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  #401    
Old March 5th, 2013 (03:02 PM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
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Quote:
Originally Posted by Cooldudepoke View Post
Yay, Downloading 1.7.0 Now =)

Edit: Loading HGSS crashes the program :/
It's not HGSS, it's Windows. Sometimes it blocks access to ROM files, and SDSME shows an error because it can't write them. I'll do my best to fix that as soon as possible, but until then the only solution is to close the tool and reopen it.

Also, to all gen V hackers, don't be scared by long loading times. BW are 256 MB in size, and B2W2 are 512 MB, which is a lot of data to read and write. It'll eventually load, don't worry
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  #402    
Old March 5th, 2013 (03:47 PM).
Cooldudepoke
Unhatched Egg
 
Join Date: Feb 2012
Gender: Male
Quote:
Originally Posted by Spiky-Eared Pichu View Post
It's not HGSS, it's Windows. Sometimes it blocks access to ROM files, and SDSME shows an error because it can't write them. I'll do my best to fix that as soon as possible, but until then the only solution is to close the tool and reopen it.

Also, to all gen V hackers, don't be scared by long loading times. BW are 256 MB in size, and B2W2 are 512 MB, which is a lot of data to read and write. It'll eventually load, don't worry
Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.ReadByte()
at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SDSME
Assembly Version: 1.7.0.0
Win32 Version: 1.7.0.0
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/SDSME.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.Platform.Windows.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.OpenGl.DLL
----------------------------------------
HelixToolkit
Assembly Version: 2011.10.1.0
Win32 Version: 2011.10.1
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/HelixToolkit.DLL
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Thanks

Also where did you get your list of scripts from?
As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list
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  #403    
Old March 5th, 2013 (05:16 PM).
HyperXhydra's Avatar
HyperXhydra
 
Join Date: Oct 2011
Gender: Male
I actually don't know how to edit maps... maybe a tutorial would help,
can you make the program easier to use like advance map in the next update?
I would appreciate that.
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  #404    
Old March 5th, 2013 (06:31 PM).
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
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Quote:
Originally Posted by HyperXhydra View Post
I actually don't know how to edit maps... maybe a tutorial would help,
can you make the program easier to use like advance map in the next update?
I would appreciate that.
PokeShinySilver made an awesome tutorial update, please feel free to go check it out in he forums tutorial.
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  #405    
Old March 6th, 2013 (06:17 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
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Quote:
Originally Posted by Cooldudepoke View Post
Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

Thanks

Also where did you get your list of scripts from?
As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list
I'm really sorry for that bug, I've noticed a typo in the loading code that probably broke HGSS support since previous versions of the tool. Now it's fixed and up again, just redownload the file from the same link and it'll work fine.

The script list was partially made by me by hand, that's why the version took so long to release. I first used PPRE's source code as a base for commands, then fixed some commands with Pichu2000's, and finally made a lot of work myself trying different combinations of commands until everything worked as expected. That means some commands may not be 100% correct, so if any of you sees something weird while reading scripts or has a command name suggestion (specially for unnamed commands), I'll be pleased to hear advice from you
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Beta 2 available!!


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  #406    
Old March 6th, 2013 (01:46 PM).
GoGoJJTech's Avatar
GoGoJJTech
http://GoGoJJTech.com (WIP!)
Community Supporter
 
Join Date: Nov 2012
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Age: 16
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Quote:
Originally Posted by Cooldudepoke View Post
Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.ReadByte()
at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SDSME
Assembly Version: 1.7.0.0
Win32 Version: 1.7.0.0
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/SDSME.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.Platform.Windows.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.OpenGl.DLL
----------------------------------------
HelixToolkit
Assembly Version: 2011.10.1.0
Win32 Version: 2011.10.1
CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/HelixToolkit.DLL
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Thanks

Also where did you get your list of scripts from?
As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list


Im getting the same error here.
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  #407    
Old March 6th, 2013 (10:28 PM). Edited March 7th, 2013 by Team Fail.
Team Fail's Avatar
Team Fail
See that, Aster?
Community Supporter
 
Join Date: May 2009
Age: 19
Gender: Male
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Well, with the latest SDSME, I decided to have some fun.

