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  #1451    
Old May 17th, 2013 (05:03 AM).
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so i'm trying my hand at EV training for the first time. i already read the FAQ/Guide, but i just had two lingering questions:

• When you've reached the limit of 510 EVs, you won't receive any more EVs from battles whatsoever, right? The EVs you already accumulated wouldn't be overridden or something?

• Do Pokémon you didn't receive from the egg (so pokémon you catch and your Starter) also start off with 0 EVs when they join your team?

Sorry if these are stupid questions or if they have been asked before, but I couldn't be bothered to read through 58 pages...
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  #1452    
Old May 17th, 2013 (05:09 AM).
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Quote originally posted by hiinotama:
so i'm trying my hand at EV training for the first time. i already read the FAQ/Guide, but i just had two lingering questions:

• When you've reached the limit of 510 EVs, you won't receive any more EVs from battles whatsoever, right? The EVs you already accumulated wouldn't be overridden or something?

• Do Pokémon you didn't receive from the egg (so pokémon you catch and your Starter) also start off with 0 EVs when they join your team?

Sorry if these are stupid questions or if they have been asked before, but I couldn't be bothered to read through 58 pages...
You won't receive any more EVs, they won't be overridden.

Yes.
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  #1453    
Old May 18th, 2013 (12:11 AM).
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Just had a battle in the current spring friendly, and my opponent had a Hydreigon with an interesting animation, with a star just popping out. It was definitely not shiny, nor one of N's Pokemon - I have N's Pokemon and that's not it, plus there isn't a Hydreigon among them. So what was that animation?
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  #1454    
Old May 18th, 2013 (12:19 AM).
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Quote originally posted by MIAU:
Just had a battle in the current spring friendly, and my opponent had a Hydreigon with an interesting animation, with a star just popping out. It was definitely not shiny, nor one of N's Pokemon - I have N's Pokemon and that's not it, plus there isn't a Hydreigon among them. So what was that animation?
That Hydreigon starred in a PokéStar Studios movie and got a strange ending. When you get a strange ending with one of your Pokémon, they get that animation.
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  #1455    
Old May 18th, 2013 (06:52 AM).
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Quote originally posted by vaporeon7:
That Hydreigon starred in a PokéStar Studios movie and got a strange ending. When you get a strange ending with one of your Pokémon, they get that animation.
I can confirm this answer. I have a Leavanny that participated in a movie and received a Strange Ending. What it does is basically reminds the player using them that they are movie stars, have lots of fans, and will generate more movie revenue as a result if you continue using that Pokémon without a bad ending in future movies.

If you want to remove the animation from your own star Pokémon (who would?), trigger a Bad Ending.

If you want your own Strange Ending, here's a simple one to try.

Quote:
Brycen-Man
"The {Insert Pokémon} Girl/Kid vs. Brycen Man"

PLOT: A hero battles the Masked Man, who is targeting the amusement park.
MISSION: Knock out an opponent every scene.
STRANGE ENDING: Miss the first move, but do not get KO'd.
SCENES: 2

Brycen / Masked Man Brycen-Man:

Pawniard (Lv. 15 Dark/Steel)
Ability: Defiant
Brick Break/Aerial Ace

Vullaby (Lv. 13 Dark/Flying)
Ability: Big Pecks
Faint Attack/Air Slash
In other words, use a Lv.20 or higher or pretty much any type, or one that is type resistant at a similar level and won't get knocked out. If you get KO'ed, you trigger the BAD ending, so make sure you have someone who can survive at least the first turn (knocking out the opponent the second turn, but leaving the second Pokémon unused; perhaps even survive two turns without attacking). In fact, if you miss the first turn, there might not even BE a second turn.

Make sure you choose the "good" line, which is "Bring it on!"; I don't know if choosing the Bad line changes to a Bad ending, but why take the chance?

After completing this, you will have a star over your Pokémon's head.

