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  #1    
Old March 29th, 2016 (7:22 AM). Edited April 15th, 2016 by walnut3072.
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walnut3072 walnut3072 is offline
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Pokémon SunGold & Pokémon MoonSilver

Info:

Hack of: PKM HeartGold & SoulSilver [US]
Release Date: March 29th, 2016
Latest Update: April 16th, 2016
Status: Completed

The idea of making this hack started for several reasons. Several months ago, I completed Drayano’s Blaze Black 2, which is, honestly, the best Pokemon game I’ve ever played, and this made me wanna try out his other hack of HGSS. Thanks to MeroMero’s tutorial on adding the Fairy-type to HGSS, I was so inspired and started to think about making an expansion for Drayano’s famous hack Sacred Gold & Storm Silver in which I’d not only put in the Fairy-type, update the moves, but also introduce some of my ideas about new attacks, Pokemon changes and the more balance and fascinating new Type Chart. At first I thought I’d just make a mini hack with not so much changes for myself to enjoy as soon as possible, but as I progressed, new ideas kept popping up so I add them to the game. Today, when my hack had ended up with a significant amount of changes in Pokemon, Moves and the Type Match-Ups, I share it with anybody interested in returning to the nostalgic but also full-of-novelty Johto region.

Pokemon Changes:

The main point of all changes is to bring out the potential every Pokemon from rarely-used to over-used so that players can use their favorite Pokemon in tough battles. That also means, not only weaker Pokemon are made better (with reasonable stat boost, new moveset,…) the commonly-seen ones are given new abilities, moves or even type to create a fresher experience. Some notable type change include:
• Fairy-type Pokemon: Beside 20 Fairy pokemon in gen VI official game, there are additionally 13 suitable Pokemon receiving Fairy as their secondary type (e.g., Meganium, Mareep line, Milotic, Misdreavus, etc.).
• New Dragon-type Pokemon: Charizard, Onix, Steelix, Sceptile and Huntail.
• Other than that, some Pokemon have their type modified to match their appearance better (e.g., Gyarados – Water/Dragon, Seviper - Poison/Dark, etc.) and/or, hopefully, more competitively viable (e.g., Ledian – Bug/Fighting, Quilava & Typhlosion - Fire/Ground, Butterfree - Bug/Psychic, etc.).
Starters are now more competent with new abilities, moves and type changes such as Venusaur with Thick Fat, Blastoise with Drizzle, Feraligatr with Shed Skin, Sceptile with Adaptability, or the Water/Ice-type Empoleon with Snow Warning. However, to maintain the balance in game evolution level are raise to 25 for 2nd stage and 46 for final stage Pokemon, whose Lv-up rates are also changed to slow. I think it’s great to spend more time in game with the 1st and 2nd stage Pokemon.
All details are fully documented.
Spoiler:
[IMG] [/IMG]


Moves Changes:

There is a total of 157 moves receiving changes in this hack. Generally, there are 3 levels of change:
1. Slight adjustments in terms of power or accuracy.

2. More significant revamps such as type or category changes (e.g., Pay Day is now a special Steel-type move with 65 power while its ‘bonus-gold’ effect is still there). These moves are indicated in bold in the document and can now be learnt by much more suitable Pokemon when leveling up.
• Rarely-used early status moves such as Tail Whip, Sand Attack, Smokescreen,… are now either special or physical damaging moves with their effects kept unchanged. Leer is now an early way to get items from wild Pokemon in the first routes since they may now hold some useful items.
• Sonic Boom (Power: 15) and Power Whip (Power:30) now hits 3 times in a row with their power rising by 10 after each hit.

3. And lastly, 30 moves have been totally tranformed into new ones with new effects, type, and power. Some notable groups include:
• Draining Moves: Draining Kiss, Vampiric Bite, Vampiric Aura, Purification and Cold Embrace.
• Raise-all-stat Moves: Sacred Fire, Primal Light, Nature Grace and Lucky Break. All moves from this group (including Ancient Power, Silver Wind and Ominous Wind) have had their power and effect chance boosted to 72 and 20%, respectively. Lucky Break is the only move in this group having an increased priority and it’s only available to the Lv-up movesets of low-stat Pokemon.
• Cool-looking-but-rarely-used moves such as Blast Burn, Frenzy Plant, Storm Blast, Fissure, Mist Ball,… have been greatly revamped for competitive use as well as distributed to the Lv-up moveset of many relevant Pokemon.
• Random Effect Moves (like Tri Attack): Dragon Breath, Void Vortex and Ghost Punch
• Gen 5 and 6 similar moves: PowerUpPunch, Volt Switch, Steam Shower (same as Scald), and some Fairy-type moves.
• And lastly, two ‘theme’ moves of this hack: Sunraze and Moonraze have also been distributed to the movesets of 29 suitable Pokemon.
Check out the Pokemon Changes document to see which Pokemon can learn these new moves. In-game move description texts have also been changed to match the new effects. All details are carefully documented.
Spoiler:
[IMG] [/IMG]


