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  #251    
Old December 12th, 2012, 04:04 PM
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VERGUNDAI
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Quote:
Originally Posted by PokémonShinySilver View Post
Yep, someone really ought to try out this tool on a freshly installed Windows operating system, 'cause I've used this tool on every single computer, no matter which computer I use it on... the headers still won't save.
  1. I open up my Pokémon Platinum ROM with SDSME150
  2. I change the weather value to "12" on Twinleaf Town (T01)
  3. I've clicked on "Save Header Data"
  4. Then I click "Save ROM"
  5. I save the ROM as "header-test"
  6. Then I close SDSME and reopen it again
  7. Then I open up the ROM that I've changed

And guess what? Nothing's changed at all, it's still exactly the same. xD

Am I the only one that is having this problem? If I am the only one on Earth that is having this issue... then why is it only happening to me?! o.o
Yep, looks like a bug...(unless Spiky didn't know about it)(needs FIX)

Pike15: You need to export with textures by the 3DView on Spiky's tool.
Then import it on Sketchup and click no to triangulate polygons/and yes to flip xyz.
Also click dont ignore materials.
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  #252    
Old December 12th, 2012, 04:23 PM
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Quote:
Originally Posted by VERGUNDAI View Post
Yep, looks like a bug...(unless Spiky didn't know about it)(needs FIX)

Pike15: You need to export with textures by the 3DView on Spiky's tool.
Then import it on Sketchup and click no to triangulate polygons/and yes to flip xyz.
Also click dont ignore materials.
i can see the map the only i wonder now is how do i convert the file i edit so i can import it to a rom??
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  #253    
Old December 12th, 2012, 04:58 PM
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Quote:
Originally Posted by Pike15 View Post
i can see the map the only i wonder now is how do i convert the file i edit so i can import it to a rom??
If you have the obj file then just import them into 3DS Max 6 or Maya 7.(they need nintendo plugins)
There is a thread by PokeShinySilver about how to convert the files....

Also if anyone fiqured out how to use the nintendo plugins on 3DS Max 8 please tell me I'm still on 3DS MAX 6 which is annoying...
Or If you have a cracked version of Maya 7 please send it to me..
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  #254    
Old December 12th, 2012, 06:29 PM
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Quote:
Originally Posted by VERGUNDAI View Post
If you have the obj file then just import them into 3DS Max 6 or Maya 7.(they need nintendo plugins)
There is a thread by PokeShinySilver about how to convert the files....

Also if anyone fiqured out how to use the nintendo plugins on 3DS Max 8 please tell me I'm still on 3DS MAX 6 which is annoying...
Or If you have a cracked version of Maya 7 please send it to me..
I don't think the plugins are compatible with 3DS Max 8, if memory serves.

As well, it doesn't really matter what program you export your model from - All IMD files are the same in the end. All that would be different is the editing interface the program uses.

Quote:
Originally Posted by Pike15 View Post
When i import a obj file to blender i only get a white map why?? And why can i not see objects in sketchup??
Blender won't view the textures, I don't think. And as for objects, houses and whatnot will not be exported as they're separate from the map model.
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Last edited by Team Fail; December 12th, 2012 at 09:57 PM. Reason: Your double post has been automatically merged.
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  #255    
Old December 13th, 2012, 12:53 AM
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Quote:
Originally Posted by VERGUNDAI View Post
If you have the obj file then just import them into 3DS Max 6 or Maya 7.(they need nintendo plugins)
There is a thread by PokeShinySilver about how to convert the files....

Also if anyone fiqured out how to use the nintendo plugins on 3DS Max 8 please tell me I'm still on 3DS MAX 6 which is annoying...
Or If you have a cracked version of Maya 7 please send it to me..
Do you know how to edit buildings???
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  #256    
Old December 13th, 2012, 09:18 AM
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Quote:
Originally Posted by Team Fail View Post
I don't think the plugins are compatible with 3DS Max 8, if memory serves.