Spoiler:
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  #408    
Old March 7th, 2013 (12:52 PM).
gatarda
Half-PokéGod
 
Join Date: Oct 2012
Location: Netherlands
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Quote:
Originally Posted by Team Fail View Post
Well, with the latest SDSME, I decided to have some fun.

Spoiler:
That's pretty cool! I'm going to download the latest version!
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  #409    
Old March 9th, 2013 (09:34 AM).
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
You can also import maps from BW/BW2 into the 4th gen games! Approved by me!
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  #410    
Old March 9th, 2013 (09:37 AM).
Team Fail's Avatar
Team Fail
See that, Aster?
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Quote:
Originally Posted by VERGUNDAI View Post
You can also import maps from BW/BW2 into the 4th gen games! Approved by me!
You can, but you'd also have to import the textures into the game.
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  #411    
Old March 9th, 2013 (09:58 AM). Edited March 9th, 2013 by VERGUNDAI.
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VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Team Fail View Post
You can, but you'd also have to import the textures into the game.
Yeah, for people who want to import maps and textures from BW/BW2 this is optional, the only hard part is that BW maps are more difficult to edit. Rather than the easy 4th Gen maps..

Check out what i did for the past 30 Minutes of my life...
I also wonder if we could use the Bell tower on BW/BW2 for Spear Pillar
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  #412    
Old March 10th, 2013 (10:19 AM). Edited March 10th, 2013 by Chaos Rush.
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Chaos Rush
im sexy and i know it
 
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Does anyone know what would be the best program for actual map model editing? Maya 7 always gives me ugly-looking results when I convert from obj-->imd-->nsbmd-->SDSME, and 3DS Max 6 isn't an option for me because I have Windows 7. Currently, is actual map model editing impossible for Windows 7 users?
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  #413    
Old March 13th, 2013 (11:17 AM).
gatarda
Half-PokéGod
 
Join Date: Oct 2012
Location: Netherlands
Age: 17
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This thread must never be closed. There are always people with new ideas.
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  #414    
Old March 17th, 2013 (01:14 AM).
Michielleus's Avatar
Michielleus
That random guy
 
Join Date: Jun 2012
Location: The Netherlands
Gender: Male
Nature: Modest
The script editing function looks nice- will actual script editing be possible in the next version?

I hope so, because then I can finally edit all things that ppre couldn't without freezing the game.
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I'll have a nice platinum hack up soon!

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  #415    
Old March 17th, 2013 (02:00 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 19
Gender: Male
Nature: Calm
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Quote:
Originally Posted by Michielleus View Post
The script editing function looks nice- will actual script editing be possible in the next version?

I hope so, because then I can finally edit all things that ppre couldn't without freezing the game.
Version 1.8.0 will introduce scripts and missing features in Gen V in the same manner as 1.7.0 did for Gen IV. Script editing won't be possible until 1.9.0, and for 2.0.0 I'm planning something huge
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


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  #416    
Old March 17th, 2013 (12:54 PM).
gatarda
Half-PokéGod
 
Join Date: Oct 2012
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Version 1.8.0 will introduce scripts and missing features in Gen V in the same manner as 1.7.0 did for Gen IV. Script editing won't be possible until 1.9.0, and for 2.0.0 I'm planning something huge
I have noticed that maps with curved tiles and rotating camera, like Castelia City, Gear Station and Skyarrow Bridge, haven't movement permissions. Maybe, there is a way to fix that. I assume that the move permissions on maps like these a programmed as events.
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  #417    
Old March 18th, 2013 (05:06 AM).
Master-Pixel's Avatar
Master-Pixel
Fakemon Artist
 