Type Match-Up Chart:

There is a total of 32 changes made in the type chart, which also has its own document. Overall, the idea is to, hopefully, further balance the game as much as I can while also considering the logical factor. Not all changes come from my personal experience. There are also ideas that I gathered from fans in many discussion threads and then selected the ones that make sense to put in the game.
Spoiler:
For example, while I was never really aware that Ice has actually been a horrible defensive type, I found out tons of players want a buff for this type on the internet. Therefore, I started to think which type should I made to be ineffective against Ice. While some people think it should be Ground, I finally decided that Ice resists Flying and Dragon because this make more sense to me. Ice-type Pkm, who usually have thick fur and resists to the cold, should also be able to resists wind-based attacks, right? Next, to keep the balance, I need to give Flying another type that it’s super effective (s.e.) against. It must be Water, who’s already supposed to be overpowered since Water-type pokemon usually can learn powerful Ice-type moves while also resisting many types. Logically, in real life, birds eat not only plants but also fish, so if Flying’s s.e. against Grass, it should also be s.e. against Water.
Other worth-mentioning changes revolve around the Water type. Offensively, Water is now s.e. against Electric (water breaks electronics), and Poison (water dilutes chemical sustances); ineffective against Flying (‘waterproof’ feathers); and deals normal damage to Rock. Defensively, this type is now weak to Poison and Flying; and no longer resists Ice. In a word, Water is now s.e. against 4 types, ineffective against 4 types, weak to 4 types and resists 3 types.

Notable changes are from the Fairy type. Offensively, Fairy is now s.e. against Dark, Ghost and Dragon; deals normal damage to Fire, Fight and Poison; and is ineffective against Normal, Grass and itself. To explain, I wanna turn the Fairy type into something ‘holier’ or more ‘sanctified’ so that it’ll fit better with the new moves such as Primal Light and Purification. And since fairies are supposed to be good creatures who protect nature, this type should deal less damage to Grass, Normal and itself. To balance the game, Fighting is now weak to Ghost and no longer resists Bug; and Ghost Pokemon are no longer weak to Ghost-type moves.

Version Differences:

While both versions had all the changes and add-ons I mentioned above, there are still defferences. In SunGold, you’ll play with the followings:
• Original story of HGSS.
• Randomized Wild Encounter (with similar strength to the original so that it won’t break the game). However, I’ve modified it so that the Kanto, Hoenn, and Sinnoh starters will appear at the first 3 areas in game, Route 29, 30, and 46, respectively. Isn’t this great for Nuzlocke Challenge?
• Gym Leaders and Elite Four now all have mix-typed teams with increased difficulty and adjusted level curve.
• Instant Text Speed
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)


And MoonSilver can be regarded as an expansion of Sacred Gold & Storm Silver since it maintains most of Drayano’s scripts. However, there are changes including the followings:

• Most trainers and Leaders’ Pokemon now have their movesets updated with the new moves.
• Gym Leaders’ Pokemon’s levels are slightly adjusted to further reduce the gap with player’s Pokemon’s levels. Falkner and Whitney’s first team now has 4 and 5 Pokemon, respectively, instead of 6. Some trainers as well as Gym Leaders have been given new Pokemon in their team, especially those who received substantial enhancement like starters. For instance, Lance (or Clair, I don’t remember clearly), who has the full-dragon team, now has one of his Dragonairs replaced with Sceptile, a new Dragon-type in this game.
• The places where you received Kanto starters and Sinnoh starters by Quiz Masters have been swapped so that Piplup (Water/Ice-type) or Turwig (who now learns a rock-type move very early) can assists you in the battle with Falkner. There is also a slim chance that you’ll now encounter Bulbasaur/Charmander/Squirtle in the morning/day/night at the very first place to catch wild pkm, route 29.
• Cynthia now gives you a Castform instead of an Eevee since I think having one of the eeveelutions (whose stats are too high for early game) would likely make the game less challenging. Don’t worry, you’ll still be gifted an Eevee later by Billy at Goldenrod City.
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)
• A note for those who’re playing this version, when you’ve progressed to Route 43, where an additional event of Drayano (which is indeed very cool) about Team Rocket taking over the Safari Zone takes place, remember to save often since the game may crash at any moment. Other than that, I’ve never had that kinds of issue in this game.