As well, it doesn't really matter what program you export your model from - All IMD files are the same in the end. All that would be different is the editing interface the program uses.



Blender won't view the textures, I don't think. And as for objects, houses and whatnot will not be exported as they're separate from the map model.
I've finally converted my imd files but it gets warnings for truncated files and when I import them to Spiky's Editor it just shows part of the map with colored textures.
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  #257    
Old December 13th, 2012, 09:54 AM
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Quote:
Originally Posted by VERGUNDAI View Post
I've finally converted my imd files but it gets warnings for truncated files and when I import them to Spiky's Editor it just shows part of the map with colored textures.
How did you do that?? And do you know how to insert new buildings into diamond??
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  #258    
Old December 13th, 2012, 03:41 PM
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Quote:
Originally Posted by Pike15 View Post
How did you do that?? And do you know how to insert new buildings into diamond??
IDK about that I just get texture fail for each new building i add.

on 3DS Max 6 sucks my edited map won't load trees/ but only colored textures...
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  #259    
Old December 13th, 2012, 04:04 PM
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Quote:
Originally Posted by VERGUNDAI View Post
IDK about that I just get texture fail for each new building i add.

on 3DS Max 6 sucks my edited map won't load trees/ but only colored textures...
that sucks. Have you succesfully imported any map?? And are you working on rse remake and if so. How far have you came
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  #260    
Old December 14th, 2012, 01:32 AM
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Is it also possible to IMPORT them as .PNG?
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  #261    
Old December 14th, 2012, 01:21 PM
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Quote:
Originally Posted by gatarda View Post
Is it also possible to IMPORT them as .PNG?
Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
after do right click and Show textures... done!

P.S= Spiky can you in the next version deepen the event editor?
In wich map, the warps in wich place ecc...
Also the overworlds
Please =)
Ah, can you do the tools that edit the texture in the place?

Bye,
XxBestOnXx
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  #262    
Old December 17th, 2012, 04:18 AM
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Quote:
Originally Posted by XxBestOnXx View Post
Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
after do right click and Show textures... done!

P.S= Spiky can you in the next version deepen the event editor?
In wich map, the warps in wich place ecc...
Also the overworlds
Please =)
Ah, can you do the tools that edit the texture in the place?

Bye,
XxBestOnXx

I'd love to have an event editor that has the names of the event.
Time will come, we just have to wait for Spiky's Suprises!

-Oh BTW I imported a map but this is what I get:
An part of the the map but too big so you can see everything dark, there is texture but there are no trees-like textures. it looks 2d?
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  #263    
Old December 17th, 2012, 11:32 AM
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
It means you can edit models in Blender, yes. Or in any other program that supports OBJ models. However, converting them back to the NDS format is the hard part, and for now you'll be forced to use Nintendo-made plugins.
Where can you find the Nintendo plugins, I have already Googled it.

PS: I am YORAMRW from YouTube.

Quote:
Originally Posted by XxBestOnXx View Post
Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
after do right click and Show textures... done!

P.S= Spiky can you in the next version deepen the event editor?
In wich map, the warps in wich place ecc...
Also the overworlds
Please =)
Ah, can you do the tools that edit the texture in the place?

Bye,
XxBestOnXx
======== Thanks! ========

Last edited by gatarda; December 17th, 2012 at 11:35 AM. Reason: Your double post has been automatically merged.
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  #264    
Old December 17th, 2012, 12:55 PM
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Quote:
Originally Posted by gatarda View Post
Where can you find the Nintendo plugins, I have already Googled it.

PS: I am YORAMRW from YouTube.
You'll have to look harder. We can't say anything besides looking more on Google.
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  #265    
Old December 18th, 2012, 04:46 PM
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The issue with SDSME that makes it impossible to save... seems to be the same kind of issue that I get from trying to save the changes on PPTXT. Obviously it happens on any freshly installed Windows operating system, I kind of wonder if it has something to do with not putting the .dll files into the system32 folder? Well I can always try it out and see if that makes any difference with the program.

