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Old September 15th, 2012, 06:08 AM
Aques Keus's Avatar
Aques Keus
Swaggins
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Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave

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Peacekeepers’ Academy
Mandatory Rules and Lore
Official IC Thread


Rules: (Sorry for all the reading)

Spoiler:

1. Read the forum rules regarding RPs, these all apply here

2. Multiple Characters are allowed, but you must have an SU for each

3. All characters must have a partner, whether it two of your own characters (recommended) or someone else and you.

4. This is an RP that will vary in rating depending on the people who write it, I am allowing a max of M, I don’t want gore, intercourse, or torture (the gruesome kind. Death is allowed.

5. Remember that there are limitations to what one can do, being teens means there’s absolutely no way that you can every fight against powerful adults just because you trained hard for a few months.

6. When there is a fight between players whoever has the best writing wins, also whoever is more realistic (no power of friendship wins -.-, or power of bravery)

7. Fights are not allowed on school grounds or Peacekeeper Island, fights in the arena are mutual agreements and nobody can die there.

7b. Fights on the island are subject to violent punishment at the hands of a teacher, or student working on his bounties.

8. Breaking rules results in both the committer of the offense and his/her partner being punished.

9. One cannot simply walk into the principal’s office for no reason; he is only allowed to be interacted with on special occasions.

10. If your partner dies there is very high chance that you will either die also, be kicked from the school, or in the most extreme case you will turn into a husk.

11. All teachers are npcs, they are free to be controlled

12. This is a more casual RP; the only way to get kicked is not fulfilling a monthly amount of missions per pair (3)

12b. If your partner isn’t posting as much as you’d like please ask them to allow you to bunny or make a second pair to play while you wait.


General Info

Spoiler:

-There are three races- Witches, Humans, Psychics

-You are to make a character based around those three

-Pairs can be any mix of the three races and groups are formed of 3 pairs

-Each week there will be 5 missions posted, each pair can only take one mission and a mission can only be completed by one pair (meaning that missions taken on by multiple pairs will likely result in a race or fight)

-Each week there will be 3 group missions; all pairs involved will receive credit.

-No race can be considered stronger than another; they all have strengths and weaknesses.

-Groups or pairs can be called in by the principal (The GM) to do special missions, this is only if your group or pair is active and posts are of good quality (quality>quantity). These special missions provide a chance at better weapons and such.

-Weapons are bought at stores only, money is earned from missions (predetermined) there are trade houses for students to trade or sell items


Missions

Spoiler:

-Missions vary in difficulty, ranging from trash collecting to taking down a gang.

-All missions count to the required amount, none counts more.

-Harder missions give more money and can give items too

-Posts about missions should have mission in bold (this helps me find them)

-Posts about missions should be detailed (Trash collection may be a little hard, maybe talk about the journey or some quality time between partners)

-Posts about mission shouldn’t be mediocre (Trash collecting shouldn’t end up in a fight with a husk or another player unless the other player really wants the mission or a fight)

-Fights over missions should not end in death unless consent is given; don’t be that guy.

-Money cannot be given by helping missions (you just saved some old lady who then gives you 50$ out of gratitude) this is merely a balancing rule


Races: This part only needs to be read for the race you pick
Witch
Spoiler:

Witches use magic as a way to fight and live. Some of them are destructive and others are simple builders. Basic magic is known by all witches (a simple fireball or manipulation of small objects) and are easy to comprehend at a young age. Most witches are born to an element, and are able to only learn that one elements magic properly. There are elders who have taken decades to perfect a second, though that is only for the most dedicated. (Note that it takes years for a Witch to reach a capacity of magic to learn 2 elements so no student can actually do this). Witches are considered to be the most adept to combat. The magic types are as follows (type usually affects personality, or personality affects type it is a mystery!)

-Fire (Relentless attackers, many of them are fighters or blacksmiths and are commonly in elite teams on campus. They are often aggressive to others and can be reckless)

-Ground (People with ground (earth) magic are said to be able to create mountains at their full potential; they are great at defense and can provide quick cover in a fight. Most are builders or mechanics. People with this magic tend to be calmer and more supportive. They are commonly considered to be strong in mind and strength, caring, and are always selfless.)

-Water (They are usually farmers and fishers. Water people are said to be able to cause full tidal waves when they are at their strongest; they are more supportive in a fight, preventing or slowing an enemy’s movement or flooding a room and breaching are both common tactics. More violent water users will lash out with water, and in the worst case scenario use blades made of ice. Extreme cases are when a water user takes all of the moisture from the opponent’s body, this has been banned and even the worst of the mages follow this rule (likely of fear of who enforces it).)

-Shadow (Sometimes called necromancers; people who have shadow magic are typically anti-social, violent, and insane. The ones who are able to repress insanity (none can truly abandon it) are still unstable under strong emotions. The magic of shadow witches are the most feared, and for good reason. Shadow magic has the ability to summon powerful creatures, though that is about as far as elders allow. Often shadow users will conjure a humanoid to serve as their partner in the academy (a shadow witch is the most uncommon there) and the conjured human acts as a complete servant; though many claim to be sentient and possess emotions. The catch is that these humanoids are so attached to the witch that if they die, the witch will lose all sanity and eventually have to be eliminated)

-There is one other type of witch that is extremely rare; the reason being is that there is a 99% chance that the newborn will have so much power they die in their infancy. These witches are so rare that only 3 have been recorded alive, and all of them lost their minds and had to be killed. It is said one caused the Great Flood, one the Shaanxi earthquake, and the last the Pompeii volcano. (Obviously you can’t be these because they are too powerful, but I’d like to say they did and can exist)

When playing Witches: Witches are not all powerful, they can only be students and as such are not even close to their full power. Witches are still considered fairly strong and one can still sacrifice a great deal of magical ability for more strength (though don’t expect like ultra kung-fu and rock pillars, this isn’t avatar. It takes time to get strong (they don’t get strong as fast as humans do and a lot of focus and studying to do magic). Humans and Witches are a common pairing, though NO shadow witches should be paired with anyone but their conjured humanoid (name and gender don’t matter)

A quick note, names for witches are traditionally two latin words that represent a spell or element.


