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Old May 31st, 2012 (09:19 PM). Edited June 2nd, 2012 by parallelzero.
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parallelzero
chelia.blendy
 
Join Date: Feb 2004
Location: The capital of Canada (not Toronto)
Age: 24
Gender: Female
Nature: Calm
I'm not sure how many of you would be familiar with Y.Z., but it was an RP series I started in 2007 and saw a number of completed stories. Five year later, I've decided to bring it back to the beginning and redo everything from the ground up. The setting is the same, but the characters and the way the story progresses will be completely different.


As those who remain, guided by the Goddess, we have a duty to support our brethren to secure a kind and prosperous future.” - Elgin Shrade, The Legend of the End
History is always shaped by those who win. At the end of every great war, the victor shapes the story of how the events unfolded. As such, history is biased, a collection of tales based around a glimmer of truth. The story of the end of the world, though, is a story that's true essence could not be warped by the loyalties of mankind. Where the blame is to be placed, perhaps, but the physical events that rocked the planet, those facts cannot be debated.

Was the end predestined? Humanity had a nearly endless number of potential Gods among their religions shortly before it's demise. Any one of those powers could have been responsible, were they at all real. Whatever the cause, the prayers in the days leading up to the grand finale did not waive the will of the land. Earthquakes, hurricanes, volcanoes. The planet Earth was wrecked simultaneously by disaster after disaster, as if the world itself was proclaiming that it had finally had enough with it's occupants. Day by day, the population dwindled, until only the few lucky enough to survive through sheer tenacity remained. At the end of it all, what was left of the planet was far from habitable. Plant life nearly ceased to exist, the oceans absent as if they had been swallowed by the land itself. Still, those humans that remained - those that passed this story down - managed to somehow survive. And they gave this new era a new name to represent the end. YZ.

Unfortunately, there is a substantial gap in the history books - almost 300 years. The absence of this time is disturbing for one reason: it's when the most significant changes to the world took place. At some point over the course of these 300 years, a new power emerged, seeping up from the cracks of the dried up land. Mahstion, it was dubbed, and it granted humanity with it's second chance. A power akin to magic, at some point people learned how to make use of it and control it. Split into six different forms (Lionus, Dation, Wation, Fionus, Wionus, and Eation), somehow this power lifted entire continents into the skies through Mahstion spikes, creating a world with two tiers. The landmasses that reached for the skies began to prosper: plant-life grew once more, and water began to flow from the Mahstion. During this same time, there is another inexplicable event. At some point, humans grew wings. The shape, size, and even animalistic traits of each pair of wings varied from person to person, but it was clearly an evolution to help people live easier in the skies. The origins though, to this day, remain a mystery.

The history of the past 500 years is much easier to access, and most of it is kept in libraries in capital cities. Now 800Y.Z., one would hardly believe humanity had been nearly wiped out eight centuries prior. In fact, the story itself has been demoted to the status of a legend, with different retellings depending on where you're from. We've made the best of what the Mahstion has to offer our kind, adapting it into machines for better use, and even arming our military forces with those who specialize in using it for combat. It is a golden age for the people of Earth, a level of prosperity we haven't seen for almost a millennium. Although the world is not without it's problems.

The world is primarily ruled by two great nations. The first of which is the Kingdom of Tealia. It's teachings and government ruled by the notion that science is the answer to all of the world's greatest questions, they feel this also applies to the 300 year historical gap. Somehow, at some point, humanity raised the land using both Mahstion and science, and gave themselves wings through the technology of that time - a technology that became lost over the years. The capital city of Tealia is known as Meredy, and houses Queen Jaqueline and Prince Jamie amidst the castle there. Only figureheads, the country is actually a democracy with a President that is technically ranked lower than the Queen. Located in the sky amidst the western hemisphere, Tealia is the second largest floating continent with a size comparable to Canada. The plant-life is, for the most part, deciduous, and it is the world's greatest provider of lumber. Due to the country's hardheaded faith in science, they have a tendency to butt heads with most of the other countries in regards to situations involving the entire world.

The second of the two great nations is the Carn Empire. Situated in the eastern hemisphere over what was once Europe, this nation is the opposite to Tealia in almost every notable way, starting with their beliefs. The people of Carn are very religious, following the idea that their God, Tylonstus, was responsible for the miracles of the past, and that he will grant them further feats in the future if they continue their practice. The only remnant of the old world lies on Carn - the church of Notre-Dame. The old-world Gods lost to time, this site has become the most symbolic site for the worship of Tylonstus, and is located in the capital of Nephistos. The Church is not confined to Carn, though, and has branches throughout the world. Ruled by King Dian and Queen Siepte, they also have a daughter named Juliet (intentionally named after the heroine in Romeo and Juliet). Those born in Carn are imprinted with a tattoo made of Dation at birth. This tattoo, floral in shape, is usually placed on the back of their hands and acts to ensure that a resident remains loyal to their God and their country. If the magical tattoo were to sense one straying from such thoughts, their bodies would be wracked with extraordinary pain until they submitted once more. As a result, many deserters are either missing a hand, or have distorted hands where the tattoo was forcefully removed.

The largest nation is by far the poorest and most unfortunate of them all. Making their homes on the barren wasteland below the floating nations, The Underneath is treated as the cesspool of the modern world. Criminals run rampant in this dog eat dog world, and the majority of the population consists of the wingless, those that did not evolve with the rest of the people, and are now treated as inferior by many. There is no peace here, there is no order, there is no ruler. Tragedy in the underneath is a daily activity for most, and they hate the winged for not aiding them. These thoughts have lead to the creation of many bandit groups that prey on the winged - even those that do offer help, thus making it difficult for the sympathetic to even aid these people.

Three smaller nations also exist, the first of which being the neutral nation of Alta. Small, no larger than Switzerland, this mountainous island nation welcomes people and beliefs from all of the other nations. Ruled by Prince Regul, his acceptance of all people speaks strongly of his character, since he lost his parents to an Underneath terrorist attack several years ago. Beta, the nation of scholars, is located directly above where Japan used to stand. As a result, the culture and architecture seems to have stemmed from a series of different Asian influences. Also known as the country of machines, research into Mahstion technology is conducted here under the commission of various other countries. Thanks to the income from these projects, Beta is probably the wealthiest nation of them all, and is neutral by all extensive purposes. Sirius Academy, the most prestigious school in the world, is located in Beta as well, making it a popular hotspot for students. The nation itself is rules by Lord Yukimura, a tempered man and famous scholar. The final of these three nations is Gregar, a scientific wonder of a nation that seems to constantly be changing location. How it does this is one of the world's greatest mysteries, let alone how it does so without colliding with other landmasses. Because it is always moving, the climate changes suddenly and regularly, though plant life still seems to remain.

Constantly butting heads with one another, Tealia and Carn have been on the verge of an all-out war for some time now. Tensions began to rise even higher after Carn began to observe a decrease in Wation in their land and they tried to appeal to Tealia, which had an abundance of the resource. The nation turned to desperation when the science-lead country refused, forcing Carn to take hostile action. They moved troops into the Underneath first, seizing whatever Wation and Wation users they could in order to help replenish their stocks. This caused an uproar amidst the already rowdy nation, and Carn further doomed itself to war when it invaded Beta to the east in hopes of using it as a stepping stone to Tealia.

In the meantime, an odd mutation began to sweep through a small percentage of the human population, winged and wingless alike. A strange tattoo would appear on their faces in the shape of a roman numeral representing the mahstion they used. Some assumed these people were sickly, dangerous, and chose to avoid them, while others predicted that these individuals were special, chosen, and hailed them as being those next in humanities evolutionary line. Carn began to take these people prisoner, hoping that they might be useful in securing more resources in the near future. And, it was through such an encounter that the group of unlikely traveling companions, and later revolutionaries, would meet.


