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  #526    
Old July 23rd, 2013 (11:09 AM).
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Quote originally posted by joeyhugg:
Like, if something is so bad that it stands out as being bad. I don't see anything wrong with it, but I have no experience with mapping, so I don't really know if anything is wrong or not. But from a quick glance, it looks great!
Okay *whew* I thought you were saying that you say errors, but didnt see anything major. :L
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  #527    
Old July 23rd, 2013 (11:45 AM).
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Hi everyone.This is the first map I have posted to the site, so fingers crossed.

This is Honess Town it is the third town encountered by the protagonist and the location of the second gym (rock type). It's economy is solely supported by the quarry and the exports of rocks and minerals. All of my town names are based on minerals of a similar color to the type of gym Honessite = Brown.
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Name:	Honess Town.png
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  #528    
Old July 23rd, 2013 (12:23 PM).
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I like it Ping. Maybe use a second house type 2 yellow 2 new ones? Really it's just the lack of window for me. If it was mine, I'd make that center pillar a little less square and put a pond there.

The mine itself looks great. Maybe a little 4x4 shed down there? Did you make those cranes?

How come no one looked at my map?
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  #529    
Old July 23rd, 2013 (01:46 PM).
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Quote originally posted by lauerolus:
I like it Ping. Maybe use a second house type 2 yellow 2 new ones? Really it's just the lack of window for me. If it was mine, I'd make that center pillar a little less square and put a pond there.

The mine itself looks great. Maybe a little 4x4 shed down there? Did you make those cranes?

How come no one looked at my map?
Thank you, That is a great suggestion I completely overlooked that I forgot to put windows on the houses. Yes the cranes were drawn by me.
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  #530    
Old July 23rd, 2013 (02:13 PM).
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Another thing people don't think about in RPMXP, is you can make Combo pokemon centers/marts.
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  #531    
Old July 23rd, 2013 (02:17 PM).
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Quote originally posted by lauerolus:
Another thing people don't think about in RPMXP, is you can make Combo pokemon centers/marts.
I thought about doing that, but i actually like the separate buildings better. Even though the combo would be more convenient...
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  #532    
Old July 23rd, 2013 (02:57 PM).
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Quote originally posted by pingu0106:
Hi everyone.This is the first map I have posted to the site, so fingers crossed.

This is Honess Town it is the third town encountered by the protagonist and the location of the second gym (rock type). It's economy is solely supported by the quarry and the exports of rocks and minerals. All of my town names are based on minerals of a similar color to the type of gym Honessite = Brown.
Im not a huge fan of Gen 3 graphics (As ive mentioned before) But this map is really good. I would recommend making the Houses a bit bigger though. If you can
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  #533    
Old July 23rd, 2013 (03:12 PM).
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Quote originally posted by pingu0106:
Hi everyone.This is the first map I have posted to the site, so fingers crossed.

This is Honess Town it is the third town encountered by the protagonist and the location of the second gym (rock type). It's economy is solely supported by the quarry and the exports of rocks and minerals. All of my town names are based on minerals of a similar color to the type of gym Honessite = Brown.
It looks okay.
But the custom tiles do not fit the Official ones.
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  #534    
Old July 23rd, 2013 (03:27 PM).
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Quote originally posted by lauerolus:
Another thing people don't think about in RPMXP, is you can make Combo pokemon centers/marts.
Yeah, it's often overlooked by developers. However, I combined the PokéCenter and Mart and I must say, it's a lot more convenient.
Especially if you're lazy like me
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  #535    
Old July 23rd, 2013 (05:47 PM).
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Trying to get back into mapping once again, been a long time since I last properly did a map. It is, unfortunately rather empty right now, but been given a few ideas from one person already as to what I should fill the space in at the top. At the moment I'm working on tiles as I map, so for now it's empty until I've actually sprited the missing parts.
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  #536    
Old July 23rd, 2013 (05:51 PM). Edited July 23rd, 2013 by kronos9.
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Quote originally posted by carmaniac:
Trying to get back into mapping once again, been a long time since I last properly did a map. It is, unfortunately rather empty right now, but been given a few ideas from one person already as to what I should fill the space in at the top. At the moment I'm working on tiles as I map, so for now it's empty until I've actually sprited the missing parts.
Spoiler:
Hey that looks pretty nice! Keep up the good work. As for the top, maybe add like an abandoned mill or like a run down shack thing. Haha

I made a mockup of the new starter town. I WILL be editing it and possibly even making it larger. I didn't add any detail because i new i was going to change it.

Spoiler:


P.S. Thanks go to Harvey_Create for helping me fix my tileset errors! :D
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  #537    
Old July 23rd, 2013 (07:34 PM). Edited July 23rd, 2013 by Whitney's Shaymin.
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I fixed up my map and made it more pretty. Input anyone?

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  #538    
Old July 24th, 2013 (06:49 AM).
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@Harvey_Create. I made it just like you said. Feed back and opinions are always appreciated

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  #539    
Old July 24th, 2013 (08:03 AM).
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Quote originally posted by carmaniac:
Trying to get back into mapping once again, been a long time since I last properly did a map. It is, unfortunately rather empty right now, but been given a few ideas from one person already as to what I should fill the space in at the top. At the moment I'm working on tiles as I map, so for now it's empty until I've actually sprited the missing parts.
It's a very nice map, I love the colours especially. I'd add some tall grass to it though, and fill the empty space I the bottom half of the map.

