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Reload this Page Yellow hack: Pokemon STRIKE! Yellow Version

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  #1    
Old May 16th, 2014 (02:46 AM). Edited February 6th, 2015 by Drake Seawood.
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I'm glad to show the very first ROM HACK of Pokemon Yellow:





Hack of: Pokemon Yellow


Features and screenshots:
  • The hackrom aims for the competitive side of the game, however the story hasn't been changed at all. Also, it can be playeable as Adventure mode.
  • Title Screen slightly fixed (text).
  • Move Type, Power and Secondary effects have been improved to a few moves (e.g. Cut / Type: Bug / Power: 70 / Effect: 10% chance to decrease foe's Defense by 1 stage).
  • All 151 Pokemon are obtaineable. Said so, Pikachu can evolve in a certain level to balance the issue of getting a Raichu in the game.


  • Trading Evolutions can be obatined now via level.
  • Learnsets have been improved a lot almost on every Pokemon (e.g. Charmeleon learns first Flamethrower, then Slash) accordingly to later Generations (GSC) to balance the difficulty of the game. Said so, Pikachu (or Raichu) and Psyduck (or Golduck) will be able to learn (via level) an event move.
  • New map layout. A few changes on cities, buildings, routes and caves (Eyecandy). Some of them have been remade from 0.


  • Six moves from TMs have been replaced by more usefull moves.
  • Pokemon Location and levels have been changed. No changes for Legendaries.
  • Pokemon, Level and Movepool from Rival, Gym Leaders and E4 have been improved a lot.
  • Number of Gym Leaders and E4 Pokemon have been increased to 6. Rival will eventually have +1 Pokemon.
  • The IVs from all Trainers and their Pokemon have been improved and increased.


  • All the ingame trades have been changed.
  • A few Pokemarts items have been changed.
  • Pokemon, Level and Movepool from Trainers (e.g. Youngster, Bugcatcher, etc) has been improved as well.
  • Text from a few NPC's quotes have been edited. They'll give usefull tips to the player through the game. Listen them

  • Some Pokemon's Base Stats have been improoved:
    Spoiler:





















    Base Stats of other Pokemon like Pikachu, Raichu, Abra family, Gastly family and some others have been slightly, but slightly improoved.
  • The type combination only of two Pokemon have been changed/improoved. Read README, PLS. txt for more information.
  • The Type effectiveness chart remains the same with the introduction of the next match ups: Ice vs Fire = 0,5x; Ghost vs Psychic = 2x; Dragon vs Poison = 0,5x
  • Just a few evolution levels have been reworked (e.g. Dragonair into Dragonite at level 45).
  • New HP bar and new relocation for a few trainers. VIDEO.
  • Introduction of 6 new moves (2 already existing in later generations): Dragon Roar, Draco Smash, Inner Power, Shadow Ball, Sludge Bomb and Coup de Grâce.
  • New Pokemon Palletes, not only for these Pokemon:


Videos:

Challenge at Pewter GYM!


Obtaining Charmander / Rival Round 3


Bulbasaur / Cerulean Gym


Nuzlockes:
Spoiler:



Progress:
  • Title Screen: 100%
  • Moves: 100%
  • Learnsets: 100%
  • Wild Pokemon: 100%
  • Map Layout: 100%
  • Pokemarts: 100%
  • Rival/Gym Leaders/E4 Pokemon Data: 100%
  • Rival/Gym Leaders/E4 Movepool Data: 100%
  • Trainer's Pokemon and Movepool Data: 100%


DOWNLOAD LINK:
DISABLED DUE TO INCOMING FINAL RELEASE.
[UPDATED 27/01/15]
(Beta 0.3 - Check "README, PLS.txt")



