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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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View Poll Results: Should all of the Legendaries be in the game?
Yes, we want all of the legendaries! 73 69.52%
No, there will be too many! 5 4.76%
Most, but not all. 10 9.52%
Only a few. Not too many. 17 16.19%
Voters: 105. You may not vote on this poll

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  #1    
Old July 13th, 2015 (12:22 PM). Edited July 17th, 2015 by Chicken Fingers.
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Chicken Fingers Chicken Fingers is offline
 
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Pokemon: FREE

Hello, all. This is Chicken Fingers here with the first Chicken Fingers Production! Pokemon New Way! I decided to start small, so I'm simply adding things to FireRed, and making more Pokemon available. Of course, the difficulty will be spiked and I might put in little cameos and Easter eggs. Along with just about anything you guys want! Unless I absolutely hate your idea, which is highly unlikely. I'll also try to make sure I put in a fair amount of good humor. Though, you may see it as juvenile... Don't worry, nothing inappropiate or gross. Oh!!! I forgot about your Shinobi rival that'll be there a fair amount of the time! Along with the normal rival!

Before you get disinterested, screenshots!!!!



  • New Starters! Elekid, Magby, and Azurill! I don't think Smoochum is a fair starter next to the other two and the "rock paper scissors" thing doesn't completely appeal to me
  • Very High Difficulty! My hope is for normal trainers to be tough to beat. The Champion will have six level 100 Pokemon! I will change it as I keep making progress to adjust to player feedback and to make sure it actually is hard. Oh! Excluding Brock, all gym leaders will have 6 Pokemon.
  • More RivalsCurrently only two. The normal one and a different kind of trainer. Don't worry, there will definitely be more and they may have their own stories and personalities and stuff.
  • More Gifts Should be at least one free Pokemon and one free item in every town or city
  • Adjusted Stats Specifically Azumarill, so it is on par with the other starters. A few other of the weaker Pokemon have had stat changes.
  • No More "Stupid" Evolutions No more trade evolutions and any of the other crazy conditions other Pokemon have to evolve. There will still be happiness though.
  • Fairy Type!Thanks to Mr.Dollstreak's Patch!
  • New Moves! Also to the patch! If I can figure it out, I'm definitely adding entry hazards! Just to make your experience that much more difficult!
  • Physical/Special Split Like the last two...
  • Legendaries Of course, more legendaries. You can even catch one before the first gym! You have to find it first though.
  • 386 Catchable Pokemon All 386 Pokemon in the game's Pokedex will be catchable. They won't necessarily be the original 386. If you have any requests for Pokemon, put them below. I'll try my hardest to pu them in the game!
  • Hidden Areas Certain Pokemon, like starters, will be in hidden maps. It's a bit harder to find a way into these maps usually. You will often encounter legendaries there.
  • Gym Leader Improvements Instead of gym leaders having just one type, they have three or four. This is to prevent having one Pokemon to sweep them! So, for example, Brock will have rock, ground, steel, and fighting!
  • IV Grades If you go look at your Pokemon's stats, you can see their IV grade! There's a spoiler down below explaining the grades.
  • BW2 Repel system! Upon expiration of your repel, you will be asked if you would like to use another one.
  • Set Battle Style Only To increase the difficulty, you will not be able to switch Pokemon between your opponent's switch.
  • Running Indoors You can now run inside buildings
  • Starter's Become Psuedo Magmortar, Electivire, and Azumarill have become Psuedo-Legendaries! This means they have stat totals of 600!

Gym Leader Type Changes
Spoiler:

Brock: Rock, Steel, Ground, Fighting
Misty: Water, Ice, Fairy
Lt. Surge: Electric, Fighting, Dark
Erika: Grass, Bug, Poison, Flying
Sabrina: Psychic, Fairy, Normal
Koga: Poison, Flying, Ghost
Blaine: Fire, Dragon, Rock
Giovanni: Ground, Dragon, Dark, Fighting

Elite Four:

Lorelei Water, Ice, Steel
Bruno Fighting, Rock, Ground, Normal
Agatha Ghost, Dark, Bug, Poison
Lance Dragon, Fire, Flying
Rival/Champion (may change) Assorted. Planned team is Scizor, Salamence, Gardevoir, Terrakion

The champion then will have Milotic, Arcanine or Roserade + their starter


IV Grading
Spoiler:
The IV grades are pretty simple. There are 16 of them. This means, each of them cover a 1-2 value, barring S which is always 31.

They are measured from E- to S. Each grade just brings it up by 1-2.

E-
E
E+
D-
D
D+
C-
C
C+
B-
B
B+
A-
A
A+
S


Pokedex
You can check here to see if there is a Pokemon you like in the game. If you would like in the game, politely ask me and I will see what I can do.
Spoiler:


(Ignore the **** or x's or whatever else you see after their names. Simply to keep track of what I need to edit. )

