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  #1    
Old July 16th, 2012, 08:38 AM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
Join Date: Sep 2006
Age: 23
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Nature: Adamant
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So here we go again, brand new version of Pokemon Essentials DS v1.0 comes right here. With base of Pokemon Essentials v13, it now uses great fetures which are in v13.
I have almost done everything in that modyfication. I need to fix bugs if you find them, and finish battle by addind mouse support for moves select.


Code:
Changelog of Pokemon Essentials DS from v1.0 to v1.6
Based on Pokemon Essentials v13

Edited Pokedex Scene
Edited Party Scene
Edited Summary Scene
Edited Bag Scene
Edited TrainerCard Scene
Edited Load And save scenes
Edited Phone Scene
Edited Region Map Scene
Edited Stortage system scene little, it will have mouse support in next release
Scripted Touch Menu
Added Luka SJ Mouse Module
Added Pokemon World Tournament by Luka SJ
Added GTS and PVP By Hansiec
Added The Pokemon Following feature
Scripted brand new Radio and Pokegear Script
Edited some positions in PokemonField script to fit dark cave and vs bar
Edited Battle Scene to look like DS game, edited commands, and positions. need too finish mouse support.
Edited the options scene to fit with just one screen and removed large resolution.
Also fixed bug with moving window after change of resolution
Edited in spriteset_map viewport to let images show picture from events use full sreen.
Added rest funcionality to Following script
Added support for mouse in battle moves selecting and mega form button
Fixed the typo of pbMoseInAreaRight in pokemon party
Fixed bad positions of confirmation and cancel in pokemon party
Edited Load Scene to not move sprites up when mysterygift is on
Finished Pokemon Stortage System
Fixed few things in Summary screen also gaved mouse support
Finished the summary scene
Fixed a bug when using vs animation that VS graphic shows also on second screen
Fixed positions in bag, and edited graphic to look better of pocket name
Fixed evolution positions
Fixed dark cave problem
Fixed positions of message boxes in scripts
Shadows under characters by Akaran
Fixed Hidden Move Animation position
Fixed Mart Positions
Made a variable to launch or turn off menu $PokemonGlobal.menu_access
You need to go to Scene_Map and remove # before $PokemonGlobal.menu_access to use it
Fixed not disapearing the icon of pokemon in battle
Added HM Rock Climb
Adden New Starter Select Script
Added A talk button some new text
Added walking sound effects
New Pokemon Selecting in battle similar to the one like HGSS
Added new Location Script by Carmaniac
Fixd Entering and exiting cave animaton
Included Pokemon Pack v1
New commands selecting like hgss one, to use call script with $choice=true
Added Mouse Support For Mining Mini Game
Fixed Talk To Pokemon
Edited Touch menu Text not appearing
Added mouse touch to pokedex quit and search button
Added feature to have multi saves
Added Full Mouse Support For Load Scene
Added Second item registartion
Fixed error when opening AnimationEditor from game
Added Mobius' Quest Journal by Mej71
Added Randomized Pokemon Script by Umbreon
Fixed a showing HP in battle when pokemon faint and showing selecting pokemon menu to update
Added BW text system by carmaniac
Totally re-write multi saves, now it just use MAX_SAVE_FILES in settings to get how many saves you want have in your game.
Fixed error when compiling data and message displays "Message: undefined method `actionButtonTrigger?' for nil:NilClass"
Added feature to change background graphic in options for: PokemonParty, Bag
Added when folder "Saves" dont exist, it will be automatic created 
Fixed problem when you want to switch out pokemon, and it cant be switched and menu doesnt pop out 
Added Wall Clock by FL 
Edited Selecting Items from pocket in battle. 
Now you can select what badges styles you wanna use RSE or HGSS just need to change value in "Settings" script
Changed destination folder of Following Sprites, you can change it by editing Folder_Of_Sprites="FollowingSprites/" in FollowScript.
Added a animation when using Save from touch menu. Also menu animation works when battle starts. 
Made some "Back Buttons" to work. 
Edited a shadows under character to be always on midlle.
Added Catch Tutorial By Mej71.
Added Egg Hatch Animation by FL.
Edit a hm thing in following pokemon to have updated things from later versions of essentials.
Made graphics for Pokegear Radio.
Also In PokeGear i made that all apps are not able from start.
Now when on bike,  the running button will not show turned on when press Shift or Z
Fixed multi saves problem with saving on slots higher than first.
Now HeadButt HM use Terrain tag 17, so no more events.
Added TM shop with compatible icons - by FL
Added Pokemon Diploma script by FL
Added Ball Caht minigame by FL
Edited PokemonLoad scene to not show only first save progres, now it will display info when selecting save.
Fixed problem when loading other save than first, it never will load party or items from first slot when loading other slot save.
Added Abilities field effects into Essentials  by mej71
Added a option to use keyboard to navigate menu. Just opens like normal menu.
Things to do:
Need to add support for Load Scene.

if anyone want can add his edits or new systems to this kit so post scripts or link here.

