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  #26    
Old July 10th, 2013, 04:17 PM
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Leaf Dragon
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Does anyone know how to edit the glowing yellow lines? I want to use them in my titlescreen, but cannot find the images necessary in unlz.
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  #27    
Old July 10th, 2013, 04:22 PM
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Superemon
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Join Date: Jul 2011
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This tutorial was great, but is there anyway to change the "(C) 2005 GameFreak inc." ?
how do you change/ edit that? Thanks in advance
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  #28    
Old July 23rd, 2013, 08:50 AM
JSJ
 
Join Date: Jul 2013
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I tried to change the title screen but when i import this stands:
"Image is not Indexed"
Please help!! The title changed. But i need also the title screen.
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  #29    
Old August 23rd, 2013, 02:28 AM
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adipasa
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can i use the sprite ._.
cause i want to insert it in my hack :o
i'l credit you
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  #30    
Old August 23rd, 2013, 11:04 PM
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ryanp92 teach me please lol
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  #31    
Old September 22nd, 2013, 03:10 AM
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Let's say I want to insert an image to ocupy the whole titlescreen. Can I insert a much bigger tileset? Or would that just screw up the whole titlescreen? Thanks.
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  #32    
Old October 4th, 2013, 07:34 PM
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Anyone know why this is happening? I've yet to change the pallette so I know it's going to look funny color-wise, but why is it all off-center and shrunken? What did I do wrong, and how can I fix it?

Actual titlescreen:

oi43 (dot) tinypic (dot) com/23k6ywx (dot) jpg


What it should be:

oi40 (dot) tinypic (dot) com/2mwf98h (dot) png


EDIT: So now I tried using an image that fit the map perfectly (this one: "oi42 (dot) tinypic (dot) com/2yjpyyu (dot) png") instead of a 128x128, and unLZ refuses to repoint even if I give it the offset for the free space. What is going on?!
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Last edited by Nelsyv; October 4th, 2013 at 08:50 PM.
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  #33    
Old October 14th, 2013, 04:43 PM
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Eren Jaeger
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Okay, I successfully figured out those glowing/flashing yellow.
It's the palette that is not read in the game because on APE it only has a limited color.
so, yeah, I've successfully made another titlescreen.
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  #34    
Old October 14th, 2013, 06:06 PM
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Quote:
Originally Posted by kaedearagaki View Post
Okay, I successfully figured out those glowing/flashing yellow.
It's the palette that is not read in the game because on APE it only has a limited color.
so, yeah, I've successfully made another titlescreen.
Would you explain in detail? Because that just made no sense to me LOL
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  #35    
Old October 20th, 2013, 07:30 PM
vanders1
 
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thank you, have not tried, but I think it will work
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  #36    
Old May 6th, 2014, 05:34 PM
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Nice nice. :D So then, will the cloud effects still occur? I'm making an Emerald edit. I'd like the cloud effects still occur. And next, how do I edit the "(c)2005 GAMEFREAK inc."? It is also part of the title screen too.
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  #37    
Old May 7th, 2014, 05:11 AM
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Flower
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Quote:
Originally Posted by RaileysXerilyasRX View Post
Nice nice. :D So then, will the cloud effects still occur? I'm making an Emerald edit. I'd like the cloud effects still occur. And next, how do I edit the "(c)2005 GAMEFREAK inc."? It is also part of the title screen too.
Search it on Unlz-Gba I think it's on the first post though The cloud effect, can be remove as well.
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  #38    
Old May 8th, 2014, 02:34 AM
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RaileysXerilyasRX
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Quote:
Originally Posted by V.V View Post
Search it on Unlz-Gba :) I think it's on the first post though :P The cloud effect, can be remove as well.
Ok! I did it! I just can't find it on UnLZ at the first. Well, thanks. :)

Quote:
Originally Posted by Eren Jaeger View Post
Okay, I successfully figured out those glowing/flashing yellow.
It's the palette that is not read in the game because on APE it only has a limited color.
so, yeah, I've successfully made another titlescreen.
Yeah. The last or the 16th color in the palette is actually the one that cannot be changed and glowing into bluish green to yellow. When I tried first, the 16th color in palette makes that part flashing. Well, in my second try, I just made the sprite into 15 colors when I'm going to decrease it in IfranView. I'm using IfranView for indexing and palette by the way. Then, I written it to the ROM and it worked. The part with the flashing finally get rid but not actually gone (it is hidden).

Everyone who doing this, the "16th color" in the palette is actually the one that cannot be changed and glowing into bluish green to yellow. Just decrease it by 15 colors. For Emerald hackers. I dunno this situation shares in Ruby and Sapphire.

Well, just giving knowledge around. :3
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Last edited by hashtag; May 8th, 2014 at 03:59 AM. Reason: Please don't double post
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  #39    
Old May 24th, 2014, 10:17 AM
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I'm gonna be making a pokemon hack game all my games will connect together but I'm a newbie at making pokemon games and don't know all the programs to use I have these programs ATM
- advance map -advance text -over world editor - elitemap and title screen cry editor would anyone know what the program I would need to hack the title screen and what other programs would be helpful
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  #40    
Old June 26th, 2014, 09:24 PM
PanPan26
 
Join Date: Jun 2014
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PLEASE HELP! I tried to use an image of Ekans but it turned out distorted with the tiles all jumbled. Sorry but I can't provide an image (I'm new). Thanks!
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  #41    
Old July 1st, 2014, 02:15 PM
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Hello, although this thread is old, I found it very helpful for use in my hack but unfortunately I want to change the appearance of my screen again but after repeating the steps, it has not changed. Help?
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  #42    
Old 2 Weeks Ago, 07:18 PM
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geebee05
 
Join Date: Jul 2014
Location: Philippines
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can i ask you something?
do you know the version palette offset for pokemon ruby??
thanks in advance
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