Bug:
- In-game Pokedex may have bugs. It's best not to open it.
- In SunGold, Prof. Oak will says: 'Welcome to PKM MoonSilver!...' Sorry !

Patch Version:
- April 16 Patch (both versions, download link updated):
1) Moves: Poison Gas self-damaging fixed, now works properly; Cold Embrace, Vampiric Aura and Vampiric Bite's power (70->75); Focus Blast's power/acc. (120/70->110/80); Crunch's acc./chance to lower Def. (95/20%->100/30%); Thunder Bolt's acc. (95->100); PowerUpPunch's acc./PP (90/10->95/15); Primal Light's power/chance to raise all stats (72/20%->90/10%).
2) Fixed the issue where the Fairy-type icon not showing properly in SunGold.

- March 31 Patch (SunGold-only): Kanto Leaders' Pokemon now have the right movesets. Download link updated.

Download Link:

https://drive.google.com/folderview?id=0B14JlYsxMtNqM1FGV0tlSHpiOUE&usp=sharing
Remember to patch them with clean HGSS [US] rom.

Credits and Special Thanks:

:: Drayano for letting me use his hack as a base.
:: MeroMero for making the Fairy-type tutorial and helping me with the Fairy-type icon and solving errors.
:: JackHack for his useful tools.
And all the creators of PPRE and CrystalTiles.

If you've played this, I'd love to receive your feedbacks and ideas to make the game (or maybe future hacks) better. Don't hesitate to post your comments!
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  #2    
Old March 29th, 2016 (9:28 AM).
yhAnz yhAnz is offline
 
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Is it possible to add mega evo?
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  #3    
Old March 29th, 2016 (11:33 AM).
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This actually looks phenomenal. I just might have to play. I guess the ultimate question is this; is it 100% completed? Or will I have to be on the look out for multiple updates/patches?
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  #4    
Old March 29th, 2016 (4:32 PM).
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Good Job for inserting Fairy-type on drayano's hack that was my dream someday but you open up this and i'm totally go play this.
I have one question is this final? or there's something more to come up?
i hope u do really understand me (cuz im not good in english).
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  #5    
Old March 29th, 2016 (6:31 PM).
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walnut3072 walnut3072 is offline
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Quote:
Originally Posted by yhAnz View Post
Is it possible to add mega evo?
I have no clue about that. Sorry.
Quote:
Originally Posted by Lord Arkadios View Post
This actually looks phenomenal. I just might have to play. I guess the ultimate question is this; is it 100% completed? Or will I have to be on the look out for multiple updates/patches?
Yes, it is 100% completed.
Quote:
Originally Posted by curiters View Post
Good Job for inserting Fairy-type on drayano's hack that was my dream someday but you open up this and i'm totally go play this.
I have one question is this final? or there's something more to come up?
i hope u do really understand me (cuz im not good in english).
It's final. Kanto Gym Leaders and even Red's team have been revamped where needed and updated with new moves.
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  #6    
Old March 30th, 2016 (3:50 AM).
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Shadow97 Shadow97 is offline
 
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so you made all the starters' growth rate Slow like most dragon type pokemons?
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  #7    
Old March 30th, 2016 (7:44 AM).
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Wish I could get xdelta to work would definitely give this I play through
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  #8    
Old March 30th, 2016 (8:49 AM).
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walnut3072 walnut3072 is offline
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Quote:
Originally Posted by Shadow97 View Post
so you made all the starters' growth rate Slow like most dragon type pokemons?
Only the final stage starters. I also did this for a better LV curve since you'll face upto 16 gym leaders in this game.
Quote:
Originally Posted by lowkey1202 View Post
Wish I could get xdelta to work would definitely give this I play through
What problem do you have with xdelta? Did you use a clean HGSS US rom to patch with?
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  #9    
Old March 30th, 2016 (10:22 AM).
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Wow this is awesome!!! I have one question... Can you capture all pokemon in one game?
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  #10    
Old March 30th, 2016 (10:53 AM).
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This is an Interesting, and Im going to play this
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  #11    
Old March 30th, 2016 (10:54 AM).
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Wow that looks really cool! And very creative. I'll check this out!

