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  #226    
Old July 13th, 2013, 09:01 AM
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Quote:
Originally Posted by Filipeq View Post
How do I get my starter? I can not leave the Brighton Town
Ahh, okay so you need to find the gift box In town. It is by the grumpy guys house near some trees to your bottom left
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  #227    
Old July 13th, 2013, 09:06 AM
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Quote:
Originally Posted by Filipeq View Post
How do I get my starter? I can not leave the Brighton Town
Look around very carefully on Route 76 Meadow Ave, hehehe.
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  #228    
Old July 14th, 2013, 02:31 PM
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I hated that part. I was stump at the very beginning until I seen it

So...I might eventually be able to help you script and such (but that wont be till 2014 IF things turn out)
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Last edited by DrFuji; July 14th, 2013 at 04:31 PM. Reason: Merging consecutive posts
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  #229    
Old July 14th, 2013, 11:18 PM
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Quote:
Originally Posted by Flamebot View Post
I hated that part. I was stump at the very beginning until I seen it

So...I might eventually be able to help you script and such (but that wont be till 2014 IF things turn out)
By the time 2014 hits, I should be working on Beta 4/5 in the Seijo Region hopefully. You can definitely help out if you'll like because I have a lot of interestingly unusual fun things to do with that region.
-----
With that being said. I have officially began work on Aqualight City. This is going to be my favorite city in the game. And Gym Leader Aquinas is going to have a very fun water-type trolly team, hehe. He's going to be more trolly than Whitney's Miltank of Goldenrod City.



Taejo Underpass to the left and Taejo Underpass Extension via Chert Town on the right...
(Taejo Underpass is going to be an actual cave, be sure to stock up on Repels!)



And Aqualight City awaits! (Route 54 on the right)...



Here's a recolored Poison-Type.... And here are some pics of our Fighters on Route 54.



Looks like that guy doesn't even lift... cheater! Hahaha, wait until one of the other guys tell Master Rick!
Hmm, what is that cave up there? It's impossible to reach!


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Pokémon Ultimate ZX
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Uiyto region map still in progress...

Last edited by FrozenInfernoZX; July 14th, 2013 at 11:25 PM.
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  #230    
Old July 15th, 2013, 06:17 AM
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Quote:
Originally Posted by FrozenInfernoZX View Post
By the time 2014 hits, I should be working on Beta 4/5 in the Seijo Region hopefully. You can definitely help out if you'll like because I have a lot of interestingly unusual fun things to do with that region.
-----
With that being said. I have officially began work on Aqualight City. This is going to be my favorite city in the game. And Gym Leader Aquinas is going to have a very fun water-type trolly team, hehe. He's going to be more trolly than Whitney's Miltank of Goldenrod City.



Taejo Underpass to the left and Taejo Underpass Extension via Chert Town on the right...
(Taejo Underpass is going to be an actual cave, be sure to stock up on Repels!)



And Aqualight City awaits! (Route 54 on the right)...



Here's a recolored Poison-Type.... And here are some pics of our Fighters on Route 54.



Looks like that guy doesn't even lift... cheater! Hahaha, wait until one of the other guys tell Master Rick!
Hmm, what is that cave up there? It's impossible to reach!


Time for me to use walk through walls cheat jkjk. But don't foget about the 2nd gym leader still needs to be fought
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  #231    
Old July 19th, 2013, 04:32 PM
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Aqualight City is going to take a crapload of time, haha. It is going to be single handily the largest extensive City/Town in the game and also because inserting new tiles is very time consuming, lol. Within the depths of the city, there is a place called Aqualight Square where people from all over the world sell items and there is also...
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  #232    
Old July 20th, 2013, 05:43 AM
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Quote:
Originally Posted by FrozenInfernoZX View Post
Aqualight City is going to take a crapload of time, haha. It is going to be single handily the largest extensive City/Town in the game and also because inserting new tiles is very time consuming, lol. Within the depths of the city, there is a place called Aqualight Square where people from all over the world sell items and there is also...
There are ...'s in the middle of the city?
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  #233    
Old July 24th, 2013, 03:14 AM
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If I Download Beta 1.5 now, can i continue to play with Beta 2.0 when that comes out on the save i am creating? in terms of the implementing of the new fairy-type and such? If I have to restart, I would wait until the 2.0 beta is ready.
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  #234    
Old July 24th, 2013, 11:00 AM
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Quote:
Originally Posted by Oddrane View Post
If I Download Beta 1.5 now, can i continue to play with Beta 2.0 when that comes out on the save i am creating? in terms of the implementing of the new fairy-type and such? If I have to restart, I would wait until the 2.0 beta is ready.
No, you don't have to restart. You can continue when beta 2 comes out.
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  #235    
Old July 24th, 2013, 12:35 PM
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Quote:
Originally Posted by Oddrane View Post
If I Download Beta 1.5 now, can i continue to play with Beta 2.0 when that comes out on the save i am creating? in terms of the implementing of the new fairy-type and such? If I have to restart, I would wait until the 2.0 beta is ready.
Quote:
Originally Posted by Flamebot View Post
No, you don't have to restart. You can continue when beta 2 comes out.
Basically what Flamebot said. The only way you would have to restart the game is if I drastically change earlier events and whatnot (such as giving them different flag numbers and whatnot) which I have no plans of doing. The only thing different in the earlier routes of Taejo (visually speaking) from Beta 1.5 to Beta 2.0 is that there is now a cross section of railroad tracks running through Route 50 from east to west.

