The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > Tools, Tutorials & Resources
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
New threads in this forum are to be approved by a moderator before they are displayed.


Advertise here

Reply
 
Thread Tools
  #226    
Old December 7th, 2012, 05:16 AM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male

Advertise here
Quote:
Originally Posted by VERGUNDAI View Post
Yeah when i have time...i work on this stuff even during highschool!

I copied most of the tiles from the original ruby and emerald tiles and they look okay but i need to change the colors to make it look more 3D-ish..
ok nice but i really wanna edit tiles how are you doing??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #227    
Old December 7th, 2012, 08:40 AM
Dragonflye's Avatar
Dragonflye
 
Join Date: Dec 2009
Gender: Male
Spiky you're a genius, I love you Tool :D
__________________



Reply With Quote
  #228    
Old December 9th, 2012, 08:46 AM
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
G3DCVTR is not working for me after using cmd prompt i get a size error so if anyone knows how to convert obj to nsbmd here's an attachment that needs to be converted!
Attached Files
File Type: rar Route 201-1 Edited.rar‎ (30.5 KB, 34 views) (Save to Dropbox)
__________________
Vergundai_ace_gailon
Reply With Quote
  #229    
Old December 9th, 2012, 09:06 AM
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 19
Gender: Male
Nature: Calm
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
Quote:
Originally Posted by VERGUNDAI View Post
G3DCVTR is not working for me after using cmd prompt i get a size error so if anyone knows how to convert obj to nsbmd here's an attachment that needs to be converted!
I'll check two things before converting:

1. Make sure that the model is a .imd file created with NITRO-Plugins.
2. Give the .imd file a UV fix with MKDS Course Modifier and try again.

Tell me what happens after doing these two checks
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #230    
Old December 9th, 2012, 09:19 AM
mikelan98's Avatar
mikelan98
Bendiciones y buenas noches
 
Join Date: Jan 2012
Spiky-Eared Pichu already showed me what the problem was, if I remember correctly. The problem is the UV coordinates of the textures. For skip this problem I recommend you copy and paste parts of original maps, like trees or soil, and do nothing from scratch.
Reply With Quote
  #231    
Old December 9th, 2012, 10:37 AM
Team Fail's Avatar
Team Fail
The fine line between in|sanity
Community Supporter
 
Join Date: May 2009
Age: 19
Gender: Male
Nature: Brave
Quote:
Originally Posted by Spiky-Eared Pichu View Post
2. Give the .imd file a UV fix with MKDS Course Modifier and try again.
I'm really curious. How do you go about doing this? My copy of MKDS Course Modifier doesn't open IMD files.

Edit: Found one that opens them, but it seems to error out on me. Gonna see why.

Edit 2: Made a fresh new IMD and it seems to be working properly.

Edit 3:

__________________

Pairs:
Kevin, Echidna
Follow me on Twitter! @TeamFail
Alt 1, リザードン
Miiverse
Pokémon Hackers Online
Alt 2: Jack Cayman



[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world

Last edited by Team Fail; December 9th, 2012 at 12:20 PM.
Reply With Quote
  #232    
Old December 9th, 2012, 11:43 AM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
i have succesfully opened a map in google sketchup. But i dont know how to edit it there plz tell me.
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #233    
Old December 10th, 2012, 02:20 AM
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Spiky-Eared Pichu View Post
I'll check two things before converting:

1. Make sure that the model is a .imd file created with NITRO-Plugins.
2. Give the .imd file a UV fix with MKDS Course Modifier and try again.

Tell me what happens after doing these two checks
Thanks, Ill try this out!

3DS Max 6 is to complicated for the export of imds....etc.
So i was wondering if anyone knows how to get a working MAYA 7?
(Everyone uses maya 7 and it seems so easy, since it has the newest interface)

Quote:
Originally Posted by Pike15 View Post
i have succesfully opened a map in google sketchup. But i dont know how to edit it there plz tell me.
Right click edit components and then right click again and edit components, then use [SELECT] and then edit it with the tools....

- like move them around
- (if you want to move around the trees use the arrow on the left corner then click on a tree tile then drag it while clicking to be able to select the whole tree. and copy with ctrl-c and then paste with ctrl-v then move around the tree to any area.....)

Im sorry I cant explain it more easier, because before I make a tut, I have to successfully import a map.

Also Team Fail's got an awesome tutorial thread right now!(i've linked that thread to my subscribers so they stopped bothering me :How did you do it! Me: I couldnt have done it without these guys!)