Key Events of the Past 50 Years - In Progress
  • 750Y.Z. - Beta, funded by it's technology commissions, rose to power as it's own nation separate from Tealia. Tealia attempted to reject this, but was forced to ignore it through the pressure of other countries.
  • 784Y.Z. - A five day attack on Beta by Carn took the nation by surprise, killing thousands and taking hundreds of prisoners. Carn claimed the attack was in response to a terrorist threat in the country, but none of the seized resources or prisoners were given back to Beta after.
  • 786Y.Z. - A non-aggression treaty was signed by all the airborne nations, much to the distaste of both Carn and Beta, who had fought only two years prior.
  • 795Y.Z. - Carn notices that their wation resources have begun to deplete, and attempt to barter with Tealia, whom had an excessive amount of the mahstion in their land. The world still uninterested in trusting Carn after the Beta attack over a decade ago, however, their pleas were refused.
  • 799Y.Z. - In an attempt to secure wation, Carn invaded areas of the Underneath and occupy them to this day. Many lives have been lost and precious resources taken from the lower nation already on the verge of dying away.
  • 800Y.Z. - Disregarding the non-aggression treaty, Carn moved it's troops into Beta, intending on using the country as a stepping stone to Tealia. As a result, Tealia began to fortify it's army in hopes of repelling the inevitable invasion.


Mahstion

Mahstion is the great, magical power that swelled forth from the planet after humanity was nearly wiped out. Nobody knows what mahstion truly is, nor where it comes from exactly, but it was a crucial factor in rebuilding civilization in the skies. Machines can harvest mahstion for power, to help make things move or fly, and people can even freely manipulate the power with their own two hands if they're born with the ability to do so. These people are invaluable in the work force, and many become soldiers due to their ability to use it in combat situations. Every individual only has the ability to use one type of mahstion, and they are also immune to the effects of having that type of mahstion used against them.

There are six primary types of mahstion:

I. Dation
The very first form of mahstion discovered, dation represents darkness. The power of dation is much stronger during the night time, and allows one to commit feats such as manipulation shadows and creating a dark, physical energy that can be used as a projectile. More advanced users are generally more creative with it, and can use it to create portals that allow them to travel anywhere in the world provided they can mentally picture the location. Dation is primarily used by the stealthy, since it can be used to hide one's presence and blind your foes.

II. Lionus
The opposite of dation, lionus represents light. The warm, soothing power of lionus has a popular use as a healing agent, and as a result it's users are often found in medical establishments, or traveling with adventurers as an assisting party member. Lionus can also be used offensively, but it lacks the power of the other mahstion types since the energy must be bound to a physical object first, like a ball or arrow. When manipulated properly, the healing energy can be reversed, and these items can be treated as a sort of lionus explosive.

III. Fionus
Fire was not something lost to humanity after the world nearly ended, but creating it became far easier with the discovery of fionus. As you can imagine, fionus deals with the creation and manipulation of flames, which makes it an extremely important energy generator. Some fionus users are actually powerful enough to mold the heat into electricity, which is no easy feat. Combat wise, fionus is likely the easiest to use as a weapon, since you can create small explosions, launch fireballs, etc. Fionus users as best paired with wionus users, since the wind can spread the flames, though they should be wary of the water-shooting wation users that can douse their flames.

IV. Wation
Fionus' foil, wation involves the creation and use of water. Due to the sheer level of power needed to create water, though, powerful wation users are rare and sought after by governments to help supply their countries with the water necessary for life. Users of this mahstion, similar to lionus users, can heal others using their power, though it isn't as powerful. Even rarer are those who specialize in using wation to create ice by manipulating the temperature of the water. It isn't an easy feat to do so, but it makes it much more effective as a weapon. Popular attack techniques involving wation involve trying to drown a target by encasing their heads with water, or even trying to manipulate the water with one's own body (though this is liable to get you locked up for good).

V. Wionus
Wionus is, at the core, the manipulation of the air around you to create wind. One of the more convenient mahstion types, it's used to power wind generators, and even allow airships to fly. A whole sport exists around using wionus to power an air board that grants you flight, as well. Combat-wise, a wionus user can accelerate winds to such speeds that the enemy is assaulted with debris, and some can even increase the speed to such a level that the wind itself is like a blade. An exceptionally talented, or group of less talented wionus users are capable of taking down enemy airships with their powerful winds.

VI. Eation
With the power to control the earth, Eation is probably only slightly more common than wation in terms of users. Users of this mahstion make great farmers, since they can add minerals to the land and fertilize it to help grow crops. Offensively, you could destroy the ground below someone, have it shoot up to hit them, or even create a large tremor to level an entire area if the you're strong enough. The downside to being an eation user is that their power is useless while airborne. As a result, those traveling by airship generally carry weapons and other tricks in the case of an attack. Those that specialize in eation may also be able to manipulate plant-life to do their bidding.


Character Application
Due to the nature of this RP, I'll only be accepting two applicants to fill the spots Loki and I will not be handling. To that point, if you have an interest in joining, just PM me a sample and if I approve, you can apply for a spot using the signup. This is mostly so I don't feel bad having a bunch of people spend their time writing signups just to be shot down.
Name:
Age:
Gender:
Nationality: (Tealia, Carn, Underneath, Alta, Beta, Gregar)
Class: (Citizen, solider, etc)
Mahstion Type:
Weapon Class: (Sword, Lance, Staff, etc. Guns aren't permitted... yet.)
Appearance: (Don't forget to explain the wings in detail)
Personality:
History:
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  #2    
Old May 31st, 2012 (11:04 PM). Edited July 5th, 2012 by Loki.
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Loki
its easy being with you
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Join Date: Aug 2005
Location: Tokyo, Japan
Nature: Calm
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Name: Midnala “Mimi” Velstadt
Age: 18
Gender: Female
Nationality: Tealia
Class: Mechanic/Airboard Racer
Mahstion Type: Wionus
Weapon Class: Brass Knuckle Falchion – The handle of Mimi’s curved Falchion is guarded by four large metal studs that make her punches pack a painful wallop. She primarily uses the blade of the falchion as an anchor rather than as an actual cutting device, as she prefers to use her wionus to make high impact punches and kicks.

Appearance: With bright salmon pink hair, Mimi is the neon poster girl of her teched out district. Her hair is pulled into a high spiky pontail, any strands she missed hastily braided up and tucked underneath her hairtie. Her heavily layered locks don’t tend to stay in place however, and some of her shorter hair falls to frame her bright smiled face and bright brown eyes. Her skin is only fairly tanned, as she spends just as much time locked up in her workshop as she does out on the race track—and she shows off her scars from various accidents proudly. Mimi wears a midriff baring black turtle neck over her bright yellow, black lined jacket which she keeps zipped around the collar and open about her midsection. A pair of dangerously low cut old jeans sloppily converted into short shorts aren’t enough to hide her pink panties which peek out over the waist of her light blue denims. A pair of pink and black suspenders are supposed to keep her shorts up, but they’re so uncomfortable she only pulls them up from hanging about her waist when she’s about to go for a wild ride on her air board and doesn’t want to lose her pants. (Not that she’d care if everyone caught a glimpse. She’s not the most decent of girls.) She wears a pair of dark pink fingerless gloves and orange knee guards emblazoned with a white star. She keeps her guards secured in place by velcroing them onto black spandex which sit comfortably between the midpoint of her shin and the midpoint of her thighs. Black pinstripe socks are pulled up underneath pink and white sneakers that have plenty of grip for your typical airboard racer. And finally, to finish off her favorite and signature outfit, her favorite pair of pink goggles hang around her neck when not in use, or on her forehead to keep her stray bangs from her face when they bother her too much. She has a pair of small wings, little black bat wings that earned her the title of a “little devil” in her childhood.