Known bugs/inconsistencies: UPDATED: 02/01/2015
  • Incompleted water tileset near to Viridian City. (Fixed)
  • Rival spamming Super potions at an early point of the game. (Fixed)
  • Being stuck on Pewter's Gym if win against the trainer and lose against Brock. (Fixed)
  • A water tileset inconsistency between Route 1-Viridian City which allows to the player to walk into a grass zone after Surf. This action crashes the game. (Fixed) 05/05/14
  • A couple of fences in the middle of Viridian City (Replaced by ledges). This fix allows to the player to reach the Pokemon Center much faster. (Fixed) 05/05/14
  • A tileset inconsistency at SILP. CO. (Fixed) 05/05/14
  • A map/tileset inconsistency at Viridian City which allows to the player to continue the game without giving back Oak's Parcel. I don't really know but it could make crash the game by the absence of the Pokedex. (Fixed) 06/05/14
  • A block/tileset inconsistency at Pokemon Tower which doesn't allow to the player to go ahead in the game and rescue Mr. Fuji. (Fixed) 09/05/14
  • Some trees have been changed to ledges at Route 2. This fix allows to the player to reach the Pokemon Center much faster than before. (Fixed) 11/05/14
  • A bit of balance about the level of Pokemon from Trainers in an early point of the game. AI has been balanced as well. (Fixed) 11/05/14
  • A building tileset inconsistency at Pokemon Mansion (Cinnabar) which doesn't allow to the player to continue the game normally. (Fixed) 11/05/14
  • A tileset inconsistency at Digglet's Cave which allows to the player to walk into a wall and make the game crash. (Fixed) 16/05/14
  • In the new item data base (Beta 0.2), PP UP should cost 10000 pokedollars. It cannot be bought anywhere; the resale should be 5000 pokedollars (like NUGGETs), but for some reason, it's the only item that the game haven't edited the price correctly at all. I don't know the origin fo this fact. Permanent inconsistency. However, it doesn't affect the game on it's complex.. In the last release (Beta 0.3), this inconsistency has been fixed for real. (Fixed) 02/01/15
  • A big inconsistency about ROUTE 16's Snorlax not being able to wake up with the Pokeflute. (Fixed) 02/01/15 - VIDEO.

Main updates: (Beta 0.2) - 16 / 03 / 14 - OLD!
Spoiler:
  • FLY's (move) mechanic has been edited. Now, it's a 1 turn attack with a new seccondary effect (Check README, PLS.txt).
  • The price of all consumables have been reedited.
  • Route 2 Map has been reworked.
  • Trainers from Viridian Forest have been rebalanced.
  • Pewter City Map has been reworked a little bit.
  • Pewter GYM has been balanced.
  • Trainers from MT. MOON have been balanced.
  • Cerulean City Map has been reworked. Now the player must pass through the Nugget Bridge and Sea Cottage to challenge the GYM.
  • Charmander can be obteineable before the Nugget Bridge.
  • Second battle against Rival has been balanced.
  • Trainers from Nugget Bridge and Sea Cottage have been balanced.
  • Cerulean GYM has been balanced.
  • Trainers from Route 6 have been balanced.
  • Trainer from SS.ANNE have been balanced.
  • Vermilion GYM has been balanced a little bit.


Main updates: (Beta 0.3) - 24 / 12 / 14
  • Check the Main List of updates previous to the 'Videos' section.
  • Strenght has a new type and new seccondary effect (Check README, PLS.txt).
  • The map layout from some cities and routes have been slightly reworked.
  • Only the Super Rod can be obtained. Fishing areas have been reworked and improoved.
  • Now, the Poke Flute is needed to go at CELADON GYM.
  • Many NPC's quotes and signs have been edited yet.
  • Erika's Pokemon team have been improoved a bit. She's not so easy to beat anymore due to her previously pure Grass-type team. Same issue with Blaine.
  • No bugs have been reported anymore. The game seems to be very stable atm.
  • If I remember something more, I'll type here ASAP. LOL

Credits:
  • To my mentor and main helper: Crystal_
  • A bit of help working with AIs: SinisterHoodedFigure
  • A bit of help working with type effectiveness: Chamber
  • To my friends: Dhgss (YOUTUBE), Yus (YOUTUBE) and XezeMaster (YOUTUBE), who always are helping me in anything I need at anytime, giving their constant support.
  • To XENON3120 (YOUTUBE) for promoting and Nuzlocking my hackrom.
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  #2    
Old May 17th, 2014 (08:29 AM).
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Quote originally posted by Drake Seawood:
Hack of: Pokemon Yellow

