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Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
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  #576    
Old November 3rd, 2013 (03:42 PM).
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I Love it °O°!
*leaves cookies for spikey*
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  #577    
Old November 9th, 2013 (05:57 PM).
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GoGoJJTech
http://GoGoJJTech.com (WIP!)
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Is a new version with an instruction manual coming soon?
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  #578    
Old November 10th, 2013 (02:38 AM).
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How do I use this tool to make it so that oak gives you the national pokedex instead of the native one in HeartGold/SoulSilver?
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  #579    
Old November 13th, 2013 (08:36 PM).
Rinne
 
Join Date: Nov 2013
Gender: Male
Stupid question, but is there any way to use this on a Mac? (If someone who knows WineBottler could possibly walk me through it, that'd be great. :3)
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  #580    
Old November 15th, 2013 (04:09 AM).
dannyboy941
 
Join Date: Apr 2013
Gender: Male
Sorry ask agin about from Terrain Setting from IV gen
Give there a programm or something they edit the Terrain Settings easy way on all IV gen Versions
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  #581    
Old November 18th, 2013 (06:14 AM).
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Poke_Spirit
 
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Spiky I appreciate and thank you for making this program , ....but..... It's hard to use it,
can you make the map editor easy to use like Advance map in the next version??
and hopefully quickly, because the gba hacking is really getting old, Gen IV has been more than 7 years and we still can't completely edit the map.
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  #582    
Old November 19th, 2013 (06:45 AM).
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2wise
2wise For You :P
 
Join Date: Oct 2013
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I've been getting this error alot : Rom Unsupported. I don't understand why I can't load HG/SS/Black & White roms when you clearly stated it is compatiable. Any reasons?
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  #583    
Old November 24th, 2013 (04:21 PM).
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Arctic Eagle
Pokemon Trainer/Breeder
 
Join Date: Apr 2013
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Pokemon Pearl works but I still can't get Pkmn Black to work with it, although if I tried to add a fountain in twinleaf town, it shows an error. Why is that, you think?

Maybe I should just stick to gba hacking...
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I still need to find where to register for it...

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Hoenn for goodness sake!
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  #584    
Old December 10th, 2013 (03:49 AM).
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GlaciaTaso
 
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This titlescreen looks like LEGO or Minecraft. LOL
I want to fix this 3D model.
What should I do?

Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
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  #585    
Old December 10th, 2013 (05:42 AM).
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Platinum Lucario
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Quote:
Originally Posted by GlaciaTaso View Post

This titlescreen looks like LEGO or Minecraft. LOL
I want to fix this 3D model.
What should I do?

Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
This is because the DS can only support a certain amount of polygons, or else the frame rate would slow down or you would get a UV error when creating an .imd for it, depending if the texture repeats too often within a material.

The shading and lighting can be changed or switched off entirely by selecting a certain option in 3ds Max, which I have forgotten what it was, but I know it was somewhere in the lighting properties for the object you've selected.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #586    
Old December 10th, 2013 (06:47 AM).
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Trifindo
POKEMON OMICRON CREATOR
 
Join Date: May 2011
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Quote:
Originally Posted by GlaciaTaso View Post

This titlescreen looks like LEGO or Minecraft. LOL
I want to fix this 3D model.
What should I do?

Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
First of all, GOOD titlescreen!
To solve this problem you can enable vertex colors. With vertex colors your 3D model will be smooth.
You can watch this tutorial to learn how to enable vertex colors. The tutorial is spanish but I think it´s easy to understand. :D


The result will be something smooth like this:

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  #587    
Old December 11th, 2013 (12:31 AM).
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Platinum Lucario and Trifindo,Thank you very much.
It was successful.But something's funny. LOL
It's OK.
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  #588    
Old December 14th, 2013 (12:16 PM).
knuckles88
 
Join Date: Dec 2013
First off, awesome tool! Two questions / possible bugs I've encountered while looking at HG:
  • Is the "Inside Models" tickbox in the "Model List" window supposed to show models that appear inside buildings (desks, beds, etc.)? It doesn't have any effect for me...
  • I've seen some posts mentioning animated models. Is it supposed to be obvious in the "Model List" window when a model is animated, and possible to edit it? I haven't seen any difference in the options available for models which I would expect to be animated (fountains, waterfalls...)
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  #589    
Old December 18th, 2013 (03:03 PM).
gatarda
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I have missed a lot of updates on this thread, but as of what I see, it's very cool. (Like the Evee 3D model and the Pokémon Naranje title screen).
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  #590    
Old December 21st, 2013 (02:29 AM).
805587804
 