Personality: Friendly and energetic, Mimi seems to be running on full battery 24/7. The first to shake your hand or flash you a smile, Mimi’s the kind of girl with a lot of contacts around town, and her competitive yet good-natured attitude wins her a lot of friends. But even as much as she wants to win, she’s a graceful loser, and doesn’t hold grudges for small things like being outdone in a race or food eating contest. Mimi is a very passionate young lady without any heed for the word ‘restraint’, living her life to the fullest every day. She never lets things like rules or schedules bog down her exciting lifestyle, and as soon as things get boring, she’ll find a way to make them fun again. Quite a normal girl save for her incredible tomboyishness and extreme distaste for dresses and skirts, Mimi is ruled by her emotions—easily frightened, quick to tears, quick to anger, and even quicker to happiness and good humor. She’s curious as a cat and though she tends to get herself into trouble for it more often than not, she has a hard time learning her lesson. While she’s not exactly stupid, being a huge mechanic nerd who loves tinkering with airboards, airships, and any other kind of technology you could think of, she tends to have a hard time grasping the mood of a conversation or atmosphere. It’s not unusual for Mimi to accidentally say something with the most terrible timing in the world, or for her to make a joke out of something that’s not funny at all. But in these instances, she holds only the greatest remorse for her mistake, and is very capable of taking responsibility for her lack of foresight.

A pacifist by nature, Mimi believes in fighting only for fun— a friendly brawl over who gets to pay for dinner, or who’s stronger than who. All those serious wars and stuff—those should be sat down at a table and worked out through words in her opinion. While perhaps a bit naïve, she has a very strong distaste for battling with those who are defenseless, but is not above fighting back when someone hits her first. Having grown up in the teched out part of Tealia surrounded by big muscled machine freaks, Mimi can be quite the wildcat in a brawl, packing a punch that’s entirely too powerful for her seemingly thin and fragile frame. And that’s comparable to the rest of her personality, a huge punch of some extreme of an emotion. She wears her heart on her sleeve, falling in and out of love as though changing clothes rather than crushes. (She’s more likely to fall in love with a man’s strength, or technical knowledge than the man himself.) But ultimately, she’s not very fond of boys, far preferring the company of girls. A bit of a feminist, Mimi’s not the kind of girl who’ll readily accept help from a boy, particularly if it has something to do with a masculine trait, such as lifting heavy objects. She’d rather struggle with it herself, or enlist the help of another female. In this sense, she can be a bit stand offish towards men at first, but a bit of warming up to her will easily reveal her cheerful self.

History: Born to a pair of Airship engineers, Mimi was always around machines from her earliest waking memory. Her childhood was filled with nuts and bolts and a very keen love for competition amongst her and her four older siblings. But it was all competition in good nature, and her entire family was very close knit, sharing inside jokes, lots of smiles, warmth, and laughter. However, at age 6, her mother showed symptoms of illness- something that she and the rest of her family felt was merely the common cold until she visited the Lionus healers for a cure and never returned. Despite the fact that her and her siblings were constantly inquiring as to where their beloved mother had gone, their father stayed tight-lipped, saying nothing but visibly shaken by her sudden departure. The family was never to be the same, and while still close, there was a gaping hole torn into the whole, and as her siblings grew older, each began to go their own separate ways, returning home less and less until only the youngest who had known their mother the least remained. Mimi had taken her departure much better than the rest of her siblings—she had been young, and now was too old to remember much of her in the first place. She was raised by her father and grew to be quite tomboyish as a result, following his love for machines and quickly getting into the airboard racing scene. Her childhood brawls with her siblings now came in handy as she became a sassy little wildcat of a girl, fondly looked upon by all of the older racers as a ‘cute brat’ who hung around them, unafraid when they were drunk and with quite an attitude on her.

It was here that she started getting into the fights that taught her how to utilize her wionus in street brawling—as a girl, she could never best the boys her age no matter how much she tried. The difference in strength and size was undeniable. And so she used her wionus to power her punches and her kicks, either sending them back with a pressurized explosion of air or propelling her limbs forward with a backwards gust, Mimi soon gained a reputation not to be messed with—for she was cute, but wasn’t about to take crap for anything. With respect for her now cemented, she was able to move about almost all parts of Tealia unobstructed, her love for meeting people and her honest looking appearance making her quite the intel source. Making a living peddling information and airboard parts, she and her father lived a comfortable life in which they both had quite a fair bit of free time. She became quite adept at racing, and through her constant use of boarding, she became equally good at utilizing her mahstion. And all was fine and dandy until one day she showed up as per normal in the bar frequented by her and her riding friends—and after the usual cheerful greeting, a tense silence hushed over the room as all got a good look at her. Upon her face was a mysterious “V” symbol, emblazoned on. At first, people urgently inquired as to if it was a tattoo—if Mimi was just playing games. Panicked as she’d heard the reports of Carn abducting people who had these marks through her information network, she tearfully responded that it wasn’t a tattoo at all and that it hadn’t been there in the morning. She kept her head down for the next week, but it was too late. Too many people had seen her in the bar that day, and before she knew it, she awoke in a completely unfamiliar place far far from home….



Name: Li Kong Tyueng
Age: 23
Gender: Male
Nationality: Beta
Class: Warrior
Mahstion Type: Wation
Weapon Class: Guan Dao and Throwing Knives – Li uses a long black staffed Guan Dao with gold accents, the blade intricately carved with Asian patterns. The length of the staff is adjustable via special Beta nanotechnology, and so it can also be used as a regular Dao Sword in close combat.

Appearance: While not required, it’s tradition for his monastery to not practice the art of shortening the hair and as a result, Li’s pale brown hair is quite long, reaching just past his hip when not pulled up into it’s customary ponytail. It has been thinned out a great deal, making it light and easy to take care of— it is usually pushed up into a very small loop bun on the back of his head, secured in place by an ornate bronze hair piece that encircles the lower bun and allows the rest of the hair to extend into a flowing ponytail. His bangs are pulled over, hanging between and around his tapered steely green eyes. His fashion is distinctly Asian— his travel wear consists of a black mandarin collared shirt layered underneath a pale teal kimono sleeved jacket. The jacket is donned with an ornate shoulder piece trimmed with gold lining and a fur collar. The pointed Asian designs on the shoulder piece are repeated on the white waist obi secured around his waist by an orange-gold sash. Also secured under his sash are multitudes of small throwing knives, an a Chinese Flute with which he is quite proficient with. Underneath this Li wears a very plain pair of white pants, covered by a diamond shaped knee guard attached to a pair of simple lightweight black boots. These boots are trimmed with the same pattern as his jacket in teal and gold strapped in place by white cloth threaded through the knee guards. While casual, Li dons only the mandarin collared shirt, gold sash, pants and boots, but on formal occasions, he makes the addition of a long dark blue extension to his jacket over his left leg, a stomach plate emblazoned with three blades, and a decorative knot keeper to his travel attire, along with a considerably more ornate undershirt. His wings are medium-sized, strong and plenty large enough for flight—in appearance they are much like those of a hawk, brown with black and white under plumage. Rather than extending from his back however, they extend from the small of his back and somewhat wrap about his waist.

Personality: A very serious individual, Li seems like your stereotypical “square”. In other words, he’s adheres very strongly to rules and has a very dedicated sense of loyalty and responsibility. Everything he does is done with great purpose and meaning, to the best of his ability. Stemming from this is an extremely immaculate sense of good manners and friendly care for his companions, and he’ll be the first to sit down and listen to your problems, helping with finding a solution. However, he gives help only to those willing to accept it, and he loses his patience very quickly with those who seek to do nothing more than whine about their misfortunes. To those who do not take action, Li has no words or comfort or condolences, but to those actively trying to change their situation he will lend more than just words. He will, on the line of his honor, assist in any way he knows possible. Yet, Li’s manners extend only so far as those whom he deems deserve them—to those he believes to be immoral cretins, Li can be quite rude and condescending. This trait has always particularly caused him great trouble in his home, and so he tries his best to keep his mouth shut as often as he can. This leaves him appearing sometimes standoffish, or cold to strangers—but he’s really quite a chatterbox at heart, enjoying putting his two cents in when it is welcomed. Li is a focus-minded man, and it’s very hard to get him to deviate when he has set his mind to something. He spends his free times meditating, and his diligence shows through in his regular practice of weapons play and calming exercises. He’s fairly chivalrous, believing in traditional gender roles and believing that men should always fit a certain mold of traits: Noble, brave, and reasonable. He strives to become a calm person at heart, but at times his tendency to become easily irritated breaks through his efforts. He is not, however, a competitive person, and is very willing to follow in the case where it is apparent that he is not the wisest.

