Thank you very much! :3
Quote:
Originally Posted by Dialga111
Bolton: I think the outline in the face could be a little bit lighter, it might make it flow a little better. Except that, perfect!
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I tried to lighten the outline:
How's that?
Quote:
Originally Posted by Dialga111
Birdkeeper: Awesome, I love the Starly in the cage! But I think the trainer itself is too big, specially when compared to the other two. I also think the shading in the lower part of its coat could flow a little better. I think the lines dividing the shade and the light are too straight, and should be more curved, to show the shape of the coat.
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Yeah, the birdkeeper's not really up to my standards, but I've been staring at it for so long, it's become a bit of a blur. xD
Thanks for the advice though, I'll try your suggestions and update as necessary.
Quote:
Originally Posted by Dialga111
Oh, I think I just realized something. You made the birdkeeper and the Toxic Grunt bigger than the others because they are adults and the others are kids, was that it? If so, then no problem xD
As you said the game is completely from scratch, I think there's no problem on making them all that big, but if you were to follow the game's size limits, I'd suggest you reducing them all a little (80x80px is the limit). However, that would take out the amazingness of your sprites.
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Hahaha yeah. Our max sprite size is 160x160 in order to better fit our particular window size (640x480). So essentially all our trainer sprites are four times as big! (Which translates to four times the work to put four times the details. OTL)
The downside is that these sprites will essentially be unavailable for anyone to use in a regular RPGX or ROM hack game. You'd have to use our custom engine (which will be available for modding using the toolsets we're including in the release).
And yeah, I tried to keep it at least slightly to scale. The twin sprites that I'm working on will be even smaller than the Lady and Richboy. But I do try to keep the headsize approximately equal since people's head sizes slow down increasing in size dramatically very early in their lives.
Quote:
Originally Posted by Dialga111
Toxic Grunt: I think the shorts seem to be way too connected to the clothes under them (I have no idea what that purple thing in her leg is called), you should make it a little bit larger, so you can see that the shorts are above the other thing. My favorite part are the gloves, you made them perfect!
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Toxic grunts work with hazardous materials on a daily basis (hurr durr who could have guessed?) so they're equipped with a sort of skin-tight rubber suit thingy that stops things from harming them. The respirator and the gloves are also for protection. :3
For the female grunts, the shorts they're wearing was supposed to be reminiscent of the female Rocket grunts via:
But I can see what you mean when you say they look like they're connected to their hazmat rubber suit. (Also thanks about the gloves. :D)
Quote:
Originally Posted by Dialga111
Bolt and Joltiks: Haha, funny. I like it. It's visible that it's not the same style as your other sprites, but it's still great! I like how the Joltiks are pretty small compared to him.
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Hahaha, thanks! This picture of Bolton's way different from my spriting style 'cause I didn't need to be worried about accuracy. My philosophy is that the official sprites have to have each pixel considered. This picture is more of a throwback to my Sai/Photoshop times where I just slapped colors on. (Only in MSPaint with no layers now. xD).
Quote:
Originally Posted by Dialga111
Pannel for the comic: It's great! Also WIP, I see, but I love how the corridor leading to the door is much darker than the room the psychic is in. Great job both on the trainer and in the Pokémon whose name I forgot xD. I'd suggest making the imediately surrounding areas of the flames a little bit brighter, to show that it is the source of the light in the room.
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Thanks! I've pretty much put this mini-comic on the backburner, but if I ever pick it up again, I'll definitely do that. The essential reason why only one (1.5?) panels are colored is because beforehand, the Yamask is minding his own depressing business when some jerk (you, the player) comes and catches it, the battles a psychic with him. The Yamask is seeing his own past in the colored panels.
Quote:
Originally Posted by Dialga111
That's it! I love your work! If I weren't working on a project of my own and didn't know that starting from next Monday I'll have few to no free time to sprite, I'd join you as a spriter =), but, unfortunately, I can't =(. If I find a possibility, I'll let you know!
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Thank you so much for your detailed post and compliments! I really appreciate it. :3
And thanks for the offer of recruitment. Anyone interested should definitely contact me or DJClass in our main thread. I'm totally willing to help train people who are willing to learn and our dev team is super awesome. tenFold promises we have cookies and other delicious treats. :D
Quote:
Originally Posted by Jazzles
Ohhh... I like the sratches, but there is some lost pixels in the comic.
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Hahaha yeah, I was going for more of a scratchy style rather than the accuracy OCD sort of method of the trainer sprites. Personally, I thought that the missing pixels here and there portrayed that it was a nostalgic memory trip better than a fully colored version, but different strokes for different people. :)
Quote:
Originally Posted by Pr4da
very nice chara and sprite .
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Thank you. :3
As for a small update, I'm almost done with our rival versus sprite, and can hopefully put it up over the weekend or so. I'm particularly happy about this one, so watch out!
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Still looking for spriters for Pokemon Azure! If you're even the slightest bit interested, contact either me or DJClass. More information available on the Azure thread.