Join Date: Nov 2011
Location: Birmingham
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Hey, Spiky
Erm, I've been trying to use your tool, but to no avail - changing the model of a building doesn't seem to want to work for me, and the program pops up with this message:

Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Value was either too large or too small for a UInt16. ---> System.OverflowException: Value was either too large or too small for a UInt32.
at System.Decimal.ToUInt32(Decimal d)
at System.Decimal.ToUInt16(Decimal value)
--- End of inner exception stack trace ---
at System.Decimal.ToUInt16(Decimal value)
at Map_Converter.Form2.button3_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SDSME
Assembly Version: 1.7.0.0
Win32 Version: 1.7.0.0
CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/SDSME.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1002 built by: RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/Tao.Platform.Windows.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/Tao.OpenGl.DLL
----------------------------------------
HelixToolkit
Assembly Version: 2011.10.1.0
Win32 Version: 2011.10.1
CodeBase: file:///C:/Users/Rhyan/Desktop/SDSME/HelixToolkit.DLL
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.298 built by: RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.298 built by: RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


This is on all (U) Rom's (DP,Plt,HGSS,BW,BW2)
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  #418    
Old March 18th, 2013 (06:37 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 19
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Quote:
Originally Posted by Master-Pixel View Post
Hey, Spiky
Erm, I've been trying to use your tool, but to no avail - changing the model of a building doesn't seem to want to work for me, and the program pops up with this message:

This is on all (U) Rom's (DP,Plt,HGSS,BW,BW2)
I wasn't aware of that bug, so thank you very much. I've been able to fix it, and it'll be available for you in the next version. I have also fixed a really bad bug in the matrix editor that prevented matrices from saving correctly in all games. Yesterday I got BW scripts working 95% too, which only leaves me B2W2 scripts after finishing the BW ones
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  #419    
Old March 18th, 2013 (08:51 AM).
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Master-Pixel
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
I wasn't aware of that bug, so thank you very much. I've been able to fix it, and it'll be available for you in the next version. I have also fixed a really bad bug in the matrix editor that prevented matrices from saving correctly in all games. Yesterday I got BW scripts working 95% too, which only leaves me B2W2 scripts after finishing the BW ones
Wow, that was quick!
Glad I could help.
Wish I knew I how to do half of the things that you do; it's incredible...

I was also going to ask; can theses games be put onto a flashcart? I just wondered due to them being hacked on the rom; rather then being unable to when making a game within Pokemon Essentials or the like.
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  #420    
Old March 21st, 2013 (09:10 AM). Edited March 21st, 2013 by Trifindo.
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Trifindo
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Thanks a lot for your tool Spiky, it is awesome!
I have edited some maps and the results are good:

http://www.youtube.com/watch?v=ObkWE...r_aI_w&index=1

http://www.youtube.com/watch?v=ivTPC...r_aI_w&index=1

Are you working on (*.bdhc) files? I think that editing terrain settings is really important to create a hack.
Please continue with your project you are the best!
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  #421    
Old March 21st, 2013 (10:16 AM).
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Pike15
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Can anyone please tell me which is the best program to edit maps with i have tried sketchup and it was not so good
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  #422    
Old March 23rd, 2013 (03:56 AM).
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Can you export tilesets? I am trying to make a tileset for RMXP.
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  #423    
Old March 23rd, 2013 (05:53 AM).
gatarda
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Quote:
Originally Posted by BenGames,Films, and More! View Post
Can you export tilesets? I am trying to make a tileset for RMXP.
Yes. You can export tilesets.
I wonder about you can import BW tilesets in Gen 4 without any corruption.
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  #424    
Old March 23rd, 2013 (06:03 AM).
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This map editor is going to be what I am to use on my next hack! Thanks, Spiky!
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  #425    
Old March 24th, 2013 (11:33 PM).
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UltraNerdtendo64
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For some reason, I cannot choose to edit the Wild, Train, Text or Script Editor in my Black 2 ROM. Can somebody please help? Thanks!
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