His sense of justice is extremely strong, and he believes in the very precarious balance of nature and powers—a belief that has landed him and his wation abilities in a lot of trouble in the past. As he believes that the water in the world should not be augmented by magical means, he refuses to provide water to the faceless masses. Li is no worldly man, and does not aim to help everyone in need of water—he gives only to those he sees in need firsthand. Focusing his energies on helping those directly in front of him, Li is a very generous and kind-hearted person to those who know him well, while to others he is a cold and overly sentimental monk who cares little for the fate of those he does not know. His refusal to provide water as a mahstion user who has mastered his abilities with great care leaves him fending off more officials and kidnappers than he’d care to, but Li prefers to keep a realistic outlook on life, knowing his abilities could not change what is nature’s warning to man for his overuse of her gifts.

History: Born to two kind-hearted scholars, Li Kong Tyueng was destined to be just as book-savvy as they were, until one of their mahstion technology experiments went horribly wrong. Orphaned at age 3 due to a freak accident, Li Kong was taken in by a friend of his parents, a monk living in one of the traditional monastery’s of Beta. They were not so much religious as they sought knowledge—a traditional sort of institution unlike the Sirius Academy in that they practiced meditation and martial arts, taking in orphaned boys to help them lead fulfilling and righteous lives. They raised some of the strongest and most tempered fighters in Beta, a nation of scholars, and their calm demeanors meant that they represented a force that allowed their nation to continue it’s neutral state in peace. Only the two biggest countries, Carn and Tealia would bother to challenge the normally pacifistic warrior monks of Beta—but they benefited from Beta’s studies, and so left the country in peace, for the most part. Li, surrounded by the noble teachings of the other warriors, was not exactly a star student. His rebellious nature took hold in his preteen years, and while he’d excelled before, suddenly he became irritable and confrontational—not at all like the teachings said he should be. He was bitter about the death of his parents, despite having few memories of them. He was bitter at the world, despite not having any grudge against it. In fact, this spoiled attitude would have likely continued had he not come face to face with his first contact with the international world. An official from Carn had been sent to take him from the monastery, and his special snowflake syndrome suddenly became a source of extreme uncertainty for him when he realized how much he who had never seen the world outside of Beta feared being ejected from his home. He was greatly unsettled after this encounter when his surrogate father informed him of how many attempts to take him and the elder wation users from the monastery had been fended off—and sometimes great difficulty.

Li had only needed this final push to be released from his rebellious phase, and now was able to appreciate just how much the monks had done for him. As an institution where mahstion training was the norm, despite the risk they had proceeded to train Li so that he would not feel singled out, too young to understand the problems the necessity of his element were causing in the world. Yet he also realized that he was capable of much more than just rebelling like a spoiled child. He was reenergized, taking the teachings very seriously and hoping to make all of their efforts to keep him out of the hands of various international interests worth their energy. He desired to focus less on his mahstion, but his surrogate father would hear nothing of it. He reasoned that Li had long ago been at the point where he had mastered the creation of water, and that was all that was necessary to make him a target. Now it was imperative for him to master the rest of the art, so that he could effectively protect himself. This mastery course began at 18—and he was nearly halfway through, able to freeze and mold his water into ice with only mild difficulty when his master gave him a look of dark shock and despair. A number, “IV”, had appeared, running the length of the side of his face. He was forbidden to leave the monastery at this point, shut away when outsiders came and treated very carefully. His confusion and frustration were quelled by his understanding that this was a serious implication—he was more mature than he’d been in the past and did not question the actions of his elders for the next year. But a careless mistake on Li’s part to appear back from training before he could be warned of the presence of a Carn official ended with his inevitable kidnapping not but one month later, in which a man whom he’d grown up with betrayed Li to the officials, having always been jealous of Li’s unexplained preferred treatment thanks to his mahstion.

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Old June 1st, 2012 (03:20 AM). Edited July 11th, 2012 by parallelzero.
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parallelzero
chelia.blendy
 
Join Date: Feb 2004
Location: The capital of Canada (not Toronto)
Age: 24
Gender: Female
Nature: Calm
To be completed later - likely after work today.

"Why do I always end up babysitting on my assignments? What a bother..."

Name: Elrick Zabi Khaan
Age: 22
Gender: Male
Nationality: Gregar
Class: Foreign Investigation Officer
Mahstion Type: Dation
Weapon Class: Chain Blade

Appearance:
His lack of a right arm aside, the first thing people tend to notice about Elias is his abnormal hair. Long and white, it frames his face and falls messily down his back. His eyes, golden in colour, are always taking in his surroundings and seemingly piercing the darkness. He's had his fair share of unruly encounters over the course of his time as a foreign investigator, and as a result he's almost constantly wary of everything, even though he normally appears to be doing nothing at all. His body is muscular while not being overly so, so that he can move with a greater agility, and his skin is toned a little darker than most from a strange family background that not even he himself is aware of. On his face, a black tattoo of the number "I" is placed right below his left eye, a result of the strange phenomenon sweeping the world. Elrick has a pair of black wings that span a good five feet when opened, but they are unfit for flight due to a number of holes and other damages.

In terms of clothing, he definitely doesn't dress like what one would consider appropriate for his job title. Due to the types of missions that the spy is sent on, his garb is a lot darker in colour, and designed for sneaking around in the shadows. Starting from his legs and up, he sports a pair of tight, dark pants that are located underneath a pair of lighter, greyer pair of shorts. These shorts meet with a near-black shirt that he wears as an undershirt, and sticks out underneath a vest that is the same colour of his shorts. His chest is partially exposed as the outfit has a sort of v-neck, and over top is a grey jacket with a darker grey collar that is popped upwards, a purple scarf hanging around the collar. A rusty red cloak covers most of his body, and a golden necklace hangs from his neck. His left wrist is bound in black fabric that also fastens his blade to his hand.

Personality:
Not a high-energy individual by any human standard, Elrick's personal motto is "if I don't have to, I'm not doing it". He doesn't like it when people refer to him as lazy, he feels like he's actually just "a professional energy conserver", so he's good to go when he really needs to be. If he really doesn't want to participate in something, you can bet he'll be looking for a way to weasel out of it, even if he has to make use of his precious energy to do so. If one were looking for a good side to this... there really isn't any. He takes a low-energy approach into missions as well, generally completing them with the maximum number of allotted stakeouts (naps optional). It's really a wonder he accomplishes his missions at all sometimes.

The occasional snarky comment is the most insight the average person gets into the mind of the great Elrick, since showing emotion apparently takes a great deal of better placed energy for him. He rarely smiles, nor does he often frown, he's just content being in his own little world of laziness and indifference, as displayed by his facial expression nearly at all times. He isn't emotionless though, it's more that he chooses to not show them to avoid showing weakness to others. If one could get a taste of his inner monologues, it would be easy to see what type of person he truly is.

Morally, Elrick is fairly neutral. He generally doesn't question his orders, but has a tendency to make his own alterations to them on the fly if something doesn't quite sit well with him. Despite his profession, he doesn't like to kill and will only do so if there isn't any other option for escaping with his own life, though while traveling with others he prioritizes their lives before his own (thus how he lost an arm). His moves in dangerous situations always seem to be cool and calculated, though, and he certainly isn't one to let emotion cloud his judgment on making the serious calls.