DOWNLOAD LINK!!!
Pokemon Essentials DS v1.9


Credits
Maruno, Poccil and Flameguru - For Pokemon Essentials
Luka Sj - For vs sequence, help, and mouse modules and modyfications. And for the Logo. And PWT.
Cybersam & Astro_Mech - Mouse module
Alexandre
zingzags
CNG - Battle moves select menu.
Help-14 - Pokemon Following
Rafael-Animal
CollosalPokemon
Wichu - Sprites
FL - Egg Types Script and Unova pokemons
KitsuneKouta
venom12 - for Pokemon Essentials DS
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Last edited by venom12; September 14th, 2014 at 07:07 AM.
  #2    
Old July 16th, 2012, 08:41 AM
darkdemon
Beginning Trainer
 
Join Date: Jun 2011
Gender: Male
Quote:
Originally Posted by venom12 View Post


So it was long time when i worked on that. It is new version again i working on that from scratch, menu is done better(Thanks to Luka SJ) Not lag.
It is version 0.1 so again from begginning. Some things there are done so dont worry

What is done:
Menu On Map, Pokemon Party Screen, Bag, Trainer Card, Pokemon Following.

Things to do:
Stortage system, Finish few things on Menu, Pokemon Summary, Battle need to be finished, Pokegear edits.

if anyone want can add his edits or new systems to this kit so post scripts or link here.

Link:Pokemon Essentials DS v0.1


Credits
Maruno, Poccil and Flameguru - For Pokemon Essentials
Luka Sj - For vs sequence, help, and mouse modules and modyfications. And for the Logo.
Cybersam & Astro_Mech - Mouse module
Alexandre
zingzags
CNG - Battle moves select menu.
Help-14 - Pokemon Following
Rafael-Animal
CollosalPokemon
Wichu - Sprites
FL - Egg Types Script and Unova pokemons
KitsuneKouta
venom12 - for Pokemon Essentials DS


I LOVE YOU FOR THIS!! WOW!! FASTER THAN I EXPECTED!!!
  #3    
Old July 17th, 2012, 01:26 AM
Firestorm.'s Avatar
Firestorm.
AND I THREW IT ON THE GROUND!!
 
Join Date: Dec 2011
Location: The Pokémon Dreamworld
Gender: Male
Nature: Calm
[SIZE="a"]This looks amazing. I might use it for my fangame idea.[/SIZE]


  #4    
Old July 17th, 2012, 04:31 AM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
This is really nice looking. I looked at the old version, and was disappointed to see it discontinued. This looks good. And I see you have following pokemon. I just finished getting that into my game, and well, it is a great addition. Keep it up
  #5    
Old July 17th, 2012, 06:09 AM
~Angel~'s Avatar
~Angel~
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 16
Gender: Male
Nature: Quiet
It's back?!?! Awesome! I can't wait!
  #6    
Old July 17th, 2012, 06:12 AM
Kaito1895
Beginning Trainer
 
Join Date: Jul 2012
Gender: Male
Hello!

I know how ne normal essentials was translated, but i don't know how the DS Version was translated... Can someone help me?
  #7    
Old July 17th, 2012, 06:24 AM
abnegation's Avatar
abnegation
proudly paired with adventure
Community Supporter
 
Join Date: Apr 2009
Age: 21
Don't really know why you made a whole new thread rather than asking your question in here Kaito, but I merged your thread into this one for answering.
  #8    
Old July 17th, 2012, 09:26 AM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
Join Date: Sep 2006
Age: 23
Gender: Male
Nature: Adamant
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THanks for the comments. First it can be translated like normal Pokemon Essentials.

Next Version will have more things, i will tell you what.

Finished Battle system, Vs Sequence, Finished Menu on map, Debug icon on menu, and pokegear.
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  #9    
Old July 17th, 2012, 10:46 AM
p.claydon
 
Join Date: Jan 2011
Gender:
ok so how do we open the debug menu also the trainer card doesnt have an name under the icon (and clicking the actual card doesnt do anything) otherwise looks good
  #10    
Old July 17th, 2012, 11:48 AM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by p.claydon View Post
ok so how do we open the debug menu also the trainer card doesnt have an name under the icon (and clicking the actual card doesnt do anything) otherwise looks good
He said that the menu wasn't done, and that debug would work better in the next version (I think thats what he meant)
  #11    
Old July 17th, 2012, 12:15 PM
~Angel~'s Avatar
~Angel~
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 16
Gender: Male
Nature: Quiet
Hm...I can do anything you ask if you want. I think the battle system should be like B/W. I can't make the circles at which the pokemon can stand on but it's great what is going on. I was really planning on using this before. PM me if you think the idea is good and if you want me to start right away on that Venom. And I have some scripts that prove useful in game making such as the one you gave me (I think it should be put in there) and the one Icegod gave me to use. Those are 2 addition things that prove useful
  #12    
Old July 17th, 2012, 12:17 PM
p.claydon
 
