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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #1    
Old October 4th, 2012 (09:31 AM).
thedudemister's Avatar
thedudemister
Pokemon: New Order
 
Join Date: Nov 2008
My characters in my game are 3x the height of the official ones. I need to make a change on how much the character is hidden while walking in the grass. In B&W it up to the characters hands but since my character is larger it only hides their feet. I need to adjust it so that it hides up to their hands. Does any one know where I can make that change?

Thanks,
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  #2    
Old October 4th, 2012 (09:58 AM).
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venom12
Pokemon Crystal Rain Relased
 
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You probably need to edit grass tile to be bigger then add bush flag to bigger grass tile.
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Old October 4th, 2012 (11:23 AM).
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thedudemister
Pokemon: New Order
 
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Quote originally posted by venom12:
You probably need to edit grass tile to be bigger then add bush flag to bigger grass tile.
That does not really do anything. The grass tile is already large enough. Also adjusting the pirority works but its a clean cut. Meaning it does not gradually make the character hidden and it does not look nice. I need to know in the scripting area where I can change the value.

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Old October 4th, 2012 (11:57 AM).
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
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Have a look at the top of the script section Sprite_Character. The magic number is 12, and you're going to want to make this bigger to make grass deeper.

A bush depth is also defined at the bottom of Game_Character_1, but I don't think it's used (other than to say "if it's non-zero, there's a bush"), so the actual value there (12) isn't important. It's just something to note.
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Old October 4th, 2012 (04:29 PM).
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thedudemister
Pokemon: New Order
 
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Quote originally posted by Maruno:
Have a look at the top of the script section Sprite_Character. The magic number is 12, and you're going to want to make this bigger to make grass deeper.

A bush depth is also defined at the bottom of Game_Character_1, but I don't think it's used (other than to say "if it's non-zero, there's a bush"), so the actual value there (12) isn't important. It's just something to note.
Thank you very much! Worked perfectly!
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