Humans (At least read the “When playing as humans section”
Spoiler:

Humans are not as powerful as witches, though they can still beat them in a fight. Humans are larger in numbers than witches and have more capacity for athletic ability (they don’t have to use any energy, time, or meditation on using magic or learning magic) and often use weapons to compensate. Humans have had more time to develop technology such as devices that disable magic for a short time, or portable anti-gravity fields. Humans have a strong spirit, willpower, and the drive to learn more and unite the world

The downside of humans comes from their numbers. Humans are the only race who can choose to be evil; and many of the ones who choose to be are manipulative and cruel. They develop technology that harms others, such as devices that can take the magic from witches (this was quickly destroyed along with its creators by the academy) and even to forcibly severe mental bonds. Humans are the most commonly fought race and may be able to convince, blackmail, or trick witches to join their gangs, do not think that humans are not dangerous.

When playing humans- There are two ways to join the academy-
1. As a student (applies to witches and psychics too): If you choose to be a student you will attend classes, do 3 missions monthly, and choose a partner. Missions can be mundane or dangerous, helping isn’t always saving! Students have freedom to roam the island, and do whatever (I’d personally suggest this for people who like adventure, drama, romance, or school life). Students are typically weak, there is no way you can be stronger than a teacher for example, or the big boss (This is the exact reason the school pairs people, and encourages groups of six) students range from 13-18 (siblings can be admitted if they live on the island, have an older brother or sister, and over 12). There are also students who become mercenaries, they always work dangerous contracts and are over 18. They have a responsibility to help all students and are sometimes told to watch new students. (I think this will be a moderator only role right now.)

2. As a prisoner: Only humans can be prisoners. Peacekeeper Prison is a new program that takes inmates from various prisons from around the world. Crimes that make them eligible are: Murder, Vigilantism, Un-registered Mercenaries, and Mass Killings. For murderers and serial killers they must be proven insane. The prison assigns them a partner, though not for safety. The chosen partners are always psychics and gender doesn’t matter. The program moves the prisoners to a facility on the island, they are paired with a psychic and forced to help the school. The psychic partners use mental abilities to control the inmate they are assigned and have full control over him/her legally and mentally. A psychic is required to create a mental link between him/herself and their assigned inmate; this will cause both to lose their mind if one dies. (Suggested for more violent, action, mystery, poster v poster (inmate fights are common), or people who only want action contracts,) I should mention that if they don’t complete 5 missions a month, they will die (The missions for inmates are different than for students; they are always dangerous and involve things such as gangs or serial killers). Ages 21-30 (Also note that prisoners don’t get paid, instead missions give trust points. This allows them to have more access to weapons during missions, and eventually pay out of prison (1000 trust points, give or take a few hundred depending on the crime. Try to keep track of these somewhere)


Psychics
Spoiler:

Psychics are the least common of all races and are considered to be the most powerful. They are thought to have the powers to kill a human on a whim, and even stop a witch from ever using their magic again. This is just rumor though and even if it were true psychics are people who keep to themselves and their own race. Unlike the strong relationship there is between witches and humans, psychics only partner amongst themselves unless told otherwise. They are loyal to the academy and follow all of their rules. Their power comes from mental bonds, created when a special ritual is done between two people. If the bonds ever break then both people will turn into husks- mindless creatures that carry out the last negative thought of the person (nobody knows why it is always negative and it is too unethical to test theories). Mental bonds make psychics almost twice as strong as they were. The only downside is that it diminishes with distance. (There is an equation believe it or not, though that needs to be asked from me if you want it)

Other than types like witches, psychics have abilities that are not present in all. (Only 3 allowed for balance reasons)
-The control of objects (some can even heat or cool things down by changing the speed of molecules) big or small.
- Levitation (This would go with control of objects, though the concept is different)
- Ability to read minds, feel emotions of others, and enter dreams
- Ability to actually control minds.
- Teleportation (This one is hard, teleporting tires people out. Even the most resilient teleporter can only teleport about 5 times an hour no matter the distance. Distance is irrelevant though and multiple people will reduce the amount of times one can teleport by 1 for each person)
- Some can control energy and use it offensively (They can’t make things explode on a whim)

Please note that no psychic has the ability to rearrange elements or create objects from air.


Spoiler:

The Story- (More plot can be read from the library (aka vm/pming me)
Roughly one hundred years ago the academy was built. The world had just ended a great war that ravaged the world and sent it spiraling. Just before everything fell apart, a man stepped up. He was able to speak to everyone and convince them that the world needed help. He envisioned a school where students were taught under a neutral flag that held no allegiance to anything but the peace. He stated that only children could possibly allow a change of life and accept peace. It didn’t take much to convince people that this was the best choice and leaders of countries began to start funding.

The humans had built so much there was a problem of space. There was nowhere to put the school that would be neutral and trustworthy. Luckily the man showed potential and a new race revealed themselves from hiding. Witches introduced themselves to the world, stating that they would be happy to come back to a better world. The best of all the witches, over four dozen gathered out into the ocean and raised a new landmass from the ground. This island became known as Peacekeeper Island and the base for the academy.

Nobody really remembers when psychics as a race decided to help, many just know that they were scattered and living like humans. What people do know is that once they revealed themselves, memories of friends or workers disappeared, leaving a faint blank in their life.

With all of the races combined the academy became a success, crime rates went down and there were fewer wars. This isn’t to say there are no problems left, there are always people who wish to cause chaos and destruction and it is the school’s job to make sure that these people are taken down.


Setting
Spoiler:

The entire RPis set 100 years after a great war. The war is about 20 years from the present. The time is much like today, the war set technology back for years. Though the time is much more advanced in some aspects, cars run on renewable resources, witches helped replace trees that were cut down instantly, and a lot more people are civilized.

Countries still have the same borders with exceptions: United states of Canada-America(USCA), and the United Countries of Africa (UCA).
UCA no longer suffers from disease and hunger, they are now recovering with the help of witches.

The island the school is on is about as large as New York There are 5 main cities. The large ones to the north and south are human cities (The north are people who are fighters and farmers, they do not see education to be as important as justice. The south city is home to scholars and politicians, they are sent to the academy to help with diplomatic situations or other non-violent situations). The north city is the most dangerous, it has the main port and the easiest place for gangs to make base at. The north city is much like New York, while South City is much like Boston

The one to the west is Witch city, this is where over 95% of all the witches in the world live. The city is considerably dark, witches favoring darkness and all manner of superstitious things. Though it is all just decoration, when humans go there they describe it as a permanent Halloween where everyone is kind and bright as a bulb. The city is large and easy to get lost in. The architect is quiet appalling, buildings seem to bend over or twist around, some are built in odd shapes or like people. Earth Witches are quiet good at building fascinating buildings.

