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Old April 3rd, 2015 (12:20 PM).
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Welcome to the Game Development Daily Chit Chat!

This place is for any kind of discussion and conversation, even stuff that isn't about creating games/mods. Anything is allowed, so long as you follow the global forum rules.

Post freely!
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Old April 3rd, 2015 (12:30 PM). Edited April 3rd, 2015 by Maruno.
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Some people have expressed a desire to conduct interviews with other members of Game Dev. By all means, go ahead! You can do as many interviews as you want, with whoever you want and however you want. Post the results in this thread, and let's see what everyone's talking about!

Helpful hints:
  • Make sure both the interviewer and interviewee actually agree to do the interview!
  • Interviews come in all shapes and sizes, and there are plenty of ways to conduct them. PMs, Skype messaging, voice chat, talking while playing a game together, etc. etc. Pick one that's convenient and possible for both people.
  • You could have a group interview, with multiple interviewers and/or interviewees. Or you could have a tag interview, where you ask each other questions in turn.
  • Try not to spend the whole interview talking about a game someone is making. Remember that you're talking to a person here; ask them about themselves as well!
  • So long as it's two or more Game Dev members talking, it's prime material for this thread.
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Old April 3rd, 2015 (12:32 PM). Edited April 23rd, 2015 by Maruno.
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What are everyone's plans for Easter? I'm ignorant of other cultures and assume everyone celebrates it in their countries, if you in fat do not celebrate it, do you do anything similar?
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Old April 3rd, 2015 (01:05 PM).
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All I do for Easter is get some chocolate eggs and eat them. I don't do any religious stuff.
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Old April 3rd, 2015 (01:29 PM).
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Oh interesting, I usually do something with my family, like have a fancy dinner or something. Iunno what I'm doing this time though..
I'm also fond of the reesees peanut butter eggs
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Old April 3rd, 2015 (11:43 PM).
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We used to do the "egg hunt" when we were lot of children but now we just go on a travel a whole day in Normandy.
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Old April 5th, 2015 (07:35 AM).
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Well Happy Easter everyone, I hope you all have a nice day, and spend time with your family and enjoy your chocolate.
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Old April 5th, 2015 (05:10 PM).
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I like this. Chit chatting is essential (heh) to get to know how people operate here.

I just wanna say thanks to Maruno and those who take interest in our games.

Hope Easter is well for all.
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Old April 5th, 2015 (06:37 PM).
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Well Easter went okay.... inlaws & what not had to deal with it, but in other news found out windows API is stopping Essentials from being on a mobile platform... and http://communityscriptproject.com/forum/index.php?topic=14.0 works just fine on the mobile side.... yeah easter was me trying not to go insane.. next holiday is .... 4th of July for USA :D yay fire works .... sorry for rumbling on but i just need to type xD
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Old April 6th, 2015 (11:01 AM).
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I'm fine with essentials not crossing over to mobile, because I don't think it would be an enjoyable experience unless it was developed specifically for the platform.(like with movement via touch and general touch control). Plus with copyright problems, it's not like we'll be able to get our games in a large scale distrbutior like google play or steam anyways. Not that the feature wouldn't be nice though
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Old April 6th, 2015 (11:09 AM).
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RPG Maker games aren't usually published on the stores, but launched by an app.
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Old April 6th, 2015 (11:48 AM).
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Quote originally posted by KillerMapper:
RPG Maker games aren't usually published on the stores, but launched by an app.
what exactly do you mean? I've seen plenty of RPG maker games on steam and its a whole community of humble bundle
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Old April 6th, 2015 (01:12 PM).
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I mean on mobile (App Store, Google Play...). Last time I checked I only found an app to launch RM projects on the device.

But it's totally possible that some actual RM games are available on those stores.
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Old April 6th, 2015 (02:06 PM).
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I've just updated the Game Dev section rules. The big change is that the thread revival limit is now 100 days (formerly 2 months). Have a read through the rules to make sure you know what's going on.
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Old April 11th, 2015 (07:23 AM).
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Its quiet in here... Too quiet... Where all you people hiding at?
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Old April 11th, 2015 (08:26 AM).
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Behind my computer.

And still trying to make FMod working with Essentials without messing up the battle BGMs. Without any success.
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Old April 17th, 2015 (02:54 PM).
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Finishing up the semester, going to post a copy of my game, although it's definitely something I'm no longer looking for critique in
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Old 3 Weeks Ago (10:29 AM).
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Did you know that held items made for specific species (Soul Dew, Thick Club, etc.) don't work for Pokémon that have transformed into that species, but instead depend on the original species? And that the only two exceptions are Metal Powder and Quick Powder, which do depend on the species that's been transformed into? Both of those items are Ditto-specific, and of course Ditto can't do anything BUT transform into other Pokémon. These items end up being useless very quickly; I suppose they're just to make sure Ditto survives until it transforms. Never use these items with Ditto whose ability is Imposter.

Just one of the interesting things I've found out recently in my work on Essentials.
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Old 3 Weeks Ago (11:27 AM).
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I end up implementing Vivillon's forms by taking advantage of the "real-world location" feature that comes with the sample maps. Too bad I didn't make it check specific states since I found out that two different wing patterns might share the same country.
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Old 2 Weeks Ago (08:45 PM).
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Well, in case anyone was wondering where I'd went, I was wrapping up my semester at DigiPen and am leaving the school. I don't know if I'd recommend it to game devs here, but if you would like to hear about its pros and cons, please drop me a PM. I left because of nepotism, stress, and apathetic staff, and a whole slew of poor work conditions. I'm back in Nebraska, and doing an internship with a small team who just released their first commercial project. Slated on my list at present are a game design class for 4th-5th grades this summer, some design talks with the good folks at Vernacular Games (I'll probably supply links when we do said talks), and I'm hoping to get some community support here to start working on a baseline unity project for 3d fangames. (Right now I have the tools for a 2.5d overworld complete, but 3d is still another step up, plus the battle system is going to take up a lot of effort.)
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Old 2 Weeks Ago (03:25 PM).
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I am not really satisfied with the sprites I use. The BW ones are to tall, the HGSS are to big/wide. Which sprites would be the best for a screen 512x384?
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Old 2 Weeks Ago (06:09 AM).
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That's a matter of personal taste mate, that and it depends on the tileset you're using I guess. I personally like gen 4 sprites the best, but what I like shouldn't matter. It's what you like. I'll tell you though the screen size is completely irrelevant. None of them are best for a screen 512x384.
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Old 2 Weeks Ago (09:58 AM).
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I like the BW sprites the most. (Also I use charas like Looker or N, so it would be good) But since I don't use Dualscreen, the look really high. It isn't that bad outside, but inside with tables and that stuff....
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Old 1 Week Ago (09:35 AM).
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Quote originally posted by kentasaiba:
I like the BW sprites the most. (Also I use charas like Looker or N, so it would be good) But since I don't use Dualscreen, the look really high. It isn't that bad outside, but inside with tables and that stuff....
Honestly if you have the time, I'd recommend coming up with your own style - it makes your game stand out visually and gives you total control over the look of the game. I'm partial to gen 4 myself, but I can also appreciate the shift towards more natural proportions as the tech became available to make the larger environments.
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Old 1 Week Ago (09:53 AM).
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I second the notion of at least starting with 4th gen tiles. Not only are they the most abundantly available generation of tiles(when you factor in most fan-made tiles are of that style), but they also look the nicest with the essentials technology. The most important part is simply consistency however, both overworlds and tiles should either be all DPPT, all HGSS, or all BWBW2.
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