Projects like your hack belong in Sideshow Showcase, so I'm moving your thread there.
Thread moved.
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  #3    
Old May 17th, 2014 (08:46 AM).
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Quote originally posted by Spheal:
Projects like your hack belong in Sideshow Showcase, so I'm moving your thread there.
Thread moved.
Ok. Thanks. I've got a question: Can I embed a video of the gameplay? The one that's in the thread.
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  #4    
Old May 17th, 2014 (09:03 AM).
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Quote originally posted by Drake Seawood:
Ok. Thanks. I've got a question: Can I embed a video of the gameplay? The one that's in the thread.
Yeah, you can, just put the "code" of the youtube video in [youtube] tags, like this:

Code:
[youtube]PuWpXih8Oj4[/youtube]
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Old May 17th, 2014 (01:31 PM).
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It looks pretty okay. I don't really get why Cut is a bug-type move though lol
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Old May 17th, 2014 (03:06 PM).
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Question!!!

Has the Gen 2 balancing been implemented in this?
As in:
Bug (1/2x) Poison
Poison (1x) Bug
Ghost (2x) Psychic
Ice (1/2x) Fire

If not, then you better add more Bug moves!
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Old May 17th, 2014 (10:21 PM).
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Quote originally posted by JoshTheTrainer:
It looks pretty okay. I don't really get why Cut is a bug-type move though lol
I don't know if you play 1st Gen competitively but Cut being bug type changes completely the metagame. Pokes like Scyther and Pinsir (due to STAB) can be very powerful in the OU enviroment, and not only them; all those Pokes who learns Cut can inflict very good damage to psychics/poison/grass.


Quote originally posted by The Turbanator:
Question!!!

Has the Gen 2 balancing been implemented in this?
As in:
Bug (1/2x) Poison
Poison (1x) Bug
Ghost (2x) Psychic
Ice (1/2x) Fire

If not, then you better add more Bug moves!
Hi. No, I haven't changed the type match-ups at all Originally, the game was only made to buff a few attacks (all those stated in the list) for wi-fi battles, but then my friend pushed me to make a complete hack and I liked pretty much the idea.

I haven't added any other bug type move and to be honest, even in Gen 2 there weren't poweful bug type moves as well. Instead, some bug type moves have been improoved like Leech Life and Vicegrip.
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Old May 19th, 2014 (08:27 AM).
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Ok, then.

All we really need are a dragon move or two, then.

Fun Fact: Although Dragon (2x) Dragon in Gen 1, there was only one Dragon Type move (Dragon Rage) , and it did a fixed amount of damage, so the typing was obsolete.
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Old May 20th, 2014 (08:51 PM).
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Hey, pro tip: Don't make every freakin' route and town a confusing maze!
To be honest, I gave up at Viridian Forest.
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Old May 21st, 2014 (03:46 AM).
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Quote originally posted by The Turbanator:
Ok, then.

All we really need are a dragon move or two, then.

Fun Fact: Although Dragon (2x) Dragon in Gen 1, there was only one Dragon Type move (Dragon Rage) , and it did a fixed amount of damage, so the typing was obsolete.
Allright. I think I'll improove dragon moves in my next hack idea

Quote originally posted by Dive missle:
Hey, pro tip: Don't make every freakin' route and town a confusing maze!
To be honest, I gave up at Viridian Forest.
Haha, ok man. Thanks for the feedback, I'll consider it. You're the second one who doesn't like those changes
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  #11    
Old May 24th, 2014 (11:10 AM).
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I really like this hack so far, though I do have a suggestion;

While it is neat to make the Rival battle mandatory to continue into viridian forest, it makes it very inconvenient to go between the forest and pokemon center. While I get this is a difficulty hack as well, I'd suggest making it more convenient to go back and forth between routes and the pokemon center, in the first couple of towns, at least. Since the first few towns are the most essential to starting off your team.
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Old June 14th, 2014 (12:23 AM).
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Drake Seawood Drake Seawood is offline
 
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Important update - 16/03/14 (Beta 0.2)

The update consists in the next features:
  • FLY's (move) mechanic has been edited. Now, it's a 1 turn attack with a new seccondary effect (Check README, PLS.txt).
  • The price of all consumables have been reedited.
  • Route 2 Map has been reworked.
  • Trainers from Viridian Forest have been rebalanced.
  • Pewter City Map has been reworked a little bit.
  • Pewter GYM has been balanced.
  • Trainers from MT. MOON have been balanced.
  • Cerulean City Map has been reworked. Now the player must pass through the Nugget Bridge and Sea Cottage to challenge the GYM.
  • Charmander can be obteineable before the Nugget Bridge.
  • Second battle against Rival has been balanced.
  • Trainers from Nugget Bridge and Sea Cottage have been balanced.
  • Cerulean GYM has been balanced.
  • Trainers from Route 6 have been balanced.
  • Trainer from SS.ANNE have been balanced.
  • Vermilion GYM has been balanced a little bit.


