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Art & Design For digital, traditional, design, photography and mixed media art, Pokémon-related or not. Showcase or discuss anything related to the visual arts here.

View Poll Results: After seeing the evolutions, which starter would you choose?
Fire tiger 14 35.90%
Water hippocampus 9 23.08%
Grass er....not sure what it is 16 41.03%
Voters: 39. You may not vote on this poll

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  #1    
Old November 20th, 2009, 04:51 AM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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So down to business.

These are pokemon i've been wanting to make for a reaaaallly long time. I just never thought i could. They're not perfect and there are a dozen things that are probably wrong, but i've given up trying to find my own mistakes so i'm giving you guys a turn :D. I'm really trying to improve, so any CC is welcome.

So my game is set in a region whose name i haven't really thought of as of yet,(probably gonna be Necho)

so here are the fakemon from it:


Grass Starter
Spoiler:


Evolutionary line:-

Barkid ----------> Gnarwood ----------> Treenaut

-----> ----->





Fire Starter
Spoiler:



Evolutionary line:-

-----> -----> (or)







Water Starter
Spoiler:


Starter Option #1:-
Evolutionary line:-

Cubsea ----------> ?????? ---------->Gillion


-----> ??????? -----> ??????




Starter Option #2:-

Reefoal ----------> Corrcolt ----------> ?????

-----> ----->





So basically, these are scratch sprites of evolutions of pokemon that i will be using in my game.

Carvana-------->Sharpedo-------->Sharket(water/dark)
Onix ---------> Dragix (Rock/Dragon)
Cubone--------->Marrowak--------->Hemorrage(Ground/Fight)

Sharket:-
Spoiler:



Dragix:-
Spoiler:



Hemorrage:-
Spoiler:






Kryptut Line:-
Spoiler:

Kryptut(Ghost) --------> Pharo (Ghost/Dark)
------------>



Spoiler:
I had never done a mummy ghost before, and i drew a lot of inspiration from KingOfAnime's sprite....infact....i modeled it after it, though mine was sprited seperately and from scratch.




Leafly line:-
Spoiler:


Leafly(Grass) ----------> Buzzleaf(Grass/Bug)




----------->




Molarock line:-

Spoiler:


Molarock(Rock) ----------> Enamelord(Rock/Dark)




-------------->





Pluglet Line:-

Spoiler:


Pluglet(Electric)---------> Eleswine (Electric) ---------> Thundrog (Electric)

????? ---------> ---------> ???????







Flying Thing!


Spoiler:


didn't turn out so amazing...but...






Fearrow's palette and pidgeotto's beak XD.







Legendaries:-




Legends of the Seasons:-

Spoiler:


Mizakura - The legendary of Spring










Revamps:-

Spoiler:




Only geodude as of now.







Non-Pokemon Sprite Related:-

Spoiler:






my entry for the WPC, its a lil sloppy i guess...but i'm proud of it




My piece for the hexquisite collaboration. I might do some more after my exams and some tiles free-



lol....i was bored




Spoiler:





Like i've said, i'm open to CC. And i'm also open to names and ideas. Well, i dunno if the ideas thing is allowed, but if you've got any good ideas for pokemon, i dont mind hearing them, and trying to sprite them if i like.....proper credit will be give for names and ideas.



oh, and i'd prefer if you'd ask me before you use any of my sprites in anything. I dont mind if u take any of them to look at, or draw inspiration from (as long as they don't end up exactly like mine) but I do not want them used for anything else without my permission.







Last edited by Ark_Silvanos; November 25th, 2010 at 08:51 AM. Reason: added stuff
  #2    
Old November 20th, 2009, 06:53 AM
mystletainn's Avatar
mystletainn
Master of the Elements
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You need at least 4 sprites to have a thread. Post more or your thread will be closed.
  #3    
Old November 20th, 2009, 07:05 AM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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sigh.....


all right then....

i'll finish the Grass Starter line......

Barkid --------> Woodlo ----------> Gragox


(yeah.....i need better names)



Gragox is what i started with, and i kinda worked back....so the second isn't as good as i like it to be, maybe i'll repose him later, but i'm open to suggestions.
Attached Images
File Type: png Woodlo.png‎ (1.9 KB, 912 views) (Save to Dropbox)
File Type: png Gragox.png‎ (2.7 KB, 911 views) (Save to Dropbox)
  #4    
Old November 20th, 2009, 08:58 AM
RocketAdmin.'s Avatar
RocketAdmin.
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Hey,

Your sprites are good in some parts, but lacking in some parts.

