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  #926    
Old March 16th, 2014, 03:34 AM
tImE's Avatar
tImE
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Quote:
Originally Posted by Semolous View Post
A city from my game.

Attachment 71297
A simple city with a fine layout.

I think you have way too much empty space, though.

Try shrinking the map 20% in both directions, but keep the size and amount of the houses, and just remove the unneccesary empty ground tiles everywhere.

Also, you shouldn't have empty space behind/above houses unless there is a road there. It looks bad. Try moving the fence and trees down, so that they are under the rooftops, just like you did with the Pokémon Center.

6.5/10
  #927    
Old March 16th, 2014, 02:12 PM
Semolous
 
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Quote:
Originally Posted by tImE View Post
A simple city with a fine layout.

I think you have way too much empty space, though.

Try shrinking the map 20% in both directions, but keep the size and amount of the houses, and just remove the unneccesary empty ground tiles everywhere.

Also, you shouldn't have empty space behind/above houses unless there is a road there. It looks bad. Try moving the fence and trees down, so that they are under the rooftops, just like you did with the Pokémon Center.

6.5/10
How's this? Better or worse?

Click image for larger version

Name:	city.png
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  #928    
Old March 16th, 2014, 03:19 PM
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It's a little better, but it's not that much of a difference.

Let me show you what I mean:
Spoiler:

Here, I recreated your map and fixed what I thought was needed.

I made the map slightly smaller and removed unneccesary space.
I then moved down the treeline and placed it BENEATH/BEHIND the roofs of the buildings.
This is just how I prefer it to be, though.
  #929    
Old March 16th, 2014, 03:51 PM
Semolous
 
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Quote:
Originally Posted by tImE View Post
It's a little better, but it's not that much of a difference.

Let me show you what I mean:
Spoiler:

Here, I recreated your map and fixed what I thought was needed.

I made the map slightly smaller and removed unneccesary space.
I then moved down the treeline and placed it BENEATH/BEHIND the roofs of the buildings.
This is just how I prefer it to be, though.
That does look a lot better, but why did you use that for the path? In firered, that's used in saffron city to show shadows.
  #930    
Old March 16th, 2014, 06:19 PM
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Quote:
Originally Posted by Semolous View Post
That does look a lot better, but why did you use that for the path? In firered, that's used in saffron city to show shadows.
I believe it may have been a way to recreate what you have done, but without the tile error - the edges of the tile you were using have green on the edges so they can be placed on grass, but you placed them on (a stone path? I dont really know what to call it).
You can easily take what he has done and use it as inspiration or as a reference, it was just a way of getting his point across.

Also, pro-tip, bigger is most often than not, not always better especially with towns and other such areas, try to have a small, and controlled area. It not only looks much better, but helps give the player a sense of direction and what is going on.

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

  #931    
Old March 17th, 2014, 01:11 AM
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tImE
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Yeah, it's like Saving Raven said.
The path tile you used has grass corners and does not blend together with the brick-ground tile.

And Saving Raven is right, while bigger areas may look cool at first, they easily end up boring unless you can manage them right and it's better to start small, because it's easier to control the flow of the map and it's easier to not leave holes and emptiness in your wake. XD
  #932    
Old March 18th, 2014, 11:47 AM
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Semolous, The building right to the Gym has the "public lantern" (I don't know what that is called in English) on the wall.
Also, the grass where you put the fontaines look weird. needs some more work to make it more symethric. You should work on make it look more symethric imo.
The streets border tiles (those tiles with some green) need more work.
  #933    
Old March 23rd, 2014, 10:16 AM
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Rayquaza.
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The starting town in Pokémon Chaos:

Spoiler:

Last edited by Rayquaza.; March 23rd, 2014 at 11:26 AM.
  #934    
Old March 23rd, 2014, 01:06 PM
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Quote:
Originally Posted by Rayquaza. View Post
The starting town in Pokémon Chaos:

Spoiler:
Simple and nice.
8/10

A few points of critique though:
1. The "hidden item" area up the stairs from the lake is really straight and boring.
Try making the trees less linear in that area.

