I have altered the text speeds of Slow, Medium and Fast in my game, because I find the default speeds too slow.
Now, when a battle with a trainer starts, if the player spams C/Enter to skip the text "Enemy player sent out ...", it is possible for the player to succeed with this before the "Amount-of-pokemon-the-trainer-has"-animation is done. (The pokeballs shown at either side of the screen)
When this happens, the game freezes and has to restart.
It doesn't actually crash, the engine just thinks it lags, so it saves and restarts the game, so this isn't game breaking, but I'm afraid it might break events, so I was wondering if anybody knows how to fix this?