Cyclone
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  #1456    
Old May 19th, 2013 (12:13 PM). Edited May 19th, 2013 by epicbawler.
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Ok so I always like to over-level my pokemon before i fight the first gym, but there seems to be no place to do so in this game! I highest level pokemon I could find was like only level 5. Are there any faster ways to train?
edit: this is in pokemon white 2
  #1457    
Old May 19th, 2013 (01:47 PM).
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Quote originally posted by epicbawler:
Ok so I always like to over-level my pokemon before i fight the first gym, but there seems to be no place to do so in this game! I highest level pokemon I could find was like only level 5. Are there any faster ways to train?
edit: this is in pokemon white 2
Unfortunately you cannot battle Audinos right now so you'll have to knock out random wild Pokemon, but remember they give out little EXP so you'll have to do this very slowly. I had to do it this way when I wanted to get Force Palm on my Riolu so I could have a better advantage against Cheren. It was hard but definitely worth it.

If you want to be at a decent level, remember to make every Trainer battle count at this point.
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  #1458    
Old May 20th, 2013 (09:52 AM).
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What's the first Water Stone I can find without having to use dustclouds?
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  #1459    
Old May 20th, 2013 (10:04 AM).
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There's one on the route above Aspertia City (Route 19) but you need Surf!
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  #1460    
Old May 20th, 2013 (12:15 PM).
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Source

"Dust clouds, Route 19, Clay Tunnel, Battle Subway, PWT, White Forest (W2), Join Avenue (Antique Shop)"

Per the list, there are just two that are basically lying around. Route 19 has one, as stated, but needs Surf so isn't available until several Badges into the game. Clay Tunnel and White Forest are post-E4 (I don't think the latter is lying around, but too lazy to research further). Join Avenue's Antique Shop is an element of luck (enjoy all those Hard Stones) while PWT and the Battle Subway require BP to buy them. Then there's dust clouds.

You can also find Water Stones using Pokémon Dream Radar occasionally. I have one or two from there. Haven't played for a while, but it's a good source for items like that (seen Thunderstones and Leaf Stones too).

Or you can use my favourite method after you have one: Action Replay and clone a Pokémon holding it a few times. You then have a few stones and the cloned Pokémon can be sent away.

Or I can trade you one. That works too. Contact me if you want to to that, however.

Cyclone
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  #1461    
Old May 20th, 2013 (03:00 PM).
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What is the best move set for a Infernape and a flareon? What stat should I focus training for these two?
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  #1462    
Old May 20th, 2013 (03:14 PM).
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Quote originally posted by DracoLatch:
What is the best move set for a Infernape and a flareon? What stat should I focus training for these two?
Infernape is the better option out of the pair, due to its high offensive stats and Speed, as well as a wide offensive movepool; Flareon's offensive movepool is very, very shallow:

Infernape can run a physical, special or mixed set, or even a lead to catch opponents off-guard:
-Flare Blitz
-Close Combat
-U-turn
-ThunderPunch/Mach Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band

or
-Fire Blast
-Close Combat
-ThunderPunch/Grass Knot
-Hidden Power (Ice)/U-turn/Mach Punch
Nature: Hasty/Naive
EVs: 180 Atk/76 SAtk/252 Spe
Item: Life Orb/Expert Belt

or
-Fire Blast/Flare Blitz
-Close Combat
-U-turn
-Hidden Power (Ice)/Stone Edge
Nature: Hasty/Naive
EVs: 36 Atk/220 SAtk/252 Spe
Item: Choice Scarf

or
-Fake Out
-Stealth Rock
-Overheat
-Close Combat
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash

