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  #1    
Old February 29th, 2012, 02:26 AM
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This tutorial has been removed.
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Last edited by someone from tk 6D; March 22nd, 2014 at 11:35 PM.
  #2    
Old March 4th, 2012, 02:28 AM
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Last edited by someone from tk 6D; March 20th, 2014 at 06:48 PM.
  #3    
Old March 4th, 2012, 01:50 PM
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what
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Honestly this would be a better tutorial if it was readable. You made many spelling and grammar mistakes, your spoiler tags need fixed and instead of typing "(equal symbol)", you should type...an equal symbol. :\
Fix that, it will be much easier to understand.
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  #4    
Old March 4th, 2012, 02:56 PM
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I will do that. P.S. how do you make a WORKING spoiler tag? Am I using the correct format? Tnx
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  #5    
Old March 4th, 2012, 03:57 PM
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There's no real need for two separate threads if both tutorials are on scripting (even if they deal with different kinds of scripting- you can just use the same thread, and divide the post into appropriate sections for different levels of scripting). The two threads have been merged to this one.
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  #6    
Old June 11th, 2012, 12:55 PM
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I'm having some trouble with something. I made a script that makes your rival come out of a building and I cant figure out how to keep that sprite hidden until you step on the script tile.
  #7    
Old June 11th, 2012, 07:24 PM
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Quote:
Originally Posted by LudicoloDude View Post
I'm having some trouble with something. I made a script that makes your rival come out of a building and I cant figure out how to keep that sprite hidden until you step on the script tile.
Try inputing on his person ID 002C or maybe you should have a his flag already set early in the game so when you step on the script you can just use the clearflag but with 002C you can just use the showsprite command...

Hope this helps... :D
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  #8    
Old June 14th, 2012, 05:12 AM
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I tried both of them and the sprites do disapear, but they don't reappear when I step on the script tile. It still works and everything but I don't see the sprites. what i did was set the flag early and gave that flag to the people ID and cleared the flag on the script tiles, should I do that differently?
  #9    
Old June 15th, 2012, 01:26 AM
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Hi I'm dawg
 
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Quote:
Originally Posted by LudicoloDude View Post
I tried both of them and the sprites do disapear, but they don't reappear when I step on the script tile. It still works and everything but I don't see the sprites. what i did was set the flag early and gave that flag to the people ID and cleared the flag on the script tiles, should I do that differently?
Yes you can do that but I forgot to tell you that you can also you use the showsprite command but you can also do the thing you said.. :D
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  #10    
Old June 15th, 2012, 03:44 AM
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I did use showsprite, which I should have mentioned that in my last comment. And like I said before, the script does work but the sprites just dont show and im not sure why. I did everything you said to do. Maybe the scripts should be typed differently?
  #11    
Old March 21st, 2013, 06:33 PM
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AtoxGatal
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Hey.. I'm currently have problem with warp script..

=====

This is my first try on pokemon hacks, but the warp script won't work on my hack..

This is my script..

Spoiler:


#dynamic 0x800000
#org @introre
lock
message @introte
boxset 6
release
applymovement 0xFF @intromo
waitmovement 0x0
message @introte2
boxset 6
applymovement 0xFF @intromo2
waitmovement 0x0
message @introte3
boxset 6
applymovement 0xFF @intromo3
waitmovement 0x0
message @introte4
boxset 6
warpteleport 0x1 0x4 0x1 0x2 0x5
end



Could anybody tell me what went wrong?
  #12    
Old March 30th, 2013, 04:51 AM
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The applymovement is still not when I tested it the script did not apear
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