His past is something he doesn't seem to talk about, though judging from his scars and demeanor, it's easy to assume things haven't been easy.



"It's important to cherish your memories. You never know when they could go missing..."

Name: Abigaile Viocci
Age: 17
Gender: Female
Nationality: Alta
Class: Traveling Entertainer
Mahstion Type: Fionus
Weapon Class: Chakram Bow

Appearance:
A girl of only seventeen, Abigaile is a pretty little thing with golden blond hair that rest shortly above her shoulders with two finer strands that are styled to reach the back of her knee when still. A black hair band holds it in place, complete with a black bow closer to the left side of the band. Her eyes a greyish blue, with a petite nose and small jaw, her face is rather pretty while still being cute, her bangs just stopping a little above her eyes. Body wise, she's thin, around the height of five foot five, with a rather pronounced bosom that doesn't seem too large on her form. Her hands and feet are both small and delicate, free of any blemishes that normal folk would have from traveling and everyday use.

Her feet are nestled gently inside a pair of washed-out royal blue dress-shoes that possess a gold bottom, a similarly coloured bow tied around her ankle. Her legs are nearly completely covered by thigh highs that are only a few shades lighter than her shoes, and shows just a bit of thigh before her royal-blue, pleated skirt with gold trim. An ornament hangs onto the right side of her skirt, circular with a black centre and gold bow hanging off - just another accessory to her attire. Abby's top actually consists of several pieces, the first being the nearly skintight white undershirt that clings to her back and stomach. Two black buttons sit vertically nearby her belly button, and the undershirt is exposed from underneath the outer layer, which is a washed out royal blue in colour, and shows a bit of her cleavage - like the rest of her outfit, this has a gold trim as well. Two white sleeves seem to come out from the straps of the top, though they do not cover her shoulders. The top is completed with a collar in the same colour and design as the upper top, with a gold ribbon hanging from the bottom. She also has cuffs on her wrists of the same design.

Personality:
Described as being "like a kid who knows nothing" by her traveling companions, Abigaile's current personality seems incomplete, like there's a chunk missing. It's really no surprise, considering the number of years missing from her memory, and the whole waking up in a foreign country thing, though. She's insanely curious sometimes, and often seeks explanation for the simplest of things so that she can understand the details. That isn't to say she's immature, but rather she's trying to fill the void of missing information with new information. Not knowing what has happened to her over the past couple of years has left her heart in disarray, and it isn't uncommon for her to be off wondering how her family is doing, or being depressed because she wasn't aware of something that had happened in the time she'd been out.

As a performer, she takes her act very seriously, practicing several times a day. She applies this type of resolve to everything she feels passionate about, like her relationships with others, and desire to find out the truth about the last several years of her life. It helps that she enjoys moving around so freely, and her singing and dancing abilities are nothing to scoff at. Interestingly, she has a very calm demeanor, like she's absorbing images of the sights, sounds, and smells of the world around her. Raised as a craftswoman, she seems to be an enthusiast when it comes to weaponry and armor, and can even fix and edit existing pieces if she's provided with the tools. There are just things she truly enjoys dedicating her time to.

Overall, she carries herself with a very feminine grace. From the way she walks to her manner of speech, you can tell she's trying very hard to be lady-like despite the fact that she can be a little mature. She's has a keen sense of fashion, and always likes to keep up with the newest trends even if she can't buy them herself. She doesn't judge others, since she realizes she's an imperfect being herself, and she really tries to be helpful when she can.

History:
An Altan, born and raised, Abigaile Viocci's back-story is a bit of an oddity. Born to a blacksmith and a leather craftsman, you could say that she was born into the weapons and armor business. She was raised to be trained as such, as were her two younger sisters, and so Abby has a fondness for the crafts and their products that she keeps veiled unless her guard is down. Being the oldest of three girls, and a fionus user at that, a lot of hope was placed that she would later succeed her parents. Much to their dismay, however, as a child she was much more difficult to handle than they had hoped. She was always running off, neglecting her training, and leaving her younger, twin sisters Selsi and Raeve to pick up her slack. When she was supposed to be practicing the use of her fionus for welding, she'd be using it to do strange tricks; when she was supposed to be practicing her leather-work, she'd be playing around.

As she grew older, she matured and became more feminine in personality. Owning trending clothes became a must, and seeing boys became much more frequent, much to her parents' dismay. On the upside, though, she became a little more serious about her training, and continued it in earnest. At fourteen, she was required to attend Alta's military academy for one year, like all citizens of that age were. Here she learned combat basics and had her mahstion gauged so that she'd be prepared in the case that her country ever needed her. Curiously, though, a proper assessment of her ability was withheld from her eyes, which was different from everyone else. When the year ended, she was permitted to leave as per normal though.

A month later, as she was settling into the routine of her daily life at home once more, they had an unusual customer at their shop. They requested Abigaile work on the armor personally, and offered a large sum of money to fulfill this specific requirement. The request also stated that she come to the man's residence to do the fitting, and when she did so a few days later, it wasn't long afterwards that she was reported missing.

There is a blank spot in Abby's memory from that day until two years later. She awoke in Carn, a country that wasn't her own, stark naked on the ground in the country. Her memory was in pieces at first, barely able to recall her own name, but as the pieces began to come together once more, she was afraid. Why was her body older than she remembered? Why was there an unusual scar on her left breast? Where was she? If not for two performers named Micah and Charity that found her, she likely would have done something she regretted. Now traveling with these two, Abigaile is looking a way to get back to Alta by working with the performers. With no identification or money, though, the road looks to be a difficult one, becoming more complicated with the appearance of the tattoo on her face.
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  #4    
Old June 23rd, 2012 (07:09 PM). Edited July 7th, 2012 by SV.
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SV
It was justified
 
Join Date: Mar 2011
Gender: Male
Nature: Relaxed
Name: Ross D. Rejhen
Age: 23
Gender: Male
Nationality: Carn
Class: Ex-Priest/ Adventurer
Mahstion Type: Eation
Weapon Class: Halberd Axe
Appearance:
Spoiler:


Ross’s natural body type had always been fairly skinny, but his recent years of strenuous activities has developed his physique to a leaner, well-proportioned one, causing him to become physically stronger. He is an adequately sized male standing at approximately 5’10” (152 cm), and weighing 170 pounds (77kg). He has semi-medium length brown hair which is messily displayed across his head, with no sign of rhythm or orderliness. Ross has dark green eyes. His slightly tanned skin, for the most part, is without blemishes or scars, except on his right hand, which hold a large burnt out piece of skin, where the floral shaped tattoo of Carn used to be present.

To cover up the markings of his hand, Ross wears a pair of black gloves. His style of clothing is a complete departure of the norm and instead is a bit audacious and daring. As such, many appear to think he is an outlaw of some sort upon first appearance, or at the very least trouble He wears a checkered black and white headband across his forehead, (which only further muddles his hair) and a pair of black goggles over them. He wears a dark-green, collared vest, and a black long-sleeved shirt underneath that. Upon his right wrist is a wristband which is black like his gloves. He wears a pair of dark-green, loose pants to accompany this outfit, and a pair of black, traveling boots for the comfort. A black sash is tied across his waist, and over all of his clothes is a slightly ragged brown trench coat. Overall, his attire might have once been considered simply bold and adventurous, but the constant traveling he has done in recent years has taken its toll on his attire, and wear and tear is shown in his garb. This often causes people to assume he is up to no good.