The City far to the East is home to all of the psychics. Even humans who marry psychics are convinced to move there. The city is calm and doesn't have any roads for cars. Many humans and witches have no reason to go there and thus never do. It is quiet common to go there and never remember why or what it looks like.

The final city is directly in the center. It is the largest city in the world and has a diverse population. It is similar to Tokyo in building style and some witches have their own buildings. As the city is so large, it is hard to find rogue witches and gangs, though they don't generally make to much trouble. This is where many students hold their businesses, buy weapons/items, and buy/rent cars.

The school is to the west of north city and north of witch city. the grounds are large enough to house all students, practice, and there are some stores and restaurants for food. There is a nice beach that the academy looms over, the waters are great for diving, fishing, and partying.

The island is South-West of the US and East of Australia in the Pacific Ocean.


Sign up (If you are making one for self and partner then please make two applications or separate them so I can go through them easier, I won’t be too strict on accepting)

Spoiler:

Name (Nickname):

Age:

Sex (Male or Female):

Appearance (A picture can be provided instead of a description if you so wish.): Minimum of 3 lines

Personality:

History:

Race:

Type/Abilities (Witch/Psychic only) :

Weapons (humans only, no guns):

Partner (If you're starting with one):


Missions (Students): (the school has teleporters to key cities)

Spoiler:


Out of character: post the mission you wish to take here in the OCC thread, this will tell other RPers what mission you are going for. I will pm you with further details about the mission.
To receive a mission In character there is a hologram board in the dorm hall. Missions in red have been completed and can not be done any longer.


-Exploration- A new city has been uncovered, hidden for more than 100 years the city of the mountain, known as New Kingdom is finally found. The people have not seen daylight for a century and we must know if they are benign. We are only allowing groups to be sent, no single pair will be accepted. Please be careful.(2000$ Reward)


[Story] - Escped convict loose in Paris, he is known for his intelligence and strength, please be advised that he is armed and possibly has help. (2000$ Reward)

[Story] [Group] -Strange Sightings in New York: Reports of a monster have been cited along with numerous assaults in the area, we require intel and possibly identification. Difficulty: Hard (1000$ Reward each member)

[Story]-Collapsed mine in southern Africa, workers are trapped and low on supplies. We require students to help clear them out or get supplies for them. Note: Reports are sent from inside the mine that some workers who go deeper in are disappearing, we ask that someone investigates. Difficulty- Medium (2000$ Reward, 500$ bonus) (Note that this mission must be 2 posts if attempting to do second half, so that I may explain what comes next)

-Gangs are smuggling guns into Canada from the east coast, we ask that you and a group stop them and maybe even disband the gang. The gang is known to have about twenty members, though we advise caution and maybe stealth. (Group Mission) Difficulty: Hard. (2000$ Reward)

-There are repeated reports of seemingly unrelated crimes in Boston, these should be looked into thoroughly we suspect that there might be organized crime involved. Medium-Hard. (1000$ Reward for finding out whether on not it is organized, 500$ for discovering the boss, and 1000$ for stopping it.) This mission will take several posts please, mostly because I don't want a get in get out post.


Missions (Inmates): (The Psychics inmates are paired with can teleport to specific destinations)
Spoiler:

-Prison Riot at the Louisiana State Penitentiary, inmates have guns and are holding down the prison with hostages. Use of brutal force is encouraged; all inmates should be brought to their cells under any means. There are 5000 armed prisoners and 900 confirmed staff, we have reason to believe that the leader of the riot is a gang with the leader of the name Nick Giovani, if he is subdued the whole thing may be easier for us. We at least ask that you make an opening for us to get in. (5 Points if casualties/all inmates in cells, 10 points if no casualties, 3 points for helping the military get inside.) (*’s are determined by how well the post was written, don’t write that you saved everyone, it is useless)

-Armed assault on small country in Africa. They require additional fighters or spies. (If spywork is done and results are made: 5 points, If you manage to help fight the assault back*: 10 points)

-Gang war between two Atlanta gangs. There are 5 wounded officers caught in the middle of the fight and 10 civilians being held hostage by one side. We request that you save the officers and the people. (Save the officers and people: 5 points, Stop the fight and Save the people*: 10 points)


Starting Out
Spoiler:

-All students start with 2000$, even those who come from rich or poor families.

-Find other players to RP with (if you want)

-If you didn't make a character with a partner from history or maybe you want them to meet at school, each Friday I will ask all students without partners to meet up in the courtyard.

-The school supports student owned businesses around the island for extra money. There are plenty of places in all of the cities to build one (Restaurant, convenience store, bakery, etc) Feel free to ask any guidance councilor about it

-You can arrive on the island by boat or plane, or already live on the island.

-The first mission is always accompanied by a guardian (Character students made and controlled by me who evaluate, protect, or complete the mission if you fail) these guardians are very restricted in the conrtol you have with them (because they are quiet powerful, elite students.)

-All characters owned by players belong to the same dorm (regardless if they actually live in them)

Last edited by Aques Keus; December 9th, 2012 at 10:43 AM. Reason: Student Mission Update!
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Old September 17th, 2012, 08:24 AM
Aques Keus's Avatar
Aques Keus
Swaggins
Community Supporter
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave
I'll give an example of a comically unacceptable SU
Name:Rick McClick

Age: Hes immortal yo

Sex (Male or Female): all the time bruh

Appearance: Well he looks like an awesome dude and a ninja. He has black hair and wears black clothes cause he is goth.

Personality: This dude is a boss, he knows he can't lose or die, so he guards others

History: He was Abe Lincoln, George Washington, and Wolverine and he was born on an alien planet that is full of immortals

Race:He's always winning them

Type/Abilities (Witch/Psychic only): Well he has the power to fly, control mountains, have metal claws, and shoot fire. He can also get powers when he wants to

Weapons (humans only, no guns): Hes got guns bro

Partner:
Hes so strong he is a lone wolf
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Now a real SU (The two below are characters from the original fiction and are NPCs, not my actual characters)
Name (Nickname): Magica Eterna (Maggy)

Age: 16

Sex: Female

Appearance: Maggy is a girl with delicate features, she is considered to be very beautiful to her friends. She cuts her hair and keeps it just past her shoulder. Her hair is brown, complementing her hazel eyes. She wears a hoodie and sweatpants, and can be seen wearing dresses in warm weather. her clothes have various patterns of trinkets hanging in rows on her shirt.