Join Date: Dec 2010

How to modify this screen pet? Can say about it?
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  #591    
Old December 23rd, 2013 (04:57 PM).
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HidoranBlaze
 
Join Date: Apr 2013
Age: 18
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This looks amazing! Definitely using this
I'm just wondering, is there a way to make a nintendo plugin for blender?
honestly I don't have the money to buy programs like 3ds max
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  #592    
Old December 23rd, 2013 (11:25 PM). Edited December 23rd, 2013 by Eminence.
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Eminence
Pokemon Eminence
 
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This is amazing, something i've been looking for ages. Thanks so much!
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  #593    
Old January 19th, 2014 (12:16 PM).
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Platinum Lucario
The Legendary Master of Light!
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I'm really looking forward to the next version of SDSME, once it has been posted... I will be able to progress more on my Pokémon Black Version 2 hack, Pokémon Lava Ruby.

And not to also mention there will be alot of bug fixes, which will be great! ^^

I've already started modeling Littleroot Town, but I do lack the knowledge of Autodesk 3ds Max 2011.
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[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #594    
Old January 23rd, 2014 (03:25 PM).
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Trifindo
POKEMON OMICRON CREATOR
 
Join Date: May 2011
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Quote:
Originally Posted by Platinum Lucario View Post
I'm really looking forward to the next version of SDSME, once it has been posted... I will be able to progress more on my Pokémon Black Version 2 hack, Pokémon Lava Ruby.

And not to also mention there will be alot of bug fixes, which will be great!

I've already started modeling Littleroot Town, but I do lack the knowledge of Autodesk 3ds Max 2011.

Well, there is a Pokemon Ruby Remake and this will be the titlescreen:



Will you show images? :D
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  #595    
Old February 9th, 2014 (01:59 AM).
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KIRA-DIABLO
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Can you port this to Android?
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  #596    
Old February 9th, 2014 (02:56 AM).
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Platinum Lucario
The Legendary Master of Light!
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Quote:
Originally Posted by KIRA-DIABLO View Post
Can you port this to Android?
It's written in C#, and C# is only compatible with Windows operating systems, so therefore it's literately impossible to port SDSME over to Android.

Unless SDSME was completely re-written in C++ or Java, which I don't see that happening.

Yeah, sorry about that. :\
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[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #597    
Old February 9th, 2014 (03:11 AM).
ahr98
 
Join Date: Feb 2014
Gender: Male
Hii i have a error when i want to open the SDSME the message that appears is "Can not activate the GL rendering context" someone can help me?
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  #598    
Old February 9th, 2014 (09:11 AM).
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Ksiazek Bartlomiej
Rejishan awake...
 
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So I wonder. That is Possible to make 3D Fully Tile Screen in Pokemon DPPT. SO i think that is Possible make 3D Models battle like in Pokemon XY? Pokemon Black/White <With their Sequels> Size is quite good for those Models <I've seen that maximal 3d model size in Pokemon XY is 120x120.> Making models for PKMN B2W2 and using PokeStar backgrounds give base for Pokemon XY Demake <With earsing PokeStar staff slots giving place for Kalos Pokemons> But I do not know that 3d models in battle scene is possible.
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  #599    
Old February 9th, 2014 (02:00 PM).
mf91
 
Join Date: Sep 2013
I see it was asked earlier, but not answered.. Does anyone know the flag for National Pokedex??
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  #600    
Old February 10th, 2014 (01:14 AM).
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Ksiazek Bartlomiej
Rejishan awake...
 
Join Date: Jun 2008
Location: Takoabe Town (Region Thonsu)
Age: 21
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Nature: Hardy
That one who Asked Earlier is me. Becouse i think that Pokemon Black2/White2 have that same possiblities like Pokemon Ruby/Sapphire/Emerald with extra spaces for extra Pokemon.
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