BTW I'm going to post my artworks so someone can transform them into an actual trainer sprite.
-I've imported only 3 different maps from different areas in the game.
-I've edited more than 105 different maps on sketchup(I'm afraid because I might not be able to import them)
- 2 Main Heroes are guys BURST TRAINERS!
- I was wondering Spiky and Team Fail can I use you guys in the Pokemon League...
I've already set Spiky-Ear Pichu as the last Pokemon lv.100 with a guy that has a Spiky-Ear Pichu Beanie, and Team Fail(whats your favorite PKMN?)
I edited the ending with new animations imported from bmd files from FFIV.(Still no textures)

Thats all I've been doing lately.....
__________________
Vergundai_ace_gailon

Last edited by VERGUNDAI; December 10th, 2012 at 04:33 AM. Reason: Your double post has been automatically merged.
Reply With Quote
  #234    
Old December 10th, 2012, 07:25 AM
mikelan98's Avatar
mikelan98
Bendiciones y buenas noches
 
Join Date: Jan 2012
Quote:
Originally Posted by Team Fail View Post
I'm really curious. How do you go about doing this? My copy of MKDS Course Modifier doesn't open IMD files.

Edit: Found one that opens them, but it seems to error out on me. Gonna see why.

Edit 2: Made a fresh new IMD and it seems to be working properly.

Edit 3: *image*
You must to edit (with hexadecimal editor) the *.nsbmd textures names. The names that you must edit are in the tileset editor of SDSME. You will see three pairs of columns on the hexadecimal editor, the first pair isn't need to touch, the second must to have the names of the first column of SDSME and the third column of the *.nsbmd must to have the names of the second column of SDSME tileset editor.


Well, here's an example, look what I maked:

Reply With Quote
  #235    
Old December 10th, 2012, 08:41 AM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
Quote:
Originally Posted by mikelan98 View Post
You must to edit (with hexadecimal editor) the *.nsbmd textures names. The names that you must edit are in the tileset editor of SDSME. You will see three pairs of columns on the hexadecimal editor, the first pair isn't need to touch, the second must to have the names of the first column of SDSME and the third column of the *.nsbmd must to have the names of the second column of SDSME tileset editor.


Well, here's an example, look what I maked:

Holy cow are you working on a rse remake??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #236    
Old December 10th, 2012, 02:44 PM
Жека
 
Join Date: Oct 2012
Gender: Male
Quote:
Originally Posted by mikelan98 View Post
Well, here's an example, look what I maked:

That is freakin' amazing! Hoenn remake is coming closer! Then, Nintendo will feel obligated to release one as well.
Reply With Quote
  #237    
Old December 10th, 2012, 03:17 PM
Team Fail's Avatar
Team Fail
The fine line between in|sanity
Community Supporter
 
Join Date: May 2009
Age: 19
Gender: Male
Nature: Brave
Quote:
Originally Posted by mikelan98 View Post
You must to edit (with hexadecimal editor) the *.nsbmd textures names. The names that you must edit are in the tileset editor of SDSME. You will see three pairs of columns on the hexadecimal editor, the first pair isn't need to touch, the second must to have the names of the first column of SDSME and the third column of the *.nsbmd must to have the names of the second column of SDSME tileset editor.


Well, here's an example, look what I maked:

*snip*
I'll give that a try when I have the chance. And I love your Route 101! Kinda makes me want to use it.
__________________

Pairs:
Kevin, Echidna
Follow me on Twitter! @TeamFail
Alt 1, リザードン
Miiverse
Pokémon Hackers Online
Alt 2: Jack Cayman



[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
Reply With Quote
  #238    
Old December 10th, 2012, 03:26 PM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
When i imported bw trees png how do i make them look more 3d??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #239    
Old December 11th, 2012, 07:09 AM
Platinum Lucario's Avatar
Platinum Lucario
The Legendary Master of Light!
Community Supporter
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Age: 21
Gender: Male
Nature: Calm
Quote:
Originally Posted by Pike15 View Post
When i imported bw trees png how do i make them look more 3d??
By having two polygons together in an + like shape, then put two polygons at the near top of the + shape and one at the near edge of the base of the + shape, and then put the tree log polygon at the bottom, but not too close to the grass.

Just take a look at the map with trees in it in BW, or even B2W2 with MKDS Course Modifier. That's how you'll get a good example of how they look like.
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #240    
Old December 11th, 2012, 08:08 AM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
Quote:
Originally Posted by PokémonShinySilver View Post
By having two polygons together in an + like shape, then put two polygons at the near top of the + shape and one at the near edge of the base of the + shape, and then put the tree log polygon at the bottom, but not too close to the grass.

Just take a look at the map with trees in it in BW, or even B2W2 with MKDS Course Modifier. That's how you'll get a good example of how they look like.
Done but how do i import the trees to my diamond rom??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #241    
Old December 11th, 2012, 09:40 AM
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Pike15 View Post
Done but how do i import the trees to my diamond rom??
You have to edit the right tilesets!(With MKDS Couse Modifier)
, there are many, i think for diamond it starts on 2 or 6-10.
__________________
Vergundai_ace_gailon
Reply With Quote
  #242    
Old December 11th, 2012, 12:37 PM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
Quote:
Originally Posted by VERGUNDAI View Post
You have to edit the right tilesets!(With MKDS Couse Modifier)
, there are many, i think for diamond it starts on 2 or 6-10.
So if i edit ecxport tileset 2 from spiky´s tool then edit it with mkds course editor. And the then import using spiky´s tool. Should it be in game then??

I did succed insert bw tiles it was tileset 6 for diamond if anyones wonder.

