The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Register New Account FAQ/Rules Chat Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



Reply
Thread Tools
  #1  
Unread May 11th, 2012, 07:42 PM
Prof Oakley's Avatar
Prof Oakley
JourneyofPossibilities Creator
 
Join Date: May 2012
Location: Imaginary Land
Age: 19
Gender: Female
Nature: Quiet
So, yea. When I pick up my pokedex it doesn't show up on the pause menu even though I have the
$Trainer.pokedex=true
script on it. Do I not have the right script or is there something else I have to put with it?

Also how do I made a 'road block' so that I can't go downstairs until after I've picked up my pokedex and, later, my town map?
__________________
Check out my pokemon fan game

Check out my other sites below, I have more hobbies than just pokemon
Reply With Quote
  #2  
Unread May 11th, 2012, 07:53 PM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
Location: Margate, FL
Gender: Male
Nature: Lax
For the Pokedex issue, What version of Essentials are you using?
As for the Road block, what I would do is have it to that, when you obtain the Pokedex, it activates or disables a switch of your naming. To create the roadblock itself, have there be an event that, when the player touched it, if said easily switch is enabled/disabled, it pushes them back.
I'm really bad at explaining, so hopefully someone can help elaborate.
__________________
Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Spoiler:


Game Projects:
In Progress:
Spoiler:
Touhoumon Essentials Development Starter Kit for RMXP - Version 1 finished and released.
  • The following version is outdated a great deal. Do not bother downloading it. I will have a new, revised version up eventually.
Touhoumon: Faith and Prayer Version - Demo 2 Released
Reply With Quote
  #3  
Unread May 11th, 2012, 07:57 PM
Prof Oakley's Avatar
Prof Oakley
JourneyofPossibilities Creator
 
Join Date: May 2012
Location: Imaginary Land
Age: 19
Gender: Female
Nature: Quiet
the April 23rd one, version 6 I think.
__________________
Check out my pokemon fan game

Check out my other sites below, I have more hobbies than just pokemon
Reply With Quote
  #4  
Unread May 13th, 2012, 05:28 PM
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
$Trainer.pokedex=true should work, unless you've played around with the script itself... Search for the line of code in scripts and see if you need a switch to activate as well...

As for your other problem, easier, less messy, way, I would put a conditional branch using game switch whatever of you choice, being on, in the first bit put nothing in the second bit put "can't go down here yet" then set move route and move the play away from the exit... This is activated VIA a player touch event... In saying this, there are loads of ways you can do this, this is just one of them.
Reply With Quote
  #5  
Unread May 13th, 2012, 06:09 PM
Prof Oakley's Avatar
Prof Oakley
JourneyofPossibilities Creator
 
Join Date: May 2012
Location: Imaginary Land
Age: 19
Gender: Female
Nature: Quiet
it worked I just didn't have a pokedex entry yet. I'll try that for a road block, all the ways I try seem to either stop me no matter what or don't stop the player at all.
__________________
Check out my pokemon fan game

Check out my other sites below, I have more hobbies than just pokemon
Reply With Quote
  #6  
Unread May 14th, 2012, 12:54 AM
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
The road block is one of the easiest things to do... As long as you have it as player touch and walk the player back to the same area it will be fine
Reply With Quote
  #7  
Unread May 14th, 2012, 01:15 AM
Prof Oakley's Avatar
Prof Oakley
JourneyofPossibilities Creator
 
Join Date: May 2012
Location: Imaginary Land
Age: 19
Gender: Female
Nature: Quiet
I don't really know what things mean yet or what they do. I'm working on it though and each question I ask gets me a teeny bit of knowledge I can share to future newbies.
__________________
Check out my pokemon fan game

Check out my other sites below, I have more hobbies than just pokemon
Reply With Quote
  #8  
Unread July 7th, 2012, 04:34 AM
Forestpelt's Avatar
Forestpelt
Beginning Trainer
 
Join Date: Jul 2011
Location: USA
Age: 18
Gender: Female
Nature: Gentle
I'm having this exact same problem, with the Pokedex not appearing. I'm using the newest version of Essentials, and I'm pretty sure I haven't changed anything about the Pokedex in the script..
__________________
I hope this isn't Chris' sandwich...
~Forestpelt~
Reply With Quote
  #9  
Unread July 7th, 2012, 10:28 AM
Parismessios3
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Have you tried to receive a Pokemon?
Reply With Quote
  #10  
Unread July 7th, 2012, 10:34 AM
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
Quote:
Originally Posted by Forestpelt View Post
I'm having this exact same problem, with the Pokedex not appearing. I'm using the newest version of Essentials, and I'm pretty sure I haven't changed anything about the Pokedex in the script..
You're pretty sure or are you sure?

Because if you have changed anything, then that's the problem...
if $Trainer.pokedex=true hasn't been used, use it.
if you're using $Trainer.pokedex==true, remove an "=".
Check spelling... That can also be a mistake, mistakes are even made by the most experienced person.

If none of the above worked, you changed something in the scripts reffering to it, probably this line:

Code:
  commands[cmdPokedex=commands.length]=_INTL("Pokédex") if $Trainer.pokedex
In def pbStartPokemonMenu, around line 114.

Try owning a Pokémon too

Last edited by Nickalooose; July 7th, 2012 at 11:24 PM. Reason: grammar
Reply With Quote
Reply
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC. The time now is 06:37 PM.


Style by Perdition Haze, artwork by Sa-Dui.
Like our Facebook Page Follow us on TwitterMessage Board Statistics | © 2002 - 2013 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2013 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User posts belong to the user.