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  #576    
Old July 30th, 2013, 05:59 AM
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Originally Posted by pokemoner2500 View Post
Added some flowers moved a few things and added a lot

Sereious problem(s) with the map; too much path usage; too much empty space and a randomly placed house. The house just looks unnecessary because of its position in the map. Try adding some flowers or rocks but not too randomly. It can be a nice map but must first have character to it.
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  #577    
Old July 30th, 2013, 11:06 AM
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New starter town for my game:
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  #578    
Old July 30th, 2013, 12:30 PM
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Quote:
Originally Posted by kronos9 View Post
New starter town for my game:
Very nice concept. The map is clean in layout, but does need to be busier in features. In the general walking area of the lower left part of the map between the house and the lab needs some TLC. There is too much empty space. Place some trees or raised mountain to close the area up some. In the upper right hand corner, there are three trees overlapping the side of the mountain, move them over one space to the left along with the benches to close up that wide space some.

Also, your paths look a bit disfigured, which is nice, but fill in the small "pinches" of grass, since it doesn't look very natural.

Quote:
Originally Posted by pokemoner2500 View Post
Added some flowers moved a few things and added a lot

The map is kind of bland, but not too much to worry about if this is a first or second route in the game. Still, spruce it up with some randomly placed trees to make it look more natural and avoid too much empty space. Try and create some dented areas around the perimeter, since it is somewhat square. The pathway is somewhat too perfect, try and create some distortion in it or remove it all together and see how it looks. The upper area by the house needs some work also, keep the house off of the path and try to add in some more vegetation to the space on the left and right sides of the house.
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  #579    
Old July 30th, 2013, 03:14 PM
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This is where you choose your starter. It is the cave behind the pokemon lab. I might make it to where there are actually about 4 starters though. Fire, Grass, Water,and a fakemon line i'm working on (Eevee like)

Now I know some other people have done things like this, but it technically isn't SOMEONE's idea.
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  #580    
Old July 30th, 2013, 03:28 PM
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Quote:
Originally Posted by kronos9 View Post
This is where you choose your starter. It is the cave behind the pokemon lab. I might make it to where there are actually about 4 starters though. Fire, Grass, Water,and a fakemon line i'm working on (Eevee like)

Now I know some other people have done things like this, but it technically isn't SOMEONE's idea.
I'd say there's nothing wrong with an idea like this - as everyone tends to have the same general idea - but gives it their own personal flare (which would be similar to saying someone came up with the idea of a rock-paper-scissor type trio and no one else can use it)

to comment on it however, there are several problems:
-They all seem too long, you should shorten it a few tiles
-The grass one is pretty good, not many problems there
-The fire one - while most fire pokemon probably wouldnt mind lava, it seems a but ridiculous for majority of it be lava with a tiny bit of land, also the rocks are placed in such a way that it is breaking dimentions (ie, half on one surface while on another that is either non existent or not equal) - it needs to have one land tile for itself
- The water one seems fine, but personally I'd make it more of a beach
-Finally, on the fire and water one, the mountains look odd in the way that they are barely attached to land, and then hang over the liquid

Overall its a nice idea, and with some changes it could look amazing
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  #581    
Old July 31st, 2013, 05:09 AM
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Quote:
Originally Posted by kronos9 View Post
This is where you choose your starter. It is the cave behind the pokemon lab. I might make it to where there are actually about 4 starters though. Fire, Grass, Water,and a fakemon line i'm working on (Eevee like)

Now I know some other people have done things like this, but it technically isn't SOMEONE's idea.
Assuming you don't walk on liquid, how does one access the fire and water starter?

On a side note, I wish this thread was more active. I love to see maps people make, it's eye bleach for me. I might contribute some maps too soon since I'll be making maps in PokeSharp for testing purposes.
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  #582    
Old July 31st, 2013, 08:19 AM
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Originally Posted by oxysoft View Post
On a side note, I wish this thread was more active. I love to see maps people make
well since you asked - I've been working on this map for a while, and I have it how I like, but I think the upper, mountain range area, could be better - any suggestions, guys?
Spoiler:

-one thing, I was to leave the bridge and the house up there, as well as the cave on the side and the fast travel station near the bottom - that still leaves a lot of the map open to change (although what do I know, maybe it looks fine )
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  #583    
Old July 31st, 2013, 08:41 AM
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Made a forest map, that is to be home to Bug-type Pokémon. I put more tall grass than dirt path because it's supposed to be a natural path through the forest. Suggestions on what I can improved?