Join Date: Jan 2011
Gender:
ah ok managed to get the pokedex icon to work
  #13    
Old July 18th, 2012, 05:41 AM
~Angel~'s Avatar
~Angel~
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 16
Gender: Male
Nature: Quiet
Great :D I am going to test it now.
  #14    
Old July 18th, 2012, 06:33 AM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Wow. You are making great progress. Keep up the good work
  #15    
Old July 18th, 2012, 10:00 AM
p.claydon
 
Join Date: Jan 2011
Gender:
nice update will you be updating the 'demo' maps to include the new stuff like the genderselect thing (if its usable) and honeytrees?
also incase you dont already know on the 1st map the double battle between the athlete and gym leader roxanne crashes (due to roxanne)

id also update the pokefollow script with this

http://www.pokecommunity.com/showthread.php?t=281323

as it appears to fix a few bugs

Last edited by p.claydon; July 19th, 2012 at 10:36 AM.
  #16    
Old July 20th, 2012, 10:16 AM
~Angel~'s Avatar
~Angel~
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 16
Gender: Male
Nature: Quiet
Venom sprites are almost complete. I have only a few more to do. I will be putting them in my B/W2 pack. 24 pokemon are left to be made shiny then tonight when I get home I will upload them.

Last edited by ~Angel~; July 20th, 2012 at 10:23 AM.
  #17    
Old August 1st, 2012, 03:22 AM
~Angel~'s Avatar
~Angel~
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 16
Gender: Male
Nature: Quiet
Hopefully updates soon o3o I need the alternate forms part of the scripts.
  #18    
Old August 11th, 2012, 03:07 PM
~Angel~'s Avatar
~Angel~
Lead developer for Pokémon Millennium
 
Join Date: Mar 2010
Location: United States Of America.
Age: 16
Gender: Male
Nature: Quiet
Quote:
Originally Posted by venom12 View Post
So v0.3 is here It took some time, but im busy, i dont have time to work over week, only some time on weekend, i got job month ago and even dont work on my game, only sometimes on Essentials DS. In this version i didnt edited much things, just added few things so check this change log.

Code:
Version 0.3 11.08.2012
Edited Pokemon Following so now it support alternate forms
Edted Pokemon Party screen so its now finished
Added 5thgen Pokemons
Edited PokemonBag Graphic and pocket names positions
Added Ho-oh 112 Awards System Ad put example In PokemonMap Script
Added DayCareChecker By FL
Added Show Species Introdution - by FL
Berry number in bag - by FL
Edited Pokedex so its done in 100% and touchable with mouse.
Included some of trainers sprites in 160x160 pixels and positioned them.
"Edited Trainers Gender Select which is now much better, 
you can also use keyboard and mouse to select a trainer gender."
Edited little hm use sequence.
And here is download link
Link:Pokemon Essentials DS v0.3
Great :D I needed this XD
  #19    
Old August 12th, 2012, 11:51 PM
Ramond Hikari's Avatar
Ramond Hikari
- Lonely Shooting Star -
 
Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Ummm... I wonder if the registered item button can be put in the untouchable screen and which script should I add in class PokemonMenu_Scene to show the registered item in the upper menu?

Thanks a lot :D


  #20    
Old August 13th, 2012, 12:45 AM
ranimal101's Avatar
ranimal101
Ran
 
Join Date: Aug 2012
Location: Nassau
Gender: Male
Nature: Relaxed
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This is awesome. Thanks for sharing!
  #21    
Old August 17th, 2012, 01:57 PM
p.claydon
 
Join Date: Jan 2011
Gender:
soooo is this using the latest version of essentials aswell then???
  #22    
Old August 17th, 2012, 03:58 PM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
Join Date: Sep 2006
Age: 23
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to venom12
Quote:
Originally Posted by p.claydon View Post
soooo is this using the latest version of essentials aswell then???
It is using version 8, but of course i will upgrade it to version 9.
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  #23    
Old March 2nd, 2013, 04:39 AM
Shiv420
Unhatched Egg
 
Join Date: Aug 2012
Gender: Male
I'm currently using Pokémon essentials ds 0.3.9 (i know theres other versions but the links are dead and i prefer the dex layout from it) and ive added all pokemon up to gen5 plus my own pokemon, but the pokedex is oly showing up to 493 ARCEUS, my scripting knowlage is mimimal at best, Ive tried increasing the number in the script which causes the dex to scroll infinitly past the last pokemon, does any one know how to increase the limit without this happening?
  #24    
Old June 13th, 2013, 10:47 AM
Larryturbo
 
Join Date: May 2013
Gender: Male
I have asked this before.In pokemon essentials ds whenever I click the fight button in a battle by pressing the A(c) button the small menu icon of the pokemon stays there even after the battle has ended. This doesn't happen when I click the fight button with my mouse.How do I solve this.
  #25    
Old December 26th, 2013, 01:48 AM
linkthehero's Avatar
linkthehero
 
Join Date: Sep 2012
Gender: Male
it is really simple to make a bw battle system of this
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