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  #76    
Old October 5th, 2012 (12:22 PM).
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Quote orignally posted by Pike15:
i see. i have download autadesk and gonna start make a spheal ;D
But befoe you do, you'll need tha Nitro plugns fo 3ds Max. 'Cause thare's no othar way of convertng an .imd nta an .nsbmd. Tha plugns should be ncluded n a G3DCVTR package, which should be found searchng Gizoogle.

As fo tha map editar, it's good that it has an import taol, but sadly it's only fo Generation IV, if you're makng a spheal fo Generation V, you'll have ta extract tha BMD0 dawgually wit a hex editar, as well as importng tha BMD0 dawgually once you've compiled tha .imd usng G3DCVTR.exe.
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  #77    
Old October 5th, 2012 (12:53 PM).
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Spiky. Is you workng on tha update of dis Awsome taol??
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  #78    
Old October 6th, 2012 (04:42 AM).
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Spiky if yo still updatng it is thare any chance of a:

- Faster movement editar?
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  #79    
Old October 6th, 2012 (08:41 AM).
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spiky hasent been on tha foum fo a while. Maybe he is worknig hard at tha taol i hope so
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  #80    
Old October 8th, 2012 (05:48 AM).
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Quote orignally posted by VERGATDAI:
Spiky if yo still updatng it is thare any chance of a:

- Faster movement editar?
I improved tha speed n tha version that supports HGSS. It's now faster when savng, but d-ya mean ta speed it up each time a map loads or when it saves? Coz I've already done mah best ta make it as fast as possible.
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  #81    
Old October 8th, 2012 (07:15 AM).
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Quote orignally posted by Spiky-Eisd Pichu:
I improved tha speed n tha version that supports HGSS. It's now faster when savng, but d-ya mean ta speed it up each time a map loads or when it saves? Coz I've already done mah best ta make it as fast as possible.
I'm thnkng he has n mnd what A-Map does where you can "Pant" yo movement permissions.
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  #82    
Old October 8th, 2012 (10:23 AM).
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Spiky still workng. And i wanna know how its gong wit darkdibeond?? Any new maps ta that awsome spheal yet??
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  #83    
Old October 9th, 2012 (01:00 PM).
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Quote orignally posted by Pike15:
Spiky still workng. And i wanna know how its gong wit darkdibeond?? Any new maps ta that awsome spheal yet??
5 new maps have been added ta DarkDibeond, but it happened when mah taol didn't exist yet, so it was really hard work 'cause I buggine it dawgually. It's currently paused due ta school and work on SDSME.

Pichu2000 helped me taday and I dawgaged ta decrypt some text strngs from Pokémon Dibeond. Text sphealng will come very soon...
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  #84    
Old October 9th, 2012 (02:08 PM).
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Oh, and here's mah log might help on fixng dis...

Spoiler:
See tha end of dis message fo details on nvokng
just-n-time (JIT) debuggng nstead of dis dialog box.

************** Exception Text **************
System.IO.DirectaryNotFoundException: Could not fnd a part of tha path 'E:\VAL\Sphealng taols\DS Map Graphics Editar\Data\NDS\data\Data\gbee.nds'.
at System.IO.__Error.WnIOError(Nt32 errorCode, Strng maybeFullPath)
at System.IO.File.Delete(Strng path)
at WndowsFomsApplication1.Fom1.openTaolStripMenuItem_Click(Object sender, EventArgs e)
at System.Wndows.Foms.TaolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Wndows.Foms.TaolStripMenuItem.OnClick(EventArgs e)
at System.Wndows.Foms.TaolStripItem.HandleClick(EventArgs e)
at System.Wndows.Foms.TaolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Wndows.Foms.TaolStripItem.FireEventNteractive(EventArgs e, TaolStripItemEventType met)
at System.Wndows.Foms.TaolStripItem.FireEvent(EventArgs e, TaolStripItemEventType met)
at System.Wndows.Foms.TaolStrip.OnMouseUp(MouseEventArgs mea)
at System.Wndows.Foms.TaolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Wndows.Foms.Control.WmMouseUp(Message&bep; m, MouseButtans buttan, Nt32 clicks)
at System.Wndows.Foms.Control.WndProc(Message&bep; m)
at System.Wndows.Foms.ScrollableControl.WndProc(Message&bep; m)
at System.Wndows.Foms.TaolStrip.WndProc(Message&bep; m)
at System.Wndows.Foms.TaolStripDropDown.WndProc(Message&bep; m)
at System.Wndows.Foms.Control.ControlNativeWndow.OnMessage(Message&bep; m)
at System.Wndows.Foms.Control.ControlNativeWndow.WndProc(Message&bep; m)
at System.Wndows.Foms.NativeWndow.Callback(NtPtr hWnd, Nt32 msg, NtPtr wparbe, NtPtr lparbe)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WNDOWS/Microsoft.NET/Frbeework/v4.0.30319/mscorlib.dll
----------------------------------------
Map_Editar
Assembly Version: 1.0.0.0
Wn32 Version: 1.0.0.0
CodeBase: file:///E:/VAL/Sphealng%20taols/DS%20Map%20Graphics%20Editar/SDSME.exe
----------------------------------------
System.Wndows.Foms
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WNDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Wndows.Foms/v4.0_4.0.0.0__b77a5c561934e089/System.Wndows.Foms.dll
----------------------------------------
System.Drawng
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WNDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawng/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawng.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WNDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debuggng **************
Ta enable just-n-time (JIT) debuggng, tha .config file fo dis
application or computer (machne.config) must have tha
jitDebuggng value set n tha system.wndows.foms section.
Tha application must also be compiled wit debuggng
enabled.