However, they may be a slight chance of other alterations in the game that may force you to start all over.
It's not definite however. I'll see upon closer release of Beta 2.

Here's a small glimpse of Aqualight City:

Is that a Chocolate Tower? No wonder those kids are glued to it!
Uiyto's region's unused railroad track... maybe we'll get to visit that region someday...
Breeze Train Seijo bound!
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  #236    
Old July 25th, 2013, 09:56 AM
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The majority of the graphics are looking good but those buildings with 10000 windoes and 1 door look out of place with the graphics.
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  #237    
Old July 25th, 2013, 09:24 PM
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Is it possible if you could make an ips patch or pre-patch this game
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  #238    
Old July 25th, 2013, 11:55 PM
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Quote:
Originally Posted by Flamebot View Post
The majority of the graphics are looking good but those buildings with 10000 windoes and 1 door look out of place with the graphics.
Yeah, kind of. I can always edit the graphic for that building to make it fit the overall style.
Quote:
Originally Posted by shrimpz View Post
Is it possible if you could make an ips patch or pre-patch this game
This is an extended rom so ips patches cannot be done.
----------
There will be more noticeable
integration from Beta 1.5 to Beta 2.0 as with each new beta that will be released!
Route 50 has been a bit refined:
-----

-----
The Breeze Train will be a lot more useful than the Magnet Train... haha.
You don't get HM Fly until Chert Town so the Breeze Train's cross section through the region will effortlessly help you travel!
This train will actually make stops and it will be quite useful for getting to Aqualight City (second visit)
and later on in the game... Route 72 Giga Hill!
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  #239    
Old July 26th, 2013, 07:16 PM
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Don't forget to let me test aqualight before you release it.
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  #240    
Old July 27th, 2013, 10:22 AM
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Quote:
Originally Posted by Flamebot View Post
Don't forget to let me test aqualight before you release it.
I'm halfway finished with Aqualight City (first visit) which will be complete up until the Gym Leader, well you won't be able to battle the Gym Leader... since you'll have to go to get something for that mysterious futuristic lady blocking the door... on Route 55... The third and fourth gym leaders will be interchangeable! But yeah, I'll send it to you soon.
----------
Well more screenies since I love them!
-----

-----
Photo 3: A guy is speaking through this lady's mind? Who is this mysterious man!
Photo 5: Pokeraves on Fridays in the Sqaure? I'm so down with that!
Photo 7: Brawly from the Hoenn Region opened up a surfing club in Taejo! What role will he play in this game on Route 66...
Photo 9: Welcome to the Undergrounds as they call it in Aqualight! How tough are you?
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  #241    
Old July 27th, 2013, 10:41 AM
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I see you added in shadows. That is really good. But some building should have shadow on the outside imo to give it a more 3d effect. And I see we got a new beta tester? Cool, now this will help finding all the glitchs if there are any for sure.
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  #242    
Old July 27th, 2013, 04:02 PM
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More updates! I will make sure this hack gets completed!
-----

-----
Breeze Train early developments! Just done simply by reusing the game's original tiles!
Hmm, that door in the tunnel intrigues me!
Looks like we are going to have sketchy subway tunnel battles on the unused tracks...!
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  #243    
Old July 27th, 2013, 10:57 PM
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very nice man!! The hack looks great, updates are often, can't wait to play it!

Don't give up!
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  #244    
Old July 28th, 2013, 10:30 PM
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Quote:
Originally Posted by tom0o View Post
very nice man!! The hack looks great, updates are often, can't wait to play it!

Don't give up!
Thanks! I try to update as much as possible for the time that I lost (which was a couple of months) due to losing data from my rom hack. So I'm trying to get back on pace. I put too much work, blood, sweat, and tears into this game to quit on it now, haha! I got most of the nitty gritty things out of the way when I first started this rom hack. But before I go back to the nitty gritty stuff, I am just working on some mapping/scripting/graphics for now! Trying to kick out a Beta 2!
----------
Finalized train station! Looks cozy!
(I'm sure Blaine would love how I morphed his fire gym into a train station! LOL)
-----

-----
With that being said. I officially started work on Taejo Underpass/Route 55
. This part of the game in particular will be quite interesting since the third and fourth gym leaders are completely interchangeable...!
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  #245    
Old July 29th, 2013, 10:04 PM
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Quote:
Originally Posted by FrozenInfernoZX View Post

I can seemingly change Curse to a Ghost-Type. Then I can edit the ???-Type graphics. I can also use YAPE to change a Pokemon's type to ???. I can also change attacks to the ???-Type and I've read that the ??? attacks does damage as it should as long as the Physical/Special Split is implemented. The only thing now in theory, would be to edit the ???-Type effectiveness because from my testing so far, it is neutral to everything. I would need to find the pointers for that and look a bit deeper. Editing type effectiveness in general would be great as well. I can make some adjustments to types that I felt that Gamefreak should have done.