If you really want to run Flareon, this is the best it can do, since, like I mentioned before, its offensive movepool is shallow:
-Wish
-Protect
-Lava Plume/Flamethrower
-Heal Bell/Roar/Toxic
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Flash Fire
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Old May 20th, 2013 (03:27 PM).
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How important are EV's in online battling? I have heard of them, but am confused on what they really do. Most pokemon I train are done by EXP Share, and just completely get annihilated online. Any help would be appreciated.
  #1464    
Old May 20th, 2013 (03:33 PM).
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Quote originally posted by Anti-001:
How important are EV's in online battling? I have heard of them, but am confused on what they really do. Most pokemon I train are done by EXP Share, and just completely get annihilated online. Any help would be appreciated.
High EVs actually help improve a Pokémon's stats. For instance, if you get your Pokémon to 255 EV of Special Attack, it will have the strongest possible special attack moves it can have for its IVs (and also, the higher those are, the better). Meanwhile, if you max out, say, it's Sp. Defense, Speed, and HP instead, you're looking at its special attack moves not being as strong as they could be, and someone with high physical attack can more easily take you down before you take them.

Cyclone
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  #1465    
Old May 20th, 2013 (04:09 PM). Edited May 20th, 2013 by DracoLatch.
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@anti001 a easier way to explain it i this. When you level up, it says stats like attack and hp go up by one or two. Though, this is actually determined this way. When you beat a Pokemon, you get ev. Ev is a measurement of growth through every battle. Every Pokemon has about 1 or 2 ev that you can get amongst earning exp after knocking then out. Ev is part of the way that you increase stats, the biggest part. About every four ev is one stat. Then the other stat determine Is Iv.Just like ev, Iv grows the more your pokemon grows (levels) but it doesn't have much to do with how much you train and who you train against. Based on the Pokemon, Iv points can allow stats to go up when you didn't even get ev for them, as well as determine the maximum stats you gain amung level ( and over your Pokemons life.) hope I helped :D

What is the best move sets for Machamp and a Groundon and what are recommended stats/ ev training for the two?
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  #1466    
Old May 20th, 2013 (07:00 PM).
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Any help for the best move sets to use for Eelektross?
Along with best move sets for Zoroark?

Any suggestions would be appreciated.

Thanks
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  #1467    
Old May 20th, 2013 (08:32 PM).
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Quote originally posted by KungFuPurp:
Any help for the best move sets to use for Eelektross?
Along with best move sets for Zoroark?

Any suggestions would be appreciated.

Thanks
For Zoroark, I use Faint Attack/Foul Play/Night Daze/Night Slash. However, Foul Play can be replaced with Nasty Plot, and Snarl (TM95) can be utilized as well. Night Daze is a unique move, known only to Zorua and Zoroark, and definitely should be included for this reason if no other as it's a rare Special Attack for the species.

Someone else may have better advice, but as a breeder of Zorua on my Black game, I've studied its move pool for that purpose (currently breeding with Leer/Faint Attack/Foul Play/Night Slash, as you can probably guess).

Cyclone
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  #1468    
Old May 20th, 2013 (08:50 PM). Edited May 20th, 2013 by Synerjee.
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Quote originally posted by KungFuPurp:
Any help for the best move sets to use for Eelektross?
Along with best move sets for Zoroark?

Any suggestions would be appreciated. {:3}

Thanks
Firstly, which type of Eelektross suits you best - Physical or Special? Both have their pros and cons.

For a Physical Eelektross, you would want to go with:

Wild Charge
Crunch
(another move of your choice) - consider Acrobatics, Dragon Claw, Brick Break, Rock Slide
Coil


Wild Charge is a powerful physical Electric-type move, but it comes with recoil damage. Coil boosts its Attack, Defence and accuracy by one stage, so it's a useful move to have and will give you an advantage. Crunch is for variety, and you can choose any other Physical move for the last slot. You could go with Acrobatics for good strong physical damage if Eelektross is not holding an item, for example. Physical Eelektross is powerful as it uses its high Attack stat to its maximum potential, but you might want to consider Special Eelektross if you dislike recoil damage.

