.

The main difficulty will be in deciding which genders/forms of a species have been seen. That is, how to record them when it's possible to change the gender/form of a Pokémon after giving it (which could potentially "see" the wrong gender/form if the seeing process was automated too much). The only way around this is to trust that the users will follow a simple instruction about how to do this properly, and we all know how dangerous that is. The only other option would be to have all genders/forms visible from the start, but people might not like that.

Then of course there's the issue of needing to show the correct sprite in the list and entry screens, and the correct information in the entry screen... It's a hassle.
__________________
  #16    
Old April 24th, 2012 (11:35 AM).
TACHAN TACHAN is offline
 
Join Date: Jan 2010
Gender: Female
Posts: 161
Exactly why does save get damaged in the new version? It is to go carefully, since only I want to take some things of the essential.

You are doing a fantastic work with the Pokemon Essential. :D
  #17    
Old April 24th, 2012 (11:49 AM).
IceGod64's Avatar
IceGod64 IceGod64 is offline
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 27
Gender: Male
Nature: Naive
Posts: 604
Another issue - With this very same Deoxys.

As I said, I simply added a level 70 Deoxys, changed its form to 2, and battled Camper Andrew. I used the move Psycho Shift, and it's not working - Not saying it failed as if it has an unimplemented effect, but rather the script error where it say's it used the move but just skips the animation or damage calculation.

I'm alittle skeptical on asking this since I don't know if it's actually supposed to work in the first place or not, but for whatever reason, it doesn't.
__________________

  #18    
Old April 24th, 2012 (01:30 PM).
~Angel~'s Avatar
~Angel~ ~Angel~ is offline
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 17
Gender: Male
Nature: Quiet
Posts: 272
Ok so I was checking out my Pokémart and Instead of the Items I wanted:
PBItems:OTION,
PBItems::ANTIDOTE,
PBItems:ARLYZHEAL
It gave me the choise of Thick club, Silk scarf, and one that was blank. I don't know why but they had the Icon's of the Item I wanted they just did not have the correct names. I don't know where that blank one came from either can you tell me?
  #19    
Old April 24th, 2012 (03:24 PM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
Quote originally posted by TACHAN:
Exactly why does save get damaged in the new version? It is to go carefully, since only I want to take some things of the essential.

You are doing a fantastic work with the Pokemon Essential. :D
Save files contain all the information that needs to be saved, in a particular order. At the beginning are a couple of bits of information that are pre-loaded, because they're used in the "Continue" panel to show the details of the savegame. I slipped an extra bit of information in there, the current map number, so that the location could also be displayed. That's all.

If you don't want the location to be shown, then it's fine for you to leave the saving and loading scripts alone.

Thanks!


Quote originally posted by IceGod64:
Another issue - With this very same Deoxys.

As I said, I simply added a level 70 Deoxys, changed its form to 2, and battled Camper Andrew. I used the move Psycho Shift, and it's not working - Not saying it failed as if it has an unimplemented effect, but rather the script error where it say's it used the move but just skips the animation or damage calculation.

I'm alittle skeptical on asking this since I don't know if it's actually supposed to work in the first place or not, but for whatever reason, it doesn't.
That move's effect hasn't been invented yet. Damaging moves whose effects haven't been implemented will just do damage, but status moves do nothing at all, exactly as you've described.


Quote originally posted by Rick1234:
Ok so I was checking out my Pokémart and Instead of the Items I wanted:
PBItems:OTION,
PBItems::ANTIDOTE,
PBItemsARLYZHEAL
It gave me the choise of Thick club, Silk scarf, and one that was blank. I don't know why but they had the Icon's of the Item I wanted they just did not have the correct names. I don't know where that blank one came from either can you tell me?
I changed the order of items.txt, so if you've replaced that with a version of your own... well, don't. Aside from that, I don't know what could have happened. Show me the contents of your Mart event.
__________________
  #20    
Old April 25th, 2012 (05:08 AM).
FL's Avatar
FL FL is offline
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Posts: 1,405
Why you put the default BGM volume to 100? I think that is good to don't use the max to may increase the volume for the bgm with low sound without using an audio editor.

About the Shadow Pokémon that are now coloured as Shadow Pokémon everywhere, maybe it is good to make a Setting with this option on, off or only with some trainer variable like '$Trainer.viewShadowPokemon=true' that can be used to to represent Rui/Aura Reader.

Quote originally posted by P-Sign:
Dude, you are awesome. Great work so far, I haven´t tested everything at the moment. The DP font isn´t working correctly anymore though, so I´ll fix that soon. I´ll send you a PM when I´m done.