Personality: Maggy is cocky and reckless. Without her partner, it is very likely she would've died in her early days of the academy. She herself isn't very strong with magic, using only basic spells. She always preferred physical strength thus only learns spells that alter her body (Rock claws, shield, armor. She didn't learn these until she met her partner) She is otherwise quiet adept at fighting, besting humans in direct fights. She has a intense dislike for psychics and fears them greatly. She considers herself to be the strongest witch at the academy and often forces her partner into fights with other pairs at the arena to prove it. She is often outspoken and makes scenes on campus, she pulls pranks on new students and dislikes bullies.

History: As a child Maggy often ran away from her house, finding meditating boring she decided to learn how to fight with magic and strength. One day her family became angry with her ideas, claiming that she was a disgrace. After being unable to change her mind they sent her to a martial artist in North City. They had hoped the strict training of the man would make Maggy change her ways, but instead she worked hard. She never used strong magic and eventually became a black belt. The master called her a prodigy, destined for greatness.

Seeing that their child was not a disgrace they sent her to the academy to become an agent of peace. She gladly accepted and enrolled. Her first three days were a problem, she couldn't find a partner. She wanted a human partner and she wanted a strong partner. Her plan was to make potential partners fight her in the arena, though many of them failed. Then one day a boy challenged her, he guaranteed she would lose and that he admired her strength.

Just as the boy had said, Maggy had lost badly. The boy was much stronger than she was and knew forms of martial arts she had never seen. After a small girl was sent to get Maggy, they became partners.

The boy had been enrolled before and dropped out at the request of the last headmaster, after the new headmaster came to office he was allowed to re-enroll. They were given clearance for more dangerous missions and many classified ones. Sometimes Maggy wouldn't even know why they were doing a mission, but she was happy as long as she could fight.

Currently they act as student mentors and will help with missions. They also run a car repair shop where they also live.

Race:Witch

Type/Abilities (Witch/Psychic only): Earth

Partner: O



Name
: O (He forgot his real name) (Also the main character in my fic, so he is a bit special and won't ever be controlled by me unless someone requests it)

Age: 16 (Technically 1096)

Sex: Male

Appearance: O is known to wear simple clothing, often T-shirts and Jeans. Sometimes he'll wear seemingly random clothing, dressing as a person from a different time though this is very rare. He is average height for a human, 5'5. He seems to be slim when wearing long sleeves but he is in reality very cut. He has hair that is fairly long for a boy and spikes up. He has black hair and has a natural tan. His eye color is green.

Personality: O's personality never changes, even if his memory does. He is kind a protective to both Maggy and Lucy (who he takes care of). He can be very silly and often isn't very serious about things. He is always seen smiling and always laughs at a joke (even his own). He claims to know everything that has been known by anyone and then some, and it isn't far from the truth. He has knowledge on seemingly everything, and his inventions are better than any scientist in the world. He is fluent in every language in the world and can easily translate every text.

The reality of the matter is not that he is super intelligent, he is actually just a good inventor. With the help of Lucy he was able to make a time machine. The machine didn't allow him to go forward in time, just backwards. Since time in the past didn't make him age, he was able to spend hundreds of years in a time frame. His memories couldn't hold all of the information, and so he created small machines that hold his memories. Whenever he wishes to access knowledge from an area he retrieves the machine he wants and places it on his watch (connected directly to his brain).

He learned many martial arts from the past and is capable of fighting even a necromancer's most powerful demon. He is strategic and level headed in a fight, always going for capture in capture or kill missions.

He can't help but feel like he is being watched over, and is completely uninterested in going back in time to find out who is parents were, stating "If they loved me and/or wanted to be found, I'd have known about them by now"

History: O was abandoned by his parents in his infancy. He was found by the current headmaster before he into office. The kind man raised him until the age of 6 where the man got hired to work at the academy. O was sent to do training at a boarding school on campus until he was thirteen. From there he was kicked out by the headmaster at the time, he claimed O was not qualified to keep peace.

O decided to spend the next year exploring the Island, and learning the cultures of everything on it. He went to all the cities and enjoyed their history, food, and stories.

On his way to central city he past through a forest where he found an abandoned camp. He found a small female child, around age seven. She had lost all memory of her past and could only give the name Lucy. It was latter discovered she was a special type of witch, able to conjure any device she could think of as long as she knew how it worked. This allowed O to build devices just off of schematics.

The two of them looked for a home in Central City, and came upon a couple in their thirties who took them in. The woman of the couple claimed she could not have a child and was happy to have them. Overall life was good for Lucy and O, but when they went out to get more tools for the repair shop, the couple was slain by some people who desperately needed money. The incident caused O to enroll at the academy and develop the goal of becoming strong.

He figured strength required intelligence and designed a time machine that Lucy brought into reality. He spent over 1000 years training, learning, and thinking. While thinking he lost his anger towards the people who had slain the couple.

He was eventually allowed to enroll (Lucy also enrolled but that is a story for another day) and partnered with Maggy

Race: Human

Weapons (humans only, no guns): He carries a satchel made by Lucy that can hold any amount of items that he can take out just by thinking of them. Often he'll take out a shield or other blunt objects.

It is important to note that O also sells various devices to students, pm me to see what is in his inventory (changes weekly, only one item of its kind in the store at a time). Under no circumstances can any of the three characters above be used (Actually you can use Rick McClick, I'm sure you guys can think of something funny to do to him)
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  #3    
Old September 17th, 2012, 02:28 PM
IceFyr1928's Avatar
IceFyr1928
Is now DeathofShadows
 
Join Date: Aug 2012
Location: Upper Canterlot, Equestria
Gender: Male
Nature: Calm
Name (Nickname):Ryan Stark

Age: 17

Sex (Male or Female):Male

Appearance: Ryan has short, white hair, and red eyes. His skin is a pale white, and slightly transparent He is about six feet high, with a lanky build. He tends to wear a long black trenchcoat, and a deep red tee shirt underneath. He looks a bit malnourished, even though he eats often.

Personality: Ryan sees himself as imposing, and is quite anti-social. He tends to be normal, but is mentally unstable, and it doesnt take much to temporarily send him over the edge into insanity. He is angered easily, and makes rash, quick decisions when he is. He tends to avoid people at every opportunity, but is prideful enough to face his foes. Ryan loses all control of himself, and wont distinguish friend from foe, and will unleash various dark magics that he shouldn't know. Some say that he is possessed by a strong Deamon that he tried to summon, and that it takes control when Ryan passes out.