Quote originally posted by ppooookkkkkkk:
@Harvey_Create. I made it just like you said. Feed back and opinions are always appreciated

This map looks really nice and has the potential to be much better; the stairs bed to be cut down a bit to fit the rock face and the pathways should really only be 3 tiles across. Some of the path placement looks a little too random as well. I'd add some flowers, more buildings or trees to fill in remnants of empty space.
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  #540    
Old July 24th, 2013 (08:08 AM). Edited July 24th, 2013 by lauerolus.
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I think I've finally nailed down what I want in my tileset. 2D and lots of flowers/trees/dodads.

See next post.

ppooookkkkkkk, it's not bad but borderless 3D... not in my taste. The tree blocking the top left house kinda sticks out to me along with that random middle trash can. I'd also put some grass on that isle and hide a few rare pokemon there. It'd reward people for backtracking/exploring.
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  #541    
Old July 24th, 2013 (10:17 AM).
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Quote originally posted by lauerolus:
I think I've finally nailed down what I want in my tileset. 2D and lots of flowers/trees/dodads.

Spoiler:
Go to a different layer other than events layer. Then go to View at the top and click Dim other layers. It'll be a clear picture with no gridlines like the events layer. Then you'll be able to analyze the map better.
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  #542    
Old July 24th, 2013 (10:57 AM). Edited July 24th, 2013 by Harvey_Create.
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Quote originally posted by kronos9:
Hey that looks pretty nice! Keep up the good work. As for the top, maybe add like an abandoned mill or like a run down shack thing. Haha

I made a mockup of the new starter town. I WILL be editing it and possibly even making it larger. I didn't add any detail because i new i was going to change it.

Spoiler:


P.S. Thanks go to Harvey_Create for helping me fix my tileset errors! :D
Looking Good man. I like the tiles. As for designing, it looks cool with that set up, but just needs to be bordered, and have some more decoration (possibly a little park or something)

Quote originally posted by ppooookkkkkkk:
@Harvey_Create. I made it just like you said. Feed back and opinions are always appreciated

Its getting better. Still need to fix the trees on your exit. I also just noticed you Houses shadow and your labs Shadows dont match. They go opposite direction. (might want to fix that PM me is you can't and i can try for you)
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  #543    
Old July 24th, 2013 (11:01 AM). Edited July 24th, 2013 by lauerolus.
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Quote originally posted by kronos9:
... Dim other layers...
That's pretty awesome. Really helpful too.

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  #544    
Old July 24th, 2013 (11:09 AM).
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Here is one of the first Route i made with my new Tiles. It is a recreation of my Route 51





Critiques?

*EDIT* i realized i pasted the maps together awkwardly, so the trees bases are off on the lower left, i know
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  #545    
Old July 24th, 2013 (12:18 PM).
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Huzzah! Made a map that will actually be in my game. So basically, this map is the first one you will need to navigate outside of your home town. Within the map you'll be able to meet the Professor with no name staring at a pond with water Pokémon. This is where you'll be given the opportunity to start your adventure.
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  #546    
Old July 24th, 2013 (12:48 PM). Edited July 24th, 2013 by kronos9.
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Quote originally posted by Harvey_Create:
Here is one of the first Route i made with my new Tiles. It is a recreation of my Route 51


Spoiler:



Critiques?

*EDIT* i realized i pasted the maps together awkwardly, so the trees bases are off on the lower left, i know
I really like it. The tiles also look excellent. Are there going to be trainers on one side of the path?

Quote originally posted by carmaniac:
Huzzah! Made a map that will actually be in my game. So basically, this map is the first one you will need to navigate outside of your home town. Within the map you'll be able to meet the Professor with no name staring at a pond with water Pokémon. This is where you'll be given the opportunity to start your adventure.
Spoiler:
I like this one as well! Nice work!
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  #547    
Old July 24th, 2013 (12:51 PM). Edited July 24th, 2013 by Harvey_Create.
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Quote originally posted by carmaniac:
Huzzah! Made a map that will actually be in my game. So basically, this map is the first one you will need to navigate outside of your home town. Within the map you'll be able to meet the Professor with no name staring at a pond with water Pokémon. This is where you'll be given the opportunity to start your adventure.
Looking really good man! only suggestion is to make the waters outline to match our cliff or something like that.

Quote originally posted by kronos9:
I really like it. The tiles also look excellent. Are there going to be trainers on one side of the path?



I like this one as well! Nice work!
If your talking about the left side, maybe one. Thats the way to get back easier. I am also editting the colors for the tiles, so it will look better.
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  #548    
Old July 24th, 2013 (03:33 PM).
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Ok I finished up my starter town. I still am going to tweak it and all that. I might make most of it into a snowish town, and it will be located north or the region. Soooo, how about it?

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  #549    
Old July 24th, 2013 (04:54 PM). Edited July 24th, 2013 by lauerolus.
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The new Route 4, to Sable City. It connect to the southern part of the end of Route 3


My starting town
Spoiler:



Kronos, I like the lab pen and cave. The house on the ridge is nice too. I'd play around with snowifying(dirt tiles too) everything upto the red line in the spoiler.
Spoiler:


carmaniac, It's good. The water in the south is a route right? Your rock placement is a bit too uniform to my eye, such as the places with a rock above and below a ledge.
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  #550    
Old July 24th, 2013 (05:35 PM).
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Quote originally posted by kronos9:
Ok I finished up my starter town. I still am going to tweak it and all that. I might make most of it into a snowish town, and it will be located north or the region. Soooo, how about it?

Your map is quite large. unless you plan on adding more trees, or possibly more house, Its going to be too open.

Or try squeezing the map a bit. Sorry, i just dont like large maps that have 3 houses. :L
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