001 Bulbasaur
002 Ivysaur
003 Venusaur
004 Charmander
005 Charmeleon
006 Charizard
007 Squirtle
008 Wartortle
009 Blastoise
010 Caterpie
011 Metapod
012 Butterfree
013 Weedle
014 Kakuna
015 Beedrill
016 Pidgey
017 Pidgeotto
018 Pidgeot
019 Rattata
020 Raticate
021 Spearow
022 Fearow
023 Ekans
024 Arbok
025 Pikachu
026 Raichu
027 Sandshrew
028 Sandslash
029 Nidoran♀
030 Nidorina
031 Nidoqueen
032 Nidoran♂
033 Nidorino
034 Nidoking
035 Clefairy
036 Clefable
037 Vulpix
038 Ninetales
039 Jigglypuff
040 Wigglytuff
041 Zubat
042 Golbat
043 Oddish
044 Gloom
045 Vileplume
046 Paras
047 Parasect
048 Venonat
049 Venomoth
050 Diglett
051 Dugtrio
052 Mime Jr. *************************************
053 Porygon Z ********************************
054 Psyduck
055 Golduck
056 Mankey
057 Primeape
058 Growlithe
059 Arcanine
060 Poliwag
061 Poliwhirl
062 Poliwrath
063 Abra
064 Kadabra
065 Alakazam
066 Machop
067 Machoke
068 Machamp
069 Bellsprout
070 Weepinbell
071 Victreebel
072 Tentacool
073 Tentacruel
074 Geodude
075 Graveler
076 Golem
077 Ponyta
078 Rapidash
079 Gible ****************************************************************************
080 Gabite *********************************************************************
081 Magnemite
082 Magneton
083 Garchomp *********************************************************************
084 Doduo
085 Dodrio
086 Swirlix **************************************************
087 Slurpuff ***********************************************
088 Grimer
089 Muk
090 Shellder
091 Cloyster
092 Gastly
093 Haunter
094 Gengar
095 Onix
096 Drowzee
097 Hypno
098 Krabby
099 Kingler
100 Tyrunt ********************************************************
101 Tyrantrum ****************************************************
102 Exeggcute
103 Exeggutor
104 Cubone
105 Marowak
106 Zorua **************************************************************
107 Zoroark **************************************************************
108 Lickitung
109 Koffing
110 Weezing
111 Rhyhorn
112 Rhydon
113 Chansey
114 Roserade
115 Kangaskhan
116 Horsea
117 Seadra
118 Cranidos ************************************************************
119 Rampardos *********************************************************
120 Staryu
121 Starmie
122 Mr. Mime
123 Scyther
124 Jynx
125 Electabuzz
126 Magmar
127 Pinsir
128 Tauros
129 Magikarp
130 Gyarados
131 Lapras
132 Ditto
133 Eevee
134 Vaporeon
135 Jolteon
136 Flareon
137 Porygon
138 Omanyte
139 Omastar
140 Kabuto
141 Kabutops
142 Aerodactyl
143 Snorlax
144 Articuno
145 Zapdos
146 Moltres
147 Dratini
148 Dragonair
149 Dragonite
150 Mewtwo
151 Mew
152 Chikorita
153 Bayleef
154 Meganium
155 Cyndaquil
156 Quilava
157 Typhlosion
158 Totodile
159 Croconaw
160 Feraligatr
161 Sentret
162 Furret
163 Hoothoot
164 Noctowl
165 Amaura ************************************************************
166 Aurorus *********************************************************8
167 Gallade ***********************************************************
168 Skrelp *********************************************************
169 Crobat
170 Pawniard ********************************************************
171 Bisharp *******************************************************
172 Pichu
173 Cleffa
174 Igglybuff
175 Togepi
176 Togetic
177 Natu
178 Xatu
179 Mareep
180 Flaaffy
181 Ampharos
182 Bellossom
183 Marill
184 Azumarill
185 Sudowoodo
186 Politoed
187 Hoppip
188 Skiploom
189 Jumpluff
190 Aipom
191 Ambipom ****************************************************
192 Lickylicky ******************************************************
193 Magnezone *********************************************************
194 Glaceon ***********************************************
195 Leafeon *************************************************
196 Espeon
197 Umbreon
198 Murkrow
199 Honchkrow ***********************************************
200 Misdreavus
201 Unown
202 Mismagius *******************************************************************
203 Dragalge ****************************************************************
204 Pineco
205 Forretress
206 Weavile ***************************************************************
207 Gligar
208 Steelix
209 Snubbull
210 Granbull
211 Sylveon *****************************************************************
212 Scizor
213 Druddigon **************************************************************
214 Heracross
215 Sneasel
216 Teddiursa
217 Ursaring
218 Slugma
219 Magcargo
220 Swinub
221 Piloswine
222 Corsola
223 Riolu *****************************************************
224 Lucario ***************************************************
225 Bonsly ******************************************
226 Budew ***************************************************
227 Skarmory
228 Houndour
229 Houndoom
230 Kingdra
231 Phanpy
232 Donphan
233 Porygon2
234 Dialga ****************************************************
235 Sligoo *********************************************8
236 Goomy ***********************************************8
237 Goodra ********************************************
238 Smoochum
239 Elekid
240 Magby
241 Miltank
242 Blissey
243 Raikou
244 Entei
245 Suicune
246 Larvitar
247 Pupitar
248 Tyranitar
249 Lugia
250 Ho-Oh
251 Celebi
252 Treecko
253 Grovyle
254 Sceptile
255 Torchic
256 Combusken
257 Blaziken
258 Mudkip
259 Marshtomp
260 Swampert
261 Poochyena
262 Mightyena
263 Zigzagoon
264 Linoone
265 Palkia *************************************************************
266 Keldeo **************************************************************
267 Cobalion *****************************************************
268 Terrakion **********************************************************8
269 Verizion ***********************************************************8
270 Turtwig ***********************************************************
271 Grotle ****************************************************************
272 Torterra ****************************************************************
273 Seedot
274 Nuzleaf
275 Shiftry
276 Taillow
277 Swellow
278 Wingull
279 Pelipper
280 Ralts
281 Kirlia
282 Gardevoir
283 Surskit
284 Masquerain
285 Shroomish
286 Breloom
287 Piplup **********************************************************************
288 Prinplup********************************************************************
289 Empoleon ******************************************************************
290 Nincada
291 Ninjask
292 Shedinja
293 Uxie ***********************************************************************
294 Azelf ******************************************************************
295 Mesprit ******************************************************************
296 Makuhita
297 Hariyama
298 Azurill
299 Nosepass
300 Skitty
301 Delcatty
302 Reshiram **********************************************************
303 Zekrom ******************************************************************
304 Aron
305 Lairon
306 Aggron
307 Meditite
308 Medicham
309 Electrike
310 Manectric
311 Volcanion ******************************************************
312 Hoopa 8**********************************************************
313 Kyurem ******************************************************
314 Darkrai *****************************************************
315 Roselia
316 Cresselia ******************************************
317 Heatran ***********************************************
318 Shaymin *************************************************8
319 Victini ************************************************
320 Wailmer
321 Wailord
322 Froakie ****************************************
323 Frogadier *********************************************
324 Greninja ********************************************************
325 Spoink
326 Grumpig
327 Arceus ********************************************************
328 Trapinch
329 Vibrava
330 Flygon
331 Cacnea
332 Cacturne
333 Swablu
334 Altaria
335 Xerneas *********************************************************************
336 Yveltal *************************************************************8
337 Zygarde ***********************************************************
338 Genesect *******************************************************
339 Meloetta ****************************************************888
340 Diancie ********************************************************
341 Corphish
342 Crawdaunt
343 Baltoy
344 Claydol
345 Magmortar *************************************************
346 Electivire ********************************************
347 Anorith
348 Armaldo
349 Feebas
350 Milotic
351 Castform
351 Castform
351 Castform
351 Castform
352 Togekiss ************************************************************
353 Rhyperior *****************************************************
354 Probospass ****************************************************
355 Gliscor **********************************************************
356 Mamoswine ******************************************************
357 Manaphy ************************************************************
358 Phione *****************************************************************
359 Absol
360 Chimchar ***********************************************************
361 Monferno *****************************************************************
362 Infernape *****************************************************************
363 Spheal
364 Sealeo
365 Walrein
366 Noibat *******************************************************************
367 Noivern ****************************************************************
368 Landorus ***************************************************************
369 Thundurus *******************************************************
370 Tornadus *********************************************************
371 Bagon
372 Shelgon
373 Salamence
374 Beldum
375 Metang
376 Metagross
377 Regirock
378 Regice
379 Registeel
380 Latias
381 Latios
382 Kyogre
383 Groudon
384 Rayquaza
385 Jirachi
386 Deoxys




Download is in the attachments! Goes up to Brock! One legendary is available!

Credits:

DiegoisAwesome for his scripting tutorial!
PokemonXSE101 Youtube channel for the amazing tutorial!
ChaosRush's sprite resource!
The creators of all the tools made.
Mr.Dollstreak for his patch.
link12552 for the Advanced Map tutorial.
Doesn'tKnowHowToPlay, HackMew, FBI Agent, and a couple others for help with ASM and routines!

If I forgot anybody, please let me know!

If anybody is willing to help me with trainer spriting, PM me please!


Attached Files
File Type: ips Sideshow Hack.ips‎ (314.0 KB, 120 views) (Save to Dropbox)
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  #2    
Old July 16th, 2015 (6:15 AM). Edited July 16th, 2015 by Spherical Ice.
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Arlaxeon Arlaxeon is offline
 
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This doesn't look bad honestly.

Hidden ninja from the village of leaves... Lol... Cuz every game needs more memes :3
Can never have enough memes.

I have one major point of critique though...