And they dont look really look like Pokemon,

Anyways, keep at it and I'm sure you'll be fine (:
RocketAdmin.


>>Credit to queenofbishes for Avatar, and to HackMew for Banner<<
  #5    
Old November 20th, 2009, 09:14 AM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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Yeah....i think my color choices have something to do with it....but i'm clueless on what colors to use. I've tried to use existing pokemon palettes but they don't seem to match my spriting style

Which ones dont look like pokemon btw? i can add them to the need to be redone lists.....





anyway,

minor update

my geodude revamp from the trading card game, i got it from the old gb game.
Attached Images
File Type: png Geodude.png‎ (2.4 KB, 900 views) (Save to Dropbox)
  #6    
Old November 20th, 2009, 09:34 AM
RocketAdmin.'s Avatar
RocketAdmin.
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I don;t really know, they just dont look quite right, I'd ask some 'pros' for help as many people have this problem
RocketAdmin.


>>Credit to queenofbishes for Avatar, and to HackMew for Banner<<
  #7    
Old November 20th, 2009, 11:37 AM
Diaruga222
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I think your sprites are really good.
You need to work little harder on them.
  #8    
Old November 20th, 2009, 07:10 PM
ScizorZ's Avatar
ScizorZ
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your sprites are really really good, especially the outlining. The only thing I don't like is the color palette you chose the colors are too much of an eye-sore.
I support the IPPA By FlameJuli:

<--- By KageX but the System and Background by KageX.
  #9    
Old November 20th, 2009, 07:50 PM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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Quote:
Originally Posted by ScizorZ View Post
your sprites are really really good, especially the outlining.
Thank you. I try my hardest.


Quote:
Originally Posted by ScizorZ View Post
The only thing I don't like is the color palette you chose the colors are too much of an eye-sore.

ya, i think its because I use more shades than normal, and since I can't get a palette with enough shades, I end up picking out my own colors, and they just don't seem right. Hmmm....i wonder if there's a tutorial on choosing good colors...


Quote:
Originally Posted by Diaruga222
I think your sprites are really good.
You need to work little harder on them.
Thanks, I'm gonna keep spriting till I get all my fakemon down.
  #10    
Old November 20th, 2009, 07:55 PM
xxkaylabby's Avatar
xxkaylabby
cake the cat
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they're pretty good.
just work on your shading (=




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  #11    
Old November 20th, 2009, 08:07 PM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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Quote:
Originally Posted by xxkaylabby View Post
they're pretty good.
just work on your shading (=

yup, seems there's a lot i have to work on but i'll get there someday.




--------------------------------------------------------------------------------------------------------


newayz just finished 15 posts!!!! woot!!!!!


i'm gonna update my first post in a bit with the rest of my sprites.
  #12    
Old November 20th, 2009, 08:50 PM
-Smash's Avatar
-Smash
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Quote:
Originally Posted by Ark_Silvanos View Post
yup, seems there's a lot i have to work on but i'll get there someday.
Nah.. You need to work more on the lines and shape. (I'll keep saying this guys) If you get these right, then the shading- hell, everything after it wont be much of a problem.

I would recommend.. To start from zero one of those, and work it in a stage method. Then post your progress ocasionally so that you can get crit and fix stuff early on, instead of putting the complete sprite all at once and then having to fix countless crits regarding everything.



A sketch is a great way to start, which is something most of you never do. It allows you to mold the anatomy, move parts freely to fit them best, trace and connect, and do these kinds of things that would mean a real fckage to fix later on.

An example could be, well, my WIP avi now. Quality-wise, it looks like sht, but I pretty much got the anatomy going on.



It'd be worth the time to give it a try. I could even help along the way too.
  #13    
Old November 20th, 2009, 09:12 PM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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Quote:
Originally Posted by -Smash View Post
I would recommend.. To start from zero one of those, and work it in a stage method. Then post your progress ocasionally so that you can get crit and fix stuff early on, instead of putting the complete sprite all at once and then having to fix countless crits regarding everything.
I would do that, but it takes me about 30 minutes to finish a sprite(and i'm only gonna be doing pokemon sprites), and i dont wanna post my lineart, wait for comments, then move on. I use photoshop and each part of my sprite has a different layer ( line art, outlining, colors and shading) so its no biggie trying to fix anything

Quote:
Originally Posted by -Smash View Post
A sketch is a great way to start, which is something most of you never do. It allows you to mold the anatomy, move parts freely to fit them best, trace and connect, and do these kinds of things that would mean a real fckage to fix later on.
Most of my pokemon started from sketches, except for Flareumpent and Pharo, unfortunately...some turned out quite differently from what i sketched....lol.