Personality: Even during his days in Carn, Ross had always been carefree and superficially light-hearted, but also quite stubborn and reckless. He is constantly seen with a smile on his face, and approaches many aspects of his life with the same carefree and cheery persona, believing that “worry and trepidation do nothing but wear you down.” It is to that end that he often tends not to worry about things, no matter the situation. He instead does whatever he wants, and let things play out afterwards, expecting the situation to resolve itself (which it seldom does). Whatever circumstance he comes across, he gets through it with a positive attitude, often using the occasional joke or words of encouragement to lighten the mood. He tries his best to never depart from this persona, no matter how dreadful or appalling certain situation may be. Ross is not the leader type, He never enjoys the spotlight on him, as he believes it adds pressure to him that he just doesn’t want, and doesn’t much care for. For that matter, he often avoids situations where large pressure is put on him.

It wouldn’t be a stretch to say that Ross is adventurous, willing to try many new things. Throughout his travels, it was characteristic of him to initiate conversation with complete strangers out of the blue, or participate in events or go places others might find bizarre. He usually does these things without thinking about them beforehand, believing planning for such things takes away part of the fun in them. Ross is also extremely stubborn. When he sets his mind on something, whether going to a certain place or doing a certain action, he intends to follow through with it, not caring (or perhaps not considering) for the consequences of what he does. This also applies to his bluntness, which is often exhibited. He often speaks whatever is on his mind (although most of the time coming off rather positive), which on some occasions might be seen as insensitive. He also tends never to back down from anything, often leading to him being provoked into frequent fights. It was often that inflexible attitude that earned him disdain from his peers, and scorn from his instructors, and landed him in trouble on innumerable occurrences.

Ross is also remarkably reckless. Whether in battle or outside it, Ross tends to leave his mark almost everywhere he goes. His motto of doing first and thinking about it later has led to unintentional, yet countless accounts of broken belongings, damaged property (sometimes minor, but more often extensive), and ever so often injured people. To top it all off, Ross is frequently unaware of the damage he causes, but if he does realize it, he tries his best to correct his mistakes (although they usually never make up for the damage originally caused). In combat, Ross becomes even more reckless, often abandoning all strategy and tactic for the simple mission of taking down the opponent until they yield or are defeated (though he would never kill them). His weapon (and his mahstion style for that matter) is swung without any grace or elegance, but rather with brute force and intensity. He would usually charge an opponent without thinking of consequences and using an all-out offensive assault to bring them down. Because of this, he tends not to be a good team fighter. When weaponless his style of fighting usually entails using anything he can at his disposal to bring the person down with little account for its value or ownership, whether from a chair in a tavern to a priceless artifact in a museum. Again, do first, think about it later. Ross loves to fight, never one to back away from a fight, and often not giving up until either his opponent or himself is defeated. He would often protect those that he believes can’t protect themselves, especially children.

Although relatively young, Ross is quite intelligent for his age, mostly due to the schooling and instruction he received as a priest in Carn. Therefore, although he has long since departed from that life, traces of that often breaks into his natural speech currently as well, though he has done his best to try and conceal it.

History: Ross was born in the capital city of Nephistos, Carn. There, he was raised by a wealthy family with high standing. His parents provided for him a nurturing and secure atmosphere where he grew up surrounded by pleasure and luxury. His was a pampered life, but it also came with numerous expectations of him as he grew up. He was given the best schooling money could buy, and daily instruction in the attempt to make him a high class citizen of Carn. Ross understood it was what was expected of him and fulfilled his obligations to the best of his ability, but that didn’t stop him from secretly loathing it. He detested every minute of his schooling and instruction, every etiquette lesson, history lesson, and weapon class. It wasn’t as much that he hated learning about all of this as much as it was the fact that he felt he had no choice in the matter. He felt that his family was morphing him into exactly what he wanted to be, and he had to just stay silent and follow along. It was as if it wasn’t his life, but someone else’s, and he was merely along for the ride.

In attempt to get some control over his life, Ross hatched a plan. This was around the time he was ten years old, and the five day attack on Beta was launched by Carn. Ross, seeing such horrors people were capable of, sought to find some way to help his people overcome such atrocities. He figured through the path of Tylonstus, their god, it could be done, and Ross could do something worthwhile while still attempting to make the world a better place to be. After much imploring of his parents, he was allowed to finally attend a special institution for the Church, where one could become a priest. Ross’s parents didn’t like the idea at first, but his stubbornness eventually convinced him. They eventually didn’t mind as much because it was still a position of high standing, and therefore would bring his family name much respect. For Ross, it was a major stage in his development as he was finally able to decide one important part of his own life, even if it was still a bargain on his part, because he too didn’t want to be apart of it. Mostly, the academy he would attend would give him greater amount of time away from his parents, and therefore hopefully more freedom to do what he wanted to do on the side.

But as he would soon find out, the rigorous instruction he received in the Church was rather similar to the strict lessons he got back home. Ross found himself once again being bound to do and follow what others commanded him to do. However, on some late nights, he was able to sneak out of the campus grounds and explore the city. Many times, he would simply walk around and see the sites, but other times, he would simply go to the rooftops of the academy and look at the stars, feeling the wind across his face as he simply lay there. Needless to say, he was caught on a few occasions and severely reprimanded. His teachers scolded him for his daydreaming and inattentiveness on multiple occasions, and punished him for his late night escapades, yet he stubbornly continued to do so. The instructors detested and reprimanded his stubbornness and carelessness as well as his constant involvement in fights with the other students, but they also praised him for his brilliance, and although he had a few rough edges along the way, he had eventually finished his school and became a full-fledged priest of Carn.

Ross did everything he could as a priest to get out and go new places. Thankfully, the Church, not being confined simply to Carn, gave Ross multiple opportunities to travel to other countries as a representative of the Church. Truthfully, Ross traveled more for the sake of traveling than for the Church. Still, he was confined in the places he could visit, and often saw few sites as he went from Church to Church, or mission to mission. He did on occasion try to sneak around and see sights beyond that, but never quite as much as he’d like. Ross was slowly getting tired of the life he led. Sure, he was a respectable member of the Church, and a high standing citizen. But it wasn’t him. He had been told by others, whether his parents or teachers or those above him what he could and couldn’t do. All his life was one of obedience and servitude, and Ross was getting sick of it.

A day arrived when everything suddenly snapped together. In the year 799 Y.Z., Carn invaded areas of the Underneath in an attempt to get more wation for themselves. This event, as well as the events of his past, caused Ross to snap. As he saw it, the nation of Carn was doing to the Underneath what they had done to him his entire life: serve them and do as they were told while they took advantage of them. How could Ross serve a nation like that knowing he was doing precisely what he wouldn’t have ever wanted done to him? That night, Ross abandoned his post as a priest, and abandoned his god. He burned off the part of his hand which harbored the tattoo of Carn, and fled into the night, never wishing to return here again.

Ross spent the next year traveling the nations. He journeyed wherever he wanted, doing whatever he felt like whenever he felt like it. He made his every attempt not to be bound by any laws or rules or regulations. He was simply a traveler and adventurer out to see the world, and meet the people in it. It was a life without rules, and thus far, it was the most fun he had ever had. However, his reckless abandon often caused him to get into quite a bit of trouble along the way, some even going as far as to offer money for his capture.

One day upon his travels, he had suddenly been branded inexplicably with the roman numeral ‘VI’ upon his face. It was around this time that he had gotten into a rather heated argument with another individual, which inevitably led to a large bar fight. Ross eventually claimed victory of it, but it led to his capture and imprisonment by local authorities. But for an inexplicable reason, one he knew not why, Ross was suddenly taken from the holding cell of the local authorities and instead handed over to Carn soldiers, who transferred him to an unknown location, which is where he now resided, under Carn’s special supervision.
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  #5    
Old June 23rd, 2012 (08:18 PM). Edited July 6th, 2012 by Raikiri.
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Raikiri
The Awakened
Community Supporter
 
Join Date: Apr 2008
Location: New York
Age: 24
Gender: Male
Nature: Brave
If anything needs to be changed, let me know and I will do my best to adjust. Also, if you would like an RP sample of any sort, I will provide one as soon as I can.