2. The South exit looks kind of overlooked. Try to give it a proper path, just like the northern one.

3. The fenced in area near the bottom looks out of place. Either give it some proper content or fill the area with trees instead. (Filling the area with differently colored flowers would be nice, for example.)
  #935    
Old March 24th, 2014, 11:21 PM
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Quote:
Originally Posted by tImE View Post
Simple and nice.
8/10

A few points of critique though:
1. The "hidden item" area up the stairs from the lake is really straight and boring.
Try making the trees less linear in that area.

2. The South exit looks kind of overlooked. Try to give it a proper path, just like the northern one.

3. The fenced in area near the bottom looks out of place. Either give it some proper content or fill the area with trees instead. (Filling the area with differently colored flowers would be nice, for example.)
How's this?

Spoiler:
  #936    
Old March 25th, 2014, 01:19 AM
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tImE
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Quote:
Originally Posted by Rayquaza. View Post
How's this?

Spoiler:
Well, your really only fixed the fence thingy, but I think you put a little too many trees there.

Remove this tree and put a flower or two in its place.
Spoiler:


The score is rather unchanged, though. You went from an 8.1 to an 8.4 basically.

I suggest you try and fix the other things I mentioned aswell.
Either way the map looks fine and will probably be fun to play.
  #937    
Old March 25th, 2014, 10:36 AM
VEGET@
 
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Well, this map isn´t complete yet, it need some little details, in the house of the left corner is supposed to be some sandash.
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  #938    
Old March 26th, 2014, 06:45 AM
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Quote:
Originally Posted by VEGET@ View Post
Well, this map isn´t complete yet, it need some little details, in the house of the left corner is supposed to be some sandash.
My overall comment with this one is that I think that there's too much space in between everything, without there being significant enough reason to walk there. Everything is so far apart, even though there's not really any way to justify it. Maybe that's what you're going for, but I'm personally not a fan of it.

It's not a town with much 'personality', but then not every town has to be. Sometimes you just need to have a 'pass-through' town, which I get the feeling this is.

I'd say it's a 6.5/10, but like I said, that's not too bad for a town without anything really important going on in it.
  #939    
Old March 29th, 2014, 12:55 AM
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Quote:
Originally Posted by Evilrake View Post
My overall comment with this one is that I think that there's too much space in between everything, without there being significant enough reason to walk there. Everything is so far apart, even though there's not really any way to justify it. Maybe that's what you're going for, but I'm personally not a fan of it.

It's not a town with much 'personality', but then not every town has to be. Sometimes you just need to have a 'pass-through' town, which I get the feeling this is.

I'd say it's a 6.5/10, but like I said, that's not too bad for a town without anything really important going on in it.
Yeah that town is a 'pass-through' town, in fact its the first town that the player visit after leaving his home town. I changed it a little and i upload the first town, where the player lives
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  #940    
Old April 2nd, 2014, 12:08 PM
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Derxwna Kapsyla
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Game: Touhoumon Faith & Prayer Version
Map: Cinnabar Volcano Island and Cinnabar Island, rebuilt

Large image under the spoiler, here's a direct link to the image: http://i.imgur.com/iQYDvtp.jpg
Spoiler:


Quote:
Cinnabar Island, in the era of Red the Legendary Trainer, was a very prosperous island and a very popular tourist spot. There were three reasons why people would visit the island so often and in such mass. The first of these was Cinnabar Gym, where trainers would go to challenge Blaine, the Fire Type gym leader, in an attempt to obtain the Volcano Badge. The second was Cinnabar Research Labs, were individuals who had fossilized Pokemon could go to restore the fossils to their Pokenoid forms. The third reason was the defunct Cinnabar Mansion, the former location of several scientists who engaged in the Mewtwo Project, and is rumored to the creating grounds of the MissingNo Legend (These rumors, however, are unconfirmed). These reasons helped Cinnabar Island prosper beyond its confides as an island. That all changed when the fire nation attacked when Cinnabar Volcano exploded

Cinnabar Island, two years after the Era of Red, saw a drastic and violent event happen: the eruption of Cinnabar Volcano, once thought to be dormant, that rested under Cinnabar Gym. Blaine managed to evacuate the island so that nobody got left behind, but the island was wrecked regardless. They set up a temporary Pokemon Center for refugees, and Blaine moved gym operations to a cavern within Seafoam Islands.