I don't really see many hacks going for Insane mode, like level 100 champions, however...
Celebi available before the 1st Gym? Uhmm...

#OhNoHowWillIBeatBrockMistyAndSurgeOhWaitIGotACelebi
#LolGitGudSkrub

You shouldn't make 600BST legendaries available that early imo...

I still voted for the 'put in all the legendaries' but just make them available at a reasonable level...

[Not sure if that Celebi screenshot was Viridian Forest but considering the next screenshot with a level 15 Celebi it probably is]
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  #3    
Old July 16th, 2015 (7:02 AM).
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Gengar094 Gengar094 is offline
 
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look quite interesting! finish it soon pls!




I will haunt you in your nightmares!
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  #4    
Old July 16th, 2015 (10:03 AM).
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Chicken Fingers Chicken Fingers is offline
 
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Quote:
Originally Posted by Arlaxeon View Post

I have one major point of critique though...

I don't really see many hacks going for Insane mode, like level 100 champions, however...
Celebi available before the 1st Gym? Uhmm...

#OhNoHowWillIBeatBrockMistyAndSurgeOhWaitIGotACelebi
#LolGitGudSkrub

You shouldn't make 600BST legendaries available that early imo...

I still voted for the 'put in all the legendaries' but just make them available at a reasonable level...
Well, there isn't a straight event with Celebi. TRUST me. If you can reach it with no help, I'll be impressed. I made it pretty difficult to find.

Also keep in mind with level 100 champion, that you'll be gaining much more exp. from normal trainers everywhere.

I also accidentally deleted your comment on the ninja. He's actually going to be a reocurring character. #spoilers

Thanks for the feedback! But I decided to change some things! And, since I wasn't very far in, I completely restarted!



Some new things I added. All ASM stuff, thanks to FBI Agent and Doesn'tKnowHowToPlay! Along with somebody else's name who slipped my tongue!
  • Running Indoors
  • BW2 repel system!
  • Set mode battle style only!
  • No more "L" and "R" help menu!
  • Eggs now hatch at level 1
  • You can now see the IV grades! Yay!

I probably forgot something, so I'll come back with that later.
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  #5    
Old July 16th, 2015 (2:16 PM).
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tudou tudou is offline
 
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Are you adding/replacing Pokemon? You should probably add all of the evolutions of previous Pokemon in Generation 4, like Weavile or Electivire, into your game. That would be a good starting point. You could add pre-evolutions if you wanted to as well, although most of them are pointless.
Celebi early-game should be fine for the demo for now. I suggest placing a Cut or Strength obstacle blocking it off in the final version, due to early game Celebi ripping the game in half.

Loved Pokemon Glazed? Try my hack, Blazed Glazed!
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  #6    
Old July 16th, 2015 (5:39 PM).
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Chicken Fingers Chicken Fingers is offline
 
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Quote:
Originally Posted by tudou View Post
Are you adding/replacing Pokemon? You should probably add all of the evolutions of previous Pokemon in Generation 4, like Weavile or Electivire, into your game. That would be a good starting point. You could add pre-evolutions if you wanted to as well, although most of them are pointless.
Celebi early-game should be fine for the demo for now. I suggest placing a Cut or Strength obstacle blocking it off in the final version, due to early game Celebi ripping the game in half.
Yes, I am. If you check the main post, I added a spoiler with the new Pokedex I have planned. Everything that has asterisks/stars next to it needs to be added. I am adding all of the new evolutions that are still necessary. (meaning that I don't plan on removing the other evolutions)

I am also adding extra types and specific Pokemon to prevent sweeping and to defend against certain types of Pokemon on gym leaders. For example, Brock may have a strong Gligar and Misty will have ice types.

And Celebi happens to be in what's called a "hidden area." Meaning that it is very hard to find. In the hidden areas, there will also be Pokemon like starters, or stronger Pokemon. The only one currently in the game is Hidden Viridian Forest. Though, I plan on some being harder to find than others. Celebi being one of the harder ones to find.

I updated the main post a couple hours ago. I have found spots for the thirty legendaries not already in the game, along with most of the dragons and a few more of the biggest fan favorites. Along with two favorite starters ever. (Chimchar and Froakie)

If anybody has a certain Pokemon they would like to see in-game, please let me know. I'll see what I can do and try to find places to put them in. Like wise, if you feel like I should change things within the pokedex, let me know. I am going to edit all of the non-legendary Pokemon first, just in case I decide to not have a few of them.


Edit: I forgot about this, but I am changing the name! I'm not a fan of the current name personally. I just came up with it because I needed something. Instead, it is now, Pokemon FREE! FREE stand for "FireRed Edited Edition". Any suggestions or thoughts on the name are welcome!
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  #7    
Old July 16th, 2015 (6:28 PM).
phantomness phantomness is offline
 
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Looks interesting, I'd vote for replacing the Geodude line with the Piplup line.
Watashi wa Phantomness desu. Hajimemamuke. Douzo yoroshiku. I created Championshipping (Lance x Ash/Red). My webpage is www.geocities.com/shadowphantomness. Fanfics galore + Lance shrine!
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  #8    
Old July 16th, 2015 (6:49 PM).
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Chicken Fingers Chicken Fingers is offline
 
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Quote:
Originally Posted by phantomness View Post
Looks interesting, I'd vote for replacing the Geodude line with the Piplup line.
Hmm.... I like Piplup. The only issue with Geo is that there aren't a whole lot of rock types. I'm looking through right now, trying to find a good alternative. Suggestions are welcome!
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  #9    
Old July 16th, 2015 (7:48 PM).
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Murkrow Murkrow is offline
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can you please provide a list of which pokemon have stat changes and the changes made?

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  #10    
Old July 16th, 2015 (9:06 PM).
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Chicken Fingers Chicken Fingers is offline
 
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Quote:
Originally Posted by manutdrule View Post
can you please provide a list of which pokemon have stat changes and the changes made?
For the current demo, no changes were made that would effect that. I do have a notepad with all of them though. When I make the next release, I will also release the notepad.

Speaking of that, here are my current plans. After restarting, I've decided to do things differently.

First, I'm going to edit all of the Pokemon and data. That way, I don't have to worry about going back and changing too many teams or wild Pokemon.
Next, I'm going to finish rescripting trainers and gifts in Viridian Forest and Pewter. Along with everything up to Lt.Surge's gym, playing through several times to catch bugs and adjust the level curve to make it very difficult, but not impossible.
Finally, I will release an open beta. Three gyms long and getting cut off at the SS. Anne.

Don't hold me to this, but expect it to take 2-3 weeks, assuming no major issues come up. At that point there will be:

83 newly inserted Pokemon
3 gyms available
2-4 Legendaries available
At least 50 available Pokemon


Aside from that, I won't guarantee anything. Of course, there will be more, but I honestly don't know everything as of now.
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  #11    
Old July 17th, 2015 (12:19 AM).
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classiccartoonsftw classiccartoonsftw is offline
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I love the Chimchar line, but how about the Turtwig and Piplup lines? Maybe you could replace the Seedot line with the Turtwig line, and the Slakoth line with the Piplup line.


Come play The Great Pokemon Battle 4!