New videos are coming sooner or later.

Best regards.
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  #13    
Old December 24th, 2014 (03:40 AM). Edited December 24th, 2014 by Drake Seawood.
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Important update - 16/03/14 (Beta 0.2) - 24 / 12 / 14

The update consists in the next features:
  • Added a Teaser Trailer at the top of the thread.
  • Check the Main List of updates previous to the 'Videos' section.
  • Strenght has a new type and new seccondary effect (Check README, PLS.txt).
  • The map layout from some cities and routes have been slightly reworked.
  • Only the Super Rod can be obtained. Fishing areas have been reworked and improoved.
  • Now, the Poke Flute is needed to go at CELADON GYM.
  • Many NPC's quotes and signs have been edited yet.
  • Erika's Pokemon team have been improoved a bit. She's not so easy to beat anymore due to her previously pure Grass-type team. Same issue with Blaine.
  • No bugs have been reported anymore. The game seems to be very stable atm.
  • If I remember something more, I'll type here ASAP. LOL

MERRY CHRISTMAS!
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  #14    
Old January 2nd, 2015 (08:12 AM).
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Thanks you so much!
I am asking If you could do this:
*adding something even more enjoyable in the game? some an expected events?
*Add new Cities(towns) to the map and/or improving the cities and Its people?
*Fixing Back sprits, because they are a joke LOL!

I love the first Gen games, ESPECIALLY YELLOW! Thank you
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Old January 2nd, 2015 (01:46 PM).
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Looks nice! I do have a bit of a soft spot for Generation I (and II) hacks, so I'll be sure to give this a try.

Quote originally posted by Drake Seawood:
In the new item data base (Beta 0.2), PP UP should cost 10000 pokedollars. It cannot be bought anywhere; the resale should be 5000 pokedollars (like NUGGETs), but for some reason, it's the only item that the game haven't edited the price correctly at all. I don't know the origin fo this fact. Permanent inconsistency. However, it doesn't affect the game on it's complex. (Not fixed/W.I.P.) 13/06/14
This might be because there are actually two PP Up items in the game's coding, but only one of them works properly:

Quote:
False PP Up (32) - For unknown reasons, there are two PP Up items stored in the game, 32 and 4F. 32 is a fake PP Up which cannot be used (attempting to use it will bring up Professor Oak's unusable message). It can, however, be sold at a PokéMart for 4900 Pokédollars or purchased for 9800 Pokédollars if hacked into a PokéMart listing. Amusingly, the real PP Up has no value and can only be purchased/sold for 0 Pokédollars.
http://tcrf.net/Pokemon_Red_and_Blue#Unused_Items (Yes, I know the article is about Red and Blue, but it applies to Yellow as well.)
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Old January 2nd, 2015 (03:22 PM).
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Drake Seawood Drake Seawood is offline
 
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Quote originally posted by Caramel-O:
Thanks you so much!
I am asking If you could do this:
*adding something even more enjoyable in the game? some an expected events?
*Add new Cities(towns) to the map and/or improving the cities and Its people?
*Fixing Back sprits, because they are a joke LOL!

I love the first Gen games, ESPECIALLY YELLOW! Thank you
Thanks for the feedback! Well, I'm still a beginner at romhacking. The main reason I doubt I could do such things is due to the fact I'm working with Yellow, which means that there's no really documentation anywhere. I'm using Pokered disassembly as a guide but for god's sake it's different I swear xD Many times I'm having difficulty editing stuff to my hack but thankfully I'm doing well so far. I'll let you know if I manage to do something more.

Quote originally posted by Luigi-San:
Looks nice! I do have a bit of a soft spot for Generation I (and II) hacks, so I'll be sure to give this a try.