Three years later, Blaine decided to rebuild Cinnabar Island, just a bit further south of the original island. Within time, it became a popular tourist spot once again, with the Volcanic Caverns being the biggest tourist attraction of all. A Seismology and Geothermal Center was built on Volcano Island, in order to keep track of the volcano’s activity. Some people discovered the portions of Cinnabar Mansion remained intact under the volcano’s destruction, just very disheveled.

In the present day, Cinnabar Island has regained its role as a popular spot for tourism - vendors have set up street booths selling exotic and rare items, items from all over.

However, Cinnabar Volcano seems to be important to Team Rocket… Why that is though is anyone’s guess.
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  #941    
Old April 2nd, 2014, 02:23 PM
Rayquaza.'s Avatar
Rayquaza.
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
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Age: 18
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So I submitted this map a while back and got some unhelpful feedback on it. Nothing about how to fill the empty space or what to fill it with. Just people telling me that there is too much of it.

Original [WARNING: Big Image]:
Spoiler:


So I got back to the map earlier this week and completely re-mastered it with my newer mapping skills (Assuming I've actually learned anything) and am very happy with the outcome.

New Design [WARNING: Also a Big Image]:
Spoiler:
  #942    
Old April 2nd, 2014, 05:46 PM
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That new design is a huge improvement. I can't put my finger on it as to why, but I really like it.
  #943    
Old April 2nd, 2014, 09:25 PM
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I've been mapping again since i came back. And I has curious if any one noticed the changes in my maps.
So here is a map. with sprites edited in.

Spoiler:


Mountain and grass - Magiscarf
Tree and sign - Kyedove
Rest - Me
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  #944    
Old April 2nd, 2014, 10:09 PM
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Quote:
Originally Posted by Harvey_Create View Post
I've been mapping again since i came back. And I has curious if any one noticed the changes in my maps.
So here is a map. with sprites edited in.

Spoiler:


Mountain and grass - Magiscarf
Tree and sign - Kyedove
Rest - Me
Very plain, very simple. That isn't always a bad thing, there isn't any nitpicking I can do with space although, why is there only 1 trainer on the route? Also, the stairs look a bit unrealistic (Like they're painted on). They should overlap the cliff by about 1/4 of a tile.
  #945    
Old April 2nd, 2014, 11:26 PM
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Quote:
Originally Posted by Rayquaza. View Post
Very plain, very simple. That isn't always a bad thing, there isn't any nitpicking I can do with space although, why is there only 1 trainer on the route? Also, the stairs look a bit unrealistic (Like they're painted on). They should overlap the cliff by about 1/4 of a tile.
Yeah, I need to make better ones. I've been procrastinating them. But thanks for the criticism!
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  #946    
Old April 4th, 2014, 12:59 PM
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Actually, I kinda like that map, Harvey. XD Though there are a few points on the map that seem quite narrow and cramped, like the place where you enter the first patch of tall grass. Add just a little extra space, and it'd be a really nice map.
  #947    
Old April 5th, 2014, 04:36 AM
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Spoiler:


The home town to something I'm working on.
Been making it the past few days making small changes here and there.
Like the trees patterns changed from Game Freak's style, to this one.

Etc Etc.

Just strollin' to my next destination...
  #948    
Old April 6th, 2014, 05:47 AM
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Quote:
Originally Posted by The Glitch View Post
Spoiler:


The home town to something I'm working on.
Been making it the past few days making small changes here and there.
Like the trees patterns changed from Game Freak's style, to this one.

Etc Etc.
I think this is a really nice map, really natural looking. I do think that the grass and the mountain tile should blend in together better on the cliff though. Try putting two or three boulders on top of the mountain as well, so it doesn't look as plain/flat on top, and/or maybe add another layer of elevation onto the left side of it to give it a nice asymmetrical look. If you have rocks that match the mountains I think they might look nicer on the beach as well, rather than the other 'stoney' looking ones.
  #949    
Old April 6th, 2014, 09:07 AM
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Quote:
Originally Posted by The Glitch View Post
Spoiler:


The home town to something I'm working on.
Been making it the past few days making small changes here and there.
Like the trees patterns changed from Game Freak's style, to this one.

Etc Etc.
The rocks are a bit strange. Do you have any 4x4 rocks in your tiles? If so, use them instead.
  #950    
Old April 6th, 2014, 10:50 AM
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Varion Bluefire
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Spoiler:


Added new custom rocks, and added grass edges.

Etc Etc Etc.

Just strollin' to my next destination...
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