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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #1  
Unread October 3rd, 2012, 01:53 AM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
So I am trying to get my animated water tile to animate correctly, and the animation seems very choppy in RMXP despite it not being so choppy else where. I was wondering if there was a way to change the speed at which an autotile animation runs in Essentials. I know that in the default scripts for RMXP you in theory can just change the section of code in Spriteset_Map regarding @tilemap.update, to X.times {@tilemap.update} where X would essentially be the speed of animation, however this doesn't seem to work in Essentials. Any help would be greatly appreciated!

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  #2  
Unread October 3rd, 2012, 12:10 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Gender: Male
In the script section TilemapXP, find the line Animated_Autotiles_Frames = 15. This number is the length of time each frame of an autotile is displayed for (there are 40 frames in a second).
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