History: Ryan grew up in a small town with seemingly no name, constantly surrounded by others of the same ability. He was shunned for the majority of his life, and had next to no friends. What friends he did have, he summoned for himself, little weak imps at first, but his ability soon grew to encompass many beings. The best "friend" that he made was a demonic humanoid named Yaphaeral, who loved causing havoc, and used Ryan's triggers to make him insane at strategic points in a wizard duel.

Race:Wizard

Type/Abilities (Witch/Psychic only) : Necromancer. Ryan is good at summoning, but can't summon very strong spirits. His main strategy that he uses when fighting is to summon many weaker Imps, as opposed to Deamons. When he is in the insane state of mind, Ryan can use some of the more powerful dark magic, but cannot control it. For example, instead of hitting the other wizard, he may destroy all the Imps that he has summoned, which is why Yaphaeral only drives him to insanity on few occasions.

Partner: Yaphaeral

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=========================================================

Name: Yaphaeral

Appearance: Yaphaeral is approximately 5 and a half feet tall. He has 4 horns coming out of his bald head at 90 degrees to each other, with the front most one coming out of his forehead. He has slitted pupils, and yellow irisis, which reach to the edges of his dual-lidded eyes. His mouth is lined with teeth that resemble snake fangs. Yaphaeral has quite a muscular build, and is stronger than he looks. He has long, serrated claws that he uses for melee combat. He has various black markings all over his dark yellow body

Personality: Yaphaeral is destructive and quite mean to anyone but Ryan. He loves to play pranks, which always end up with someone getting hurt. He spends his time with just Ryan messing with the elements around him, turning various things into something it wasn't. His most famous transformation was a stone statue into one of him in pure gold.

History: Ryan summoned him in his earlier years of life, if only a few hundred years in the human world is considered so. When he arrived, he was suprised to see the small, forgotten child, expecting another proffessional, summoning him to work on something or another. It was all he had known, so he jumped at the opportunity that this boy offered. Thinking he could control the adolescent, he joined Ryan. He soon learned that Ryan was not one to be messed with. Deciding to settle on being his partner, Yaphaeral has led a mostly uneventful life up until now.

Race: Deamonic Humanoid

Type/Abilities: Can use a small variety of dark magic, and can mess with the structure of various nonliving matter around him.

Partner: Ryan Stark
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Last edited by IceFyr1928; September 17th, 2012 at 04:13 PM.
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Old September 17th, 2012, 03:08 PM
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I'd like to ask for a bit more in the personality section for Ryan, like how exactly does he react to others, also when he goes insane does he try to kill people? Otherwise it is acceptable.
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Old September 17th, 2012, 04:15 PM
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Aight bro! Fixed! When does the IC go up?
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Old September 17th, 2012, 04:30 PM
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I'll post it after a week has passed or 5 members (Excluding myself) have joined (whichever comes first). I'm going to start the first IC post with an announcement from the Headmaster. Until then feel free to post drafts here or whatever
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Old September 17th, 2012, 04:41 PM
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juniebug910
Dragon of Light
 
Join Date: Jun 2011
Location: Playing pranks on Ash ^^
Gender: Female
Nature: Brave
Name (Nickname): Chikyu Shinseina

Age: 18

Sex (Male or Female): Female

Appearance:
Spoiler:


Personality: Chikyu is like any other earth witch-calm and collected. She is a peaceful girl, and is a great dancer. In her free time, Chikyu will dance, with her brother, Kazan, playing the music. Eventually, she wants to dance for a career.

A kind and loving girl, Chikyu will help a friend when they are in trouble, and will take any mission that includes helping others, no matter what it is. She likes to resolve problems peacefully, however, even she has a thing that ticks her off, though that will not be mentioned for now...

History: As a five-year-old, Chikyu first started to practice her dancing. She was so happy to be free to be herself, a dancer. Her brother, Kazan, played a piano to add background music to her dancing, making her even more happy to do it.

Chikyu's father, a shadow wizard, didn't approve of her dancing, and sometimes threatened her to try and make her stop. However, she never stopped, and kept dancing. Her mother, another earth witch, would help her dance and train her to be an amazing dancer.

Everything was good....for a while.

Chikyu's father had had enough, and started to beat his daughter to try and knock some sense into her, though obviously, it didn't succeed. Once, she had almost died from the beating, when Kazan had come and defend his sister, awakening his water powers. Their father was still alive, but HE ended up the one who had had sense knocked into him. It turned out that his mother was a dancer, but her dances sucked out people's souls. This had made him mad, making him dislike anyone who danced. However, the first time Chikyu danced for a crowd, nothing bad had happened.

Her father now supports Chikyu's dancing, and gives her tips to get better at it. Eventually, they decided to enroll her and Kazan into the Peacekeeper's Acadamy, and the two were enrolled as partners. The family moved to the island where the acadamy was located, and today is the first day of the two siblings' new lives...

Race: Witch

Type/Abilities (Witch/Psychic only) : Earth

Partner (If you're starting with one): Kazan
----------------------------------------------------------------
Name (Nickname): Kazan Densetsu

Age: 18

Sex (Male or Female): Male

Appearance:
Spoiler:


Personality: Kazan is calm, like his sister Chikyu, but is more easy to tick off. Not too easy, but it can happen. He loves to play the folding-piano, and usually lets it accompany his sister's dancing. He eventually wants to play the piano for a living, and play for his sister's dances.

He is a bit more closed in, only opening up when he is around people he is used to. It's easy to become his friend, but it's almost as easy to become his foe. However, when you are on his bad side, all it takes is a few good acts to gain his trust again.

However...never, I MEAN NEVER. MESS. WITH. HIS. SISTER. You will regret it...

History: As an eight-year-old, Kazan played the piano as a hobby. He loved playing along to his sister's dancing. Kazan had no idea what kind of wizard he was, but never trained. He instead waited for the time it was right.

He knew that his father hated that Chikyu liked to dance, but he never interfered. However, one day, he heard Chikyu's scream. When he had gotten there, he saw something that both shocked and angered him.

His sister was being beaten by their father.

Angry, Kazan managed to awaken his hidden water powers, and defeated his father in a small battle. After hearing of his father's mother, Kazan tryed to convince him that Chikyu was different. This was proved at her first public dance.

Years later, Kazan and his sister were enrolled into the Peacekeeper's Acadamy. He liked his new island home, and was sure he would love his new life...