Or enjoy yourself with the Pokecommunity Skyscraper!
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  #12    
Old July 17th, 2015 (7:39 AM).
Pikachugirl2015 Pikachugirl2015 is offline
 
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Tired playing it but after the filling out my name it goes to a red screen
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  #13    
Old July 17th, 2015 (9:03 AM).
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Chicken Fingers Chicken Fingers is offline
 
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Quote:
Originally Posted by Pikachugirl2015 View Post
Tired playing it but after the filling out my name it goes to a red screen
I just tested the patch and it works perfectly fine. Make sure that you are using a clean FireRed rom and if you aren't, use VBA. I want to think that there are some buggy emulators that cause that sometimes. Either way, if you can't get that version to work, I've restarted. You also will maybe get an hour of gameplay, depending on how long it takes you to beat Brock.

Quote:
Originally Posted by classiccartoonsftw View Post
I love the Chimchar line, but how about the Turtwig and Piplup lines? Maybe you could replace the Seedot line with the Turtwig line, and the Slakoth line with the Piplup line.
Hmm... I like the Slakoth line but tbh, I'm not sure if I can fit it into the game very well. I actually like that, due to the fact that I decided to not have a lot of the water types. Thanks for the suggestion, I think I'll use it!

For Turtwig, I narrowed it down to three lines. Like you mentioned, Seedot line, the Hoppip Line, or the Lotad Line. None of the three are especially appealing to me, though I could make Jumpluff an annoying stall Pokemon somewhere in the game... or everywhere. Now that I think about it, a certain ninja could make use of Shiftry as I see it as a kind of ninjaish Pokemon. (nuzleaf) Though, I still don't undertstand Ludicolo.

Thanks you for the suggestions! I think I'm leaning towards getting rid of the Lotad line. It doesn't exactly appeal to me. Nor do I think many other people are huge fans of it.
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  #14    
Old July 17th, 2015 (9:59 AM).
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classiccartoonsftw classiccartoonsftw is offline
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Quote:
Originally Posted by Chicken Fingers View Post
Hmm... I like the Slakoth line but tbh, I'm not sure if I can fit it into the game very well. I actually like that, due to the fact that I decided to not have a lot of the water types. Thanks for the suggestion, I think I'll use it!

For Turtwig, I narrowed it down to three lines. Like you mentioned, Seedot line, the Hoppip Line, or the Lotad Line. None of the three are especially appealing to me, though I could make Jumpluff an annoying stall Pokemon somewhere in the game... or everywhere. Now that I think about it, a certain ninja could make use of Shiftry as I see it as a kind of ninjaish Pokemon. (nuzleaf) Though, I still don't undertstand Ludicolo.

Thanks you for the suggestions! I think I'm leaning towards getting rid of the Lotad line. It doesn't exactly appeal to me. Nor do I think many other people are huge fans of it.
Personally, I do like the Lotad line.


Come play The Great Pokemon Battle 4!

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  #15    
Old July 18th, 2015 (3:16 AM).
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ItWasABadDream ItWasABadDream is offline
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The ability to rematch Gym Leaders at will and events for all legendaries please! Please also replace the Great Balls in the Indigo Plateau PokéMart with Ethers! (This is very easily done as I'm sure you know) I've always thought the player deserved to be able to buy them by that point in the game and Great Balls in that Mart make no friggin' sense anyway!

I don't see it on the list, but are you planning on including Giratina? (one of my favorites, would like to know please)

Are we going to be able to obtain Mew and more importantly, will she obey us?

But honestly, this looks great so far! Keep up the good work! Definitely will be keeping a close eye on this one!

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  #16    
Old July 18th, 2015 (4:22 PM). Edited July 22nd, 2015 by Spherical Ice.
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Chicken Fingers Chicken Fingers is offline
 
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The ability to rematch Gym Leaders at will and events for all legendaries please! Please also replace the Great Balls in the Indigo Plateau PokéMart with Ethers! (This is very easily done as I'm sure you know) I've always thought the player deserved to be able to buy them by that point in the game and Great Balls in that Mart make no friggin' sense anyway!

I don't see it on the list, but are you planning on including Giratina? (one of my favorites, would like to know please)

Are we going to be able to obtain Mew and more importantly, will she obey us?

But honestly, this looks great so far! Keep up the good work! Definitely will be keeping a close eye on this one!

Thank you for catching that. I think Giratina was the only one that I missed. How would people feel about Unown being replaced? I feel like apart from story, it's a useless Pokemon.

If I do have Gym Leader matches, it will be one of the last things I do. If it works, you should be able to rechallenge inside of gyms. Only if my idea for the script is right.

Mew will most certainly obey. No reason not to. I plan on every Pokemon being obtainable.
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  #17    
Old July 18th, 2015 (5:54 PM).
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Dark Zeta Dark Zeta is offline
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http://www.pokecommunity.com/showthr...615539#8615539

I noticed that you replaced Spinda. You need to follow this because it will still apply his random dots to your Pokemon.

I would also suggest spending more time in the R&D threads (especially the Quick R&D that I'm linking you to. There's a lot of really useful stuff there).

Also, I might would suggest Horsea as the water starter. It has more similarity to Elekid and Magby. I mean, you went from using a Ice/Psychic to a Normal/Fairy. (Just my personal opinion)
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  #18    
Old July 18th, 2015 (8:12 PM).
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Chicken Fingers Chicken Fingers is offline
 
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http://www.pokecommunity.com/showthr...615539#8615539

I noticed that you replaced Spinda. You need to follow this because it will still apply his random dots to your Pokemon.

I would also suggest spending more time in the R&D threads (especially the Quick R&D that I'm linking you to. There's a lot of really useful stuff there).

Also, I might would suggest Horsea as the water starter. It has more similarity to Elekid and Magby. I mean, you went from using a Ice/Psychic to a Normal/Fairy. (Just my personal opinion)
Thanks for letting me know that! Dang, right as I closed HxD. I'll get right to that tomorrow.

Thanks for the suggestion. I usually only search around there when I get a specific problem, but I guess it can't hurt. I'll make sure to check them out more.

As for the starters, I wasn't really going on type. While Azurill is a normal type, it evolves into a water type, so I think of it as a water type. It's just a Pokemon I like that doesn't really receive a lot of love. I am raising its stats a lot and overhauling its moveset.

Thanks for the reply and advice! It's amazing how much I've learned in the last couple weeks.







Sorry for the small image. But, this is the sprite of the ninja rival. It's a slightly edited Falkner sprite. I tried making my own, but... just don't ask about it...

I have finished editing 25/84 Pokemon data. I was pretty slow these last couple days, but I plan on getting at least 20 done tomorrow. Hopefully, all of the Pokemon are completely finished by Thursday. I will then be doing all of the trainer/battle scripting for Viridian Forest through Mt.Moon, adding NPCs and free Pokemon/Items, then repeating the process up until the SS Anne.

Thanks to everyone for the support! It means a lot and helps motivate me.
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  #19    
Old July 20th, 2015 (8:16 AM).
Amms90 Amms90 is offline
 
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I have a request:

since you said we can ask for things, my request is that you make another version of the hack that doesn't have the set battle style... I can't stand that, as I end up getting myself a Dragonite or a Gyarados or whatever has dragon dance and kill everything with those. Or else you gotta switch during the opponent's turn and he hits you. And that's just annoying, it leaves no room for strategy, as you can't plan anything. So I'm one of those who don't find the set battle system as "difficult", but rather a feature that decreases the game's enjoyability. In fact when I played games that had set battle system I stopped soon enough.