As for a Special Eelektross, this would be a good moveset:

Thunderbolt
Flamethrower
(another move of your choice) - consider Grass Knot, Flash Cannon, Hyper Beam
Acid Spray


Thunderbolt is, as you should know, powerful and reliable. And yes, Eelektross can learn Flamethrower! An Electric-type that can learn Flamethrower is something to look up to. Acid Spray lowers the opponent's special defence by two stages, which compliments Thunderbolt very well. The last slot is, again, up to you - I taught it Flash Cannon to deal with things Thunderbolt and Flamethrower can't hit. Special Eelektross has a slightly lower Special Attack stat as compared to its Attack stat, but it can be used well if you are able to get a Modest nature on it.

All the best and may your Eelektross be a vital member to your team! c:
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  #1469    
Old May 20th, 2013 (09:53 PM).
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Quote originally posted by synerjee:
Firstly, which type of Eelektross suits you best - Physical or Special? Both have their pros and cons.

For a Physical Eelektross, you would want to go with:

Wild Charge
Crunch
(another move of your choice) - consider Acrobatics, Dragon Claw, Brick Break, Rock Slide
Coil


Wild Charge is a powerful physical Electric-type move, but it comes with recoil damage. Coil boosts its Attack, Defence and accuracy by one stage, so it's a useful move to have and will give you an advantage. Crunch is for variety, and you can choose any other Physical move for the last slot. You could go with Acrobatics for good strong physical damage if Eelektross is not holding an item, for example. Physical Eelektross is powerful as it uses its high Attack stat to its maximum potential, but you might want to consider Special Eelektross if you dislike recoil damage.

As for a Special Eelektross, this would be a good moveset:

Thunderbolt
Flamethrower
(another move of your choice) - consider Grass Knot, Flash Cannon, Hyper Beam
Acid Spray


Thunderbolt is, as you should know, powerful and reliable. And yes, Eelektross can learn Flamethrower! An Electric-type that can learn Flamethrower is something to look up to. Acid Spray lowers the opponent's special defence by two stages, which compliments Thunderbolt very well. The last slot is, again, up to you - I taught it Flash Cannon to deal with things Thunderbolt and Flamethrower can't hit. Special Eelektross has a slightly lower Special Attack stat as compared to its Attack stat, but it can be used well if you are able to get a Modest nature on it.

All the best and may your Eelektross be a vital member to your team! c:
To add to what Cyclone and Synergee said:

Zoroark should be using Special attacks, as its Special Attack is clearly higher than its Attack:
-Nasty Plot
-Dark Pulse/Night Daze
-Flamethrower
-Focus Blast
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Focus Sash/Life Orb

Eelektross shouldn't be using Wild Charge when it's using Coil, mainly because the recoil will eat away at Eelektross' decent bulk:
-Coil
-ThunderPunch
-Drain Punch
-Aqua Tail/Dragon Tail/Substitute
Nature: Careful
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers

Special Eelektross has plenty of options, but some coverage options are better than others:
-Thunderbolt
-Flamethrower
-Giga Drain
-Hidden Power (Ice)/Superpower
Nature: Modest/Quiet
EVs: 252 HP/252 SAtk/4 SDef
Item: Life Orb/Expert Belt
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Old May 21st, 2013 (01:43 AM).
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Satoshi Ookami
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Quote originally posted by CycloneGU:
while PWT and the Battle Subway require BP to buy them. Then there's dust clouds.
PWT and BS require only 1BP for Water Stone so it's the easiest and safest bet.
Not to mention you are required to compete in PWT where the 1 BP is obtained.

Quote originally posted by CycloneGU:
For Zoroark, I use Faint Attack/Foul Play/Night Daze/Night Slash.
I would advise a... bit of variety here... using only Dark attacks does not give any coverage.
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  #1471    
Old May 21st, 2013 (05:32 AM). Edited May 21st, 2013 by DracoLatch.
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My pokemon is level 2. It has pokerus and a macho brace. Before I started training it, I gave it vitamins untill it said it is too strong for anymore. Though my problem is, I tried to give it wings and train it at join avanue gym/diner but everything said the pokemon was too strong. Does that mean my pokemon has reached max ev? Or am I doing something wrong? I then leveled it up at the gym but it was still saying it was too strong for those. Please help thank you in advanced.