And i wonder how can i excport texctures from a bw rom so i can insert them into diamond

But i did made a little glitch when i inserted them. So if anyone know what this and what i did wrong plz let me know



__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.

Last edited by Pike15; December 11th, 2012 at 01:08 PM. Reason: Your double post has been automatically merged.
Reply With Quote
  #243    
Old December 11th, 2012, 01:14 PM
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Pike15 View Post
So if i edit ecxport tileset 2 from spiky´s tool then edit it with mkds course editor. And the then import using spiky´s tool. Should it be in game then??
Yes but you must change the other tilesets too not just tileset 2....


for some reason HGSS if you do that your texture goes outa control in-game to UV Rays and thermal....

I'm also getting this error with g3dcvtr.exe on virtual box XP.

Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Documents and Settings\XPMUser>g3dcvtr.exe 1.imd -emdl 2.nsbmd
g3dcvtr ERROR: the number of nodes(286) is too big to be packed in u8.
file util.h, line 227

C:\Documents and Settings\XPMUser>
__________________
Vergundai_ace_gailon

Last edited by VERGUNDAI; December 11th, 2012 at 01:30 PM.
Reply With Quote
  #244    
Old December 11th, 2012, 01:28 PM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
Quote:
Originally Posted by VERGUNDAI View Post
Yes but you must change the other tilesets too not just tileset 2....


for some reason HGSS if you do that your texture goes outa control in-game to UV Rays and thermal....
Ok thxc gonna try. But do you know how to get export tiles from bw rom?? So i could make more texture changes.
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #245    
Old December 11th, 2012, 01:32 PM
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Pike15 View Post
Ok thxc gonna try. But do you know how to get export tiles from bw rom?? So i could make more texture changes.
LOL EASY go find it inside the black and white rom...I think it's a/0/1/4 just export the textures with tinke.
then after that go edit tilesets from diamond with mkds and copy paste bw textures to diamond and reimport them with mkds.
__________________
Vergundai_ace_gailon

Last edited by VERGUNDAI; December 11th, 2012 at 01:37 PM.
Reply With Quote
  #246    
Old December 11th, 2012, 01:34 PM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
Quote:
Originally Posted by VERGUNDAI View Post
LOL EASY go find it inside the black and white rom...I think it's a/0/1/4 just export the textures with tinke.
Ok how do insert them when i excport them out. And i wanna make them 3d looking

Quote:
Originally Posted by VERGUNDAI View Post
LOL EASY go find it inside the black and white rom...I think it's a/0/1/4 just export the textures with tinke.
then after that go edit tilesets from diamond with mkds and copy paste bw textures to diamond and reimport them with mkds.
What did you mean with copy and paste??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.

Last edited by Pike15; December 11th, 2012 at 02:45 PM. Reason: Your double post has been automatically merged.
Reply With Quote
  #247    
Old December 11th, 2012, 05:22 PM
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Pike15 View Post
Ok how do insert them when i excport them out. And i wanna make them 3d looking



What did you mean with copy and paste??
1.You edit the exported png with paint editor, then when your done save it.
2. Next the the export button for MKDS will be an import button.
3. Import the edited texture that you edited with PNG.
4. Pokemon Diamond has match-up tilesets which can be almost 3D.
But, HGSS I havnt found a way yet so you just have to stretch the tile copied from BW to fit the png file..
__________________
Vergundai_ace_gailon
Reply With Quote
  #248    
Old December 11th, 2012, 06:39 PM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
Quote:
Originally Posted by VERGUNDAI View Post
1.You edit the exported png with paint editor, then when your done save it.
2. Next the the export button for MKDS will be an import button.
3. Import the edited texture that you edited with PNG.
4. Pokemon Diamond has match-up tilesets which can be almost 3D.
But, HGSS I havnt found a way yet so you just have to stretch the tile copied from BW to fit the png file..

I dont found the wild pokemon grass tile in my dia´monds tileset. Do you know what name it have??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #249    
Old December 12th, 2012, 08:42 AM
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
When i import a obj file to blender i only get a white map why?? And why can i not see objects in sketchup??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #250    
Old December 12th, 2012, 03:25 PM
Platinum Lucario's Avatar
Platinum Lucario
The Legendary Master of Light!
Community Supporter
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Age: 21
Gender: Male
Nature: Calm
Yep, someone really ought to try out this tool on a freshly installed Windows operating system, 'cause I've used this tool on every single computer, no matter which computer I use it on... the headers still won't save.
  1. I open up my Pokémon Platinum ROM with SDSME150
  2. I change the weather value to "12" on Twinleaf Town (T01)
  3. I've clicked on "Save Header Data"
  4. Then I click "Save ROM"
  5. I save the ROM as "header-test"
  6. Then I close SDSME and reopen it again
  7. Then I open up the ROM that I've changed

And guess what? Nothing's changed at all, it's still exactly the same. xD

Am I the only one that is having this problem? If I am the only one on Earth that is having this issue... then why is it only happening to me?! o.o
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
Reply
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 07:08 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.