Name: Isaak Artas
Age: 28
Gender: Male
Nationality: Beta, but currently resides in the Underneath.
Class: Doctor
Mahstion Type: Lionus
Weapon Class: Cane Sword with a silver dragon head handle.
Appearance:
Spoiler:

Isaak is a tall, fairly well built well built individual standing at about 6"1 (185cm) and weighing in at a modest 186.4 pounds (84 kg). He only knows his exact weight because of the scale in his office. Originally of a larger build, Isaak has lost much of his excess weight because of his poor diet and more active lifestyle, leaving his limbs thin and lanky, yet having a strong more defined core than before. Despite being outside and active, Isaak has not tanned in the slightest keeping his complexion peachy, but without blemishes outside of the occasional cut. He does have a few scars on his chest from old wounds, due to spending a few too many years in Underneath.

The years of have taken some toll on his appearance, as his medium length reddish brown hair looks as if a mop fell atop his head. Too lazy to comb or style it, Isaak allows the wind to do what it will. Luckily, Isaak's hair generally lays in a presentable fashion. Peering through a few loose strands of hair are a pair green eyes devoid of emotion or concern. His nose is fairly thin and not pronounced, proportional to his thin cheeks and longer face. He looks and feels youthful, though the aura he gives off is of a man that is well beyond his years.

Dressing well to remind himself of his more noble origins, Isaak wears a dark blue collared shirt, with the top few bottoms undone. Over the shirt, Isaak favors a black vest. He neglects to wear any sort of jacket over it, feeling it would become too comfortable and a hinderance. Instead as if he expects to get down and dirty, Isaak rolls up his sleeves regularly. He wears blacks pants that match his vest, held up by a black leather belt with a silver buckle. On his right hand, he wears a black glove, covering up some old wounds from some drunken street fights while his left wrist is home to his old sports watch. As per an Isaak tradition it is rare to see him without a cigarette in his mouth and an alcoholic drink within arm's reach. Of course, these "accessories" offset the professionalism that his garb presents and the youthful quality of his features and most people assume that Isaak is a no good alcoholic. Well, at least they are almost right.

Isaak lacks any wings, being born to wingless parents. However, being from Beta Isaak was forced by his parents to wear fake wings in order to produce the facade of being winged. Isaak has since abandoned them after moving to the Underneath. The fake wings have scarred his back due to Isaak's often clumsy removals, forcing Isaak to formulate clever excuses of how his back got injured. Also, he has developed quite the habit of needing to crack his back and neck to temporarily alleviate the pain from his nagging injuries from the wings. Fortunately, the pain is far less frequent or as sharp as Isaak has not worn the wings in years. He couldn't be more thankful.

Personality: Isaak was something of a paragon, but has become something of a renegade since moving to the Underneath. Shedding his principles of peace and cooperation, Isaak has become more concerned with self preservation, being fairly selfish and self interested. Looking for number one is Isaak's creed and lives by this law more so than the common man in the Underneath, never willing to show weakness as that could spell the end for life has he knows. And Isaak likes living.

Because of life in the Underneath teaching Isaak several hard truths, Isaak lost much of the optimism and naive idealism he once had replacing the void with harsh realism and bitter spite. Isaak always assumes the worst will happen, and sees the worst in people acting under the assumption that everyone is as self interested as himself. He deals with people harshly and bluntly, near avoiding the truth being overly honest. He's critical, judging, and unforgiving. Second chances are a novelty, as Isaak believes history is always repeating and experience is the best teacher. That being said, Isaak learns from his mistakes and is willing to change himself for the better, always striving to become a better person. This however sometimes bites him in the rear as Isaak dwells on his past mistakes, delving into bouts of depression. The fact his hindsight is always 20/20 can make Isaak beat himself up a bit too hard for his own good.

His lessons have not made him a completely depressed, hopeless individual and instead have crafted Isaak into a mature, generally responsible and most importantly a crafty and intelligent individual. He approaches things with a carefully modeled plan in order achieve guaranteed success, hating failure more than anything. He understands risk and experimentation and is willing to try things to see if they will work better than others, though Isaak can be conservative, relying on past experience. He understands his role in the world as well, not going out of expected social norms unless necessary. He is a responsible adult, who understands the importance of his work and does what is expected of him, only breaking the law when necessary or if the mood fits him. Isaak is very much in control of his emotions, rarely getting angry or bothered by most things which is only further fueled by the fact that he is generally aloof and detached. He has been accused as being "unsympathetic" and "uncaring" by his patients, but Isaak likes to thing that he actually aids him in his work as he can allow logic and dedication lead him to the solution. This detached aspect has ruined whatever social skills Isaak once had. He is more socially awkward than most due to his blunt honesty and generally lack of concern of others. He never shies away from expressing himself. To had more fuel to the fire, Isaak generally looks down to people, believing everyone is an idiot.

As if Isaak was not detestable enough already, Isaak has his fair share of bad habits. First and foremost, Isaak is a borderline alcoholic. Though he would tell you he is a "functioning alcoholic" which allows him to drink on the job. Of course, he believes the alcohol helps him do his job better as he "drowns out useless blabber with the buzz" which allows him to concentrate. On top of that, Isaak smokes as well, filling his clinic with blinding smoke. When receiving complaints, he promptly tells him off and on occasion gives his patients cigarette burns. This is a product of Isaak's arrogance and abrasive getting the best of him coupling with Isaak's general dislike of people.

Despite all this, Isaak has a good heart. He is willing to help people and strives to do the right thing if only because it is his duty. He is slow to trust people, but can be a faithful friend if he can bear someone's presence long enough. Capable of social activity, Isaak enjoys intelligent conversation and giving advice, even though it is of pragmatic kind. And most importantly deep down, Isaak has not completely given up on his old aspirations, still hoping for a peaceful world free of strife.

History: Isaak was born to a wingless yet prestigious family of doctors and researchers in Beta as a product of a young couples' love. Though it should be noted that the prestige was a complete farce as his family and later Isaak himself had to invest in fake wings to feign their identity. Despite being a complete surprise and forced to live a lie, he was raised with love, admiration and high hopes. Isaak was expected to follow in his family's footsteps and was immediately enrolled in a combination of intense schooling, tutoring and compulsory extra lessons by his parents in order to prepare Isaak for the rigors of Sirius Academy. Isaak never complained despite this relatively closed off (and careerist) existence as he succeeded in most aspects. While not necessarily a prodigy, Isaak worked hard to achieve his goals all the while enjoying a generally serene life complete with a loving if pushy family and a small group of friends to keep him grounded and sane. His hard work eventually paid off in an acceptance to Sirius Academy. Initially hesitant (for a number of reasons), Isaak eventually decided that it would be the best move for his future despite being comfortable going to a closer school and working with his parents.

The move to Sirius Academy was a tremendous culture shock. Choosing to live on campus in resident halls with other students was much easier said than done as Isaak was uncomfortable in social situations at that age, but luckily Isaak's karma allowed him to be the roommates of understanding extroverts that pulled Isaak into school clubs and social events, all while not particularly caring about Isaak's status as a wingless. That being said, Isaak still worn the fake wings out of habit. For the first time, Isaak was able to balance school and pleasure with surprising ease (as his parents weren't there to limit his socializing time to an hour a day) and made steps necessary to become a typical yet successful member of the Artas family. However, Isaak was also a meek follower and quite impressionable, being enamored with the naive idealism of his new friends. Isaak became fervently involved in a number of student societies that spread their political messages, pleading for peace and cooperation between nations, especially to help the less fortunate such as those who live in Underneath. Isaak involved himself in a number of demonstrations and was on the verge of being arrested a few times, until his graduation date inched closer in which Isaak gradually slowed down and focused more on his studies, realizing that vocal political radicalism was not likely to remedy any situation.