also, What is the best move sets for Machamp and a Garchomp and what are recommended stats/ ev training for the two?
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  #1472    
Old May 21st, 2013 (06:24 AM).
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Quote originally posted by DracoLatch:
My pokemon is level 2. It has pokerus and a macho brace. Before I started training it, I gave it vitamins untill it said it is too strong for anymore. Though my problem is, I tried to give it wings and train it at join avanue gym/diner but everything said the pokemon was too strong. Does that mean my pokemon has reached max ev? Or am I doing something wrong? I then leveled it up at the gym but it was still saying it was too strong for those. Please help thank you in advanced.

also, What is the best move sets for Machamp and a Garchomp and what are recommended stats/ ev training for the two?
I can't say anything about the first part, but I can help you with the second part. You're better off with Conkeldurr than Machamp, IMO:

Machamp:
-DynamicPunch
-Payback
-Bullet Punch (note: this is an egg move)
-Ice Punch/Stone Edge
Nature: Adamant
EVs: 240 HP/248 Atk/16 SDef/4 Spe
Item: Lum Berry
Ability: No Guard

or
-Substitute
-DynamicPunch
-Payback
-Stone Edge
Nature: Adamant
EVs: 128 HP/252 Atk/128 Spe
Item: Leftovers
Ability: No Guard

Garchomp:
-Outrage
-Earthquake
-Fire Fang/Aqua Tail/Fire Blast
-Dragon Claw/Dual Chop
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band/Choice Scarf

or
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Fire Fang/Aqua Tail
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Haban Berry/Yache Berry/Lum Berry

or
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Focus Sash

or
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Substitute
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Salac Berry

or
-Stealth Rock
-Dragon Claw/Dragon Tail
-Earthquake
-Fire Blast/Aqua Tail/Protect
Nature: Jolly
EVs: 252 HP/196 Def/60 Spe
Item: Leftovers
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Old May 21st, 2013 (02:25 PM).
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Miau
The Kitten Pokémon
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Quote originally posted by DracoLatch:
My pokemon is level 2. It has pokerus and a macho brace. Before I started training it, I gave it vitamins untill it said it is too strong for anymore. Though my problem is, I tried to give it wings and train it at join avanue gym/diner but everything said the pokemon was too strong. Does that mean my pokemon has reached max ev? Or am I doing something wrong? I then leveled it up at the gym but it was still saying it was too strong for those. Please help thank you in advanced.
You can only use 10 vitamins for a total of 100 EVs in a certain stat. Then you can raise EVs through training and wings. If you want to know if your Pokemon reached max EVs in a certain stat, call Bianca in B2W2, and she will tell you.

Quote originally posted by CycloneGU:
For Zoroark, I use Faint Attack/Foul Play/Night Daze/Night Slash. However, Foul Play can be replaced with Nasty Plot, and Snarl (TM95) can be utilized as well. Night Daze is a unique move, known only to Zorua and Zoroark, and definitely should be included for this reason if no other as it's a rare Special Attack for the species.
It's generally not advised to have all four moves of the same type, since you'd really only need one, the strongest. So I'd keep Night Daze, not because it is Zoroark's signature move, but because it is his strongest STAB attack, and replace the other three with his best Sp. Attack moves, because as far as I can remember, Zoroark's Sp. Attack is better than its Attack, and because he only really needs one Dark move.
  #1474    
Old May 21st, 2013 (02:26 PM).
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How many moves can make you move to different cities? I already know fly and teleport, but is there anything else?
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  #1475    
Old May 21st, 2013 (03:25 PM).
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vaporeon7
My life would suck without you
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Join Date: Aug 2010
Location: Preparing for trouble and making it double.
Gender: Male
Nature: Adamant
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Quote originally posted by DracoLatch:
How many moves can make you move to different cities? I already know fly and teleport, but is there anything else?
That's it. If you're in a cave, Dig returns you to the entrance.
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