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  #201    
Old January 9th, 2013, 05:52 PM
Dradier234's Avatar
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Heres a edit... Changed bushes, the reason there's mountains on the map is because it leads to route 7
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  #202    
Old January 12th, 2013, 03:58 AM
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It looks better than before however you have several problems.

1 - The top middle area has patches of grass with no connection to any exit on the map fix that with either the water or the trees.

2 - Your mountain should have some boulders or larger rocks on it make it look more eroded like weather has happened.

3 - You mountain needs more layers on the right hand side it needs to be equal on the right and bottom.

4 - The lowered section you have in the middle right next to the Mountain either needs some stairs going down to it or needs to be removed.

5 - If this is your game's seventh route it should have more complex patterns for instance where there are trees replace with tall grass configured to snake around.

I know you have been editing this map for a while but you will get it to perfection soon
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  #203    
Old January 13th, 2013, 07:36 AM
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Just been doing a few derps recently and this is the end result:

Note: NOT related to Pokémon Skyblaze.
Spoiler:
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  #204    
Old January 13th, 2013, 12:39 PM
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Originally Posted by Rayquaza. View Post
Just been doing a few derps recently and this is the end result:

Note: NOT related to Pokémon Skyblaze.
Spoiler:
Pretty good.

A solid 7/10.
You don't have too much empty space and you use your tiles correctly.
I'd recommend not using so many differently designed houses in the same town.
It looks random.
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  #205    
Old January 17th, 2013, 06:09 AM
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Here's a little something I just made. It probably wont be in any game, I just felt like making a small park-ish route.
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  #206    
Old January 18th, 2013, 05:48 PM
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Quote:
Originally Posted by elarmasecreta View Post

Here's a little something I just made. It probably wont be in any game, I just felt like making a small park-ish route.
It's still very good but why don't you just use only one type of trees? I think it'd be better. 8/10.
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  #207    
Old January 18th, 2013, 05:51 PM
Nintendork15
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Quote:
Originally Posted by elarmasecreta View Post

Here's a little something I just made. It probably wont be in any game, I just felt like making a small park-ish route.
The multiple uses of different trees and placement of the border trees really stand out here, good job.
The ledges look a bit iffy inbetween bushes.

7.5/10
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  #208    
Old January 19th, 2013, 11:08 AM
ppooookkkkkkk
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Heres my New map. Greengurff farm. I hope it's good.

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  #209    
Old January 19th, 2013, 11:19 AM
Nintendork15
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The shape is good.
But It doesn't look farmish due to the tiles you have picked.
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  #210    
Old January 19th, 2013, 11:45 AM
ppooookkkkkkk
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Originally Posted by Nintendork15 View Post
The shape is good.
But It doesn't look farmish due to the tiles you have picked.
Sorry bout that but i don't have farmish tiles but i'll try to add them. Thats why i put the camper vans there instead.

I also know farms have ranches. So, to awnser that. The ranch is at the other side of the cave. the gym is also there. Also tiles like Corn cobs, Berry plants apricorns Etc.. Will be there too.
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  #211    
Old January 19th, 2013, 12:44 PM
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The map looks nice, but it is a bit weird to have the pathways north of all the vans, while the entrance is south of them.
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  #212    
Old January 19th, 2013, 01:37 PM
ppooookkkkkkk
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Quote:
Originally Posted by elarmasecreta View Post
The map looks nice, but it is a bit weird to have the pathways north of all the vans, while the entrance is south of them.
Are you saying something to my adjusment or the tiles?

if you're saying abut the tiles as Boomxbig
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  #213    
Old January 19th, 2013, 01:43 PM
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Size isn't bad, but it doesn't really seem like a farm with a mart, apartment complex thing and all those vans. Also the one tile path you have going to the mart should be changed. The cave doesn't really make a whole lot of sense either on a farm. I reccomend maybe like checking out Nintendo maps or Kyledove's for an idea of how a Pokemon farm might look and just to get an idea of how towns in the Pokemon world look overall. Good luck
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  #214    
Old January 19th, 2013, 02:26 PM
ppooookkkkkkk
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I can replace the mart with the, Driftveil city's market. But a pokecenter is nessecary. Also can you provide me a link of the map.
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  #215    
Old January 19th, 2013, 03:28 PM
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Quote:
Originally Posted by ppooookkkkkkk View Post
I can replace the mart with the, Driftveil city's market. But a pokecenter is nessecary. Also can you provide me a link of the map.
if I have time I might be able to make you that classic "barn" for you as a tile to use with credit if you wanted. I haven't seen a farm in like, ever, so being a part of one would be awesome ^ ^
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  #216    
Old January 19th, 2013, 03:37 PM
ppooookkkkkkk
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if I have time I might be able to make you that classic "barn" for you as a tile to use with credit if you wanted. I haven't seen a farm in like, ever, so being a part of one would be awesome ^ ^
If you like you can. I like giving credit ^.^
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  #217    
Old January 24th, 2013, 05:30 AM
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Here's another of my maps, this one will actually be used. You start out from the north, having to find your way down. The arrows indicate how the caves are connected. I haven't doen the borders on the sides yet, mind that.XD