But still... that saving issue is very weird, it makes me wonder... how come is there people that are able to save the changes on the program? Am I really the only one that is having this problem?
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  #266    
Old December 18th, 2012, 08:16 PM
Kaphotics
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Quote:
Originally Posted by PokémonShinySilver View Post
The issue with SDSME that makes it impossible to save... seems to be the same kind of issue that I get from trying to save the changes on PPTXT. Obviously it happens on any freshly installed Windows operating system, I kind of wonder if it has something to do with not putting the .dll files into the system32 folder? Well I can always try it out and see if that makes any difference with the program.

But still... that saving issue is very weird, it makes me wonder... how come is there people that are able to save the changes on the program? Am I really the only one that is having this problem?
I've noticed that PPTXT doesn't save changes if you add lines, because it's not programmed to add lines.

The structure of the text file contains a header which PPTXT won't edit to add more text lines. I've had success with editing currently existing lines with PPTXT (and I show how I do edits in my basic B2W2 script tutorial video)

You shouldn't need to put the .dll's in system32, they can be in the same folder the program is running from (and the program will be able to use them there). I don't know what you're editing so I can't help you in regards to that :}
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  #267    
Old December 21st, 2012, 02:23 PM
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Is there a tutorial about how to import building objects with correct tilesets?
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  #268    
Old December 23rd, 2012, 10:04 AM
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I have a small update for you. I've added a "2D Mode" to the 3D renderer so you can see how the map looks from the top, just like with the move permissions. I may use it as a background for the permission and building editors, but I can't right now because I have some issues with alpha channel. This is how it looks like:

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  #269    
Old December 23rd, 2012, 10:11 AM
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Awesome! When the download? Can't wait! :3
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  #270    
Old December 25th, 2012, 06:04 AM
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wow cant wait for release
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  #271    
Old December 27th, 2012, 02:04 PM
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I can't wait until Spiky's DS Map Editor 1.6.0!
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  #272    
Old December 29th, 2012, 01:38 AM
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Quote:
Originally Posted by VERGUNDAI View Post
Yep, looks like a bug...(unless Spiky didn't know about it)(needs FIX)

Pike15: You need to export with textures by the 3DView on Spiky's tool.
Then import it on Sketchup and click no to triangulate polygons/and yes to flip xyz.
Also click dont ignore materials.
I have the same problem with the camera:
I changed the camera angle to 14 (Little Dwarfs In A World Of Giants), I saved, loaded the ROM, nothin' happened. I hope Spiky read this, because its a really annoying bug.
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  #273    
Old December 29th, 2012, 08:52 AM
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Quote:
Originally Posted by gatarda View Post
I have the same problem with the camera:
I changed the camera angle to 14 (Little Dwarfs In A World Of Giants), I saved, loaded the ROM, nothin' happened. I hope Spiky read this, because its a really annoying bug.
Does the ROM save correctly? I mean, if you edit maps or matrices, are they saved? It's important to know because I've been messing around with the ROM saving code, and it looks like it isn't fixed, so maybe there's a bug in the header saving code.
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  #274    
Old December 29th, 2012, 09:33 AM
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Does the ROM save correctly? I mean, if you edit maps or matrices, are they saved? It's important to know because I've been messing around with the ROM saving code, and it looks like it isn't fixed, so maybe there's a bug in the header saving code.

The saving is okay I think, because mines didn't save when I clicked saved, but when I waited after saving it saved correctly.
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  #275    
Old December 29th, 2012, 12:35 PM
gatarda
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Quote:
Originally Posted by XxBestOnXx View Post
Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
after do right click and Show textures... done!

P.S= Spiky can you in the next version deepen the event editor?
In wich map, the warps in wich place ecc...
Also the overworlds
Please =)
Ah, can you do the tools that edit the texture in the place?

Bye,
XxBestOnXx
Thanks! I already have discovered this!
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