Click image for larger version

Name:	Bug Paradise V1.png
Views:	57
Size:	96.8 KB
ID:	69043
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  #584    
Old July 31st, 2013, 08:53 AM
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Quote:
Originally Posted by Saving Raven View Post
well since you asked - I've been working on this map for a while, and I have it how I like, but I think the upper, mountain range area, could be better - any suggestions, guys?
Spoiler:

-one thing, I was to leave the bridge and the house up there, as well as the cave on the side and the fast travel station near the bottom - that still leaves a lot of the map open to change (although what do I know, maybe it looks fine )
To me, the map seems a bit empty. Maybe add some rocks here and there. Also, maybe it's just me, but I think the raised portions of the rocky section should be the same color as the cliffs, and not the same color as the ground level. Also, the two-story house is missing a tile of the roof. Otherwise, I like it.


Wait, are you mixing Gen 3 and Gen 4 graphics on the same map?
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  #585    
Old July 31st, 2013, 09:10 AM
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Quote:
Originally Posted by XmarkXalanX View Post
To me, the map seems a bit empty. Maybe add some rocks here and there. Also, maybe it's just me, but I think the raised portions of the rocky section should be the same color as the cliffs, and not the same color as the ground level. Also, the two-story house is missing a tile of the roof. Otherwise, I like it.


Wait, are you mixing Gen 3 and Gen 4 graphics on the same map?
there's also supposed to be various holes in the ground (like the edges of a mountain, but it leads to black emptiness) giving the bridge actual purpose, that and the missing piece of the house is a minor tileset error I had for some reason

I'll add some more decoration like rocks and stuff, I can't believe I hadnt already
the cliffs are fine, its all on a cliff, and the cliffs you walk on are different from the cliffs you can't, however I may change it to a grass mountain, or mix it with grass patch >.>

as for the gen3+4 its similar to how gba hacks use several different tiles, the mountains are proportional, and so are the trees, I've added several other things but they all fit the dimensions of GBA equivalents, but look much better, so I figured if it's good for one, its perfectly fine for another - and I know of no one else who does this, so I'm original
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  #586    
Old July 31st, 2013, 09:14 AM
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Quote:
Originally Posted by XmarkXalanX View Post
Made a forest map, that is to be home to Bug-type Pokémon. I put more tall grass than dirt path because it's supposed to be a natural path through the forest. Suggestions on what I can improved?

Attachment 69043
A rule of thumb is to alway keep the path's size at 2 tiles minimum. Doesn't look too bad ignoring that fact.
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  #587    
Old July 31st, 2013, 09:19 AM
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Quote:
Originally Posted by oxysoft View Post
A rule of thumb is to alway keep the path's size at 2 tiles minimum. Doesn't look too bad ignoring that fact.
I'll look into fixing that. Only a few sections of the paths are 1 tile. I appreciate the feedback.
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  #588    
Old July 31st, 2013, 09:24 AM
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Quote:
Originally Posted by XmarkXalanX View Post
Made a forest map, that is to be home to Bug-type Pokémon. I put more tall grass than dirt path because it's supposed to be a natural path through the forest. Suggestions on what I can improved?

Attachment 69043
I like the look, but the mountain looks too sparkly, but its a cool map - I especially like how you used the space you had. It could have easily been a small map, but the twists and turns and maze you created it's great the way it is. Good job.
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  #589    
Old July 31st, 2013, 09:35 AM
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Quote:
Originally Posted by Saving Raven View Post
I like the look, but the mountain looks too sparkly, but its a cool map - I especially like how you used the space you had. It could have easily been a small map, but the twists and turns and maze you created it's great the way it is. Good job.
Thank you. The mountain/cave is the one that's included in the HGSS set I have. I can only assume it's supposed to be mossy or something. Haha. I've been told my maps are too linear or square, so I tried to make it more winding.
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  #590    
Old July 31st, 2013, 10:09 AM
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Quote:
Originally Posted by oxysoft View Post
Assuming you don't walk on liquid, how does one access the fire and water starter?