"Ah, Labyrow Hill... Y'know this is where you can separate yourself from the boys. It's not gonna be an easy trip, I can assure you. It'll be all worth the trouble though, the hill will toughen you up enough to take on Finn in Lowshore City. If the hill proves to be too strong for you, you can forget about ever getting a gym badge."
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  #218    
Old January 24th, 2013, 08:35 AM
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Quote:
Originally Posted by elarmasecreta View Post
Here's another of my maps, this one will actually be used. You start out from the north, having to find your way down. The arrows indicate how the caves are connected. I haven't doen the borders on the sides yet, mind that.XD

"Ah, Labyrow Hill... Y'know this is where you can separate yourself from the boys. It's not gonna be an easy trip, I can assure you. It'll be all worth the trouble though, the hill will toughen you up enough to take on Finn in Lowshore City. If the hill proves to be too strong for you, you can forget about ever getting a gym badge."
8.5/10

Really good map.
Nice combination of different trees, without it looking too messy.
The map reminds me of a mixture between Jagged Pass & Mt Pyre.

My only complaints are that at some points, the way you're supposed to go feel a bit cramped or too narrow, but that's just my opinion.
Another thing though; I think the color of the grass-groundclashes a a little too much with the white mountains.
I think you should try and make your own ground, like some sort of gravel or dirt? Which doesn't clash as much with the mountains colors.

Anyway, looking forward to seeing more from you.


EDIT:

I'm gonna throw one of my maps at you, while I'm at it.
Route 4, from my game Pokémon: Blaze Red.
Spoiler:


FYI, the long paths on the right are place holders til I'm done with cerulean, for size purposes.
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Last edited by tImE; January 24th, 2013 at 09:51 AM.
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  #219    
Old January 24th, 2013, 10:16 AM
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[9/10] I don't really like the routes from Kanto, personally, but you did a really good job there!

The parts where the ledges touch the mountains look weird though...

Oh, and the reason why the place feels narrow at times is because you aren't supposed to have decent footing there. It should be a hill that's hard to descent and the best way to do this without introducing a lot places where you have to use HMs is to make use of such narrow paths.

Quote:
FYI, the long paths on the right are place holders til I'm done with cerulean, for size purposes.
Them why didn't you just cut off the image for us...
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  #220    
Old January 25th, 2013, 06:14 PM
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Heres my map for JNathan, Its suppose to resemble Pallet a little. Small mistakes like tree edges are fixed.
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  #221    
Old January 25th, 2013, 07:10 PM
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Having a bunch of plain green trees plus a couple fancy red and orange trees looks really odd. At the very least, you should use green versions of the fancier-looking tree for the borders. And you have four different types of houses going there, making the map look rather uncoordinated. You should probably only use two types at most. Also, the house in the lower left appears to be overlapping the path, which looks really odd.
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  #222    
Old January 26th, 2013, 12:58 PM
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Okay. The house combinations are fine. The blue one is the starter house and the green one is proffesors home..
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  #223    
Old January 26th, 2013, 01:57 PM
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Originally Posted by Dradier234 View Post
Heres my map for JNathan, Its suppose to resemble Pallet a little. Small mistakes like tree edges are fixed.
It's a good start, but needs quite a bit of improvements. The paths should appear where players will usually be required to walk over, but also need to put into consideration where NPCs' are walking as well. The paths need to go up to, and in most cases under the building to make it look like people over time have formed the path after constant walking. One building needs to be moved slightly, as it seems to be illogical as to how you've placed it. Below I've added an image highlighting certain places. Where I've highlighted in red, is where you need to pay attention to. The green lines show where you should really speaking put paths. Blue line shows how far to push your building over. You've made a good start, just need to put those thoughts into consideration.

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  #224    
Old January 26th, 2013, 02:20 PM
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Just been trying some new stuff like what I learned in work experience last year to make something pretty cool using Google Sketchup (I'm thinking 3D model possibilities for game dev here guys)...


Spoiler:
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  #225    
Old January 26th, 2013, 02:33 PM
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I have it fixed. Thanks for the critique!
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