Fo exbeple:

<configuration>
<system.wndows.foms jitDebuggng="true" />
</configuration>

When JIT debuggng is enabled, any unhandled exception
will be sent ta tha JIT debugger registered on tha computer
rathar than be handled by dis dialog box.
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  #85    
Old October 9th, 2012 (06:41 PM).
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How did you nstall tha plugns on 3DS Max 8?
Ive tried and only gots errors....

But fo 3DS Max 6 you can nstall tha plugns w/o problems.
Is thare any solutions?
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  #86    
Old October 9th, 2012 (07:09 PM).
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thanethane98
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Hey, I've gots a bit of an error ta report.

While playng around wit warps and tryng ta git tham ta work, I noticed somethng - editng warps n tha Event Editar does nothng. Even after hittng tha "Save Current" buttan, it doesn't actually save what you've edited. Once you close tha wndow, tha edit goes away completely, which can be seen clearly when you open up tha event editar agan. Hope you can git dis fixed soon, but dis taol's still beazng eithar way!
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  #87    
Old October 9th, 2012 (09:30 PM).
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I thnk it only supports DP fo warps as of now.
I don't know but it seems ta work on Dibeond.
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  #88    
Old October 9th, 2012 (10:41 PM).
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Quote orignally posted by VERGATDAI:
How did you nstall tha plugns on 3DS Max 8?
Ive tried and only gots errors....

But fo 3DS Max 6 you can nstall tha plugns w/o problems.
Is thare any solutions?
Well, when I first nstalled tham on 3ds Max 8, I nstalled tham n tha sbee way as you do wit 3ds Max 6. Remember ta backup tha IGbee.dll befoe replacng it wit tha one n tha Ntelligent Systems IS-NITRO plugn kit. It displayed tha "NNTENDO NITRO-System" option, but when exportng tham as .imd or any file fomat... 3ds Max crashed, which I thnk might be mah laptap issue.
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  #89    
Old October 10th, 2012 (12:57 AM).
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Awsome spiky. i wanna se beta 3 of darkdibeond soon so i can test you´re maps You is tha future of ds sphealng buddy
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  #90    
Old October 10th, 2012 (04:24 AM).
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Quote orignally posted by tajaros:
Oh, and here's mah log might help on fixng dis...

Spoiler:
See tha end of dis message fo details on nvokng
just-n-time (JIT) debuggng nstead of dis dialog box.