On a side note, I wish this thread was more active. I love to see maps people make, it's eye bleach for me. I might contribute some maps too soon since I'll be making maps in PokeSharp for testing purposes.
Here, I fixed it. Actually fixed it yesterday. The pokeballs indicate where the pokemon will roam around, then if you call them the pokemon will come to you. o.o
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  #591    
Old July 31st, 2013, 10:43 AM
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Ha, I've been trying to sprite some nice triple wide glass panes for interor pokemon enclosures. They look terrible.
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  #592    
Old July 31st, 2013, 11:46 PM
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Quote:
Originally Posted by kronos9 View Post
Here, I fixed it. Actually fixed it yesterday. The pokeballs indicate where the pokemon will roam around, then if you call them the pokemon will come to you. o.o
These are the thing i dont like about your map(I even circled them )

Pink: I think there needs to either be corner tiles there, or some sort of special flow(Lava Waterfall maybe) tile there.
Orange: I have never liked having 1 tile missing in paths like that. :L Might just be me.
Blue: There needs to be a better transition there.

Random note: Make the map about 5 tiles bigger each direction and add Cave Walls.

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  #593    
Old August 3rd, 2013, 04:31 AM
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A new map for Pokémon Chaos my new tiles:

Spoiler:
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  #594    
Old August 3rd, 2013, 04:59 AM
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Quote:
Originally Posted by Rayquaza. View Post
A new map for Pokémon Chaos my new tiles:

Spoiler:
Better transitions of the water waves. It detracts a lot. See the waterfalls? They denote that the water current isn't steady, hence some water should lash on the rocky sand.

Other than that I like the way you've used the sand and grass to good effect, maybe add some sandy effect on the roads?
Another thing you can do is make the cliff a bit more untidy, maybe a bit more protruding at the middle-right, just after the water rocks.

Lastly, the houses seem to clash a bit with the Pokécenter style, because of the perspective view.

I would certainly love to play on this map, however. So in the gameplay aspect this one is good.
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  #595    
Old August 3rd, 2013, 07:10 AM
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RBY Pokemon Center Revamped :3
I never liked the GSC Pokemon Center Layout.
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  #596    
Old August 3rd, 2013, 07:39 AM
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Quote:
Originally Posted by Evil Arms View Post


RBY Pokemon Center Revamped :3
I never liked the GSC Pokemon Center Layout.
Iunno, I always liked the classic kind of PC, it looks nice

Quote:
Originally Posted by Rayquaza. View Post
A new map for Pokémon Chaos my new tiles:

Spoiler:
It's not too bad, I don't really see how the broken wall fits, maybe if there were rundown abandoned houses instead of those nice ones, but I guess it still works either way - I like the cliffs and the transitions from grass to sand, it flows nice - good work
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  #597    
Old August 3rd, 2013, 04:03 PM
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Cinnabar Island, from Blaze Red.

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  #598    
Old August 3rd, 2013, 11:17 PM
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Cinnabar Island, from Blaze Red.

I'd really suggest improving the doors. They clash a lot with the style of things. Other than that nice tiles you've got there. I hope the waves near the land are gonna be animated, they look totally hype!
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  #599    
Old August 4th, 2013, 05:43 PM
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This one's in the form of a video, but this is the player's room. What do you think xD ?

Spoiler:
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  #600    
Old August 4th, 2013, 05:58 PM
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This one's in the form of a video, but this is the player's room. What do you think xD ?

Spoiler:
Oh my god, I love the tedious, unneeded extras, where nearly everything you touch has something to say, and the collecting books thing blew my mind, thats so awesome, they're like little hidden extras that can be hidden all over the game, its so awesome - and the room seems pretty decent, I'm not a pro on 2gen rooms, but it seems pretty cool - keep it up! it was fantastic
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