Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Reload this Page [Question] Chaning Autotile Animation Speed

Notices
For all updates, view the main page.

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



Reply
 
Thread Tools
  #1    
Old October 2nd, 2012 (05:53 PM).
Minorthreat0987 Minorthreat0987 is offline
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
Posts: 461
So I am trying to get my animated water tile to animate correctly, and the animation seems very choppy in RMXP despite it not being so choppy else where. I was wondering if there was a way to change the speed at which an autotile animation runs in Essentials. I know that in the default scripts for RMXP you in theory can just change the section of code in Spriteset_Map regarding @tilemap.update, to X.times {@tilemap.update} where X would essentially be the speed of animation, however this doesn't seem to work in Essentials. Any help would be greatly appreciated!

Thanks
Reply With Quote
  #2    
Old October 3rd, 2012 (04:10 AM).
Maruno's Avatar
Maruno Maruno is online now
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 4,430
In the script section TilemapXP, find the line Animated_Autotiles_Frames = 15. This number is the length of time each frame of an autotile is displayed for (there are 40 frames in a second).
__________________
Reply With Quote
Reply
Quick Reply

Sponsored Links

You may also like.. (Beta)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 12:44 PM.