The old version font is working. I have attached in this post.
Attached Thumbnails
DPfont.png‎  
Attached Files
File Type: zip pkmndp.zip‎ (14.3 KB, 7 views) (Save to Dropbox)
__________________
  #21    
Old April 26th, 2012 (08:59 AM).
MaTe9usz6 MaTe9usz6 is offline
 
Join Date: Dec 2010
Gender: Male
Posts: 33
Where can I quickly edited sprites postion in animation, because chagne this in Editor is too very long? Because in move animation, every sprites change their postions. Screenshot:



P. S.
I posted it in Bugs, but nobody anserws me.
  #22    
Old April 26th, 2012 (09:41 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 3,979
Quote originally posted by FL .:
Why you put the default BGM volume to 100? I think that is good to don't use the max to may increase the volume for the bgm with low sound without using an audio editor.

About the Shadow Pokémon that are now coloured as Shadow Pokémon everywhere, maybe it is good to make a Setting with this option on, off or only with some trainer variable like '$Trainer.viewShadowPokemon=true' that can be used to to represent Rui/Aura Reader.

The old version font is working. I have attached in this post.
The default BGM volume was set to 100 because that made the battle music as loud as the map music (100 is the default volume). I think it's the best way. I'm sure it's not difficult to use an audio editor for your quiet tracks.

Maybe in the future, if I decide that a toggleable Aura Reader feature is necessary, I'll add it in.

The old version of the font (Power Clear) doesn't have a working space character, which is why it was replaced. The new version (Pokémon Diamond and Pearl) just needs some more tweaking to re-implement the gender symbols.


Quote originally posted by MaTe9usz6:
Where can I quickly edited sprites postion in animation, because chagne this in Editor is too very long? Because in move animation, every sprites change their postions. Screenshot:



P. S.
I posted it in Bugs, but nobody anserws me.
I for one didn't answer you the first time because I didn't know what you were asking.

The best way of repositioning battle sprites is with the External Editor's "Reposition Sprites" feature. "Reposition All" does it even faster, but then you'll need to go through and adjust any enemy altitudes yourself - the game isn't clever enough to decide which sprites should be airborne.

As for being able to move the battlers as part of an attack's animation, they will only be moved if the animation has a position of "Screen".
__________________
  #23    
Old April 26th, 2012 (03:35 PM).
FL's Avatar
FL FL is offline
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Posts: 1,405
Quote originally posted by Maruno:
Save files contain all the information that needs to be saved, in a particular order. At the beginning are a couple of bits of information that are pre-loaded, because they're used in the "Continue" panel to show the details of the savegame. I slipped an extra bit of information in there, the current map number, so that the location could also be displayed. That's all.
You can also put a begin/rescue clause that if the save can't be load, the old load way can be activated, but I don't think that this may be good for putting in Essentials, just point to developers that wish to maintain old save files.

Quote originally posted by Maruno:
The old version of the font (Power Clear) doesn't have a working space character, which is why it was replaced. The new version (Pokémon Diamond and Pearl) just needs some more tweaking to re-implement the gender symbols.
The old version from the last Poccil update. The before one (the one that I upload in topic) didn't have neither problems as you can see in the screenshot.
__________________
  #24    
Old April 27th, 2012 (10:39 AM).
pokemonmasteraaron's Avatar
pokemonmasteraaron pokemonmasteraaron is offline
The blind Pokémon Master!
 
Join Date: Jan 2011
Location: In the forest of an undiscovered region
Age: 18
Gender: Male
Nature: Relaxed
Posts: 314
Send a message via Skype™ to pokemonmasteraaron
I am speechless.
a a amazing, maruno!
__________________
Game developer.
Not nearly as active on here as I used to be.
Still like meeting and talking to pokemon fanatics like myself.
  #25    
Old April 27th, 2012 (11:42 AM).
PokemonyellowX's Avatar
PokemonyellowX PokemonyellowX is offline
Team Black Forest owner
 
Join Date: Jul 2011
Nature: Quiet
Posts: 166
Quote originally posted by Maruno:
Pokémon Essentials, version 6 - 23rd April 2012
Download

That's right, it's out!

It's been almost 3 months since the last release, but I'd say it's been worth the wait. The screen size has now been upped to 512x384 (i.e. the size of a single DS screen), but that's not all. Pretty much everything you can see in Essentials (except the maps!) has now been redesigned to suit the larger screen size.

There has been a host of related improvements too, such as in style, presentation, speed and information. All in all, I'm sure you'll agree with me when I say that Essentials is now miles better than it used to be.

I should stress that the goal of this release was to resize the screen, not to redesign everything. The various redesigns that have been made were the necessary ones. This is why the Pause menu looks the same as it used to, for one - it didn't need changing for it to carry on working. Other aspects of Essentials that weren't improved here may well be improved in future.

I've made many many changes in this release, and I'm sure I haven't written them all down in the changelog. If you spot any tweaks that haven't been noted, share them below!

Enjoy!


This thread is only for discussion about this release.
Could you tell me how to make RPGMKXP work on windows vista home
__________________
Pokemon white friend code 5372-1562-5273

nuttallart.blogspot.com owner

http://lego.cuusoo.com/ideas/view/6363
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 06:34 PM.