Therefore, if you could make another version that doesn't have the set battle style, I'd like to play your hack!
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  #20    
Old July 20th, 2015 (3:39 PM).
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ItWasABadDream ItWasABadDream is offline
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Originally Posted by Amms90 View Post
I have a request:

since you said we can ask for things, my request is that you make another version of the hack that doesn't have the set battle style... I can't stand that, as I end up getting myself a Dragonite or a Gyarados or whatever has dragon dance and kill everything with those. Or else you gotta switch during the opponent's turn and he hits you. And that's just annoying, it leaves no room for strategy, as you can't plan anything. So I'm one of those who don't find the set battle system as "difficult", but rather a feature that decreases the game's enjoyability. In fact when I played games that had set battle system I stopped soon enough.

Therefore, if you could make another version that doesn't have the set battle style, I'd like to play your hack!
I second this notion... please.

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  #21    
Old July 20th, 2015 (5:37 PM).
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Originally Posted by Amms90 View Post
I have a request:

since you said we can ask for things, my request is that you make another version of the hack that doesn't have the set battle style... I can't stand that, as I end up getting myself a Dragonite or a Gyarados or whatever has dragon dance and kill everything with those. Or else you gotta switch during the opponent's turn and he hits you. And that's just annoying, it leaves no room for strategy, as you can't plan anything. So I'm one of those who don't find the set battle system as "difficult", but rather a feature that decreases the game's enjoyability. In fact when I played games that had set battle system I stopped soon enough.

Therefore, if you could make another version that doesn't have the set battle style, I'd like to play your hack!
I happen to play on shift a lot, because I'm playing for fun. But I have to disagree a bit.

First of all, there's nothing stopping you from sweeping everything with dragon dance in shift. But many people like not making battles incredibly boring, and I'm sure you are one of them.

Set just promotes a diversified team. The AI will always try to hit the thing right in front of it, so the challenge is to find Pokemon that switch into opponent's attacks. Of course, having a bunch of Pokemon of the same type will fail in this sort of environment. You are going to have to make predictions, and it is thrilling when they pay off, in my experience.

It also kinda depends on the game you are playing set on though. If the Pokemon in general have very limited movesets, like all fire and normal moves for example, it can get really irritating having to manually switch in. However, take Yet Another Fire Red Hack. Nearly all the Pokemon have diverse move pools, and the opponents have coverage-filled sets. Set makes those battles more exciting and interesting, as figuring how to get the Pokemon that can beat the current target in can be a interesting mental exercise.
I'm sure you have different experiences though.

Although, Chicken Fingers, maybe you should give your players a choice between set or shift, but if they choose shift, change the message to "Opponent is going to sent out something" or something that keeps the Pokemon that switches in a mystery. It provides a bit more breathing room between opponent Pokemon, yet means that the player can't switch in an assured counter most of the time.

Loved Pokemon Glazed? Try my hack, Blazed Glazed!
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  #22    
Old July 20th, 2015 (7:28 PM).
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Chicken Fingers Chicken Fingers is offline
 
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Quote:
Originally Posted by Amms90 View Post
I have a request:

since you said we can ask for things, my request is that you make another version of the hack that doesn't have the set battle style... I can't stand that, as I end up getting myself a Dragonite or a Gyarados or whatever has dragon dance and kill everything with those. Or else you gotta switch during the opponent's turn and he hits you. And that's just annoying, it leaves no room for strategy, as you can't plan anything. So I'm one of those who don't find the set battle system as "difficult", but rather a feature that decreases the game's enjoyability. In fact when I played games that had set battle system I stopped soon enough.

Therefore, if you could make another version that doesn't have the set battle style, I'd like to play your hack!
Quote:
Originally Posted by tudou View Post
I happen to play on shift a lot, because I'm playing for fun. But I have to disagree a bit.

First of all, there's nothing stopping you from sweeping everything with dragon dance in shift. But many people like not making battles incredibly boring, and I'm sure you are one of them.

Set just promotes a diversified team. The AI will always try to hit the thing right in front of it, so the challenge is to find Pokemon that switch into opponent's attacks. Of course, having a bunch of Pokemon of the same type will fail in this sort of environment. You are going to have to make predictions, and it is thrilling when they pay off, in my experience.

It also kinda depends on the game you are playing set on though. If the Pokemon in general have very limited movesets, like all fire and normal moves for example, it can get really irritating having to manually switch in. However, take Yet Another Fire Red Hack. Nearly all the Pokemon have diverse move pools, and the opponents have coverage-filled sets. Set makes those battles more exciting and interesting, as figuring how to get the Pokemon that can beat the current target in can be a interesting mental exercise.
I'm sure you have different experiences though.

Although, Chicken Fingers, maybe you should give your players a choice between set or shift, but if they choose shift, change the message to "Opponent is going to sent out something" or something that keeps the Pokemon that switches in a mystery. It provides a bit more breathing room between opponent Pokemon, yet means that the player can't switch in an assured counter most of the time.
I like that idea Tudou. I actually thought about doing that instead of having a set battle style.

Sooo... I'm going to finish this one first, then, when I'm completely finished, make the second version. There is a way to make it say "Trainer X is about to send in ????" with it having question marks.

Thanks for all of the feedback!



UPdate: Inserting Pokemon data is taking a little longer than anticipated. It just happens to be extremely boring after a while, and I tend to get distracted easily. Soooo.... It will probably take a couple weeks to just insert Pokemon, considering there is 84.

If anybody uses DropBox and would like to assist me, I'd be very greatful. In fact, I could even give you your own character event. HInt. HINT.
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  #23    
Old July 21st, 2015 (10:20 AM).
freddycore freddycore is offline
 
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dont know if someone already asked for...can u change the tm to infinite use?
i do enjoy this first part of game=)!

dunno if bug or wanted: i started with my electon and.."gary" pick...squirtle???????


other thing is: its pretty bad that the guy out of brook gym have a dratini with dragon rage=/...its not that hard to beat if u have the ice pkemon u can get...but...if someone miss it...dunno...unfair=(
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  #24    
Old July 21st, 2015 (10:37 AM).
Amms90 Amms90 is offline
 
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Originally Posted by tudou View Post
I happen to play on shift a lot, because I'm playing for fun. But I have to disagree a bit.

First of all, there's nothing stopping you from sweeping everything with dragon dance in shift. But many people like not making battles incredibly boring, and I'm sure you are one of them.

Set just promotes a diversified team. The AI will always try to hit the thing right in front of it, so the challenge is to find Pokemon that switch into opponent's attacks. Of course, having a bunch of Pokemon of the same type will fail in this sort of environment. You are going to have to make predictions, and it is thrilling when they pay off, in my experience.

It also kinda depends on the game you are playing set on though. If the Pokemon in general have very limited movesets, like all fire and normal moves for example, it can get really irritating having to manually switch in. However, take Yet Another Fire Red Hack. Nearly all the Pokemon have diverse move pools, and the opponents have coverage-filled sets. Set makes those battles more exciting and interesting, as figuring how to get the Pokemon that can beat the current target in can be a interesting mental exercise.
I'm sure you have different experiences though.