Just a question: Is it possible to make TMs infinite use?
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  #12    
Old March 30th, 2016 (11:06 AM).
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I can't seem to find working link for Pokemon HeartGold US rom.
Can somebody please help me find working link for Pokemon HeartGold US rom?
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  #13    
Old March 30th, 2016 (11:15 AM).
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Quote:
Originally Posted by walnut3072 View Post
What problem do you have with xdelta? Did you use a clean HGSS US rom to patch with?
xdetla GUI ? And it might be the ROM I'm using can't seem to find a clean rom I was trying to use (xenophobia) ROM only one I can find
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  #14    
Old March 30th, 2016 (12:52 PM).
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Pretty hype stuff. My only complaint is that opening the Pokédex somehow crashes the game.
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  #15    
Old March 30th, 2016 (8:48 PM).
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walnut3072 walnut3072 is offline
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Quote:
Originally Posted by kirururik View Post
Wow this is awesome!!! I have one question... Can you capture all pokemon in one game?
In MoonSilver, sure yes.
In SunGold, the wild has been randomized for nuzlocke play, so it's not guaranteed you'll encounter all.

Quote:
Originally Posted by Nylon View Post
Wow that looks really cool! And very creative. I'll check this out!

Just a question: Is it possible to make TMs infinite use?
I don't think it's possible at the moment.

Quote:
Originally Posted by Amourshippingfan23 View Post
I can't seem to find working link for Pokemon HeartGold US rom.
Can somebody please help me find working link for Pokemon HeartGold US rom?
Quote:
Originally Posted by lowkey1202 View Post
xdetla GUI ? And it might be the ROM I'm using can't seem to find a clean rom I was trying to use (xenophobia) ROM only one I can find
You guys can find one on emuparadise

Quote:
Originally Posted by Anvils Alive View Post
Pretty hype stuff. My only complaint is that opening the Pokédex somehow crashes the game.
Yeah, I'm still finding a way to fix this.
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  #16    
Old March 30th, 2016 (8:51 PM).
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Quote:
Originally Posted by Wayne18 View Post
This is an Interesting, and Im going to play this
Have fun
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  #17    
Old March 30th, 2016 (9:50 PM).
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Quote:
Originally Posted by walnut3072 View Post
In MoonSilver, sure yes.
In SunGold, the wild has been randomized for nuzlocke play, so it's not guaranteed you'll encounter all.


I don't think it's possible at the moment.





You guys can find one on emuparadise



Yeah, I'm still finding a way to fix this.
I got it working , and same thing my crashed on sun gold, moon silver Dex works fine
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  #18    
Old April 1st, 2016 (1:03 AM).
anduril38 anduril38 is online now
 
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I can't seem to patch this
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  #19    
Old April 1st, 2016 (1:24 PM).
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Quote:
Originally Posted by anduril38 View Post
I can't seem to patch this
I used Delta Patcher light with a clean rom
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  #20    
Old April 1st, 2016 (1:38 PM).
anduril38 anduril38 is online now
 
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I managed to fix it, I messed up, my bad
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  #21    
Old April 2nd, 2016 (6:34 AM).
Fa12aw4y Fa12aw4y is offline
 
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So really there is much difference between moonsilver and sun gold?
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  #22    
Old April 2nd, 2016 (10:22 AM).
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The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
 
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the top graphic is really cool, anything new planned?
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Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!, it has all the current pokes. And More!!
Lost of variety of things to do while playing. See how high you can level your poke past 100?
Whats the rarest poke you can find!!
*New features have been added~*
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  #23    
Old April 2nd, 2016 (4:56 PM).
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What happened to the Bug Catching Contest? It's not broke but...man, there's a massive jump in levels! My Togetic is around 21, and the catches are at least six levels higher! Was there something I missed or was I not supposed to use the contest before Whitney? (Caught a Scyther, btw to replace my Staravia)
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  #24    
Old April 3rd, 2016 (2:14 AM).
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Drewko Drewko is offline
 
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I still not downloaded it and i see something funny and weird:
On Screenies, Meganium's "Nature Grace"got 13/5 PPs.
Milotic and Misdreavus have a similiar "errors".
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  #25    
Old April 3rd, 2016 (4:13 AM).
Awec Awec is offline
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Quote:
Originally Posted by walnut3072 View Post
Only the final stage starters.
You mean their growth rate changes when they evolve? Doesn't that cause issues, since they end up being higher level than the game thinks they should be for the Exp they have?

Sounds like a great hack though, although I'm not convinced with all your changes to the type matchups (why wouldn't Water affect Flying types? Some birds and insects have difficulty flying in the rain because their wings get weighed down, and as to your analogy that birds eat fish, some fish eat birds too.)
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