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  #576    
Old November 3rd, 2013 (03:42 PM).
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I Love it °O°!
*leaves cookies for spikey*
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  #577    
Old November 9th, 2013 (05:57 PM).
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Is a new version with an instruction manual coming soon?
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  #578    
Old November 10th, 2013 (02:38 AM).
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How do I use this tool to make it so that oak gives you the national pokedex instead of the native one in HeartGold/SoulSilver?
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  #579    
Old November 13th, 2013 (08:36 PM).
Rinne Rinne is offline
 
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Stupid question, but is there any way to use this on a Mac? (If someone who knows WineBottler could possibly walk me through it, that'd be great. :3)
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  #580    
Old November 15th, 2013 (04:09 AM).
dannyboy941 dannyboy941 is offline
 
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Sorry ask agin about from Terrain Setting from IV gen
Give there a programm or something they edit the Terrain Settings easy way on all IV gen Versions
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  #581    
Old November 18th, 2013 (06:14 AM).
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Spiky I appreciate and thank you for making this program , ....but..... It's hard to use it,
can you make the map editor easy to use like Advance map in the next version??
and hopefully quickly, because the gba hacking is really getting old, Gen IV has been more than 7 years and we still can't completely edit the map.
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  #582    
Old November 19th, 2013 (06:45 AM).
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I've been getting this error alot : Rom Unsupported. I don't understand why I can't load HG/SS/Black & White roms when you clearly stated it is compatiable. Any reasons?
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  #583    
Old November 24th, 2013 (04:21 PM).
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Pokemon Pearl works but I still can't get Pkmn Black to work with it, although if I tried to add a fountain in twinleaf town, it shows an error. Why is that, you think?

Maybe I should just stick to gba hacking...
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  #584    
Old December 10th, 2013 (03:49 AM).
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This titlescreen looks like LEGO or Minecraft. LOL
I want to fix this 3D model.
What should I do?

Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
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  #585    
Old December 10th, 2013 (05:42 AM).
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Quote originally posted by GlaciaTaso:

This titlescreen looks like LEGO or Minecraft. LOL
I want to fix this 3D model.
What should I do?

Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
This is because the DS can only support a certain amount of polygons, or else the frame rate would slow down or you would get a UV error when creating an .imd for it, depending if the texture repeats too often within a material.

The shading and lighting can be changed or switched off entirely by selecting a certain option in 3ds Max, which I have forgotten what it was, but I know it was somewhere in the lighting properties for the object you've selected.
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  #586    
Old December 10th, 2013 (06:47 AM).
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Quote originally posted by GlaciaTaso:

This titlescreen looks like LEGO or Minecraft. LOL
I want to fix this 3D model.
What should I do?

Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
First of all, GOOD titlescreen!
To solve this problem you can enable vertex colors. With vertex colors your 3D model will be smooth.
You can watch this tutorial to learn how to enable vertex colors. The tutorial is spanish but I think it´s easy to understand. :D


The result will be something smooth like this:

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  #587    
Old December 11th, 2013 (12:31 AM).
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Platinum Lucario and Trifindo,Thank you very much.
It was successful.But something's funny. LOL
It's OK.
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  #588    
Old December 14th, 2013 (12:16 PM).
knuckles88 knuckles88 is offline
 
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First off, awesome tool! Two questions / possible bugs I've encountered while looking at HG:
  • Is the "Inside Models" tickbox in the "Model List" window supposed to show models that appear inside buildings (desks, beds, etc.)? It doesn't have any effect for me...
  • I've seen some posts mentioning animated models. Is it supposed to be obvious in the "Model List" window when a model is animated, and possible to edit it? I haven't seen any difference in the options available for models which I would expect to be animated (fountains, waterfalls...)
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  #589    
Old December 18th, 2013 (03:03 PM).
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I have missed a lot of updates on this thread, but as of what I see, it's very cool. (Like the Evee 3D model and the Pokémon Naranje title screen).
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  #590    
Old December 21st, 2013 (02:29 AM).
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How to modify this screen pet? Can say about it?
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  #591    
Old December 23rd, 2013 (04:57 PM).
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This looks amazing! Definitely using this
I'm just wondering, is there a way to make a nintendo plugin for blender?
honestly I don't have the money to buy programs like 3ds max
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  #592    
Old December 23rd, 2013 (11:25 PM). Edited December 23rd, 2013 by Eminence.
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This is amazing, something i've been looking for ages. Thanks so much!
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  #593    
Old January 19th, 2014 (12:16 PM).
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I'm really looking forward to the next version of SDSME, once it has been posted... I will be able to progress more on my Pokémon Black Version 2 hack, Pokémon Lava Ruby.

And not to also mention there will be alot of bug fixes, which will be great! ^^

I've already started modeling Littleroot Town, but I do lack the knowledge of Autodesk 3ds Max 2011.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

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  #594    
Old January 23rd, 2014 (03:25 PM).
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Quote originally posted by Platinum Lucario:
I'm really looking forward to the next version of SDSME, once it has been posted... I will be able to progress more on my Pokémon Black Version 2 hack, Pokémon Lava Ruby.

And not to also mention there will be alot of bug fixes, which will be great!

I've already started modeling Littleroot Town, but I do lack the knowledge of Autodesk 3ds Max 2011.

Well, there is a Pokemon Ruby Remake and this will be the titlescreen:



Will you show images? :D
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  #595    
Old February 9th, 2014 (01:59 AM).
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Can you port this to Android?
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  #596    
Old February 9th, 2014 (02:56 AM).
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Quote originally posted by KIRA-DIABLO:
Can you port this to Android?
It's written in C#, and C# is only compatible with Windows operating systems, so therefore it's literately impossible to port SDSME over to Android.

Unless SDSME was completely re-written in C++ or Java, which I don't see that happening.

Yeah, sorry about that. :\
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[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #597    
Old February 9th, 2014 (03:11 AM).
ahr98 ahr98 is offline
 
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Hii i have a error when i want to open the SDSME the message that appears is "Can not activate the GL rendering context" someone can help me?
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  #598    
Old February 9th, 2014 (09:11 AM).
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So I wonder. That is Possible to make 3D Fully Tile Screen in Pokemon DPPT. SO i think that is Possible make 3D Models battle like in Pokemon XY? Pokemon Black/White <With their Sequels> Size is quite good for those Models <I've seen that maximal 3d model size in Pokemon XY is 120x120.> Making models for PKMN B2W2 and using PokeStar backgrounds give base for Pokemon XY Demake <With earsing PokeStar staff slots giving place for Kalos Pokemons> But I do not know that 3d models in battle scene is possible.
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  #599    
Old February 9th, 2014 (02:00 PM).
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I see it was asked earlier, but not answered.. Does anyone know the flag for National Pokedex??
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  #600    
Old February 10th, 2014 (01:14 AM).
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That one who Asked Earlier is me. Becouse i think that Pokemon Black2/White2 have that same possiblities like Pokemon Ruby/Sapphire/Emerald with extra spaces for extra Pokemon.
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