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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #151    
Old August 7th, 2013 (07:40 AM).
Projectwolfie's Avatar
Projectwolfie
I play for keeps!
 
Join Date: Jan 2011
Gender: Male
Quote:
Originally Posted by SuperSmashBrosU View Post
Okay, when I downloaded this hack it won't open. Instead it brings me to black screen and then it froze up. Any help?
Try another ROM, most likely you have the wrong version.
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  #152    
Old August 10th, 2013 (12:29 AM).
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Chaos Rush
im sexy and i know it
 
Join Date: May 2007
Location: Taylor Swift
Gender: Male
Nature: Adamant
So I'm going to give this hack a run through, and as I was looking at sprites with Wichu's editor (yeah don't judge me ), the Golurk backsprite you're using has some serious anatomical errors. Here's the Golurk sprite from my project, which is 100% anatomically accurate:

Sorry, just nitpicking
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  #153    
Old August 13th, 2013 (08:03 PM). Edited August 13th, 2013 by DoesntKnowHowToPlay.
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DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
V1.14 is here- this is mostly a sprite update though.

Changelog:
Spoiler:

A bunch of new sprites (including the Golurk back above- I'm keeping the front though)
Fixed the secondary cry table so moves like Growl and Hyper Voice won't sound terrible.
Made a few minor moveset tweaks.
Decapitalized all the trainers this time, including the ones that definitely are sevii-locked.
Light Clay, Damp Rocks, and Heat Rocks are now held by certain wild pokemon.
Gigalith now gets the Sunny Day TM.
Hippopotas and Hippowdon now get the Sandstorm TM (trust me i'm good at this)
Pokedex habitats and search lists now make sense.
Trainers no longer use items in battle, because having played games without them I find that it's much more fun (even if a bit easier sometimes).
The Hard Mode patch is actually included in the zip this time hopefully.
Added a patch for Lunatic mode. Take care, as unlike Hard's slightly rougher game, this one is flagrantly unbalanced nonsense. The level curve is untouched though, so you won't need to grind (??)
As for what actually changed...that's for y'all to find out. Ehehehe.
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  #154    
Old August 15th, 2013 (10:43 AM). Edited August 15th, 2013 by The Zororoaster.
The Zororoaster
 
Join Date: May 2012
Gender: Male
Going through this blind on Lunatic Mode. This is awesome Even a few of the normal trainers on Route 3 have been sending me back to the Pokemon Center(curse you Bug Catcher Greg and your overpowered Butterfree). I've definitely had to use a lot of strategy so far. Great early game! Hopefully it continues getting awesome from here.

Spoiler:

What's the secret of Lunatic Mode? Do the enemy Pokemon have EVs? My rival's Pokemon were doing a shocking amount of damage, and even Caterpie spam was giving me some trouble. Do my Pokemon have min IVs? I must know.

Also Brock is not the "Rock-solid" gym leader anymore. Change it you liar Although I guess I should have been able to guess from his first minion. I think it's a good change, completely caught me off guard


Overall good hack so far. I approve of the Pokemon you added to the game, as they actually are there to improve gameplay as opposed to being there for the sake of being able to say "hur-dur Gen 5 Pokemon" (screw you for putting Hustle on Nidoran though, so many misses T.T) I will continue to play this hack and see where it goes from here!

Woah, error. Munna's Pokedex data after being caught pulls up Torchic. And I cannot select it in the Pokedex.

Munna also seems to have a really low EXP rate.
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  #155    
Old August 15th, 2013 (01:09 PM). Edited August 15th, 2013 by DoesntKnowHowToPlay.
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DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
Quote:
Woah, error. Munna's Pokedex data after being caught pulls up Torchic. And I cannot select it in the Pokedex.
whoops

I forgot to give it a habitat, so yeah. Musharna won't show up properly either if you get it- I'll roll out a fix for that tonight. Also its exp rate is on par with most of the other early-game mons- it could probably stand to be higher given where it appears, though.

Here, have a Munna hotfix.

Changelog:
Spoiler:
Munna and Musharna now have proper habitat data.
Raised Munna's exp rate a bit.
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  #156    
Old August 16th, 2013 (08:17 AM). Edited August 16th, 2013 by The Zororoaster.
The Zororoaster
 
Join Date: May 2012
Gender: Male
Thanks for the fix! Now I can look her up at any time. Btw I love your idea with the Pokedex. Now their entries are actually useful, and I'm much less tempted to just look up every single solitary thing on Bulbapedia.