Race: Wizard

Type/Abilities (Witch/Psychic only): Water

Partner (If you're starting with one): Chikyu
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The girl you just called fat? She is overdosing on diet pills. The girl you just called ugly? She spends hours putting makeup on hoping people will like her. The boy you just tripped? He is abused enough at home. See that man with the ugly scars? He fought for our country. That guy you just made fun of for crying? His mother is dying. Copy and paste this into your sig if you think bullying is wrong. You never know what it's like until you walk a mile in their shoes. -Taken from chef30

Last edited by juniebug910; September 18th, 2012 at 12:20 PM.
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Old September 18th, 2012, 03:39 PM
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I like it Kazan and Chikyu are Approved welcome! Feel free to post a rough draft here, the IC thread will be submitted on SundaySept. 30!
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Old September 18th, 2012, 03:41 PM
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Location: East Coast, USA (Represent!)
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Hey there! Any spots open?
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Old September 18th, 2012, 03:47 PM
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The RP is completely open, though later I'll pick the 5 most active RPers and give them a story
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Old September 18th, 2012, 03:48 PM
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juniebug910
Dragon of Light
 
Join Date: Jun 2011
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I'll wait till the IC thread is up. Thanks for accepting me! Looking really forward to this!
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The girl you just called fat? She is overdosing on diet pills. The girl you just called ugly? She spends hours putting makeup on hoping people will like her. The boy you just tripped? He is abused enough at home. See that man with the ugly scars? He fought for our country. That guy you just made fun of for crying? His mother is dying. Copy and paste this into your sig if you think bullying is wrong. You never know what it's like until you walk a mile in their shoes. -Taken from chef30
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Old September 18th, 2012, 03:53 PM
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Aques Keus
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Well since I actually have a fiction on this RP, it is much more detailed than what is on here (I made cultures/history for Witches and Psychics, mathematical equations to determine the power of mental link people, and have a story planned for 5 active rpers. So Pm me if there is anything you want to know)

Also this RP follows Anime physics when fighting NPCs and doing missions, when PVP arises I would suggest either talking it out or asking me (I'll determine winner by strength of post and previous posts)
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Old September 20th, 2012, 07:42 AM
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juniebug910
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Join Date: Jun 2011
Location: Playing pranks on Ash ^^
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YAY, ANIME STYLE!

Anyway, anyone looking at this? Y U NO LIEK TO JOIN? XD JK JK JK, but I WOULD like more people to join. I can't wait to start!
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The girl you just called fat? She is overdosing on diet pills. The girl you just called ugly? She spends hours putting makeup on hoping people will like her. The boy you just tripped? He is abused enough at home. See that man with the ugly scars? He fought for our country. That guy you just made fun of for crying? His mother is dying. Copy and paste this into your sig if you think bullying is wrong. You never know what it's like until you walk a mile in their shoes. -Taken from chef30
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Old September 20th, 2012, 01:51 PM
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Well, I am working on an SU, just pulling as much information from "the library" as possible before I commit anything. Mini-spoiler I am aiming for a Psychic and probably not going to create 2 characters .
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Old September 22nd, 2012, 05:19 PM
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juniebug910
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Join Date: Jun 2011
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I'm looking forward to playing Chikyu and Kazan...Chikyu especially. I have to think of a good way to write her dancing. (It's NOT as easy as it might seem like it is)
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The girl you just called fat? She is overdosing on diet pills. The girl you just called ugly? She spends hours putting makeup on hoping people will like her. The boy you just tripped? He is abused enough at home. See that man with the ugly scars? He fought for our country. That guy you just made fun of for crying? His mother is dying. Copy and paste this into your sig if you think bullying is wrong. You never know what it's like until you walk a mile in their shoes. -Taken from chef30
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Old September 22nd, 2012, 05:42 PM
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Aques Keus
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Three more days! I suppose I should write a SU as well (one that isn't Rick McClick) I'm thinking I'll go human/human.

Also do Chikyu and Kazan want a store or some sort of business? If not then my two characters can own a restaurant and your characters can be entertainment (student owned businesses give better housing, a little more income, and somewhere to chill in off time.)
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Old September 22nd, 2012, 05:47 PM
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How about a studio? I'll make some NPCs for workers, if that's ok.

Obviously, it also doubles as a theater where Chikyu and Kazan perform.
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The girl you just called fat? She is overdosing on diet pills. The girl you just called ugly? She spends hours putting makeup on hoping people will like her. The boy you just tripped? He is abused enough at home. See that man with the ugly scars? He fought for our country. That guy you just made fun of for crying? His mother is dying. Copy and paste this into your sig if you think bullying is wrong. You never know what it's like until you walk a mile in their shoes. -Taken from chef30
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Old September 24th, 2012, 06:09 PM
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Lol had to rewrite this three times, mom closed tab
Kale Summers
Spoiler:

Name (Nickname)
:Kale Summers

Age: 15

Sex: Male

Appearance: Kale is well built physically. He has the muscle tone and body shape of a runner, and he stands at a fairly tall 5"11. Kale keeps a sword sheathed on his back along with an electric guitar, he sports a belt with about ten pouches, all carrying useful, and not so useful items. He dyes his hair black and likes to spike it up (after watching a show on T.V) nobody really knows the real color of his hair (except Clare), he is dead set on saying it is black. Kale usually wears pants with deep pockets and more pouches, he also wears a mini targe that extends into a larger round shield on his left wrist. (Clare tells people that he has hair gel in one of his pouches to keep his hair up in public, needless to say it is true.)

Personality: Kale is average in all subjects except science, and to be more specific engineering. As a child he was taught to do three things by his strict parents: Study, play guitar, and do track. Because of this Kale is very athletic and musical. Though he is a terrible singer, him and Clare are a duo. Kale is very free-spirited and loves a good fight. He lacks the technique to win fights by himself (favoring strength and power over skill), but him and Clare make a great tag team. He is able to operate most machines and uses a lot of technology in his fights (his sword itself is a machine that can transform the blade into something lethal or non-lethal) and he views O as an idol.

He never gives up on something, and always does what is asked (if it is reasonable). If you ask him about his history, be prepared to sit for an hour, if you want to fight him you better be ready to kill or knock him out. He claims to be a follower, ("There are leaders and followers in this world, I figure as long as I agree slightly with the leader then I can follow orders") and Clare often takes the leader role. He plays guitar in the duo BeatKeepers!

