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Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!

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Old 1 Week Ago (8:27 PM).
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At least for those of us making Pokémon games, I'm curious to know your opinions on this. They definitely both have their advantages, and I personally chose Game Dev because I already had several years of experience with RPG Maker and preferred the additional tileset and graphical capacities compared to ROM Hacking.

As for the rest of you, what was it that caused you to make up your mind?
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Old 1 Week Ago (8:43 PM).
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I chose Game Dev over ROM Hacking because with Rom Hacking, you're limited quite a bit more, by what the engine can handle. I hear ROM Hacking has only recently been able to pull off a reasonable approximation of real Mega Evolution, by making a new evolution of each Pokemon that can ME. I wasn't sure I could work with those kind of limits.
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Old 1 Week Ago (10:30 AM).
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Because of the limitations of rom hacking. Mainly memory issues.
My game has Pokemon fusions and there are over 20,000 pokedex slots. I originally wanted it to be a rom hack, but having so many Pokemon would be impossible to achieve in a rom hack without some heavy modding.

It also helped that I already had some experience with RPG Maker before starting to work on it.
Also, while I'm not the biggest fan of Ruby, it's still infinitely better to work with than assembly.
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Old 3 Days Ago (2:24 PM).
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Quote:
Originally Posted by Rainbow View Post
I already had several years of experience with RPG Maker and preferred the additional tileset and graphical capacities compared to ROM Hacking.

As for the rest of you, what was it that caused you to make up your mind?
This, plus Essentials was a lot of features/content and I like ruby language.
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Old 3 Days Ago (4:37 PM).
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This is probably the newbie opinion, but I chose Essentials over ROM hacking because it seemed a hella lot easier.
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Old 2 Days Ago (2:41 AM).
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Also because I've used Rpgmaker xp before essentials.
But manly because you can do just about what ever you like as long as you can code it...
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Old 1 Day Ago (4:09 PM).
BluRose BluRose is offline
 
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I'm personally a ROM Hacker, but the definite lack of limits is extremely appealing to me. Being able to code what you want directly seems to be a lot better than does having to look for a function to branch off of or something...
This is such a great place for a few words to be put. How ideal~
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Old 6 Minutes Ago (5:45 PM).
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Quote:
Originally Posted by BluRose View Post
I'm personally a ROM Hacker, but the definite lack of limits is extremely appealing to me. Being able to code what you want directly seems to be a lot better than does having to look for a function to branch off of or something...
This, is pretty much why I quit large scale ROM hacking. I got sick of having to keep track of offsets, pointers, all that stuff, not to mention if there was something you wanted to change then you have to place breakpoints on RAM values and reverse engineer ASM routines, it's just a huge pain in the ass compared to having all the source code ready at your fingertips.

Technically I started with Game Dev first, as I was part of the Sonic fangaming scene almost 10 years ago. It's what introduced me to Game Maker (back then the newest one was Game Maker 6), and I've been using Game Maker on-and-off since (even during my ROM hacking years from 2010-2014). Game Maker's coding language (GML, which is like a simplified Java) gave me a head start on learning Java, and once I actually started studying Java in college it made me able to do so much more with Game Maker Studio.

It's also fun to design your own menus and systems and it's nowhere near as frustrating as ASM hacking because with game dev you have the source code at your fingertips and you could easily change anything and you know how everything works because you wrote it yourself. Not to mention you don't have to worry about free space, color limitations, or really any limitations for that matter. It's fun to be able to make Pokemon sprites as big as I want and use as many colors I want in my tiles. With ROM hacking if you want to change something involving ASM, you have to edit the bytes to branch to a new offset and make sure once your custom routine is done it branches safely back, while with game dev you could simply just edit your code and not have to worry about branching, registers, offsets, etc.

My projects:
Untitled Pokémon fangame (pictured above) | Final Fantasy II NES retranslation | Mother 1/EarthBound Beginnings Color Restoration for GBA
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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