Problems I've encountered with the mid-game.
1. There is no Musharna on Route 12. I abused this to go to Celadon early(you only have to face one trainer between Lavender and Celadon if you're sneaky). I abused this to get the evolution stones, Celadon TMs, and Psychic all before I even faced Surge. While I kind of like the idea of being able to skip Rock Tunnel(always hated that cave), and I love the idea of having to be sneaky, I don't like being able to get all of this stuff early, way too easy. You should rearrange Route 8 so that you have to face a few more trainers. Maybe a few moving trainers that you can avoid with skill and then 3 trainers that you absolutely have to face. For the player this means that if you want to skip Rock Tunnel you have to adjust your Pokemon to the curve. Also all of route 12 is glitched. I cannot open the door to the Rod house and the only fisherman on that route will not talk to me. There are no trainers on it, and I think that's kindof odd(though I don't mind it).

2.There is no Rival battle on the S.S. Anne. Why? The S.S. Anne is a really easy dungeon, the Rival battle would definitely make it tougher.

The following points are opinions, take them as you may.
3.I'm not so sure about that Scald animation. Its definitely one way to do it, and its pretty accurate, but have you considered maybe using the animation for Aqua Jet + the steam? Scald is a really powerful move, but the water sport animation makes it seem kind of weak.

4.Mid-game Butterfree is much weaker than early-game Butterfree. It appears as if you have removed Confusion from him in the mid-game. That makes him so much weaker, as that was practically his only asset.

5.Once or twice or three times I've blacked out because I was rushing too fast on the way back to a Pokemon Center and faced a trainer with my weakened Pokemon. You should move some of the trainers around so that I don't expect them and that happens more often >:D They should still be able to be avoidable if the player is careful though.

Still enjoying the game, one of the best times I've had with Pokemon in awhile. I have a pretty good team so far. Liligant, Musharna, Nidoqueen, Combusken, Elekid, and Deino. I can see these guys doing well all the way through late game(I don't like switching Pokemon and wasting EXP and TM). I just now realized that all of the best TMs are in Rocket Corner(I usually play Blue and am used to just being given them) so I'm saving my money like a madman. Really cool, as money usually is a non-factor for me in Pokemon games.
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  #157    
Old August 16th, 2013 (11:58 AM). Edited August 16th, 2013 by DoesntKnowHowToPlay.
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DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
1.) I'm not sure how Route 12 got as messed up as it did but fortunately it was a simple fix to get it back to normal. You aren't supposed to be able to sequence break there- I fully intend for players to go through Rock Tunnel (though AFTER that point the sequence starts to get muddled and sneakiness is encouraged to the extent it was in FR).

2.) It turns out there's a script in Lavender Town that sets the flag used by the S.S. Anne rival so you won't see him level down if you trade in a Cut user- I'm guessing that's why you didn't find him.

3.) I'm not a fan of how Scald turned out either, but I wound up scrapping a lot of concepts for the animation due to implementation issues so I'm not too eager to revisit it soon.

4.) Butterfree picks up Gust at 16, which does slightly more than Confusion thanks to STAB and hits pretty much the same things except Poison-types- if you like Psychic coverage there's Psybeam at 26, and at 30 it picks up Silver Wind which gives good general coverage. Somewhat more alarming is Sleep Powder at 22, which is nasty with CompoundEyes and a big part of why Butterfree remains scary through endgame.

Anyway here's a version with Route 12's events fixed- note that this means you should probably go back to the main sequence before applying it unless you want to do Rock Tunnel in reverse. If I hear of more game-breaking bugs cropping up I'm probably just going to grab 1.13 and re-apply all the changes to it because this is getting rather annoying.
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  #158    
Old August 17th, 2013 (01:54 PM).
The Zororoaster
 
Join Date: May 2012
Gender: Male
Okay, I'm applying the patch now. The stretch between the 2nd gym and the Rock Tunnel was made easier, but don't worry, I still have all of Celadon and beyond to kick my ass.

I totally get what you mean with Scald, some things aren't worth the effort Its there and it works, so you can put it very low on the priority list.

And I'm not actually the one using a Butterfree, I'm sure he's pretty balanced if you use him. I'm commenting on the Bug Catchers you have to face before Rock Tunnel. They use Butterfrees without any Psychic moves, that makes them pretty weak. Gust may be STAB, but it is also going off Butterfree's much weaker attack stat, as opposed to his high Special Attack. Trust me, I blacked out to a Butterfree with Confusion(stop laughing), but easily 2HKOd the later ones with barely a scratch.
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  #159    
Old August 17th, 2013 (03:59 PM).
Agastya's Avatar
Agastya
Grinding failed. Item Grind level dropped by 3.
 
