So last week I created a time-delay event according to the instructions here. The only difference would be that I made the first/third pages parallel because it's a control event rather than something that the player interacts with. So I set it for a week, blahblahblah.
This week, this happens every time I step onto the map hosting that event:
Why are you changing something that already works? You don't need parallel processes.
Every time you enter a map, the event in question will run page 3 once (assuming its Self Switch A is on), and then go to either page 1 or 2 depending on whether the time has elapsed. That is, it only checks the elapsed time once while you're on that map, at the start of it. That shouldn't be a problem, though.
It would help if you told us what you were trying to do.
So even with an Action Trigger, it runs when the map is entered? That's not how events usually work in RM, so I'm a little confused.
Ame hurt herself in her confusion!
Okay, so one quick test later, I guess having that third page on Parallel IS causing the crash. But when I set it to action button, it doesn't trigger by itself. I have to go and 'talk' to the event, which no actual player can do.
The basic goal here is to create an event that, once a week, randomizes the overworld weather patterns for that week. Essentially all it does is define a set of variables. The weather itself is set by a common event called by other things (such as teleport events when exiting interiors). So the function of the delay event is pretty straight forward. I had to set it in the map rather than the ideal common event though, so I just chose a location that players should pass through often.
Oh goodness how did I miss that Autorun comment.
Actually, I do know how. ._. When I finished the event I double checked against the screenshots of the event that are posted on the wiki page. The page 3 screenshot has it set to Action Button. Perhaps that should be fixed. ><
Still, should've read, derp.
Thanks for the tip about rearranging it though. I'll be trying that in the morning~