Isaak closed out his final year at Sirius Academy on a whimper, quietly graduating with his degree and ready to begin the rigors of becoming a doctor. However, Isaak was planning to follow in his parent's footsteps in every way. No, he had other plans. Less than a year following his graduation, Isaak moved to Underneath with the aspiration of helping people one by one with the high hopes that it would slowly rebuild the nation. It was a tall order, but he believed goodwill could go a long way. Tossing away his wings and facade of an identity, Isaak was ready to be met with open arms and make the Underneath a shining new kingdom one step at a time.

Oh, naive he was.

It was common knowledge that Underneath was not a friendly place, given the state of the country. Poverty and crime was all too commonplace and anarchy spread throughout the country like wildfire. There was no organization or structure. Some basic reading could provide some insight, but nothing could prepare Isaak for what was actually there despite good intentions willing him forward. Going there with enough money to make most people consider murder as a viable option to strike it rich, Isaak tried to his best to provide basic healthcare at a low cost (enough to keep himself operational) and for a few months it worked well. He felt accomplished and successful. Isaak's work had meaning behind and it kept him alive both metaphorically and literally.

That was until Isaak got involved with the wrong people. Needing a few loans, Isaak got funded by a local family that could be considered relatively wealthy. The family lied about its financial backing, putting on the facade of being a legitimate business. However, as with all loans Isaak couldn't pay on time and the family wanted to collect. Using their resources, the family planned organized attacks to destroy his business, steal his minuscule amount of wealth and literally put Isaak in the hospital, where for the most part he tended to himself. Isaak lost everything and became tragically disheartened. The epiphany was not a surprise by any stretch of the mind but Isaak wanted to believe it was just bad luck, but further reflection always brought him to the same conclusion: the Underneath was where hope and ideals die. The only way to survive was to look out for number one as they say. Care about yourself before even considering caring about others.

Upon recovering from his injuries and a few weeks of severe depression and drinking, Isaak partnered up with a local doctor to operate a clinic to help out people the best they can despite limited supplies, tossing out his hopes and dreams for the most part but holding on the glimmer of hope that his one dream for peace could possibly be achieved. And for a lack of a better word, it was going pretty well. Well enough that Isaak was capable of ignoring the creepy face tattoo of a "II" on his face. While he could not confirm it was a "spur of the moment" activity that happen one night when he got terribly drunk. Or it was a prank. Isaak didn't really care in the end and simply moved on with his life. It was bit unnerving to hear the occasional news report of Carn abducting people with these marks but once again, Isaak didn't really care. He was in the slums of the Underneath! Like anyone would find him.

Well, he was found out about two weeks later when two shady patients (then again, most patients were shady) came in for what were described as flu-like symptoms, Isaak tended to him the best he could, only to be thrown in a bag and shipped out. Only one thought went through his mind: to get back at the guy who sold him out.
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Old July 5th, 2012 (10:04 PM). Edited July 6th, 2012 by Loki.
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Hey SuperVegeta and Raikiri!

I apologize for the delay-- I've had quite a ride transitioning out of college and only just got round to revamping my crapped out sign-ups, so I hate to have made you guys wait for feedback on my account, but here we are, I'm done, parallelzero will be done soon, and you guys have two great sign-ups!

But, there are a few problems I saw when I was reading through.

SuperVegeta: While Raikiri has this same problem, yours is a little more... pronounced in the sense that Sanada Yukimura is a huge and very common character. We'll have to ask you to find a different image to represent Ross, because it's just very hard to see past the silly edo anime he belongs to. Try finding a more obscure image? If you need an image source, try zerochan.net or safebooru.org!

Also, please feel free to shoot me down because I kind of went and... took your mahstion. OTL;;;;; I'M REALLY SORRY please forgive me-- I hadn't realized that parallelzero was waiting on me reading your sign-up to accept or decline either of you, so I assumed you were declined when you weren't. If it wouldn't be too much trouble, changing your mahstion to Eation would be most beneficial.

But otherwise, your sign-up looks good to me! I love your history, it's very accurate with Carn customs-- but you may want to add in how Ross is captured by Carn/reacts to his roman numeral! It'll be particularly interesting for Ross because he's a defector, and Carn won't be too happy to see him again. Good luck with your edits, and again, I'm sorry about taking your mahstion and making you wait so long!


Raikiri: I keep thinking your appearance is England because of those eyebrows, but.... /stares Is that Spain? IDK, since I can't tell it's fine with me. XD But anyway the problem with your sign-up lies in the history. Actually, this is probably an overlook on our part, but winged peoples and wingless people don't actually mingle much. There's a lot of prejudice and animosity between them, to the point where if a winged person goes down to the Underneath without properly hiding their wings, there's a chance their wings will be torn off. Vice versa, wingless people are unwelcome on the floating continents.

Your history is still plausible, but only if he and his parents wore fake wings, which I'm not even sure have been invented at this point, but if you don't want to change it, I don't mind making them a thing if parallelzero is OK with it. I just want to give you a word of advice and that is that fake wings are extremely painful to put on and off, as the wings dig into your back and attach to nerves in order to make them move like real ones. Sooooo prolonged use wouldn't have damaged him or anything, but they'd have really messed up Isaak's and his parents' backs. Also, they need to be removed at night, because you can't really sleep with them on, and they're reeeeally expensive for what I hope are obvious reasons at this point.

Also, if he chooses to utilize the fake wings, he'd do better to hide the scars from anyone he meets, as winged folks are unlikely to be very pleased, and wingless folks are probably going to be displeased with him for 'consorting with the winged'. The separation between winged and wingless are why the Underneath exists-- so the winged can kick all the wingless down there ^^;;

[[ edit: I was just reminded that you too need to add a note about what happens to Isaak when the roman numeral "II" for Lionus appears on his face, and how he comes to be kidnapped by Carn despite being in the Underneath. (Then again kidnapping isn't exactly rare in the Underneath so lol) ]]

Otherwise, your history is spot on the Beta and Underneath culture, and I really like Isaak's character overall. Please excuse me while I swoon over him LOL <3

Good luck on your edits!
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Old July 6th, 2012 (02:53 PM).
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Hey...so I made the necessary changes to the sign up (I went with the wing idea. Hopefully that is fine). If I need to change anything else with the history (which I may have to do), that's fine. I don't really mind. Worst case, I can always pick a new country or something and rewrite the childhood part of the SU, since I really want to play the charitable yet drunk doctor figure. It seems too fun to pass up xD

Also, as far the picture is concerned, I could try to find a new one, if it really bothers anyone.
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Old July 6th, 2012 (03:46 PM).
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Your changes are good, as far as I'm concerned! I do question whether the other students at Sirius would have been okay with his status as a wingless, but I'm not quite familiar with Sirius Academy so we'll have to ask parallelzero on that one to see if the atmosphere is really that liberal. I don't know anything about it, sorry lol!

But otherwise, looks good to me!

Oh, your image is also fine with me, and I believe last I checked it was fine with parallelzero as well. Thanks for making your edits! *thumbs up*
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Old July 7th, 2012 (04:16 PM).
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Finished editing my SU. I changed the things you've asked for, as well as adjusted his personality and history a bit to better suit his new mahstion type.

Hope everything's alright, let me know if I have to change anything else.

PS, please don't ask me to find a different image again, I am so bad at this, you have no idea...
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Old July 12th, 2012 (01:23 PM).
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The edits are fine. Crap first post though, sorry if it doesn't leave a lot for you to do. >.x
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Old July 14th, 2012 (05:53 PM).
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My first post is up. Not my best, but it will get better. I have limited experience playing bitter characters xD.
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Old September 4th, 2012 (06:49 PM).
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A-are people still willing to post in this?
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Old September 4th, 2012 (07:44 PM).
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I'm still willing if everyone else is.
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Old September 5th, 2012 (02:38 PM).
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I may or may not be in this, depending on its activity and my availability.
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