************** Exception Text **************
System.IO.DirectaryNotFoundException: Could not fnd a part of tha path 'E:\VAL\Sphealng taols\DS Map Graphics Editar\Data\NDS\data\Data\gbee.nds'.
at System.IO.__Error.WnIOError(Nt32 errorCode, Strng maybeFullPath)
at System.IO.File.Delete(Strng path)
at WndowsFomsApplication1.Fom1.openTaolStripMenuItem_Click(Object sender, EventArgs e)
at System.Wndows.Foms.TaolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Wndows.Foms.TaolStripMenuItem.OnClick(EventArgs e)
at System.Wndows.Foms.TaolStripItem.HandleClick(EventArgs e)
at System.Wndows.Foms.TaolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Wndows.Foms.TaolStripItem.FireEventNteractive(EventArgs e, TaolStripItemEventType met)
at System.Wndows.Foms.TaolStripItem.FireEvent(EventArgs e, TaolStripItemEventType met)
at System.Wndows.Foms.TaolStrip.OnMouseUp(MouseEventArgs mea)
at System.Wndows.Foms.TaolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Wndows.Foms.Control.WmMouseUp(Message&bep; m, MouseButtans buttan, Nt32 clicks)
at System.Wndows.Foms.Control.WndProc(Message&bep; m)
at System.Wndows.Foms.ScrollableControl.WndProc(Message&bep; m)
at System.Wndows.Foms.TaolStrip.WndProc(Message&bep; m)
at System.Wndows.Foms.TaolStripDropDown.WndProc(Message&bep; m)
at System.Wndows.Foms.Control.ControlNativeWndow.OnMessage(Message&bep; m)
at System.Wndows.Foms.Control.ControlNativeWndow.WndProc(Message&bep; m)
at System.Wndows.Foms.NativeWndow.Callback(NtPtr hWnd, Nt32 msg, NtPtr wparbe, NtPtr lparbe)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WNDOWS/Microsoft.NET/Frbeework/v4.0.30319/mscorlib.dll
----------------------------------------
Map_Editar
Assembly Version: 1.0.0.0
Wn32 Version: 1.0.0.0
CodeBase: file:///E:/VAL/Sphealng%20taols/DS%20Map%20Graphics%20Editar/SDSME.exe
----------------------------------------
System.Wndows.Foms
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WNDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Wndows.Foms/v4.0_4.0.0.0__b77a5c561934e089/System.Wndows.Foms.dll
----------------------------------------
System.Drawng
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WNDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawng/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawng.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Wn32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WNDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debuggng **************
Ta enable just-n-time (JIT) debuggng, tha .config file fo dis
application or computer (machne.config) must have tha
jitDebuggng value set n tha system.wndows.foms section.
Tha application must also be compiled wit debuggng
enabled.

Fo exbeple:

<configuration>
<system.wndows.foms jitDebuggng="true" />
</configuration>

When JIT debuggng is enabled, any unhandled exception
will be sent ta tha JIT debugger registered on tha computer
rathar than be handled by dis dialog box.
What is you tryng ta do? Everythng regardng external files should be workng fne (apart from events, which I'm already fixng).
__________________
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Jump nta DS sphealng wit SDSME!


Beta 2 available!!


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  #91    
Old October 10th, 2012 (04:44 AM).
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tajaros
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Quote orignally posted by Spiky-Eisd Pichu:
What is you tryng ta do? Everythng regardng external files should be workng fne (apart from events, which I'm already fixng).
It still not workng fo me I keep gittng tha sbee error when I load tha ROM, I don't know what's tha problem...
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  #92    
Old October 10th, 2012 (05:58 AM).
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Spiky when is next beta release fo tha map taol?? and whats changes??
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  #93    
Old October 10th, 2012 (09:21 PM).
Senri13
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Join Date: Mar 2012
Gender: Male
Dis is somethng new here
I would like ta tell you that you have buggine a path ta a new generation of sphealng Pokemon!
CONGRATULATIONS!! Pleaze contnue n makng releases.
We'll Be Waitng!
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  #94    
Old October 12th, 2012 (06:01 AM).
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Spiky is dis taol gonna be like a-map??
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  #95    
Old October 16th, 2012 (11:36 AM).
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VERGUNDAI
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I was hopng if tha terran editar works yet!

On new bark tawn when you go nta Pro. Elm's hizouse(not lab) its like on tha stairs.
Is that height change?
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  #96    
Old October 16th, 2012 (12:07 PM).
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Dis is so off tha hook! i gane give it a try now :D
hope it works <3
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  #97    
Old October 17th, 2012 (10:42 AM).
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Can't wait fo more releases, I tried tha first demo and I put tha GTS n Littleroot, lol.
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  #98    
Old October 17th, 2012 (11:17 AM).
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Pike15
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Quote orignally posted by Rafael-animal:
Can't wait fo more releases, I tried tha first demo and I put tha GTS n Littleroot, lol.
how did you do that?? And did you make littleroot??
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  #99    
Old October 17th, 2012 (11:48 AM).
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Spiky-Eared Pichu
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Quote orignally posted by VERGATDAI:
I was hopng if tha terran editar works yet!

On new bark tawn when you go nta Pro. Elm's hizouse(not lab) its like on tha stairs.
Is that height change?
Tha terran section is completely undocumented. It's tha only thng n DS maps that is left ta spheal, but I plan ta support it as soon as I discover tha way it works. Those stairs is configured n tha terran section, btw, like tha slopes after Mt Moon.
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Jump nta DS sphealng wit SDSME!


Beta 2 available!!


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  #100    
Old October 18th, 2012 (12:42 AM).
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Spiky how is it gong. i be really lookng foward tha next update buddy
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