Quote:
Originally Posted by -Smash View Post
I could even help along the way too.
Thank you, i could use any help
  #14    
Old November 20th, 2009, 09:33 PM
-Smash's Avatar
-Smash
Lv.86 Pixel Artist
 
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Nature: Calm
Pffft, photoshop.. lol.



Either way, you can't expect to get something good out of 30 minutes. With crit, these things can take weeks to complete, no matter how you do it.. Step by step just ensures good quality.

Works for me, at least. And in pokeman too:

-Maybe you could use this tut I made some time ago.

You don't have to post each stage, unless you're convinced that you might need help, of course.

Last edited by -Smash; November 20th, 2009 at 10:14 PM.
  #15    
Old November 20th, 2009, 09:59 PM
Ark_Silvanos's Avatar
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oh yeah.....i see what you mean. I guess my sprites really don't have much detail. And i can see where i've gone wrong with my lines(thanks for the tut)...i'll try fixing em up....





-----------------------------------------------------------------------------------------------------------

UPDATE:-

Added one of the legendaries from my game.

Mizakura
The Cherry Blossom of the Sea
Legendary of Spring

it's got its palette cuz i entered it into the contest. need C&C on it cuz i wanna win that contest.
Attached Images
File Type: png Mizakura.png‎ (2.4 KB, 842 views) (Save to Dropbox)

Last edited by Ark_Silvanos; November 21st, 2009 at 06:20 AM. Reason: update
  #16    
Old October 11th, 2010, 10:39 AM
Ark_Silvanos's Avatar
Ark_Silvanos
 
Join Date: Jan 2009
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bump :)

Been a year.....now i gotta get back into spriting....

Update:-

Added second stage of the fire tiger... might edit them to water to use as my starter.



Tell me what you think

Last edited by Esper; October 13th, 2010 at 07:29 AM.
  #17    
Old October 13th, 2010, 07:41 AM
Esper's Avatar
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Quote:
Originally Posted by Ark_Silvanos View Post
bump :)

Been a year.....now i gotta get back into spriting....

Update:-

Added second stage of the fire tiger... might edit them to water to use as my starter.



Tell me what you think
I like the overall design, but there are some things which stand out to me that I think you could improve on.

I think the fire on the end of its tail, and the tail as a whole, needs to stand out more. It's good that you were aiming for some kind of depth by having one part overlap another (in contrast to a sprite where all the parts are equally visible, making the whole thing look flat), but it's hard to make out the detail. It gets lost a little on account of having the same color and shading as the rest of the sprite.

There are some red outlines here and there (the front legs, the back) that don't blend with the colors they are next to. You've made the body a golden/orange/yellow/brown kind of mix of color so the outlines on it should match that color. The shading seems a little strange, too, on the front of the body where there is a light patch that doesn't seem to have any definite source. I do like that you made the fire on the sprite a light source in and of itself.

I see a couple of proportions that look off. The head, mostly, for having a large jaw and what seems like a not large enough head for the size of it. I also wonder at the position of the legs. The front two are next to each other, but the back two are apart and that gives two slightly different perspectives.

So, a good sprite overall, but there's still room to make it better.

deviantart blog pair
  #18    
Old October 13th, 2010, 09:48 AM
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Quote:
Originally Posted by Scarf View Post
I think the fire on the end of its tail, and the tail as a whole, needs to stand out more. It's good that you were aiming for some kind of depth by having one part overlap another (in contrast to a sprite where all the parts are equally visible, making the whole thing look flat), but it's hard to make out the detail. It gets lost a little on account of having the same color and shading as the rest of the sprite.
it actually was never meant to be that way XD....i just folded the tail over it cuz it shaved off some pixels from the rightside....so its gotta stay like this....any ideas as to how to make it work? i would try a complete black outline on the tail....but that would merge with the stripes....


Quote:
Originally Posted by Scarf View Post
There are some red outlines here and there (the front legs, the back) that don't blend with the colors they are next to. You've made the body a golden/orange/yellow/brown kind of mix of color so the outlines on it should match that color.
I just blindly took palettes from pokemon....somehow...when the actual game spriters use it....it looks ok....but i can never get the hang of how they use their outline colors. I'll try changing it to a color that matches more to the sprite tho.