Although, Chicken Fingers, maybe you should give your players a choice between set or shift, but if they choose shift, change the message to "Opponent is going to sent out something" or something that keeps the Pokemon that switches in a mystery. It provides a bit more breathing room between opponent Pokemon, yet means that the player can't switch in an assured counter most of the time.
I understand your pov on set battle style. Then again my opinion is a bit different. Set battle style is especially annoying in battles that include poisoning or burning. Happened to me: le my poisoned poke kills the opponent, but he sends the next one and my poke dies before I can do anything. So... uhm... I don't see that as thrilling. Just playing with a handicap. This is just one aspect that I didn't mention before.

Also about killing everything with Dragonite even when the battle style lets you switch: well that would be my last resort in those games where the level curve is absurd, when you grind and grind and grind some more but nevertheless you're still 10 levels below the gym leader or the elite 4. In such cases, then yeah. But otherwise no. In fact even in hacks like Dark Rising 1-2 I still played by building a strong team of 6, not just relying on Dragonite (not to mention in that game you fight stuff like MegaMewtwo and having a Dragonite with Dragon Dance doesn't mean you'll survive that XD). So I understand that the choice always goes to the player. Yes you can easily get yourself a dragon dance user and kill everything with that, killing the fun entirely. But it's your choice. With set battle style it's kinda the only way.

You say that you wait to see the opponent you are fighting and try to switch your poke so that his attack doesn't hurt much. But then you're just losing your turn. And that's tiring. Imagine when you're in a cave. Loooong cave. And you get to fight MANY trainers. And you have a team with many types, right. But you can't go to the pokemon center for a long time. Yeah THEN you totally feel the pain of playing with set battle style. Say you have only 1 water pokemon. They kill that. Only choice is to go back out and heal the team. Like only choice. And sure they can kill your water pokemon in whatever battle style, but set battle style makes it happen far more easily. Say I start with my charmander and they send a geodude. I switch him out for a squirtle, he gets hit. Next they send a zubat and I don't wanna fight zubat with squirtle. So I gotta switch him for sth, for example a pikachu. Pikachu gets hit. And so oooooon. Repeat process for 3-4 trainers and your time is wiped out, no matter what super well-balanced team you built. And after you get tired of that you just get yourself a magikarp, raise it into a gyarados with dragon dance and kill everything with that. You will encounter stuff that can kill that gyarados, so you'll give exp. share to something complementary and that's that. Boring.
Besides, you say it's thrilling to see if your strategy works. Now a zubat has like... 2 moves so it doesn't count. Let's say it's a crobat. That rattata will use sth with poison. Poison bite or toxic... now you may have a steel type in your team (Lucario, Skarmory) but that may not have a decent moveset to counter a Crobat. Say that Lucario has a moveset like so: dark pulse, earthquake, aura sphere, dragon pulse (let's say it's a Lucario trained in order to max his special attack). It's not like it's any bad, right. But what can he do against a crobat? You're forced to send it and fight a match that gets dragged cause nobody has super effective moves only cause that's the only way for you not to get poisoned? (since steel is immune to poison). And let's say the opponent, instead of a Crobat, is a Nidoking. You send Lucario, your Lucario dies. Earthquake. Then you'd need to have a tm for psychic and teach it to Lucario to counter all the poison types you would face. You can do that, I even have a Lucario with psychic in some game I played. But I think at this point I made my point. With a set battle style you're forced to make certain choices, from the 6 pokes you pick for your team (i.e. you can't do without steal or you're guaranteed to get poisoned a billion times) to the moveset. And that's your only way to clear the game without visiting the pokemon center every 5 minutes.

So to consider your suggestion, I gotta say that's a solution that makes things half less annoying. If we consider the first thing I wrote in this comment, yeah at least you can switch out sth that can't fight anymore before it dies. But what if he actually had just enough life left to pull it off? I dunno, something like this doesn't excite me. Let's say I have a Swampert that had already little life to begin with and I fight some ground or rock type and I still get hit cause Swampert is kinda slow. I'm left with little life and I know the opponent is about to send sth "mysterious", sth like "???". What will I do? Will I keep my almost dead Swampert? Or switch him out? If I switch him out, what do I send? Sth versatile, sure but maybe I don't have another water user. And maybe my opponent will send yet another ground/rock type or maybe a fire type. And I have Swampert for water and ground, so he'd be the best option. But I thought he was too weakened and switched him out and sent a Charizard. So that now the opponent (let's say they sent a Golem) can one-shot me with rock slide or sth like that. What can I do? At this point it's too late to send Swampert again. If I switch out Charizard for Swampert, Swampert gets hit and dies. But Charizard doesn't stand a chance against a golem, unless I got some spare tm for Earthquake and taught it to my Charizard. Sth I usually do, given that the game allows me to get many tm's for earthquake. Then what if I don't have it? can I leave Charizard to die? No, poor him. I switch him out for sth else. Sth else that doesn't have the advantage (that was Swampert) but at least also doesn't have a weakness. And that's how the entire strategy of super effective, weakness and resistence and so on just gets flushed down the toilet. It really becomes a matter of endurance matches where the best option is to build a team of tanks that can withstand many hits. I.E. forget about Swampert (even though he's half a tank himself) and go with a more defensive type like Milotic (which is in my opinion one of the best non-legendary water types, anyway). And so on.

So all this to say that from my pov a pokemon game is the most enjoyable when I know what the opponent is about to send and I take action based on my pokes' current status. I imagine what moveset the opponent might have, based on its typing, and try to make the right call in sending in the right counter.

And yeah I do enjoy playing pokemon games with teams that are varied and have versatility. I.E. right now I'm playing DR2 (actually re-playing as I found out that I never finished the game as I didn't have the final version). My current team consists of:
(note: I need hm users to be in my team and I'll delete the hm's when they won't be necessary anymore)
-Dragonite (starter): Dragon Dance, Dragon Claw, Thunder Punch, Aerial Ace
-Lucario (neutral nature, but his evs weren't trained properly. He's more for physical attack): Drain Punch, Crunch, Fire Punch, Strength
-Volcarona (poor him with 2 hm's): Flame Thrower, Signal Beam, Cut, Fly (can't wait to find the move relearner and teach him Hurricane. He didn't have room for that)
-Milotic: Surf, Ice Beam, Hypnosis (most useful to catch pokemon), Recover
-Electivire: Thunderbolt, Psychic, Ice Punch, Signal Beam (his moveset sucks, even more so since his special attack is 60 points below his attack. Gotta readjust everything when I get to the move relearner)
-Haxorus: Dragon Dance, Outrage, Night Slash, Super Power / Feraligatr: Surf (until I get Waterfall), Ice Punch, Crunch, Rock Slide
What I'm missing badly is earthquake. No tm so far. A ground type with earthquake would be ideal. I keep suffering against electricity. But so far I couldn't find a Mudkip and Tyrantrum and Torterra, which I do have, are reaaaally slow. So I decided I would teach earthquake to Haxorus and raised him. Also I did that since in this game you get to fight many dragons and an anti-dragon squad is necessary. The level curve is such that there are certain fights in which I just can't pull it off unless I use dragon-dance. If I even get to use it. For example at some point I had Regigigas level 80 against my level 70 Dragonite. Tried to set him with dragon-dance twice. Hit that damn Regigigas twice and he didn't die. He hit me twice and my Dragonite got wiped out. Not like Haxorus helped, actually. I won thanks to Milotic surviving everything.