Join Date: Feb 2010
Nature: Quiet
Quote:
Originally Posted by The Zororoaster View Post
They use Butterfrees without any Psychic moves, that makes them pretty weak. Gust may be STAB, but it is also going off Butterfree's much weaker attack stat, as opposed to his high Special Attack.
did you miss the part where this game has a physical/special split or
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  #160    
Old August 17th, 2013 (04:39 PM). Edited August 17th, 2013 by The Zororoaster.
The Zororoaster
 
Join Date: May 2012
Gender: Male
Quote:
Originally Posted by Agastya View Post
did you miss the part where this game has a physical/special split or
Tbh I totally forgot that Gust was Special. Oops, disregard that comment, I guess my team was just better when I faced the other Butterfrees.

Stunfisk has the same Pokedex error as Musharna I believe.

Spoiler:

I loved what you did with Farfetch'd. His name is much more appropriate now. I'm seriously considering stealing that idea for my own hack.


Is there a chance you would consider increasing the percent chance on a Magnemite holding Magnet? I grinded for over 30 minutes, no success.

Electivire is not able to learn Flamethrower. Not sure if you chose to eliminate that from his moveset or not, but I'd really like to be able to hit Grass types, plz and thk u

This game is a blast, Lunatic mode definitely slows down the pace of the game, but the extra challenge is so worth it, and I really feel like I've worked for my victories. Most satisfying moment so far has definitely been taking down Erika. That last Pokemon was...evil. I also really like the level you chose for the Safari Zone Pokemon. They are actually at a level where I'm considering adding them to my team. I'm going to have to make some hard choices.

Volt Absorb does not absorb Thunder Wave.

Route 21 turns this from a great hack into the best Fire Red hack ever made.
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  #161    
Old August 19th, 2013 (09:32 PM).
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DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
Quote:
Tbh I totally forgot that Gust was Special. Oops, disregard that comment, I guess my team was just better when I faced the other Butterfrees.
The midgame Butterfrees have Whirlwind and other status moves for the AI to trip up on, and also occur at a point where your entire team isn't likely to be unevolved. I think it's only natural that they'd be less threatening than the one on Route 3.

Quote:
Is there a chance you would consider increasing the percent chance on a Magnemite holding Magnet? I grinded for over 30 minutes, no success.
It's the same rate as canon Metal Coats are for them, and you don't *need* it early-game so I'm not sure on this one. I'll consider making it a common hold item for Magneton, though.

Quote:
Electivire is not able to learn Flamethrower. Not sure if you chose to eliminate that from his moveset or not, but I'd really like to be able to hit Grass types, plz and thk u
You know for all the people that say Thor is really good I'm surprised this managed to slip by all this time, especially when it struggles in early-game. I think I'll hold off on fixes for now (you can view Stunfisk's entry manually through the index, and I know why that breaks) since there's a few other things I might do- Evire can get Fire Punch by relearner if you head to Cinnabar though.

Quote:
Volt Absorb does not absorb Thunder Wave.
I might try to change it in the future, but that's the case in every Gen 3 game.

Thanks for the feedback, by the way! I really appreciate it.
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  #162    
Old August 19th, 2013 (09:43 PM).
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Orifiel
Priestess
 
Join Date: Aug 2013
Location: Tokyo, Japan
Gender: Female
Nature: Lonely
Wow, This is pretty cool!
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  #163    
Old August 20th, 2013 (01:36 PM).
UseablePizza
 
Join Date: Aug 2013
Gender: Male
Love this mod. It is really good, Haven't played pokemon in years but this got me right back into it.

Just beat the elite four the first time round. I was getting an error with having a 64k save opposed to a 128k. I changed that before I defeated my rival. But after the credits it reloads a new game. Do I have to start again or is there a fix?
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  #164    
Old August 20th, 2013 (03:17 PM).
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DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
Quote:
Originally Posted by UseablePizza View Post
Love this mod. It is really good, Haven't played pokemon in years but this got me right back into it.