Quote:
Originally Posted by Scarf View Post
The shading seems a little strange, too, on the front of the body where there is a light patch that doesn't seem to have any definite source.
I thought the light source would come from not just the upper left but maybe a lil behind the pokemon too....so like the side thats not visible will have more light and it needed to wrap around on the leg closer to that side...but i can fix that too.


Quote:
Originally Posted by Scarf View Post
I see a couple of proportions that look off. The head, mostly, for having a large jaw and what seems like a not large enough head for the size of it. I also wonder at the position of the legs. The front two are next to each other, but the back two are apart and that gives two slightly different perspectives.
The small head. it kept annoying me but i just couldn't fit it.....i think i'll have to redo the sprite....or maybe shorten the body a bit...so i can increase the size of the head and push the snout out a lil more. I didn't even notice the legs...but now that u mention it....it does throw the sprite all out of balance...i'll fix that when i get the chance too...




Thanks, that was really helpful. I'll try altering a couple of things and hopefully it'll help.
  #19    
Old October 13th, 2010, 10:45 AM
tnguye3's Avatar
tnguye3
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Your sprites are pretty good, I think your best one is Sharket so far IMO
First two stages of the grass starter look kinda off, prolly because the base of the trunk feet? Are flattish - try curving it a little.
Dragix has nice shading but the head seems to be too small and at a wrong angle.
And Hemorrage's outline is too dark at the areas where the light hits, try softening up the lines with a lighter color.

About the outlines I generally use the darkest shade on your fakemon for the outline on the parts which are closest to the light source, dark colors (almost black but not quite) for the darker bits and black outline for the darkest bits.

Overall your sprites are pretty good, you just need to tweak them a lil'.
  #20    
Old October 16th, 2010, 12:40 PM
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hmmmm, these sprites look a little off to me, they dont look very Pokemon like, i think you should try and redo your designs a bit, the concepts are great though!
  #21    
Old October 19th, 2010, 05:11 PM
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Quote:
Originally Posted by tnguye3 View Post
Your sprites are pretty good, I think your best one is Sharket so far IMO
First two stages of the grass starter look kinda off, prolly because the base of the trunk feet? Are flattish - try curving it a little.
Dragix has nice shading but the head seems to be too small and at a wrong angle.
And Hemorrage's outline is too dark at the areas where the light hits, try softening up the lines with a lighter color.

About the outlines I generally use the darkest shade on your fakemon for the outline on the parts which are closest to the light source, dark colors (almost black but not quite) for the darker bits and black outline for the darkest bits.

Overall your sprites are pretty good, you just need to tweak them a lil'.

I was trying to get it to look like the dragix was kinda....looming over the other pokemon...thats y his head's at that angle. And i hated the fact that Onix and Steelix had impossibly huge heads compared to the body...i wanted to balance things out .
I'll probably redo the grass starters later and change the line shading, when i get the chance.

I redid the fire tiger, i think it looks a lot better now, but i'd love to hear ur guys' take on it:-




Update:-

I also added the third fire tiger stage :- (again it seems a lil off :/)


Last edited by Ark_Silvanos; October 20th, 2010 at 05:32 AM.
  #22    
Old October 20th, 2010, 03:08 PM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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Bumpdate:-


Added the alternate water starter :-


need some const crit on this please.

Last edited by Ark_Silvanos; October 20th, 2010 at 03:11 PM. Reason: Your double post has been automatically merged.
  #23    
Old October 20th, 2010, 03:14 PM
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Quote:
Originally Posted by Ark_Silvanos View Post
Bumpdate:-


Added the alternate water starter :-


need some const crit on this please.
It's really odd.. It's like a water poney fused with a mermaid. It good don't get me wrong but your idea for this fakemon was really strange.
Huge supporter of
  #24    
Old October 20th, 2010, 04:10 PM
Ark_Silvanos's Avatar
Ark_Silvanos
 
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I got tired of tigers ....

i wanted to make a pokemon similar to the hippocampus in AoM....
somehow it didn't end up looking much like a pokemon (my brother seems to think it looks more like one of those "i love pony" or "rainbow pony" or whatever they're called )
but...i wanna continue this line.... i'll make the rest of the evo's and hopefully by then figure out how to make it more pokemon-y.....
  #25    
Old October 22nd, 2010, 06:21 AM
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Ark_Silvanos
 
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Second stage:-

Its got 2 versions, 1 with a fin and the other without....not my best sprite so i want a lot of feedback on how it can improve.




and




Update:
Changed the eye and added a ear ....how could i forget a ear? (Adding it side by side for comparison)

Last edited by Ark_Silvanos; October 22nd, 2010 at 07:45 AM.
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