History: The only subject that Kale loved was robotics and engineering, so he made a trade-off with his parents, becoming proficient in guitar and track. His parents agreed, as long as he made a B average they would be content. He managed to get his grades straight, and made top of his Track team, setting school records for sprinting, jumping, and javelin. Playing guitar was his pastime, his parents didn't like television and he didn't really like any clubs.

He would go out to an open area and practice, just to hear the music he played outdoors. Every day after practice he would go out and play. Eventually he met Clare, she was fighting off some men who were trying to mug her. The two of them fought the men off, Kale learned that she was homeless and living on the street. He offered to take her in stating his parents won't mind, though she declined at first. Instead they met in the open field where he practiced, and it was discovered she could sing.

After a few weeks she decided that she would move in, his parents agreed (reluctantly at first, coming to the conclusion that they have to have separate rooms). She wouldn't enroll in school so Kale taught her what he learned, and he even saved money to get her a base guitar (Kale knew a little about how to play them so he taught her the basics.). Soon they made the band BeatKeepers! (after the academy) and became a big indie band in their town. They applied to Peacekeeper's academy and made enough money for equipment.

Race: Human

Weapons (humans only, no guns): Mechanical Sword (Lethal or Non-Lethal switch) and various gadgets.

Partner (If you're starting with one):
Clare West



Clare West
Spoiler:

Name (Nickname)
: Clare West

Age: 15

Sex: Female

Appearance: Seems to be weaker than Kale, though Kale states that she is stronger than him. She stands at 5"4 and tends to wear tennis shoes that make her look taller. Clare wears jeans that are close (but not skinny) and a T-shirt. She carries her things in her electric base guitar case. She wears headphones around her neck so when they practice she can hear her part. When not playing guitar she wears gloves with a little metal on the fists, making her punches hurt more. Under her shirt she wears a Dragon Skin vest. Her hair is cut low so that it doesn't get in her way. She wears earrings made of picks, (and has a few hanging from bracelets on her wrist.


Personality: Clare is tough, defiant, and cunning. She lacks formal education (though she can read, write, and knows a lot of history on the academy) but knows a lot of combat and street tactics. She knows many martial arts (getting in street fights, doing odd jobs for various masters, and watching others fight.) and parkour. Clare is a great singer, though not great at bass guitar (normally only doing simple chord progressions, or repeat lines). She is very kind despite her past and enjoys life. She considers Kale to be a brother, (and the same from him) and they are very protective of each other.

Fights with Clare are bound to end badly, if you start a fight with her you'll have Kale fighting too and the both of them coordinate well. (Some say they fight to a beat, sometimes waltzes and other times just normal four beats. Either way they fight like they play music, in sync.) Clare is especially good at fighting witches, being able to anticipate a lot of their attacks (she has a one sided rivalry with Maggy)

History: Clare was born to a rich family. When she was a year old she began taking her first steps. Soon she began running, and eventually at the age of three she was able to walk, run, and do things. Unfortunately her father was a gambler, and lost all of his money. Seeing himself as a failure he committed suicide, but not after attempting to kill his wife and daughter. Clare was retrieved by the police just in time, though her mother had already been dead. Her father was put in jail and she was sent to an orphanage.

She lived there for four years, until she was seven. She was given news that her father had hung himself, and that any foster parent would inherit his debt (the mayor, and judge were being bribed by a gang who wanted the debt). This caused parents to look away from her, preventing her from being adopted. Eventually she ran away, and lived on the streets.

She mostly lived off of the kindness of strangers, or odd jobs that were offered around the city. She constantly got in fights, sometimes for money, sometimes because they were doing something illegal. She earned the reputation for being undefeated. She lived fairly happy and free.

One day a group of men appeared, they wanted to challenge her. There were four of them and Clare knew she couldn't win, so she fought as much as she could. Luckily Kale was nearby and helped her. After that they constantly visited each other, he had free food and played music for her (that she sang to). She enjoyed having a friend, and the offer of a family became more and more tempting, until she gave in.

(I already stated what happens after she moved in with him in Kale's back story)

Race:Human

Weapons (humans only, no guns): Dragon Skin vest, metal knuckle gloves

Partner (If you're starting with one):
Kale Summer
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Old September 26th, 2012, 02:50 AM
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juniebug910
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Join Date: Jun 2011
Location: Playing pranks on Ash ^^
Gender: Female
Nature: Brave
Cool SUs!

Probably not enough to start, but the population here is slowly growing!
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The girl you just called fat? She is overdosing on diet pills. The girl you just called ugly? She spends hours putting makeup on hoping people will like her. The boy you just tripped? He is abused enough at home. See that man with the ugly scars? He fought for our country. That guy you just made fun of for crying? His mother is dying. Copy and paste this into your sig if you think bullying is wrong. You never know what it's like until you walk a mile in their shoes. -Taken from chef30
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Old September 26th, 2012, 04:04 AM
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Aques Keus
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Location: The Cave of Hymns
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Well I'll be working on the starting speech, I'll post it here when I'm done so you guys can start your first post. I'd suggest starting with arriving at the island (junie, you should start on the island with your studio).
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Old September 26th, 2012, 05:02 AM
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juniebug910
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Nature: Brave
Did the IC thread get accepted?

If it did...YAAAAAAAAAAAY
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The girl you just called fat? She is overdosing on diet pills. The girl you just called ugly? She spends hours putting makeup on hoping people will like her. The boy you just tripped? He is abused enough at home. See that man with the ugly scars? He fought for our country. That guy you just made fun of for crying? His mother is dying. Copy and paste this into your sig if you think bullying is wrong. You never know what it's like until you walk a mile in their shoes. -Taken from chef30
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Old September 27th, 2012, 05:31 PM
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Peacekeeper Academy (ICC)
Please Read this post
Official OOC thread


"Welcome to the academy all of you students were accepted to the biggest and most important academy in the world" The headmaster waved his hand toward the academy, allowing the students to stare at its beauty. "Though the size of our school is great, it is the moral strengths of our students that is what makes us great. Each and every one of you will leave this school helping the world, and fighting for a better planet." He adjusted his tie and took a deep breath.

"Some of you come from great lives, and others from terrible ones. Here at the academy we reach for great lives for all, safe lives for anyone, and freedom to do what is right. Whether you are a musician, dancer, athlete, actor, or fighter there is a way you can help and you have an obligation to do so. I will now let the head guidance counselor speak." The headmaster stepped down, many students expected him to stay but he went back to the academy, presumably to do some work.