This might be because there are actually two PP Up items in the game's coding, but only one of them works properly:



http://tcrf.net/Pokemon_Red_and_Blue#Unused_Items (Yes, I know the article is about Red and Blue, but it applies to Yellow as well.)
Holy crap man! Thanks, but thanks you very much!! I managed to edit the real PP UP's price and now everything is OK, I did it in the last minute ahaha Anyway, I'll update the thread about some things that happened in the last 7 seven days.
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Old January 2nd, 2015 (05:18 PM).
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Very good hack!
Except for the excessive need to use cut.

Pros:
Cut is very useful.
The Dragon-type moves.
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Old January 2nd, 2015 (07:05 PM).
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The download link doesnt work. Mediafire says that the file doesn't exist =/ Please help?
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Old January 3rd, 2015 (01:01 AM).
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Quote originally posted by HeroesAndCons:
The download link doesnt work. Mediafire says that the file doesn't exist =/ Please help?
Sorry! I was finishing to update it when my modem died. Now is OK!
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Old January 10th, 2015 (12:24 PM).
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Currently trying out Pokemon Strike without Stat EXP (just like in my most recent update of Blue Kaizo), sort-of like a "Hard Mode", with my restriction being never to use HP Ups or similar items.
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  #21    
Old January 11th, 2015 (04:06 PM).
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Hey, this is great!

I've been waiting for a Yellow hack for a while and I'm glad somebody made it. I know the thread is a couple months old and I'm surprised that I didn't notice it until now.
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Old January 12th, 2015 (05:17 PM).
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[QUOTE=Drake Seawood;8561674]Thanks for the feedback! Well, I'm still a beginner at romhacking. The main reason I doubt I could do such things is due to the fact I'm working with Yellow, which means that there's no really documentation anywhere. I'm using Pokered disassembly as a guide but for god's sake it's different I swear xD Many times I'm having difficulty editing stuff to my hack but thankfully I'm doing well so far. I'll let you know if I manage to do something more.

Yup!!!! I do understand!! Its really hard work you putting in there... good luck amigo! :D
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Old January 24th, 2015 (09:12 PM).
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I understand this is a competitive hack for Yellow. Will you release the edited stats/movepools for all the pokemon you edited?
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  #24    
Old January 26th, 2015 (12:38 PM).
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Quote originally posted by Caramel-O:
Yup!!!! I do understand!! Its really hard work you putting in there... good luck amigo! :D
Thanks you very much! Sorry for the late reply. Btw, I managed to improove some back sprites, specially those which are just lame xD About your other request, I hope I will be able to do so in the future, meanwhile enjoy the currect release!
Quote originally posted by megasaturn999:
I understand this is a competitive hack for Yellow. Will you release the edited stats/movepools for all the pokemon you edited?
This is actually an excellent idea! I will do so asap in this week
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To skip double-posting, I just share the updating video:
Video description (on YouTube):
"A couple of things I forgot to mention:
- A few new signature moves for some Pokemon (Check README).
- ROUTE 12-13-14-15 trainer's party pokemon levels have been increased from +30~39 to +40~45 (depending of the number of pokemon in the party) due to being before relatively easy to beat after winning against Erika. Thus, the player gets more experience to face Koga.
- Removed the water tile at ROUTE 18. Now the player can go fight with Cycling Road trainers before facing Koga.
- The trainer relocations at some routes wasn't that easy because ClassicMap only works with R/B version. So, I had to do the modifications with a hex editor. I hope you appreciate my effort.
- Many fishing areas has low pokemon encounters. I've made this on purpose in the way the player can obtain the biggest number of EV (Stat Exp) training.
- Some grinding areas have been stated into the README file.
- On YouTube, check always the "Activity" section for eventually reported bugs and fixes (from me) for this recent release of the game.
- For everything else, again, be sure to check carefully README, PLS.txt."

I'm done for today. I'll update the main thread here ASAP.

Best regards.
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  #25    
Old January 26th, 2015 (01:44 PM).
megasaturn999's Avatar
megasaturn999 megasaturn999 is offline
 
Join Date: May 2012
Location: Dallas TX
Age: 17
Gender: Male
Nature: Adamant
Posts: 27
Thanks for doing that. I wanted to pikasav pokemon for competitive battles but couldn't because I wouldn't know if a moveset was legal. Are moves such as volt tackle that were added to READMEpls.txt added on in a new patch or were they always there?
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