Wow I wrote far too much. Well all I wanted to say is that set battle style has many minus points on the enjoyability and I'm sure that many think the same as me. It's not a matter of wanting to have it too easy. I do enjoy the challenge. But this is a bit like throwing in a crazy level curve. Besides, dunno. I take this DR2 that I'm playing as an example. Not only the level curve is crazy, but there's plenty of pokemon that can learn stuff they should never learn. Just to make it harder on the player. But I don't find it enjoyable when a wild Scrafty uses dragon dance and kills me next turn cause I couldn't one-shot it. Like seriously? Dragon-dance is for dragons, damn it. Not for Scrafty. Another thing that I hate in DR2: if the player uses hypnosis, a confusing attack, a poisoning attack or whatever like that, the chance of the effect not happening is crazy high. Whenever the player fights an opponent trainer or a wild poke there's like a 90% chance that the enemy's effect will indeed happen. Example: EVERY electric type paralyzes me. Whether it's with thunder, thunder punch, thunderbolt, thunder wave or more simply with the ability. In the end I always get paralyzed. Annoying.

So I understand that people want to make hacks that increase the enjoyability by raising the level of difficulty. That's perfectly reasonable, as pokemon games are clearly too easy. Well they're designed in a way that 6 yo kids should be able to beat the game. You can't expect for them to be too hard. So it's ok to raise the level curve, but not in a crazy way. Besides, sth that in DR2 works and in other hacks doesn't: ok you raise the level of the opponents by a lot, but then make it so that it's possible to even grind to catch up! In DR2 at least if your opponents are at level 85 you have areas where you can find level 75-80 wild poke and train there. There are hacks where your opponent is level 85 and the highest level for a wild pokemon is 45-50. O.o you could take a full day just to get a single pokemon to reach level 70 and be a match for that opponent.

So yeah, my point is: it's ok to try and increase the enjoyability, but let's not lose track of what makes a game enjoyable! It's not enjoyable when it's like the opponent is cheating and you are forced to play with a handicap. It's the most enjoyable when the A.I. is programmed to use the best attack to deal the most damage to you, instead of some pointless rain dance. If they wanna use rain dance, it must be cause a surf or a thunder follows. That's what makes a game really enjoyable. Oh and the level curve must be adjusted. It's not possible to play a game where the level of the elite 4 is around 45 and you have pokemon that evolve at level 60. Like... unacceptable. Nevertheless I don't find it necessary to have the elite 4 with all megas at level 100 either. Level 75-85 would probably be ideal. Maybe with a chance to rebattle them at level 100.
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  #25    
Old July 21st, 2015 (12:44 PM).
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tudou tudou is offline
 
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Originally Posted by Amms90 View Post
I understand your pov on set battle style. Then again my opinion is a bit different. Set battle style is especially annoying in battles that include poisoning or burning. Happened to me: le my poisoned poke kills the opponent, but he sends the next one and my poke dies before I can do anything. So... uhm... I don't see that as thrilling. Just playing with a handicap. This is just one aspect that I didn't mention before.

Also about killing everything with Dragonite even when the battle style lets you switch: well that would be my last resort in those games where the level curve is absurd, when you grind and grind and grind some more but nevertheless you're still 10 levels below the gym leader or the elite 4. In such cases, then yeah. But otherwise no. In fact even in hacks like Dark Rising 1-2 I still played by building a strong team of 6, not just relying on Dragonite (not to mention in that game you fight stuff like MegaMewtwo and having a Dragonite with Dragon Dance doesn't mean you'll survive that XD). So I understand that the choice always goes to the player. Yes you can easily get yourself a dragon dance user and kill everything with that, killing the fun entirely. But it's your choice. With set battle style it's kinda the only way.

You say that you wait to see the opponent you are fighting and try to switch your poke so that his attack doesn't hurt much. But then you're just losing your turn. And that's tiring. Imagine when you're in a cave. Loooong cave. And you get to fight MANY trainers. And you have a team with many types, right. But you can't go to the pokemon center for a long time. Yeah THEN you totally feel the pain of playing with set battle style. Say you have only 1 water pokemon. They kill that. Only choice is to go back out and heal the team. Like only choice. And sure they can kill your water pokemon in whatever battle style, but set battle style makes it happen far more easily. Say I start with my charmander and they send a geodude. I switch him out for a squirtle, he gets hit. Next they send a zubat and I don't wanna fight zubat with squirtle. So I gotta switch him for sth, for example a pikachu. Pikachu gets hit. And so oooooon. Repeat process for 3-4 trainers and your time is wiped out, no matter what super well-balanced team you built. And after you get tired of that you just get yourself a magikarp, raise it into a gyarados with dragon dance and kill everything with that. You will encounter stuff that can kill that gyarados, so you'll give exp. share to something complementary and that's that. Boring.
Besides, you say it's thrilling to see if your strategy works. Now a zubat has like... 2 moves so it doesn't count. Let's say it's a crobat. That rattata will use sth with poison. Poison bite or toxic... now you may have a steel type in your team (Lucario, Skarmory) but that may not have a decent moveset to counter a Crobat. Say that Lucario has a moveset like so: dark pulse, earthquake, aura sphere, dragon pulse (let's say it's a Lucario trained in order to max his special attack). It's not like it's any bad, right. But what can he do against a crobat? You're forced to send it and fight a match that gets dragged cause nobody has super effective moves only cause that's the only way for you not to get poisoned? (since steel is immune to poison). And let's say the opponent, instead of a Crobat, is a Nidoking. You send Lucario, your Lucario dies. Earthquake. Then you'd need to have a tm for psychic and teach it to Lucario to counter all the poison types you would face. You can do that, I even have a Lucario with psychic in some game I played. But I think at this point I made my point. With a set battle style you're forced to make certain choices, from the 6 pokes you pick for your team (i.e. you can't do without steal or you're guaranteed to get poisoned a billion times) to the moveset. And that's your only way to clear the game without visiting the pokemon center every 5 minutes.

So to consider your suggestion, I gotta say that's a solution that makes things half less annoying. If we consider the first thing I wrote in this comment, yeah at least you can switch out sth that can't fight anymore before it dies. But what if he actually had just enough life left to pull it off? I dunno, something like this doesn't excite me. Let's say I have a Swampert that had already little life to begin with and I fight some ground or rock type and I still get hit cause Swampert is kinda slow. I'm left with little life and I know the opponent is about to send sth "mysterious", sth like "???". What will I do? Will I keep my almost dead Swampert? Or switch him out? If I switch him out, what do I send? Sth versatile, sure but maybe I don't have another water user. And maybe my opponent will send yet another ground/rock type or maybe a fire type. And I have Swampert for water and ground, so he'd be the best option. But I thought he was too weakened and switched him out and sent a Charizard. So that now the opponent (let's say they sent a Golem) can one-shot me with rock slide or sth like that. What can I do? At this point it's too late to send Swampert again. If I switch out Charizard for Swampert, Swampert gets hit and dies. But Charizard doesn't stand a chance against a golem, unless I got some spare tm for Earthquake and taught it to my Charizard. Sth I usually do, given that the game allows me to get many tm's for earthquake. Then what if I don't have it? can I leave Charizard to die? No, poor him. I switch him out for sth else. Sth else that doesn't have the advantage (that was Swampert) but at least also doesn't have a weakness. And that's how the entire strategy of super effective, weakness and resistence and so on just gets flushed down the toilet. It really becomes a matter of endurance matches where the best option is to build a team of tanks that can withstand many hits. I.E. forget about Swampert (even though he's half a tank himself) and go with a more defensive type like Milotic (which is in my opinion one of the best non-legendary water types, anyway). And so on.

