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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #1  
Unread 1 Week Ago, 12:12 PM
Billy--
Unhatched Egg
 
Join Date: Jul 2007
Location: Virginia
Age: 20
Gender: Male
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How do you use them? I want to implement them with all my boss trainers, but I'm not sure how to make the VS sequence even happen when I talk to them... Probably a stupid question x.x
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  Click here to go to the next staff post in this thread.   #2  
Unread 1 Week Ago, 02:00 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Gender: Male
The Vs. animation depends on the trainer type of the enemy trainer. So long as the appropriate graphics exist in the folder Graphics/Transitions, it'll play automatically.

The required graphics are vsBarX.png and vsTrainerX.png, where X is the enemy trainer's trainer type. It does not check for any other graphics it uses, including the player's graphics (which also use the trainer type), but they already exist in Essentials - you may just want to replace some of them.
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  #3  
Unread 6 Days Ago, 06:11 PM
Billy--
Unhatched Egg
 
Join Date: Jul 2007
Location: Virginia
Age: 20
Gender: Male
Nature: Bashful
Send a message via AIM to Billy--
Quote:
Originally Posted by Maruno View Post
The Vs. animation depends on the trainer type of the enemy trainer. So long as the appropriate graphics exist in the folder Graphics/Transitions, it'll play automatically.

The required graphics are vsBarX.png and vsTrainerX.png, where X is the enemy trainer's trainer type. It does not check for any other graphics it uses, including the player's graphics (which also use the trainer type), but they already exist in Essentials - you may just want to replace some of them.
Thank you very much! I need to do it for my admins in my game
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  #4  
Unread 5 Days Ago, 12:05 PM
JordieBo's Avatar
JordieBo
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Join Date: Apr 2009
Location: Newport, South Wales
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Quote:
Originally Posted by Maruno View Post
The Vs. animation depends on the trainer type of the enemy trainer. So long as the appropriate graphics exist in the folder Graphics/Transitions, it'll play automatically.

The required graphics are vsBarX.png and vsTrainerX.png, where X is the enemy trainer's trainer type. It does not check for any other graphics it uses, including the player's graphics (which also use the trainer type), but they already exist in Essentials - you may just want to replace some of them.
Is there anyway to make this work for a pre-determined wild battle? Such as a battle with an event Pokémon like Dialga or Mewtwo?
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  This is the last staff post in this thread.   #5  
Unread 5 Days Ago, 01:17 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Gender: Male
Have a look at how the Vs. animation works, copy, paste, edit.
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