Well, I'll screw around making some Pokemon/damaging attacks ???-Type and see what happens.
In theory, this should work out.

EDIT - ??? gets STAB attacks and does damage it is supposed to... so all I would have to do is edit its type effectiveness... hmm, seems to good to be true.
The problem with this is, the move struggle, which is used when the player has no moves, is a ??? type. Which means if this is how you've implemented the fairy type, struggle will become a fairy type move. Struggle HAS to be neutral to everything otherwise it'd be weird when you've run out of PP and start doing super effective, or not very effective damage. Food for thought.
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  #246    
Old July 29th, 2013, 11:53 PM
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Quote:
Originally Posted by 11bayerf1 View Post
The problem with this is, the move struggle, which is used when the player has no moves, is a ??? type. Which means if this is how you've implemented the fairy type, struggle will become a fairy type move. Struggle HAS to be neutral to everything otherwise it'd be weird when you've run out of PP and start doing super effective, or not very effective damage. Food for thought.
Ahhh! Good catch! Indeed. I totally forgot all about that move. Actually, I just checked my attack editor and I had changed it to a Normal-Type move. The thing with that is that Normal is not effective on Ghost-Types. I may just rename the attack into something like "God's Gift" or "Prowess" and change it into a Fairy Type with a backstory ingame explaining how Arceus helps Pokemon, with no PP, with his mystical powers, lol. Hahaha. It works! And I'll change the animation of the attack, maybe I'll make it use safeguard's or sky attack's first frame animation which would probably fit better.
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  #247    
Old July 30th, 2013, 08:31 AM
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Or, just remove a few pokemon and use the slot to make a new type?
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  #248    
Old July 30th, 2013, 09:19 AM
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looks interesting! I'll test it out now :D
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  #249    
Old July 30th, 2013, 10:46 AM
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Quote:
Originally Posted by Flamebot View Post
Or, just remove a few pokemon and use the slot to make a new type?
I'll just go with the ??? replacement because adding an entirely new type, I'm not exactly sure how to do it, plus I already repointed the effectiveness table and whatnot. I'll just go with the Arceus story, haha. After all, he is the God of Pokemon, he can do whatever he wants, lol.
----------
Route 55, Taejo's oldest historic route. Perhaps one of the most interesting routes in Taejo since it secretly extends into the water... and you get to travel to its past when the land bridge (I wonder who created that land bridge and who destroyed it...?) was created... hehe. I really hope I can try to implement HM Dive into the game. There used to be a land bridge in ancient Taejo that connected Route 55 to Giga Hill! You'll find a good bit of ancient artifacts here on Route 55! Maybe a fossil... hehe. Looks like something big is about to go down... The route gets more mountainous as you travel westward towards Ignite Heights, to take on Wrecktor!
-----

-----
Legend states that, "with the help of a certain guardian, the frozen one may enter the past of the region in a blink of an eye..."
Sounds like a journey to Route 55's past seems like a possibility! I wonder where that land bridge traveled to... Gigantic Plateau on Giga Hill, what's there...?
Gigantic Plateau does seem like an isolated place... with no possible normal way to reach it...
Since there will be time traveling in this game, you'll get to travel to that blocked off route in Uiyto before it got smashed to shreds!
(that's located north of Kempto Town, Kempto Town is part of Uityo as well if you did not know!)
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Pokémon Teal Version
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Pokémon Ultimate ZX
: God of Restoration
Uiyto region map still in progress...

Last edited by FrozenInfernoZX; July 30th, 2013 at 11:17 AM.
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  #250    
Old August 1st, 2013, 12:48 PM
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Well beta testers get ready. This checkpoint will advance unto Route 55's event with the new Criminal Organization. One thing to note: HM05 Flash does not work in Taejo Underpass yet.

Well, here are some insight screens: The name of this event is called, "The Future of the Post War Breakout."
-----


-----
Those guys are quite interesting. Are they fighting the good or fighting the bad?
Transcend Flare? I wonder what's that?
Beta 3 is known as the, "Major Graphical Update," beta. Old graphics will be used in beta 2, such as trainer sprites.
So it's this guy that states Normal Version's quote... is he from the future...?

EDIT - I just realized that today is my hack's one year anniversary!
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Pokémon Teal Version
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Pokémon Ultimate ZX
: God of Restoration
Uiyto region map still in progress...

Last edited by FrozenInfernoZX; August 1st, 2013 at 01:48 PM.
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