So all this to say that from my pov a pokemon game is the most enjoyable when I know what the opponent is about to send and I take action based on my pokes' current status. I imagine what moveset the opponent might have, based on its typing, and try to make the right call in sending in the right counter.

And yeah I do enjoy playing pokemon games with teams that are varied and have versatility. I.E. right now I'm playing DR2 (actually re-playing as I found out that I never finished the game as I didn't have the final version). My current team consists of:
(note: I need hm users to be in my team and I'll delete the hm's when they won't be necessary anymore)
-Dragonite (starter): Dragon Dance, Dragon Claw, Thunder Punch, Aerial Ace
-Lucario (neutral nature, but his evs weren't trained properly. He's more for physical attack): Drain Punch, Crunch, Fire Punch, Strength
-Volcarona (poor him with 2 hm's): Flame Thrower, Signal Beam, Cut, Fly (can't wait to find the move relearner and teach him Hurricane. He didn't have room for that)
-Milotic: Surf, Ice Beam, Hypnosis (most useful to catch pokemon), Recover
-Electivire: Thunderbolt, Psychic, Ice Punch, Signal Beam (his moveset sucks, even more so since his special attack is 60 points below his attack. Gotta readjust everything when I get to the move relearner)
-Haxorus: Dragon Dance, Outrage, Night Slash, Super Power / Feraligatr: Surf (until I get Waterfall), Ice Punch, Crunch, Rock Slide
What I'm missing badly is earthquake. No tm so far. A ground type with earthquake would be ideal. I keep suffering against electricity. But so far I couldn't find a Mudkip and Tyrantrum and Torterra, which I do have, are reaaaally slow. So I decided I would teach earthquake to Haxorus and raised him. Also I did that since in this game you get to fight many dragons and an anti-dragon squad is necessary. The level curve is such that there are certain fights in which I just can't pull it off unless I use dragon-dance. If I even get to use it. For example at some point I had Regigigas level 80 against my level 70 Dragonite. Tried to set him with dragon-dance twice. Hit that damn Regigigas twice and he didn't die. He hit me twice and my Dragonite got wiped out. Not like Haxorus helped, actually. I won thanks to Milotic surviving everything.

Wow I wrote far too much. Well all I wanted to say is that set battle style has many minus points on the enjoyability and I'm sure that many think the same as me. It's not a matter of wanting to have it too easy. I do enjoy the challenge. But this is a bit like throwing in a crazy level curve. Besides, dunno. I take this DR2 that I'm playing as an example. Not only the level curve is crazy, but there's plenty of pokemon that can learn stuff they should never learn. Just to make it harder on the player. But I don't find it enjoyable when a wild Scrafty uses dragon dance and kills me next turn cause I couldn't one-shot it. Like seriously? Dragon-dance is for dragons, damn it. Not for Scrafty. Another thing that I hate in DR2: if the player uses hypnosis, a confusing attack, a poisoning attack or whatever like that, the chance of the effect not happening is crazy high. Whenever the player fights an opponent trainer or a wild poke there's like a 90% chance that the enemy's effect will indeed happen. Example: EVERY electric type paralyzes me. Whether it's with thunder, thunder punch, thunderbolt, thunder wave or more simply with the ability. In the end I always get paralyzed. Annoying.

So I understand that people want to make hacks that increase the enjoyability by raising the level of difficulty. That's perfectly reasonable, as pokemon games are clearly too easy. Well they're designed in a way that 6 yo kids should be able to beat the game. You can't expect for them to be too hard. So it's ok to raise the level curve, but not in a crazy way. Besides, sth that in DR2 works and in other hacks doesn't: ok you raise the level of the opponents by a lot, but then make it so that it's possible to even grind to catch up! In DR2 at least if your opponents are at level 85 you have areas where you can find level 75-80 wild poke and train there. There are hacks where your opponent is level 85 and the highest level for a wild pokemon is 45-50. O.o you could take a full day just to get a single pokemon to reach level 70 and be a match for that opponent.

So yeah, my point is: it's ok to try and increase the enjoyability, but let's not lose track of what makes a game enjoyable! It's not enjoyable when it's like the opponent is cheating and you are forced to play with a handicap. It's the most enjoyable when the A.I. is programmed to use the best attack to deal the most damage to you, instead of some pointless rain dance. If they wanna use rain dance, it must be cause a surf or a thunder follows. That's what makes a game really enjoyable. Oh and the level curve must be adjusted. It's not possible to play a game where the level of the elite 4 is around 45 and you have pokemon that evolve at level 60. Like... unacceptable. Nevertheless I don't find it necessary to have the elite 4 with all megas at level 100 either. Level 75-85 would probably be ideal. Maybe with a chance to rebattle them at level 100.
I kinda see where you are coming from.
The opponent is unable to switch after fainting your Pokemon, so it's not really a handicap to turn set on when looking from that perspective. In fact, the AI almost never switches. Of course, set mode becomes less justified when the opponent is literally cheating, aka Dark Rising's enemy-exclusive Pokemon with ridiculous BSTs and the like. Won't play set mode on that, of course. As I said earlier, it depends on the game.

What I meant by thrilling was less boring, in a sense. Let's say I have a Vaporeon and an Earthquake Infernape on my team and there's a Luxray switching in onto Vaporeon. If I was playing on Shift, I could just switch in Infernape and kill it with Earthquake. On set mode, I would have to switch in Infernape manually, meaning that Luxray will get a hit in and lead to a bad position when the next Pokemon switches in. I could switch in a Grass type, taking the electric move for Vaporeon, then switch in Infernape predicting an Ice or Fire Fang. I find that the latter situation is more interesting and more memorable. It requires a few more brain cells that Shift mode, in my opinion.

For that Swampert and Golem scenario, I would stay in and determine what comes in next. If it's probably not packing a Grass move, I would heal Swampert. If it is, I would switch to something that can resist Grass or whatever moves that Pokemon probably has. I think that's the issue: I took a different path. I believe that's why we have different stances.

Now that I thought about it, Set mode supports an item-spammy form of gameplay. Use potions to recover hits after switches, use healing items to make sure poison doesn't do more damage, use Escape rope to get back to the center, use revive to reuse the death fodder, and so on. And that's how I like to play. I tend to stock up on potions and stuff and heal-spam. Is it your way of playing? Doesn't have to be.

Something that influences my position is competitive battling, particularly 6 v 6 singles. Not only is there no switch mode, you have to think about what the opponent uses, what Pokemon can switch in, which Pokemon to use as death fodder. And that was pretty fun for me. I liked Yet Another Fire Red Hack because its major battles could recreate that feeling. Mainly because it forced set on my face, and a lot of Pokemon wielded excellent coverage that many Pokemon in competitive would be expected to have. That hack implemented set into the battles well.

I'm probably musing by this point so yeah, I think Set's a nice way to play due to the way I have experienced Pokemon. But I see that you think differently, and set mode's probably not for everyone, nor for every game.

Loved Pokemon Glazed? Try my hack, Blazed Glazed!
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