A tall man stepped up. He wore glasses over his eyes and his hair dropped slightly over them. He was dressed formally like the headmaster, though seemed a lot less serious. His voice was calm and loud, and he sounded pretty confident "Hello students! The staff here is so glad to see new and old students attending this year. I'm here to talk about the island, the school, and all of your role in it." He paused for a moment to think, "Housing will be given to all students for free, though food must be paid for. 200 dollars will be given at the end of each month, this will not be high enough to buy extra supplies. If you would like to make extra money you may start a student business along with the required missions."

He cleared his throat, "Student businesses will be given a building with rooms, room and building size will be discussed with me or another counselor. Students may choose to live in their business building." He took a drink of water, "Missions will be posted in your class hall, simply activate the board and select the mission, be warned each hall has a limited amount of missions, thus you may have to compete to finish them. Missions can be dangerous, so for the first few we will assign you a student guardian. We also require that a partner is found before you can do any missions."

"Now to discuss the rules. Three infractions will result in loss of monthly money, temporary suspension of student business building, and remedial lessons. Fighting on campus, not fulfilling required missions, and not attending classes will result in infractions. Please, we do not wish to issue infractions. There isn't much more to say, you may use the rest of the day to explore, find partners, or check out your living quarters. You guys can even visit the beach, a dinner will be held there!"

He was about to walk off stage but suddenly he turned around, "Oh and make sure to get a badge, jacket, and arm band along with identification cards." He smiled and waved then walked off. Everyone began to leave the area, some heading to the beach, others to the train into the city, others to the dorm. (OOC the jacket, badge, and arm band have the school's logo on them, one of them must be worn and the ID has to be carried.)
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Old September 27th, 2012, 05:46 PM
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Omega Genesis
All shall return to dust
 
Join Date: Sep 2012
Gender: Male
Nature: Modest
Innis Lordis (♀), 17 year old Human

Appearance: Innis has short dark-as-midnight hair that goes about half way down her ears and pinkish tan skin. Her eyes are large and blue, with a purple hue. Her face is small and smooth, yet it emanates with an aura of sternness that reflects her personality. She wears a black tank-top which leads into a pair of red palazzos and black athletic shoes. Her chest is moderately sized (not so large that it would be considered inappropriate, given her attire), and her center is muscular. Her arms are also muscular, but when they're not working they seem more slender. Her legs are also, quite muscular. On the left of her waist is her sword, and she keeps her firecrackers in the inside of her palazzos, and on the outside of her palazzos she has some rough material to ignite them with.

Personality: Innis is a somber individual. She is an ambitious person who has missions as her priority and all else comes second. She knows that she, herself, can't revive a world from dystopia; however, she feels that she needs to whatever she can to make the world better for her family, regardless, even if her accomplishments and contributions are minuscule, at best. She has an interest in combat, if only to sate the knowledge she'd gained from novels. This interest comes in handy, giving her versatile control over many different types of weapons. This is not to say that she knows how to use them all correctly, though, since her knowledge comes from novels that don't specialize in the weapons and their uses, for the most part they are story novels, and often the weapons are fantastical.

Innis is stern, and that really comes from her ambitious nature. She is also very serious. That's not to say, however, that she is unapproachable. Despite being stern and serious, she does well in dealing with people, coming from an environment filled with 25+ people, most of whom she would interact with almost every day. She can drop her serious side in favor of a more personable one, and she often does. In fact, she's most serious (and slightly sadistic when in combat.

History: During the war there was a man, Terrence Lordis. Terrence noticed the magnitude of the war and what would likely be the result of such a catastrophic war. He was not enlisted, nor was he drafted, but he moved himself and his girlfriend underground. The sewer system was as bad as one might expect, but after about a week of digging and "renovating", he was able to make a place to call home. As time went on, children were had, and Trina was eventually born from Terrence's son. In that time the area they made as a makeshift bunker grew, and it became the home of the Lordis family (as the other family members were either lost in the war or lost contact with Terrence). Innis is one such child of the Lordis house. Despite how it may sound, the Lordis house is actually quite nice (and advanced, given that they were not affected by the technological throwback), and quite large. It had to be large, after all, it harbors 25+ people. Innis is one of 8 brothers and sisters, and she was quite content with her life. She was a curious child who loved reading, and obviously this led to a desire to see the outside world. It wasn't much of a stretch of a wish, mostly because various members often went to the surface for various purposes (food, generator repair parts, merchandise/furniture/items, etc.). Eventually her wish was granted, and she ventured to the surface with her father, and what she saw...didn't match the books. It was a starker picture than what she envisioned, and as far as it mattered, her Fiction novels might as well have been labeled "Fantasy". Still, she had some unshakable desire to live on the surface, and as she grew older she realized that, eventually, something would destroy the House of Lordis, be it an Earthquake, an invasion, or an infestation. She needed to move to the surface to save her family. Granted, they had no reason to move to such a dystopia...but then, years after she'd first seen the outside world, Innis heard on the radio about an academy that strives to return the world to what it once was. She didn't hesitate to move out, she said her goodbyes to all of her siblings and her relatives and headed towards the surface to enlist in the academy.

Weapons: She uses a reverse bladed sword with a dulled tip (she has others, though this is the one she is equipped with at the start), the sword is purposely dulled so that she can preform attacks that would normally not work with a sword as they would break through skin and flesh due to their points (in other words, the can use the "point" of the sword to use stabbing attacks without fatally wounding the victim). As side weapons for ranges use she uses small firecrackers.

Last edited by Omega Genesis; September 27th, 2012 at 06:06 PM.
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  #24    
Old September 27th, 2012, 06:13 PM
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Kay, Omega, you're accepted!

Write any drafts for posts here, the IC will be up shortly.
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  #25    
Old September 27th, 2012, 06:39 PM
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Aques Keus
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Join Date: Aug 2012
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Omega you need a partner, whether you make it yourself or find another RPer (I think Tuxedo Clank is looking for one.)

Also the world never went into chaos, it just put all of the countries into a huge depression and made a lot of countries weaker. The world wasn't in ruins, it was in despair and depression. Think post WW2 except much poorer. Currently the world is actually much like it is today (with a few countries who merged due to low economy and peace efforts.)

Edit* A partner can be written in, but they are required, even if you pay very little attention to them
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Last edited by Aques Keus; September 27th, 2012 at 06:56 PM.
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