Just beat the elite four the first time round. I was getting an error with having a 64k save opposed to a 128k. I changed that before I defeated my rival. But after the credits it reloads a new game. Do I have to start again or is there a fix?
You'll have to start over, I'm afraid. Most Pokemon hacks are like this- it's why I encourage making sure you can hard save instead of relying entirely on savestates. If you're using VBA, you can transfer your mons to a new file rather easily with the memory viewer- save x258 bytes from x02024284 on your complete savestate, then load that in at the same offset in your new game. The mons won't obey, but they should be enough of a crutch to let you speed back through the game.
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  #165    
Old August 21st, 2013 (06:21 PM).
UseablePizza
 
Join Date: Aug 2013
Gender: Male
Oh yep, thanks for that hint about rescuing my 'mons.
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  #166    
Old August 28th, 2013 (02:18 AM). Edited August 28th, 2013 by pawell6.
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pawell6
The truthseeker
 
Join Date: Feb 2010
Location: Poland
Age: 27
Gender: Male
Hey Doesnt, I think I found a bug: all newly catched and received from npc pokemons seem to have 0 IV in all stats.
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Most of new moves is done. Fixing timing of some animations and updating learnsets in progress.
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  #167    
Old August 28th, 2013 (02:23 AM).
Orifiel's Avatar
Orifiel
Priestess
 
Join Date: Aug 2013
Location: Tokyo, Japan
Gender: Female
Nature: Lonely
Good work. I'll try this one later on.
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  #168    
Old August 28th, 2013 (03:06 AM).
Falsever's Avatar
Falsever
maybe i'll come back
 
Join Date: May 2013
Location: Home
Age: 15
Gender: Male
Nature: Jolly
Wow, this hack's so great!
I like how you inserted newer gens Pokémon.
Btw, I think Yanma in Viridian Forest is too early, or it's just me?
Anyway, keep up the amazing work like this!
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  #169    
Old August 28th, 2013 (07:38 AM).
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Projectwolfie
I play for keeps!
 
Join Date: Jan 2011
Gender: Male
Quote:
Originally Posted by pawell6 View Post
Hey Doesnt, I think I found a bug: all newly catched and received from npc pokemons seem to have 0 IV in all stats.
This happened to me too. I halfway thought that I had the hard mode patch in, but nope.
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  #170    
Old August 28th, 2013 (07:18 PM). Edited August 28th, 2013 by DoesntKnowHowToPlay.
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DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
This fixes the IV issue, along with a few others.
Changelog:
Spoiler:

Fixed Stunfisk's pokedex data.
Electivire now learns Flamethrower.
Implemented Motor Drive.
Thunder Wave no longer bypasses Volt Absorb.
Added Energy Ball to Jynx's movepool.
Added a Fly spot outside of Victory Road.
Decapitalized stat modifiers.
Fixed randomization of player IVs.
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  #171    
Old August 28th, 2013 (07:46 PM).
ricorbk's Avatar
ricorbk
 
Join Date: Mar 2013
Location: Guyana
Gender: Male
Nature: Jolly
I like how much you have altered the hack.... question i'm very far in game and I would to like to know, is it possible for me to continue my old file on the new updated one
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  #172    
Old August 29th, 2013 (05:21 AM).
DoesntKnowHowToPlay's Avatar
DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
Yes. I try to maintain backwards compatibility when updating, so you should be fine.
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  #173    
Old August 29th, 2013 (05:31 AM).
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MrDollSteak
Formerly known as 11bayerf1
 
Join Date: Dec 2008
Location: Hong Kong
Age: 19
Gender: Male
Quote:
Originally Posted by DoesntKnowHowToPlay View Post
Implemented Motor Drive.
I'm sh*tting bricks!!
This excites me alot. Time to pick up that Elekid!

Quick question, does this replace an ability? or did you just
do what you told me earlier and branch to free space?
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  #174    
Old August 29th, 2013 (05:48 AM).
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DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
It replaces Cacophony because I am lazy and as far as I can tell that doesn't actually do anything. I also still have a couple unused abilities on the chopping block if I get around to adding more, so I intend to keep being lazy. I did have to branch out into free space to extend the absorption check, write Motor Drive's general checks, and write battle script for it though.
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  #175    
Old August 30th, 2013 (04:23 AM). Edited August 30th, 2013 by pawell6.
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pawell6
The truthseeker
 
Join Date: Feb 2010
Location: Poland
Age: 27
Gender: Male
There's a bug in battle with rival at S.S. ANNE ship. Once the battle begins only black screen shows up (music keeps on playing though)
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Most of new moves is done. Fixing timing of some animations and updating learnsets in progress.
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